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Difference between revisions of "Class change (Sword of Mana)"
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==Overview== | ==Overview== | ||
For every level gained, the player as the opportunity to allocate 1 point in a class type of their choice. The six types are Warrior, Monk, Magician, Sage, Thief, and Random. Once the player has put 5 points into a type (or multiple for the Random type), they a locked into a class tree and changes class. Players will need to allocate more points into each class types to switch to advanced classes. Each class names and statistics are based on their ''[[Trials of Mana]]'' equivalent. | For every level gained, the player as the opportunity to allocate 1 point in a class type of their choice. The six types are Warrior, Monk, Magician, Sage, Thief, and Random. Once the player has put 5 points into a type (or multiple for the Random type), they a locked into a class tree and changes class. Players will need to allocate more points into each class types to switch to advanced classes. The player cannot change class once the first one is assigned. Each class names and statistics are based on their ''[[Trials of Mana]]'' equivalent. | ||
Each class type grants 12 points among different attributes. The amount of points a class type can grant to each attribute is the same for each level up. Depending on the class type selected, each stat will be affected differently. | Each class type grants 12 points among different attributes. The amount of points a class type can grant to each attribute is the same for each level up. Depending on the class type selected, each stat will be affected differently. |
Revision as of 15:36, April 26, 2024
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Class change is an important game mechanic in Sword of Mana.
Overview
For every level gained, the player as the opportunity to allocate 1 point in a class type of their choice. The six types are Warrior, Monk, Magician, Sage, Thief, and Random. Once the player has put 5 points into a type (or multiple for the Random type), they a locked into a class tree and changes class. Players will need to allocate more points into each class types to switch to advanced classes. The player cannot change class once the first one is assigned. Each class names and statistics are based on their Trials of Mana equivalent.
Each class type grants 12 points among different attributes. The amount of points a class type can grant to each attribute is the same for each level up. Depending on the class type selected, each stat will be affected differently.
Class Type | Level | |||||||
---|---|---|---|---|---|---|---|---|
Warrior | 1 | 7 | 1 | 1 | 2 | - | - | 1 |
Monk | 1 | 8 | - | 2 | 2 | - | - | 1 |
Magician | 1 | 3 | 5 | - | - | 2 | 1 | 1 |
Sage | 1 | 2 | 6 | - | - | 1 | 2 | 1 |
Thief | 1 | 5 | 3 | 1 | 1 | - | - | 2 |
Random | 1 | ? | ? | ? | ? | ? | ? | ? |
In addition to granting stat points, accessing any class will bestow weapon and/or magic buffs to the player character. Statistical bonuses do NOT stack up between classes, meaning that switching to a more advanced class will not grant bonuses on top of the ones gained in previous classes.
Class Trees
Warrior Type
5 | |||
10 • 5 |
10 • 5 | ||
15 • 10 • 10 |
20 • 15 |
20 • 5 • 10 |
25 • 10 |
Fighter
- Type: Yellow
- Requirements: Warrior Lv 5
- Bonus: Sword/Staff Attack +5
Knight
- Type: Blue
- Requirements: Warrior Lv 10 + Sage Lv 5
- Bonus: Sword/Staff Attack +10 • HealingLight +10
Paladin
- Type: Red
- Requirements: Warrior Lv 15 + Magician Lv 10 + Sage Lv 10
- Bonus: Sword/Staff Attack +20 • HealingLight +20 • Light Attack Magic +10
Warlord • Warmaiden
- Type: Red
- Requirements: Warrior Lv 20 + Sage Lv 15
- Bonus: Sword/Staff Attack +20 • HealingLight +40
Gladiator • Gladiatrix
- Type: Blue
- Requirements: Warrior Lv 10 + Random Lv 5
- Bonus: Sword/Staff Attack +15
Weapon Master
- Type: Red
- Requirements: Warrior Lv 20 + Magician Lv 5 + Random Lv 10
- Bonus: Sword/Staff Attack +25 • Fire, Water, Wind, Earth Attack Magic +15
Duelist
- Type: Red
- Requirements: Warrior Lv 25 + Random Lv 10
- Bonus: Sword/Staff Attack +30 • Dark Attack Magic +10
Monk Type
5 | |||
10 • 5 |
10 • 5 | ||
15 • 10 • 10 |
20 • 15 |
20 • 5 • 10 |
25 • 10 |
Grappler
- Type: Yellow
- Requirements: Monk Lv 5
- Bonus: Knucks Attack +5
Monk
- Type: Blue
- Requirements: Monk Lv 10 + Sage Lv 5
- Bonus: Knucks Attack +10 • HealingLight +10
God Hand
- Type: Red
- Requirements: Monk Lv 15 + Magician Lv 10 + Sage Lv 10
- Bonus: Knucks Attack +20 • HealingLight +20 • Light Attack Magic +10
Warrior Monk
- Type: Red
- Requirements: Monk Lv 20 + Sage Lv 15
- Bonus: Knucks Attack +20 • HealingLight +40
Dervish
- Type: Blue
- Requirements: Monk Lv 20 + Magician Lv 5 + Random Lv 10
- Bonus: Knucks Attack +30 • Moon Attack Magic +10
Death Hand
- Type: Blue
- Requirements: Monk Lv 25 + Random Lv 10
- Bonus: Knucks Attack +40
Magician Type
5 | |||
10 • 5 |
10 • 5 | ||
1 • 1 • 20 • 10 • 3 |
20 • 15 |
1 • 1 • 20 • 3 • 10 |
25 • 10 |
Magician
- Type: Yellow
- Requirements: Magician Lv 5
- Bonus: Fire, Water, Wind, Earth Attack Magic +5
Sorcerer
- Type: Blue
- Requirements: Magician Lv 10 + Sage Lv 5
- Bonus: Fire, Water, Wind, Earth Attack Magic +10 • Light Attack Magic +5
Grand Diviner
- Type: Red
- Requirements: Warrior Lv 1 + Monk Lv 1 + Magician Lv 20 + Sage Lv 10 + Thief Lv 3
- Bonus: Fire, Water, Wind, Earth Attack Magic +15 • Light Attack Magic +10 • Fire, Water, Wind, Earth Support Magic + 15 • Possess Eight Undines
Archmage
- Type: Red
- Requirements: Magician Lv 20 + Sage Lv 15
- Bonus: Fire, Water, Wind, Earth Attack Magic +10 • Light Attack Magic +10 • Fire, Water, Wind, Earth Support Magic + 20 • Possess Eight Jinns
Delphi
- Type: Blue
- Requirements: Magician Lv 10 + Random Lv 5
- Bonus: Fire, Water, Wind, Earth Attack Magic +10 • Dark Attack Magic +5
Rune Seer
- Type: Red
- Requirements: Warrior Lv 1 + Monk Lv 1 + Magician Lv 20 + Thief Lv 3 + Random Lv 10
- Bonus: Fire, Water, Wind, Earth Attack Magic +20 • Dark Attack Magic +10 • Fire, Water, Wind, Earth Support Magic + 10 • Possess Eight Gnomes
Magus
- Type: Red
- Requirements: Magician Lv 25 + Random Lv 10
- Bonus: Fire, Water, Wind, Earth Attack Magic +30 • Dark Attack Magic +10 • Possess Eight Salamanders
Sage Type
5 | |||
5 • 10 |
10 • 5 | ||
10 • 25 |
10 • 15 • 10 |
5 • 15 • 5 • 10 |
10 • 15 • 10 |
Cleric
- Type: Yellow
- Requirements: Sage Lv 5
- Bonus: HealingLight +10
Priest • Priestess
- Type: Blue
- Requirements: Magician Lv 5 + Sage Lv 10
- Bonus: Moon, Fire, Water, Wood, Wind, Earth Attack Magic +5 • HealingLight +20
Bishop
- Type: Red
- Requirements: Magician Lv 10 + Sage Lv 25
- Bonus: Moon, Fire, Water, Wood, Wind, Earth Support Magic +10 • HealingLight +20 • Wisp Attack Magic + 20 • Possess Eight Wisps
Sage
- Type: Red
- Requirements: Magician Lv 10 + Sage Lv 15 + Thief Lv 10
- Bonus: Moon, Fire, Water, Wood, Wind, Earth Support Magic +10 • HealingLight +40 • Dryad Attack Magic + 10 • Possess Eight Dryads
Enchanter • Enchantress
- Type: Blue
- Requirements: Sage Lv 10 + Random Lv 5
- Bonus: Moon, Fire, Water, Wood, Wind, Earth Support Magic +10 • HealingLight +10
Necromancer
- Type: Red
- Requirements: Magician Lv 5 + Sage Lv 15 + Thief Lv 5 + Random Lv 10
- Bonus: Moon, Fire, Water, Wood, Wind, Earth Support Magic +20 • HealingLight +10 • Luna Attack Magic + 15 • Possess Eight Lunas
Dark Shaman • Dark Shamaness
- Type: Red
- Requirements: Magician Lv 5 + Sage Lv 15 + Thief Lv 5 + Random Lv 10
- Bonus: Moon, Fire, Water, Wood, Wind, Earth Support Magic +10 • HealingLight +10 • Shade Attack Magic + 25 • Possess Eight Shades
Thief Type
5 | |||
5 • 10 |
10 • 5 | ||
10 • 10 • 15 |
15 • 20 |
5 • 20 • 10 |
25 • 10 |
Thief
- Type: Yellow
- Requirements: Thief Lv 5
- Bonus: Accuracy + 5 • Critical Hit Rate + 5
Ranger
- Type: Blue
- Requirements: Sage Lv 5 + Thief Lv 10
- Bonus: Accuracy + 5 • Bow Attack + 5 • Critical Hit Rate + 10
Nomad
- Type: Red
- Requirements: Magician Lv 10 + Sage Lv 10 + Thief Lv 15
- Bonus: Accuracy + 10 • Bow Attack + 20 • Critical Hit Rate + 15 • Moon, Wood Attack Magic + 10
Rogue
- Type: Red
- Requirements: Sage Lv 15 + Thief Lv 20
- Bonus: Accuracy + 20 • Bow Attack + 10 • Critical Hit Rate + 15 • Flail Attack + 10
Ninja
- Type: Blue
- Requirements: Thief Lv 10 + Random Lv 5
- Bonus: Accuracy + 5 • Critical Hit Rate + 10 • Evasion Rate + 10
Ninja Master
- Type: Red
- Requirements: Magician Lv 5 + Thief Lv 20 + Random Lv 10
- Bonus: Accuracy + 10 • Critical Hit Rate + 20 • Evasion Rate + 20 • Fire, Water, Wind, Gnome Attack Magic + 10
Nightblade
- Type: Red
- Requirements: Thief Lv 25 + Random Lv 10
- Bonus: Accuracy + 10 • Critical Hit Rate + 20 • Evasion Rate + 10 • Sickle Attack + 20
Random Type
2 • 2 • 3 | |||
4 • 4 • 2 • 2 • 1 |
4 • 4 • 2 • 5 | ||
8 • 8 • 7 • 5 • 7 |
10 • 8 • 5 • 7 • 5 |
8 • 8 • 5 • 4 • 10 |
10 • 10 • 5 • 10 |
Barbarian • Amazon
- Type: Yellow
- Requirements: Warrior Lv 2 • Monk Lv 2 • Thief Lv 1
- Bonus: Lance Attack + 5
Aesir • Valkyrie
- Type: Blue
- Requirements: Warrior Lv 4 • Monk Lv 4 • Magician Lv 2 • Sage Lv 2 • Thief Lv 3
- Bonus: Lance Attack + 10 • Fire, Water, Wind, Earth Support Magic + 5
Odin • Vanadis
- Type: Red
- Requirements: Warrior Lv 8 • Monk Lv 8 • Magician Lv 7 • Sage Lv 5 • Thief Lv 7
- Bonus: Lance Attack + 20 • Fire, Water, Wind, Earth Support Magic + 10 • Wisp Attack Magic + 10
Starlancer
- Type: Red
- Requirements: Warrior Lv 10 • Monk Lv 8 • Magician Lv 5 • Sage Lv 7 • Thief Lv 5
- Bonus: Lance Attack + 25 • Fire, Water, Wind, Earth Support Magic + 15
Rune Knight • Rune Maiden
- Type: Blue
- Requirements: Warrior Lv 4 • Monk Lv 4 • Thief Lv 2 • Random Lv 5
- Bonus: Lance Attack + 15
Dragon Master
- Type: Red
- Requirements: Warrior Lv 8 • Monk Lv 8 • Magician Lv 5 • Thief Lv 4 • Random 10
- Bonus: Lance Attack + 25 • Fire, Water, Wind, Earth Attack Magic + 15
Fenrir Knight
- Type: Red
- Requirements: Warrior Lv 10 • Monk Lv 10 • Thief Lv 5 • Random 10
- Bonus: Lance Attack + 30 • Shade Attack Magic + 10
References
[Edit] SwoM miscellaneous
| ||
---|---|---|
Status effects | Charm • Darkness • FireMan • Numb • Petrify • SnowMan • Sleep • Wimp | |
Lore | Armory • Dwarfs • Dudbear • Gemma Knight • Mana Statue • Mana Sword • Mana Tree • Mavole • Mavolia | |
Other | Amigos • Bestiary • Class change • Gallery • Glitches • Hot House • Level up progression • Li'l Cactus's Diary • Lucre • Metaball • Popoi's Notebook • Pre-release and unsused content • Stone Seal • Shops • Soundtrack • Staff • Stats • Trap chest |