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Land Creation System
Land Creation System is an important game mechanic in Legend of Mana. It is mainly used to create a unique landscape for the player to experience in every new game.
Overview[edit]
Legend of Mana starts out with an empty World Map and introduces the player to its Land creation mechanic by first placing a Mailbox Artifact on a specific spot, turning it into the hero's Home, effectively creating their first Land. With 26 Artifacts to place on a 6x6 World Map grid, the game offers a vast amount of possible combinations in regards to land disposition.
Limitations[edit]
By placing artifacts on the World Map, players can influence several metrics depending on which placement they choose from and for which land. Because of this, creating a Land on a certain spot can make certain parameters unaccessible and/or unlock others. Here is what can Land creation affect in the game, making some missable:
- Certain optional quests, such as The Wimpy Thugling, Seeing Double, and Pee-Wee Birdie.
- Certain Demi-human pets, such as Chobin Hood or the Mad Mallard.
- Certain shop levels.
- The Mana levels for the Orchard for fastest growing produce.
- Odds of catching certain pet eggs.
Land Level[edit]
Each Land has an assigned level representing its difficulty. For dungeons, this is linked with its enemy levels. For towns, however, it influences what items shops will sell.
Land Level is assigned when artifacts are placed on the World Map and never changes. It is not affected by other Lands placed around it, as Mana Levels is a completely unrelated system. I follows instead this equation:
Land Level = horizontal distance from [[Home]] + Vertical distance from [[Home]] + number of artifacts placed on the map (including this one)
For example, let's look at this configuration:
6 5 4 3 2 1 7
- Home. It has a Land Level of 1, because it's 0 squares away from Home, and is the 1st artifact placed.
- Domina. It always has a Land Level of 3, because it's always 1 square away from Home (in this case, it's 1 horizontal spaces + 0 vertical space) and is the 2nd artifact placed.
- Mekiv Caverns. This land has a level of 5 (0 vertical + 2 horizontal + 3rd artifact placed).
- Luon Highway. This land has a level of 5 (1 vertical + 0 horizontal + 4th artifact placed).
- Jungle. This land has a level of 9 (3 vertical + 1 horizontal + 5th artifact placed).
- Gato Grottoes. This land has a level of 10 (4 vertical + 0 horizontal + 6th artifact placed).
- Ulkan Mines. This land has a level of 8 (0 vertical + 1 horizontal + 7th artifact placed).
Note that some lands placed later in the game can have a lower enemy level than earlier ones if the former are placed closer to Home. In this example, the Ulkan Mines has a lower level than both the Jungle or Gato Grottoes because it is placed right next to Home.
Shop Levels[edit]
As noted previously, Land placement influences its shop level, which can prove invaluable for the player to buy higher ranked materials and equipment.
There are 6 lands in the game which include shops affected by land level:
Land | Artifact | Weapon | Armor | Instrument | Material |
---|---|---|---|---|---|
Domina | Colorblocks | ||||
Gato Grottoes | Flame | ||||
Ulkan Mines | Bottled Spirit | ||||
Lumina | Firefly Lamp | ||||
Polpota Harbor | Rusty Anchor | ||||
Geo | Tome of Magic |
References[edit]
Randi --"Whoa! What's a Rabite doing in a place like this?" | |
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[Edit] LoM miscellaneous
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Bestiary • Blacksmithing • Cactus Diaries • Downloadable content • Encyclopedias • Gallery (Remaster) • Glitches • Golem • Land Creation System • Level up progression • Lucre • Monster Corral • Monster type • Pre-release and unsused content • Ring Ring Land • Shops • Soundtrack • Staff • Stats • Workshops |