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==AoM story==
Here be dragons... er, workspace for wiki stuff!
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Sumo has been enslaved within the Glaive Castle walls along with several other prisoners to battle exotic beasts to the amusement of the Dark Lord. One of the other prisoners, named [[Will]], is dying from injuries sustained while battling one of the beasts, and yet he senses that [[Mana (element)|mana]], the force connecting all living beings to the world and to one another, is in grave peril. With his last breath, Will tells Sumo to seek a man called Sir [[Bogard]], a former knight, who will explain more about mana and its role in recent events. Having had enough of seeing his comrades fall one after another, the young hero decides to escape while the gates are open, only to meet with His Lordship himself accompanied with his mysterious advisor Julius. The sinister duo were discussing a nearby waterfall being the entrance to the holy [[Mana Shrine (Adventures of Mana)|Mana Shrine]]. According to Julius, a young maiden should be able to open the path to the hallowed place. As his trusted advisor vanishes in search of the aforementioned lady, the Dark Lord immediately spots the escapee. The young knight tries to flee but is quickly cornered in a dead end, with the ebony-clad warlord swiftly disposing of him by sending Sumo falling down a cliff in one sword strike.


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The boy miraculously survives his fall and finds himself in the middle of a [[steppe]]. He quickly finds a distressed maiden surrounded by mushbooms, which are easily defeated. Alas, the man the young lady traveled with, named [[Hasim]], was mortally wounded by the onslaught. He pleads with Sumo to escort the maiden named Fuji to a secluded woodcutter named Bogard—the very same man Will had mentioned prior. The young knight accepts and brings the girl to a remote [[Bogard's Cabin|cabin]] near a waterfall, where they find an ill-mannered old man. He first dismisses the visitors, but opens up once glancing at the mysterious necklace the maiden is wearing. He recognizes it as the [[Mana Pendant]], revealing that he was one of the original [[Gemma Knights]] who waged war against the Vandole empire. When all hope seemed lost, a peculiar maiden appeared before the knights wearing the very same pendant and led the resistance to victory. He then asks Sumo to bring Fuji to Sir [[Cibba]] in [[Wendel (Adventures of Mana)|Wendel]], a fellow Gemma Knight, as he might remember more of the fateful battle and the pendant's significance. The old man entrusts his [[Mattock]] to the young warrior for him to break the rocks inside the [[Eastern Cave|eastern cave]] to make a path to the Holy City.


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The hero and heroine exit the cave to find themselves in [[Marshes|marshlands]], which prove to be quite tiresome to traverse. The duo decides to rest at the nearby [[Kett Manor|mansion]] for the night, where Fuji shares a book of her curative magic with Sumo. A sinister voice echoes during the night, claiming to smell the blood of a virgin. Upon waking up, Sumo discovers that the maiden is nowhere to be found. He finds no clue after inquiring at the local butler, but hears from the fellow guests that [[Count Lee]], the owner of Kett Manor, hides a peculiar item deep within his locked [[Marsh Cellar|cellar]] able to reveal one's true identity. He discovers the key to the cellar in a [[Lizardmen's Nest]], and heads to the cave. There he meets a [[Mysterious Traveler]] who reveals a rumor he heard about kidnapped maidens being held in caskets deep within the manor. He accompanies the hero in his search for the prized item, helping him defeat foes with his magic. At the end of the cellar, the adventurers confront the fearsome [[Hydra (Adventures of Mana)|Hydra]] guarding the area. Sumo retrieves the [[Moon Mirror]] and a book of Fire magic after defeating the twin-headed dragon, with the scarlet-clad traveler deciding to part ways. Alone again, the young knight returns to Kett Manor, this time exposing the butler to his own reflection and revealing him to be a [[werewolf]]. The hero quickly slays the beast, pressing onward. Deep within the trap-filled basement, the young knight reunites with Fuji in a room filled with coffins. The duo is about to reach the manor's exit when Count Lee retaliates by transforming into a hideous [[Vampire (Adventures of Mana)|vampire]]. The heroes fortunately win the ensuing battle and decide to resume their journey.
The story starts with [[Sumo]], a slave from [[Empire Glaive]], fighting a [[Jackal]] to the amusement of the [[Dark Lord]]. Our hero, along with his fellow prisoners, were forced to partake in daily combats inside Glaive's arena. This wicked pastime led to many of Sumo's former enslaved friends dying from their wounds. Our hero is then revealed to assist a dying [[Willy]], one of the latest victims of Dark Lord's cruel competitions. Willy then tells Sumo that Mana is in danger and to let the [[Gemma Knights]] know about this ominous situation. Will entrusts our hero to visit a fellow Gemma Knight named [[Bogard]] that lives near the falls. Distraught and puzzled by his dying friend's words, Sumo tries to inquire more information from him but to no avail. The body of his former brethren lying coldly on the jail floor, our hero decides to follow his departed friend's advice and embark on his journey. In the adjacent room Sumo converse with other prisoners who take the opportunity to escape the fortress together. [[Amanda]], the only female of the group, is eager to see his [[brother|Lester]] again. After vanquishing a second furry beast in the battle arena, the young knight climbs down the stronghold's walls and heads to the nearby waterfall where he overhears Dark Lord and his assistant [[Julius]] discussing about the [[Mana Tree]]'s whereabouts. According to the lord's advisor, the holy tree is located in a shrine far above the falls. To reach it, one must use the key belonging to a certain [[Fuji|girl]]. The Dark Lord entrusts Julius to find the young maiden to which Julius acquiesces by teleporting away. Sumo is immediately spotted by the evil overlord who chases after him, eventually cornering the hero near a cliff. The Dark Lord strikes Sumo with his sword, causing him to fall down all the way to an unknown part of the lands.
After wandering around, Sumo arrives at the quaint village of [[Topple]] where the inhabitants speak about the Dark Lord looking for a girl. Seeking Bogard's assistance, our young hero departs from the settlement, only to find a distressed maiden amidst enemies. A wounded soldier named [[Hasim]] by her side instructs Sumo to lead the girl to [[Wendel]] and taking her to Bogard before passing away. Our young hero accepts his plea and introduces himself to the lady who is revealed to be Fuji. The duo finally reaches [[Bogard's Cabin]] near a waterfall where they find an initially grumpy old man who has a change of heart after seeing the [[Pendant of Mana]] around the maiden's neck. Fuji explains that it was her [[Fuji's Mother|mother]]'s and ask the gentleman if he is a Gemma Knight. The old man nods then explains that he was fighting a man named [[Vandole]] from taking over the world by using the power of Mana. The Gemma Knights were about to lose when a lady assured their victory, the same one who was Fuji's mother. Bogard then entrusts Sumo with the [[Mattock]] and to go to the cave on the mountain's eastern side. By breaking the rocks blocking the path to Wendel, Sumo could seek the assistance of [[Cibba]] an eminent priest of the capital.


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Proceeding southwest, the duo at last is able to reach the cathedral city of Wendel, where they meet with Cibba the sage. He immediately recognizes Fuji's pendant as the same one that was worn by a woman who helped the Gemma Knights in times past, and so he directs Fuji to step into the sigil in the center of the room. An ethereal, yet gentle presence manifests before them. She identifies herself as [[Fuji's mother]]. The figure then acknowledges that she and Fuji are members of the [[Mana Clan]], and explains that Glaive is once again after the Mana Tree as Vandole was in her time; Fuji is then told she must protect it at any cost, and will go with Sumo to fulfill her mission.
After acquiring the tool and bidding farewell to the old man, Sumo and Fuji traverse the high cliffs and eastern cave to ultimately find themselves in a marshy area. Here they find [[Kett's Mansion]], a large building in the middle of the bog where they are greeted by a mysterious butler guarding a door. The servant tells the duo that the rooms ahead are occupied by [[Mr. Lee]] and invite them to use the western ones. The couple agrees and spend the night at Kett's, during which Fuji teaches Sumo how to use [[Cure Magic]] by giving him the [[Magic Book of Cure]]. The morning after, our hero finds himself alone in the guest room. The Butler doesn't seem to know her whereabouts either, so Sumo heads outside to investigate. After wandering in the marsh, the young knight discovers a [[Bronze Key]] after defeating a bunch of [[Lizardman|Lizardmen]]. He uses the key to unlock a neighboring door leading to the [[Cave of Marsh]]. Here he stumbles on a [[Mysterious Man]] who tells Sumo that man girls have disappeared in Kett's Mansion and must be held captive in caskets in the basement. He adds that a [[Moon Mirror|mirror]] is kept deep within that cave and might help get pass the butler. The mysterious man offers his help to which Sumo accepts. Both men venture inside the damp cavern in search of the mirror. During their scouting, they find a [[Sickle]] which proves useful in cutting the overgrown weed scattered inside the cave. The party finally reaches the boss' lair where they encounter the [[Hydra]], a giant water-dwelling two-headed dragon that spits fire balls to its opponent. The formidable foe is eventually defeated by Sumo's brute strength and the mysterious man's magic, leaving only the [[Magic Book of Fire]] and the infamous Moon Mirror in its place. The mysterious man advises the young hero to use the artefact in front of the Butler at Kett's, for it will reveal its true form. The long-haired companion leaves Sumo after uttering those words, leaving our valiant knight this valuable clue for his next destination.


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Unbeknownst to all, the traveler cloaked in red has been watching events unfold from the shadows and Glaive's forces attack, prompting the man in crimson to escort Fuji to safety. Waves of monsters descend on Wendel, creating enough of a distraction for the traveler to escape with Fuji in tow, after which he reveals himself to be Julius. Stunned and enraged by this apparent betrayal, Sumo scrambles to retake Fuji, but is blasted backwards and knocked out by Julius' dark magic.
Going back inside the Manor, our hero whips out the mirror to the Butler's dismay, who transform into its werewolf form and attacks Sumo. The foe is easily defeated which leaves the east wing free to explore. Sumo ventures deeper into the manor crawling with undeads and ghostly monsters. A while later, our hero discovers a treasure chest containing its third weapon, the [[Chain]], which can latch over wooden poles and help Sumo cross gaps. After searching far and wide Kett's Manor, the young knight finally reaches a room filled with caskets and find Fuji inside one of them. The couple decide to leave the premises and escape through the manor's main door, only to be interrupted by Mr. Lee himself. The lord immediately transforms into its [[Vampire]] form and attack the Sumo and Fuji but is eventually outmatched. The beast leaves the [[Magic Book of Sleep]] behind for our hero to learn [[Sleep]]. After checking if Fuji is unscathed, the duo crosses the marshy region one again en route to the sacred town of Wendel.  


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After regaining consciousness inside the cathedral, Cibba informs Sumo that Julius brought the maiden to his [[Airship (Adventures of Mana)|airship]]. The sage then gifts the spell of healing before the young knight heads westward. While trying to find a path to [[Westlake]], Sumo finds a strange [[Gaia Pass (Adventures of Mana)|cave]] with a face engraved on its entrance. Upon entering, a deep voice emerges from its mouth, immediately spitting the young knight out. Unsure what to do, the hero ventures into a nearby [[Dwarf Cave (Adventures of Mana)|cave inhabited by dwarves]]. There he learns that one of their adventurous brethren made his way into the [[Forbidden Mines]] in search of valuable mythril silver, the only metal the sentient cavern named [[Gaia (character)|Gaia]] cares to ingest. A rusty mine cart is said to block the path, however. The young knight finds an [[Oil Peddler]] nearby and purchases a tube of [[Rust-B-Gone]].
Sumo and Fuji eventually reach the city's gate and briefly cross path with the mysterious man again wandering through town. The couple head to the town's main building to seek an audience with Cibba. The priest welcomes the two of them and is pleased to see the pendant of mana that Fuji is wearing. The holy man then prompts the maiden to step onto the magic circle in the center of the room to which Fuji immediately executes. The party is suddenly greeted by a vision of Fuji's mother, the same who helped the Gemma Knights defeat Vandole decades ago. The motherly figure tells her daughter that she and her are members of the [[Mana Clan|Mana family]] and that they are the seeds of the Mana tree, protecting its legacy. During the war that waged Vandole for ultimate power, Fuji's mother sealed a nearby waterfall, the only entrance to the [[Mana Sanctuary]] with the very pendant Fuji is wearing, to prevent evil form abusing Mana power again. Alas, [[Glaive Empire]] is coveting Mana, and the motherly apparition begs Fuji to guard the Mana tree with the help of the Gemma Knights. She then vanishes into thin air, with Fuji lamenting her loss. Her grief is rudely disrupted by an earthquake. The mysterious man barge into the temple informing the party that the Glaive empire is raiding the city. The long-haired lad takes the maiden to a safe place, but Cibba is suspicious of his intentions and ask Sumo to look for him. Our hero finds the town infested with monsters with defenseless guards lying on the ground. Hurrying through the main gate, Sumo finds the mysterious man right outside with Fuji. The man is quickly revealed to be Julius in disguise all along which puzzle the young knight since he helped him back in the marsh cave. Julius replies that he wasn't sure the girl was the right one until he saw what happened inside Wendel temple. He was waiting for this chance to capture her and now Glaive can use her to gain access to the Mana tree. Sumo lunges toward the evildoer but the latter scoffs that his pitiful attempt by knocking our hero against the wall with magic. Unable to stop the Dark Lord's adviser, the younf knight is then taken back to Wendel temple by Cibba who heals his wounds with the magic circle. Regaining consciousness, the priest informs Sumo that Fuji is taken hostage in Julius' [[Airship]] to the west. The gives the hero the [[Magic Book of Heal]] before departure.


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The young knight locates the mine cart upon entering the cave and squirts the lubricant on its oxidized wheels, bearings, and axles, loosening it. He then hops inside, but it zooms out of control, all the while following a complex maze of rails and levers, eventually falling inside a hole. There, he meets with [[Watts]], the missing Dwarf in search of Mythril. The stout miner gladly joins the young knight in exploring the mines, eventually reaching the Megapede nest near a large lode of mythril. The pair teams up defeating the oversized annelid, revealing a single chest with a [[Chunk of Mythril]] inside. Overjoyed by his find, the dwarf tells Sumo to come back to Dwarf Cave where he forges a full suit of armor from the ore. He sells it to Sumo, who rushes back to Gaia and makes his way to Westlake.
To reach the westerly side of the continent, our hero must traverse [[Gaia Pass]]. Unfortunately, the sentient opening named [[Gaia]] spits him out telling him he shouldn't walk into its mouth. A while later, Sumo reaches the [[Dwarf Cave]] where he learns that Gaia likes tasting [[Chuck of Mythril|Silver]] and that [[Watts]] went in the [[Old Mine]] to look for some. Using the [[Rust-B-Gone|Oil]] purchased by a local vendor on a rusty trolley inside the old mine, Sumo jumps on the minecart's tracks, eventually falling down a large pit while going at full speed. He is found lying on the ground by a dwarf named Watts who happily joins him in his search of silver. After wandering deep inside the mine, they find a giant caterpillar monster named [[Megapede]] who guards a deposit of silver. The duo defeats the beast and Watts takes the opportunity to forge the silver ore into equipment back to Dwarf Cave. Sumo can now purchase the coveted armor set and enters Gaia Pass. After reaching its west exit, the young hero is stopped by Bogard who explains that Cibba told him about the dire situation. He adds that together they can save Fuji by sneaking into Glaive's airship who is currently refueling at a lake up north. The hero, now aided by the Gemma Knight venture into the docked airship, eventually reaching Fuji's cell. While Sumo tries to unlock the jail cell to no avail, Bogard informs him that the airship is moving and probably gaining altitude. Sumo decides to reach the adjacent window and break it while the old Gemma Knight stay behind and guard the premises. After backtracking all the way to the airship's docks and accessing Fuji's window cell, the maiden promptly gives our hero her precious pendant all the while Julius steps forward Sumo, demanding to give him the artefact. The evil wizard sends a powerful fire spell at the young knight causing him to lose its balance and falling from an incredible height, only to crash into a house in a village below.


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Moments after exiting the Gaia Pass, Sumo rejoins with Bogard, and both of them team up to find a way to climb on the empire warship currently stationed for refueling. Once onboard, they scout the lower deck, eventually reaching the cell where Fuji is being held. Unfortunately, the door won't budge and Sumo is forced to circle around the ship to reach the window through a narrow catwalk while Bogard stand watch. As the young knight swiftly reaches the other side of the cell, he is immediately caught by Julius while Fuji is lending him her pendant. The devious mage sends a powerful magical blast in his direction, making Sumo lose his balance and sending him plummeting into a secluded village.
Turns out the house belongs to Amanda, one of the inmates back in Glaive Castle. She is glad to see Sumo safe and sound but unexpectedly leaves shortly after. The young hero awakes in [[Menos]] village, unable to find the pendant Fuji gave him and learns that Amanda left earlier this morning. A young boy also claims to Sumo that he saw a [[Chocobo]] egg in a forest up north. Intrigued, Sumo ventures outside the settlement into the woods, eventually finding a lone egg lying on the ground. The shell immediately breaks revealing a young chocobo inside. The chick can be used as a ride for faster transportation. Our hero then reaches the [[Town of Jadd]] after traversing [[Jadd Desert]]. In there, he discovers that the tow is ruled by [[Davias]] and that the [[Northern Valley]] is plagued with poison gas since Lester stopped playing his harp. Upon meeting Davias and his pet bird, Sumo is informed that Amanda went to the [[Cave of Medusa]] but that nobody ever returned alive from there. After exiting [[Davias Mansion]] and giving a local a [[Fang]] in exchange for information about the Cave of Medusa's location. Our young hero draws the shape of an eight with his feet around the two palm trees in the desert to discover the entrance to the cave. Amanda is found near the cave's mouth and Sumo learns that she took the pendant from him while unconscious in exchange for Davias to bring his brother back. This was a ruse as the evil ruler transformed Lester into a parrot which can only be cured by the tears of Medusa. The duo joint forces to find Medusa and venture into the cave. Further into the labyrinth, Sumo discovers a lone chest housing the [[Magic Book of Ice]] which can turn enemies into snowmen and further used as weights for floor switches. After finally reaching Medua's lair, the party is forced to attack the monster, ultimately defeating her. Upon dying, Medusa taunts the heroes for trying to obtain her tears and vanishes. While unable to find any on site, Sumo decides to return to Jadd for a change of plan all the while Amanda finds out that she was bitten by the serpentine fiend during their fight, dooming her to become Medusa. The young woman plead her comrade to slay her and use her tears to uncurse her brother and telling him that she loved him. Sumo begrudgingly accepts and kills her friend, acquiring a single [[Amanda's Tear|tear]] from Amanda's face. Heading back to the town of Jadd, Sumo rushes to Davias Mansion to sprinkle the tear on the lone parrot which automatically turns back into Lester's human form. Sumo then brings the bad news to the grieving bard, in turn asking for the young knight to avenge him by defeating Davias. Sumo agrees and Lester plays a mystic tune opening a staircase leading downwards. After traversing multiple rooms, the duo finally reaches the mansion's roof were Davias mocks them before turning into the [[Mind Flayer]]. Upon being slain, Davias tells the party that the pendant is no longer in his possession since he gave it to [[Garuda]] who is currently flying over [[Mt. Rocks]] in direction to Glaive. Hearing the disconcerting news, Lester and Sumo head back to town where the bard says to the knight that he will clear the poison gas with his harp. Our hero thanks him and head to Mt. Rocks after receiving the [[Magic Book of Mute]] from Lester all the while the latter plays a requiem for his late sister.


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He comes to his senses, swearing to have heard Amanda's voice, a fellow prisoner he befriended during his stay as a gladiator in Glave Castle. He suddenly realizes that the pendant he was entrusted with is missing. He learns from a villager that he is in a settlement called [[Menos (Adventures of Mana)|Menos]] and that he fell through his friend Amanda's house, who rushed into the [[Palmy Desert]] after caring for him. He also hears of a rare breed of bird roaming the northern woods and decides to investigate. There, he finds a clearing with a large speckled egg, which immediately hatches into a [[Chocobo (character)|chocobo]] The young knight agrees to take care of the giant fowl and hop on his newly acquired steed to gather more information about Amanda.
Sumo takes a cave deep within Mt. Rocks and battles a [[Metal Crab]] guarding the area. This opens a path to the second part of the area where our hero heads inside another cavern. He then must defeat a giant [[Cyclops]] whom upon defeat gives out a [[Morning Star]], a powerful weapon capable of breaking through tough walls and rocks. Heading back into the cave, he finally meets his final great opponent, a [[Golem]] whose hard shell can only be harmed by the morning star. The robotic entity leaves to Sumo his [[Magic Book of Lightning]] after being felled. Back outside, the young knight crosses a long bridge that immediately collapses after being crosses, rendering the previous area inaccessible. Sumo is then back were his adventure started but wastes no time storming the castle to rescue Fuji. During his peregrinations inside the fortress, he encounters a giant mythological monster, the [[Chimera]] guarding the maiden's room. The young woman joins once again in the attempt of retrieving the pendant and stopping Dark Lord. The evil dictator is waiting atop the fortress and confront Sumo in a duel. After a grueling fight, the Dark Lord is eventually slain but the pendant he was keeping appears to be fake. Furthermore, Fuji is nowhere to be seen. Fearing that Julius captured her again, Sumo rushes through Glaive's exit too see that the young maiden is mindlessly reaching for the falls. Julius reveals himself and orders Fuji to cast the spell that would open the portal to the Mana Tree. He then explains that he is the last one left of the [[Empire Vandole]] and that he shall receive the power of Mana once more. A brainwashed Fuji chants a mystical spell to reverse the flow of the waterfall while both Julius and her ascend the enchanted waterway. Unable to stop them, Sumo is hit by the evil sorcerer's magic which sends him flying down the river.
The young knight is found lying unconscious by is trusted chocobo steed and carried back to a bed next to Bogard. The old Gemma knight explains that he was thrown off the airship a short while after Sumo fell but was rescued by a woman named [[Sarah]] from the town of [[Ish]]. In a moment of despair, our hero cannot bear the responsibilities of being a Gemma Knight and ask Bogard to do his deeds instead. The old man tries to reason the lad in vain as the youngster storms off the room. Outside, Sumo meets Sarah who informs him that Borgard's back in injured and is bedridden for the time being. He was distressed to hear that so many towns were attacked by Glaive but held hope that a boy would save the world. She didn't believe him at first, but when she heard that the boy rescued in the wild was named Sumo, she gained hope again. Sarah adds that even a chocobo knew the fate of the boy and that now all the town is rooting for him. The chocobo is now being treated at [[Dr. Bowow|Doctor Bowow]]'s house. After talking to Sarah, Sumo explores the town and runs into Bowow's house, hearing a rucking from inside, the young hero decides to enter and is surprised to see that his chocobo now sports mechanical legs. The doctor explains that the bird can now run on water and that he renamed him [[Chocobot]]. He then asks Sumo to visit Bogard before leaving town. The young knight listens and go back to see his old friend who tells him that from now on things will be perilous, as Julius now harness the power of Mana. The only thing that can thwart him is a knight wielding the [[Excalibur|Legendary Sword]] as this is how the Gemma Knights defeated the evil power of Vandole back then. Bogard then tells Sumo to ask Cibba about Excalibur's whereabouts and that Dr. Bowow can help you reach Wendel faster. After bidding farewell to the old Gemma Knight, our hero visits the doctor once again to inquiry about a way to reach the holy city. Bowow tells Sumo to head east on the sea from the pier at north and then to keep north until they reach the desired destination.


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After roaming the desert for a while, he stumbles into a large city named [[Jadd (Adventures of Mana)|Jadd]], where the locals claim that the tyrant leader [[Davias]], a mage who can turn people into birds if they defy his orders, has locked his mother in a sealed cave nearby. After exchanging a necklace of [[Saurus Fangs|saurus fangs]] for more information, Sumo learns how to open that cave by looping around two palm trees in a figure-eight motion. The hero makes a last trip to Jadd's [[Old Mansion|old mansion]] before leaving town. He notices an odd-looking parrot, and then meets Davias, who recalls a young girl heading to the [[Shifting Sands]], with an ominous warning that none who venture there return alive. Sumo storms out upon hearing this and heads to the sealed sand cavern.
After crossing the sea and going back to Wendel, Sumo in unable to find Cibba. He then asks through town and learns that the faraway kingdom of [[Lorim]] fell prey to monsters and that Cibba went there to investigate. The kingdom lies south of the [[Snowfields]] over the southern sea. Sumo now sails on his Chocobot all the way to the frigid plains only to discover that the Lorim inhabitants are all frozen in place, unable to speak. Fortunately, the [[King of Lorimar]] is sentient and tells the young knight that Julius has summoned monster all throughout the land. One of them is called [[Marilith|Kary]] and has cursed this land by freezing every townsfolk in place. Cibba was hexed also and is found in an adjacent room to the throne. Heading now for [[Cara Mountain Range]], Sumo must momentarily part ways with his Chocobot because of the blistering cold. After traversing an ice cavern, our hero finds himself face to face with the serpentine monster known as Kary. Defeating the fiend undo the curse on Lorim. Hurring back to see how Cibba is doing, the old priest greets Sumo by entrusting him with the [[Bone Key]] and tells him to use it when visiting the wide river by the [[Ammonite Coast]] then crossing it to reach the [[Field of Floatrocks]]. The guardian monster that lies deep within the [[Undersea Volcano]] has the legendary sword. Cibba ends by telling Sumo that he will give out the rest of its instructions when he comes back with Excalibur.


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He unearths the entrance to the cave and rejoins with Amanda, who apologizes for stealing his pendant, as Davias said he would release her captured brother [[Lester]] after giving him the pendant. She foolishly accepted, but the evil wizard turned the bard into a parrot instead. Now, the only way to break the curse is to gather some gorgon tears, which are said to be produced by the [[Medusa (Adventures of Mana)|Medusa]] deep within those tunnels. Sumo and Amanda agree to pair up during their search for the blood-red tears. They meet the Medusa at the end of the maze, who attacks them on sight. The beast is defeated in the end, but not before Amanda being bitten by the foul creature. She explains that they could not gather her tears in time, and she is also fated to become a gorgon herself due to her injuries. She pleads with Sumo to kill her before she becomes a mindless monster, and to take her tears to change her brother back. Sumo reluctantly agrees and slays his friend while gathering a single [[Amanda's Tear|tear]] in a vial before rushing back to Jadd.
On his trusted Chocobot, Sumo crosses yet again the vast sea ultimately reaching Ammonite Coast. By using the bone key to unseal the [[Cave in Floatrocks]] our hero stumbles on a giant squid-like monster named [[Kraken]] that he must battle atop a bridge. Felling the monster reveals a door that leads to the Undersea Volcano. When the young knight arrives at the lowest level, he must vanquish the mighty [[Iflyte]] who upon being defeated reveals a chest that contains a [[Rusty Sword]], puzzled by its aspect, Sumo decides to return to Lorim. His trip is sidetracked by the discovery of the [[Sealed Cave]] within the confines of the [[Palmy Desert]]. Here he battles an undead monster known as [[Lich]]. The fight rewards Sumo with the [[Magic Book of Nuke]]. Upon returning to Cibba in Lorim, the old priest tells the young knight that the only remaining step is to reveal the [[Dime Tower]] in the [[Desert of Crystal]]. To do such feat, Cibba adds that Sumo must visit the [[Cave of Ruins]] and use the rusty sword here. Should Excalibur accept him as a worthy wielder, the sword's power should reveal to him, as he is a real Gemma Knight. Before the young hero leaves, Cibba gives directions to the Cave of Ruins, located in a desert near the town of Ish. Dr. Bowow knows the place well and should aid the hero if needed.


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Back in the old mansion, the young lad trickles some liquid into the parrot's beak, effectively breaking the curse. Lester, now back in his human form, thanks Sumo for his deed and asks if her sister is nearby. The hero reveals the truth to the bard and ask if he would join him taking down the evildoer. Lester agrees and the two of them venture into the mansion to reach its rooftop where Davias lurks. The sorcerer instantly transforms into a [[Mind Flayer (Adventures of Mana)|squid-like creature]] and engages them into battle. The mage is slain after a grueling fight, but reveals before dying that the pendant is already in his pet [[Garuda (Adventures of Mana)|Garuda's]] talons as she is flying across [[Crooked Boulder]] toward [[Glaive Castle]]. The two adventurers decide to part ways after the bard creates a path to the north by making the poison mist dissipate. He then gives the Book of [[Silence (ability)|Silence]] for Sumo to learn the spell.
Arriving in the Desert of Crystal, Sumo blows the hidden entrance to the Cave of Ruins with his newly acquired Nuke spell and starts exploring the desolated place. Filled with traps, spikes and damaging floor, our hero ultimately reaches the end of the maze by encountering [[Mantis Ant]] a giant insectoid guardian. After defeating it, Sumo enters a small shrine where the rusty sword is imbued with the power to raise the Tower of Dime somewhere in the desert. After searching for it for a while, the ominous structure emerges from the ground, allowing exploration. Upon entering, the young knight is greed by [[Marcie]], relic-searching robot made by Dr. Bowow. The robot explains that it waited for 50 years inside Dime Tower and that it has been forgotten by the doctor. The robot then joins Sumo in its trek towards the summit. Inside the tower lie numerous stone tablets describing the lore of the Mana Tree and how its power can be shaped according to people's heart. According to legend, the true Gemma Knight would be given the legendary sword and Vandole should meet its demise soon. Upon reaching the top, the party is met with the fearsome Garuda who immediately attack them. After defeating the giant bird, Marcie warns Sumo that the tower has lost its balance and that they must hurry to safe grounds. Unfortunately, a large gap prevents Sumo from exiting the tower. The Robot decides to throw the hero on the nearby land but is unable to make the jump for itself. In its last words to our hero, Marcie tells him that he must save the world and that it must remain inside the tower since he was built to stay here. Sumo is unable to answer in time as the building sinks down beneath the earth again. In the distance, he can hear a faint voice telling him that they may meet again.


===Paragraph 13===
===Block 11===
The hero journeys along the long and arduous path through Crooked Boulder, defeating countless beasts along the way, albeit delayed by a [[Metal Crab (Adventures of Mana)|colossal crustacean]], a [[Cyclops (Adventures of Mana)|mace-wielding mutant]] and an [[Grinder (Adventures of Mana)|ancient machine]], picking up the spellbook of Thunder and the [[Morning Star|morningstar]] left in their wake.. He finally crosses a bridge at the end of his trip that immediately collapses upon crossing, noting to himself that he cannot go back. Entering the fortress, Sumo battles with a fire-breathing [[Chimera (Adventures of Mana)|Chimera]] after exiting an underground waterway. Upon destroying the menace, he reunites with Fuji and they team up once again in search of the pendant. They end up confronting the Dark Lord atop the castle's highest tower, where the powerful overlord ultimately bends the knee to Sumo's prodigious swordsmanship. The young knight's celebration is cut short though, as he realizes the pendant is a fake and Fuji has gone missing again. He finds the dazed maiden walking mindlessly toward the Great Waterfall where Julius is revealed to have manipulated her into inverting the cascade flow to reach atop Mt. Illusia in order to carry is bloodline's wishes to plunge the world into an era of despair. Sumo tries to prevent the mage from reaching his goal, but the sorcerer's magic proves to be far too powerful for the young lad and sends him flying into the air.
Stranded near Glaive castle again, the young knight has no other choice but to ascent the magical waterfall and gain access to the [[Mana Shrine]]. Inside this massive labyrinth, he battles in succession with a [[Dragon]], a [[Red Dragon]], then finally a [[Dragon Zombie]]. After defeating those fearsome foes, he is teleported to the innermost area of the Mana Shrine, the [[Mana Temple]]. Here he meets with Fuji's mother again, as she praises his bravery and considers him a true Gemma Knight. She then proceeds to give Sumo the Excalibur and command the young knight to defeat Julius before vanishing. Further down the road, Sumo finally meets with the evil sorcerer and a distressed Fuji in front of the Mana Tree. Julius taunts the hero for being late as he already possesses the greatest power of Mana. He then adds that the time has come for the Neo-Vandole empire to be born and that he doesn't need Sumo anymore. Both engage in a perilous battle where Julius uses its magic to duplicate himself which confuses the young Gemma Knight at first. He is first defeated easily but declares that he will use the true power of Mana. The sorcerer reappears as a giant reptilian humanoid that sends lightning bolts at Sumo. This form proves to be difficult, but the young knight eventually slays him for good. Sumo is respawned near the Mana Tree along with Fuji to whom the young hero tries to cheer her up by telling her Julius is defeated. A sinister howl echoes from behind them as the sorcerers' spirit reappears claiming that they will never leave here alive. The final battle is arduous but eventually, with the help of Fuji's curative spell, Julius finally meets his ultimate doom. Sadly, this is no time to rejoice, as the couple realize that the Mana Tree has disappeared. Unable to know what to do, Fuji hears a familiar voice behind her. Her mother's spirit lies were the enormous tree once stood. She explains that now that the holy tree is gone, that we need a new [[Gemma]] of the Mana Tree. Seeing her daughter's perplexed look, she adds that they are the seeds of the Mana Tree, and they will become a bud called gemma and become a new tree while the Gemma Knights as tasked to guard the tree. The motherly figure became the Mana Tree during the Vandole war and now, since Fuji is the last member of the Mana Family, she should take her place and become a new holy sapling. Of course, the spirits adds that nobody can force her to become the Mana Tree but her. With brief hesitation, Fuji acquiesces to take the place of her mother as the new Tree of Mana but asks the spirit what will happen if she is destroyed since she is the last individual of the Mana Family. The motherly figure sadly acknowledges that it would be the end of the peace. After reaffirming her decision to become the next gemma, Fuji turns herself to Sumo and bids him farewell, telling him that she will always remain here as long as he is here to protect her. Before departing, the motherly figure tells Sumo to please guard the new Mana Tree as he is the sole Gemma Knight now and to give her thanks to the previous ones. The young maiden then rejoins her mother for the last time and transforms into her new form.


===Paragraph 14===
===Block 12===
Sumo is seen being carried by his chocobo off to the small town of [[Ish (Adventures of Mana)|Ish]], where he reunites with a bedridden Bogard. The old Gemma Knight explains a young local named [[Sarah]] brought him into her house and nursed him back to health. He knew Sumo would be alive since he's the Gemma's last hope, but Sumo doesn't see it that way. He replies he feels like a failure for letting Amanda and Fuji slip away. Bogard tries to reassure the young lad, but this only angers him, escalating the argument until Sumo storms off. He meets with Sarah outside, where she confides in him that Bogard's legs were torn apart due to the fall from the airship. He felt awful since and told the locals of the last hope being the young knight. She adds that his chocobo is currently under [[The Professor|the Professor's]] care and he would do best to hurry to her side. The young knight hurries to the Professor's house only to discover his steed sporting new mechanical legs that allow her to glide on water. Sumo then returns to Bogard's side before leaving, with the old man telling his pupil to seek the legendary sword [[Excalibur]] that put an end to the Vandole empire. His words lead him to Sir Cibba in Wendel.
The newly acknowledged Gemma Knight visits his friends around the world by stopping by Ish first. He is greeted by Bogard, Sarah and Dr. Bowow and exchanges news. Sumo then ventures back in Wendel where he confides in Cibba. Later, he passes by Jadd and chat with Lester who continues to entertain people with his songs. Finally, he is seen stopping by a clearing where he is greeted by his Chocobo friend who is implied to be in a relationship with another Chocobo.
 
===Paragraph 15===
Without delaying any longer, the young lad hops on his steed and crosses the ocean to the Holy City. There he learns that Cibba went to the snowy kingdom of Lorim after learning of a surge in monsters in the region. The hero decides to set sail to the Frozen Wastelands where he discovers a fortress devoid of life as all of its subjects are encased in ice. The only sentient being left is the King of Lorim himself, telling Sumo that his kingdom is afflicted with a cursed casted by a foul demon called the Marilith living deep within the Cara Mountains to the east. Sage Cibba tried to break the cursed but was quickly engulfed by the Serpents's icy breath. Sumo is now tasked to slay the beast by venturing into the northern mountain range. After a long and grueling journey through an ice cavern, the lad battles with the snake monster and wins, effectively freeing the land of the curse. The kings thanks the young knight and tells that Cibba is here to see him. There the old sage instructs Sumo to go to the Ammonite Coast upstream to reach Floatrocks. He entrusts him with a skeleton key that opens the door to the Subterranean River that leads to the Undersea Volcano, where the fabled blade rests guarded by the mighty Ifrit.
 
===Paragraph 16===
Saddling up once again, the hero crosses the ocean in search of the volcano's entrance. There, he battle with the gigantic Kraken before heading deeper into the lava filled grotto, where he crosses path with the fiery guardian. He slays the demon, obtaining a strange Rusty Sword.
 
===Paragraph 17===
Back in Lorim, Cibba shares that the area around Glaive in impenetrable and that the Dime Tower must be raised again so the path to the Mana Temple shall be accessible. According to the sage, Sumo must venture into the Crystal Desert and find the remnants of the Glaive Empire. Then, he should raise the holy sword in the air to make the structure erect from its sandy grave. He adds that the Professor in Ish might know more about the way to find the Buried Ruins.
 
===Paragraph 18===
Sumo returns to Ish to find the Professor who tells of a powerful magic hidden in a sandy beach up north. The magical grimoire is guarded by a powerful undead foe that Sumo must vanquish in order to master the spell. Fortunately, he succeeds and go back to Ish to tell the old scientist. He confides in Sumo that the entrance to the ruins has been hidden beneath a giant crystal located in the Crystal Desert. After scouting the wasteland for a bit, the young knight blows the entrance open and venture inside.
 
===Paragraph 19===
The ruins are filled with unheard technological wonders and filled with electric traps, but the knight sneaks his way through and slay the Mantis Ant that was roaming the place, opening a path to a sealed chamber. As instructed by sir Cibba, Sumo raises the rusty sword in the air to make the fabled tower rise from the sand.
 
===Paragraph 20===
Inside the ancient structure he meets with a strange automaton named Marcy, claiming to have been left here by the Professor to translate the many tablets inside the tower. The robot offers to accompany the knight in his ascent and the two of them climb the treacherous structure. They face the  mighty Garuda on its summit, but the oversized bird is no match against the man and robot duo. Upon slaying the monster, Marcy immediately senses the tower being compromized and is resubmerging. The bridge connecting to Glaive Castle suddently breaking, the automaton pushes Sumo on safe ground, but is unable to propel itself. Marcy tells the knight that it must collect data within the tower until the Professor recalls it, and bids farewell to Sumo. The Dime Tower plunges deep into Crystal Desert again, leaving Sumo to his own devices.
 
===Paragraph 21===
With no other way than upward, the young knight rides the inverted flow of the Great Waterfall to reach the sacred Temple of Mana. Inside, He slays countless fearsome monsters until he reaches the Mana Shrine. He meets the Motherly Figure he met on his first time in Wendel, telling him the many challenges he completed prove his worth as a Gemma Knight. She pleads him to put and end to Julius darks schemes and transforms the Rusty Sword into its former glory, Excalibur.
 
===Paragraph 22===
Unfortunately, Sumo arrives to late as Julius gloats about the ceremony coming to its closure. Julius and Fuji have been wed and the world soon bow down to the might of a new Vandole empire. The masterful magician engages the knight in a duel, firstly by creating clones of himself to disorient the hero. When the wizard fins himself bested, he resorts to tranforming into a demonic version of himself to up the ante. The powerful mage is still overmatched by the power of Excalibur, however and is defeated by Sumo. This breaks Fuji's trance and the two reunite for a brief respite. However, the dark spellcaster has one last trick up his sleeve and challenges the couple in one final fight. He falls for the last time in the end, but destroys the Tree of Mana in its demise.
 
===Paragraph 23===
Awash with desolation, Sumo and Fuji contemplate helplessly as the very source of life is gone from the world. A familiar voice emerges from the void, telling them not to be afraid. While the Tree of Mana is no more, that does not mean another cannot replace it. As the motherly figure and Fuji are seeds of Mana, they can transform into new Mana Trees once the former is destroyed. Fuji is now left with a dire choice: becoming the new holy tree or return to her former life and await the coming end of the world. The maiden opts for the former option and bids farewell to Sumo, reminding him that her heart and soul will live on within her new appearance. Sumo accepts his new Gemma Knight title and swears to protect Fuji from evil. The Moterly Figure's last request is for Sumo to transmit her words of love for her former protector Bogard. Sumo honors her wish and leaves the Mana Shrine.
 
===Paragraph 24===
A new Mana sapling has grown deep within the sanctuary and will once again become the towering Mana Tree. Meanwhile, Sumo is seen paying a visit to a recovering Bogard in Ish, then meeting with Watts in the Forbidden Mines, followed by Cibba in Wendel, and Lester in Jadd. Finally, it the new Gemma Knight finds his trusty Chocobot alongside another Chocobo, hinting at the creating of a new family.

Latest revision as of 06:09, August 2, 2023

Here be dragons... er, workspace for wiki stuff!

FFA story editor[edit]

Block 1[edit]

The story starts with Sumo, a slave from Empire Glaive, fighting a Jackal to the amusement of the Dark Lord. Our hero, along with his fellow prisoners, were forced to partake in daily combats inside Glaive's arena. This wicked pastime led to many of Sumo's former enslaved friends dying from their wounds. Our hero is then revealed to assist a dying Willy, one of the latest victims of Dark Lord's cruel competitions. Willy then tells Sumo that Mana is in danger and to let the Gemma Knights know about this ominous situation. Will entrusts our hero to visit a fellow Gemma Knight named Bogard that lives near the falls. Distraught and puzzled by his dying friend's words, Sumo tries to inquire more information from him but to no avail. The body of his former brethren lying coldly on the jail floor, our hero decides to follow his departed friend's advice and embark on his journey. In the adjacent room Sumo converse with other prisoners who take the opportunity to escape the fortress together. Amanda, the only female of the group, is eager to see his Lester again. After vanquishing a second furry beast in the battle arena, the young knight climbs down the stronghold's walls and heads to the nearby waterfall where he overhears Dark Lord and his assistant Julius discussing about the Mana Tree's whereabouts. According to the lord's advisor, the holy tree is located in a shrine far above the falls. To reach it, one must use the key belonging to a certain girl. The Dark Lord entrusts Julius to find the young maiden to which Julius acquiesces by teleporting away. Sumo is immediately spotted by the evil overlord who chases after him, eventually cornering the hero near a cliff. The Dark Lord strikes Sumo with his sword, causing him to fall down all the way to an unknown part of the lands. After wandering around, Sumo arrives at the quaint village of Topple where the inhabitants speak about the Dark Lord looking for a girl. Seeking Bogard's assistance, our young hero departs from the settlement, only to find a distressed maiden amidst enemies. A wounded soldier named Hasim by her side instructs Sumo to lead the girl to Wendel and taking her to Bogard before passing away. Our young hero accepts his plea and introduces himself to the lady who is revealed to be Fuji. The duo finally reaches Bogard's Cabin near a waterfall where they find an initially grumpy old man who has a change of heart after seeing the Pendant of Mana around the maiden's neck. Fuji explains that it was her mother's and ask the gentleman if he is a Gemma Knight. The old man nods then explains that he was fighting a man named Vandole from taking over the world by using the power of Mana. The Gemma Knights were about to lose when a lady assured their victory, the same one who was Fuji's mother. Bogard then entrusts Sumo with the Mattock and to go to the cave on the mountain's eastern side. By breaking the rocks blocking the path to Wendel, Sumo could seek the assistance of Cibba an eminent priest of the capital.

Block 2[edit]

After acquiring the tool and bidding farewell to the old man, Sumo and Fuji traverse the high cliffs and eastern cave to ultimately find themselves in a marshy area. Here they find Kett's Mansion, a large building in the middle of the bog where they are greeted by a mysterious butler guarding a door. The servant tells the duo that the rooms ahead are occupied by Mr. Lee and invite them to use the western ones. The couple agrees and spend the night at Kett's, during which Fuji teaches Sumo how to use Cure Magic by giving him the Magic Book of Cure. The morning after, our hero finds himself alone in the guest room. The Butler doesn't seem to know her whereabouts either, so Sumo heads outside to investigate. After wandering in the marsh, the young knight discovers a Bronze Key after defeating a bunch of Lizardmen. He uses the key to unlock a neighboring door leading to the Cave of Marsh. Here he stumbles on a Mysterious Man who tells Sumo that man girls have disappeared in Kett's Mansion and must be held captive in caskets in the basement. He adds that a mirror is kept deep within that cave and might help get pass the butler. The mysterious man offers his help to which Sumo accepts. Both men venture inside the damp cavern in search of the mirror. During their scouting, they find a Sickle which proves useful in cutting the overgrown weed scattered inside the cave. The party finally reaches the boss' lair where they encounter the Hydra, a giant water-dwelling two-headed dragon that spits fire balls to its opponent. The formidable foe is eventually defeated by Sumo's brute strength and the mysterious man's magic, leaving only the Magic Book of Fire and the infamous Moon Mirror in its place. The mysterious man advises the young hero to use the artefact in front of the Butler at Kett's, for it will reveal its true form. The long-haired companion leaves Sumo after uttering those words, leaving our valiant knight this valuable clue for his next destination.

Block 3[edit]

Going back inside the Manor, our hero whips out the mirror to the Butler's dismay, who transform into its werewolf form and attacks Sumo. The foe is easily defeated which leaves the east wing free to explore. Sumo ventures deeper into the manor crawling with undeads and ghostly monsters. A while later, our hero discovers a treasure chest containing its third weapon, the Chain, which can latch over wooden poles and help Sumo cross gaps. After searching far and wide Kett's Manor, the young knight finally reaches a room filled with caskets and find Fuji inside one of them. The couple decide to leave the premises and escape through the manor's main door, only to be interrupted by Mr. Lee himself. The lord immediately transforms into its Vampire form and attack the Sumo and Fuji but is eventually outmatched. The beast leaves the Magic Book of Sleep behind for our hero to learn Sleep. After checking if Fuji is unscathed, the duo crosses the marshy region one again en route to the sacred town of Wendel.

Block 4[edit]

Sumo and Fuji eventually reach the city's gate and briefly cross path with the mysterious man again wandering through town. The couple head to the town's main building to seek an audience with Cibba. The priest welcomes the two of them and is pleased to see the pendant of mana that Fuji is wearing. The holy man then prompts the maiden to step onto the magic circle in the center of the room to which Fuji immediately executes. The party is suddenly greeted by a vision of Fuji's mother, the same who helped the Gemma Knights defeat Vandole decades ago. The motherly figure tells her daughter that she and her are members of the Mana family and that they are the seeds of the Mana tree, protecting its legacy. During the war that waged Vandole for ultimate power, Fuji's mother sealed a nearby waterfall, the only entrance to the Mana Sanctuary with the very pendant Fuji is wearing, to prevent evil form abusing Mana power again. Alas, Glaive Empire is coveting Mana, and the motherly apparition begs Fuji to guard the Mana tree with the help of the Gemma Knights. She then vanishes into thin air, with Fuji lamenting her loss. Her grief is rudely disrupted by an earthquake. The mysterious man barge into the temple informing the party that the Glaive empire is raiding the city. The long-haired lad takes the maiden to a safe place, but Cibba is suspicious of his intentions and ask Sumo to look for him. Our hero finds the town infested with monsters with defenseless guards lying on the ground. Hurrying through the main gate, Sumo finds the mysterious man right outside with Fuji. The man is quickly revealed to be Julius in disguise all along which puzzle the young knight since he helped him back in the marsh cave. Julius replies that he wasn't sure the girl was the right one until he saw what happened inside Wendel temple. He was waiting for this chance to capture her and now Glaive can use her to gain access to the Mana tree. Sumo lunges toward the evildoer but the latter scoffs that his pitiful attempt by knocking our hero against the wall with magic. Unable to stop the Dark Lord's adviser, the younf knight is then taken back to Wendel temple by Cibba who heals his wounds with the magic circle. Regaining consciousness, the priest informs Sumo that Fuji is taken hostage in Julius' Airship to the west. The gives the hero the Magic Book of Heal before departure.

Block 5[edit]

To reach the westerly side of the continent, our hero must traverse Gaia Pass. Unfortunately, the sentient opening named Gaia spits him out telling him he shouldn't walk into its mouth. A while later, Sumo reaches the Dwarf Cave where he learns that Gaia likes tasting Silver and that Watts went in the Old Mine to look for some. Using the Oil purchased by a local vendor on a rusty trolley inside the old mine, Sumo jumps on the minecart's tracks, eventually falling down a large pit while going at full speed. He is found lying on the ground by a dwarf named Watts who happily joins him in his search of silver. After wandering deep inside the mine, they find a giant caterpillar monster named Megapede who guards a deposit of silver. The duo defeats the beast and Watts takes the opportunity to forge the silver ore into equipment back to Dwarf Cave. Sumo can now purchase the coveted armor set and enters Gaia Pass. After reaching its west exit, the young hero is stopped by Bogard who explains that Cibba told him about the dire situation. He adds that together they can save Fuji by sneaking into Glaive's airship who is currently refueling at a lake up north. The hero, now aided by the Gemma Knight venture into the docked airship, eventually reaching Fuji's cell. While Sumo tries to unlock the jail cell to no avail, Bogard informs him that the airship is moving and probably gaining altitude. Sumo decides to reach the adjacent window and break it while the old Gemma Knight stay behind and guard the premises. After backtracking all the way to the airship's docks and accessing Fuji's window cell, the maiden promptly gives our hero her precious pendant all the while Julius steps forward Sumo, demanding to give him the artefact. The evil wizard sends a powerful fire spell at the young knight causing him to lose its balance and falling from an incredible height, only to crash into a house in a village below.

Block 6[edit]

Turns out the house belongs to Amanda, one of the inmates back in Glaive Castle. She is glad to see Sumo safe and sound but unexpectedly leaves shortly after. The young hero awakes in Menos village, unable to find the pendant Fuji gave him and learns that Amanda left earlier this morning. A young boy also claims to Sumo that he saw a Chocobo egg in a forest up north. Intrigued, Sumo ventures outside the settlement into the woods, eventually finding a lone egg lying on the ground. The shell immediately breaks revealing a young chocobo inside. The chick can be used as a ride for faster transportation. Our hero then reaches the Town of Jadd after traversing Jadd Desert. In there, he discovers that the tow is ruled by Davias and that the Northern Valley is plagued with poison gas since Lester stopped playing his harp. Upon meeting Davias and his pet bird, Sumo is informed that Amanda went to the Cave of Medusa but that nobody ever returned alive from there. After exiting Davias Mansion and giving a local a Fang in exchange for information about the Cave of Medusa's location. Our young hero draws the shape of an eight with his feet around the two palm trees in the desert to discover the entrance to the cave. Amanda is found near the cave's mouth and Sumo learns that she took the pendant from him while unconscious in exchange for Davias to bring his brother back. This was a ruse as the evil ruler transformed Lester into a parrot which can only be cured by the tears of Medusa. The duo joint forces to find Medusa and venture into the cave. Further into the labyrinth, Sumo discovers a lone chest housing the Magic Book of Ice which can turn enemies into snowmen and further used as weights for floor switches. After finally reaching Medua's lair, the party is forced to attack the monster, ultimately defeating her. Upon dying, Medusa taunts the heroes for trying to obtain her tears and vanishes. While unable to find any on site, Sumo decides to return to Jadd for a change of plan all the while Amanda finds out that she was bitten by the serpentine fiend during their fight, dooming her to become Medusa. The young woman plead her comrade to slay her and use her tears to uncurse her brother and telling him that she loved him. Sumo begrudgingly accepts and kills her friend, acquiring a single tear from Amanda's face. Heading back to the town of Jadd, Sumo rushes to Davias Mansion to sprinkle the tear on the lone parrot which automatically turns back into Lester's human form. Sumo then brings the bad news to the grieving bard, in turn asking for the young knight to avenge him by defeating Davias. Sumo agrees and Lester plays a mystic tune opening a staircase leading downwards. After traversing multiple rooms, the duo finally reaches the mansion's roof were Davias mocks them before turning into the Mind Flayer. Upon being slain, Davias tells the party that the pendant is no longer in his possession since he gave it to Garuda who is currently flying over Mt. Rocks in direction to Glaive. Hearing the disconcerting news, Lester and Sumo head back to town where the bard says to the knight that he will clear the poison gas with his harp. Our hero thanks him and head to Mt. Rocks after receiving the Magic Book of Mute from Lester all the while the latter plays a requiem for his late sister.

Block 7[edit]

Sumo takes a cave deep within Mt. Rocks and battles a Metal Crab guarding the area. This opens a path to the second part of the area where our hero heads inside another cavern. He then must defeat a giant Cyclops whom upon defeat gives out a Morning Star, a powerful weapon capable of breaking through tough walls and rocks. Heading back into the cave, he finally meets his final great opponent, a Golem whose hard shell can only be harmed by the morning star. The robotic entity leaves to Sumo his Magic Book of Lightning after being felled. Back outside, the young knight crosses a long bridge that immediately collapses after being crosses, rendering the previous area inaccessible. Sumo is then back were his adventure started but wastes no time storming the castle to rescue Fuji. During his peregrinations inside the fortress, he encounters a giant mythological monster, the Chimera guarding the maiden's room. The young woman joins once again in the attempt of retrieving the pendant and stopping Dark Lord. The evil dictator is waiting atop the fortress and confront Sumo in a duel. After a grueling fight, the Dark Lord is eventually slain but the pendant he was keeping appears to be fake. Furthermore, Fuji is nowhere to be seen. Fearing that Julius captured her again, Sumo rushes through Glaive's exit too see that the young maiden is mindlessly reaching for the falls. Julius reveals himself and orders Fuji to cast the spell that would open the portal to the Mana Tree. He then explains that he is the last one left of the Empire Vandole and that he shall receive the power of Mana once more. A brainwashed Fuji chants a mystical spell to reverse the flow of the waterfall while both Julius and her ascend the enchanted waterway. Unable to stop them, Sumo is hit by the evil sorcerer's magic which sends him flying down the river. The young knight is found lying unconscious by is trusted chocobo steed and carried back to a bed next to Bogard. The old Gemma knight explains that he was thrown off the airship a short while after Sumo fell but was rescued by a woman named Sarah from the town of Ish. In a moment of despair, our hero cannot bear the responsibilities of being a Gemma Knight and ask Bogard to do his deeds instead. The old man tries to reason the lad in vain as the youngster storms off the room. Outside, Sumo meets Sarah who informs him that Borgard's back in injured and is bedridden for the time being. He was distressed to hear that so many towns were attacked by Glaive but held hope that a boy would save the world. She didn't believe him at first, but when she heard that the boy rescued in the wild was named Sumo, she gained hope again. Sarah adds that even a chocobo knew the fate of the boy and that now all the town is rooting for him. The chocobo is now being treated at Doctor Bowow's house. After talking to Sarah, Sumo explores the town and runs into Bowow's house, hearing a rucking from inside, the young hero decides to enter and is surprised to see that his chocobo now sports mechanical legs. The doctor explains that the bird can now run on water and that he renamed him Chocobot. He then asks Sumo to visit Bogard before leaving town. The young knight listens and go back to see his old friend who tells him that from now on things will be perilous, as Julius now harness the power of Mana. The only thing that can thwart him is a knight wielding the Legendary Sword as this is how the Gemma Knights defeated the evil power of Vandole back then. Bogard then tells Sumo to ask Cibba about Excalibur's whereabouts and that Dr. Bowow can help you reach Wendel faster. After bidding farewell to the old Gemma Knight, our hero visits the doctor once again to inquiry about a way to reach the holy city. Bowow tells Sumo to head east on the sea from the pier at north and then to keep north until they reach the desired destination.

Block 8[edit]

After crossing the sea and going back to Wendel, Sumo in unable to find Cibba. He then asks through town and learns that the faraway kingdom of Lorim fell prey to monsters and that Cibba went there to investigate. The kingdom lies south of the Snowfields over the southern sea. Sumo now sails on his Chocobot all the way to the frigid plains only to discover that the Lorim inhabitants are all frozen in place, unable to speak. Fortunately, the King of Lorimar is sentient and tells the young knight that Julius has summoned monster all throughout the land. One of them is called Kary and has cursed this land by freezing every townsfolk in place. Cibba was hexed also and is found in an adjacent room to the throne. Heading now for Cara Mountain Range, Sumo must momentarily part ways with his Chocobot because of the blistering cold. After traversing an ice cavern, our hero finds himself face to face with the serpentine monster known as Kary. Defeating the fiend undo the curse on Lorim. Hurring back to see how Cibba is doing, the old priest greets Sumo by entrusting him with the Bone Key and tells him to use it when visiting the wide river by the Ammonite Coast then crossing it to reach the Field of Floatrocks. The guardian monster that lies deep within the Undersea Volcano has the legendary sword. Cibba ends by telling Sumo that he will give out the rest of its instructions when he comes back with Excalibur.

Bloc9 9[edit]

On his trusted Chocobot, Sumo crosses yet again the vast sea ultimately reaching Ammonite Coast. By using the bone key to unseal the Cave in Floatrocks our hero stumbles on a giant squid-like monster named Kraken that he must battle atop a bridge. Felling the monster reveals a door that leads to the Undersea Volcano. When the young knight arrives at the lowest level, he must vanquish the mighty Iflyte who upon being defeated reveals a chest that contains a Rusty Sword, puzzled by its aspect, Sumo decides to return to Lorim. His trip is sidetracked by the discovery of the Sealed Cave within the confines of the Palmy Desert. Here he battles an undead monster known as Lich. The fight rewards Sumo with the Magic Book of Nuke. Upon returning to Cibba in Lorim, the old priest tells the young knight that the only remaining step is to reveal the Dime Tower in the Desert of Crystal. To do such feat, Cibba adds that Sumo must visit the Cave of Ruins and use the rusty sword here. Should Excalibur accept him as a worthy wielder, the sword's power should reveal to him, as he is a real Gemma Knight. Before the young hero leaves, Cibba gives directions to the Cave of Ruins, located in a desert near the town of Ish. Dr. Bowow knows the place well and should aid the hero if needed.

Block 10[edit]

Arriving in the Desert of Crystal, Sumo blows the hidden entrance to the Cave of Ruins with his newly acquired Nuke spell and starts exploring the desolated place. Filled with traps, spikes and damaging floor, our hero ultimately reaches the end of the maze by encountering Mantis Ant a giant insectoid guardian. After defeating it, Sumo enters a small shrine where the rusty sword is imbued with the power to raise the Tower of Dime somewhere in the desert. After searching for it for a while, the ominous structure emerges from the ground, allowing exploration. Upon entering, the young knight is greed by Marcie, relic-searching robot made by Dr. Bowow. The robot explains that it waited for 50 years inside Dime Tower and that it has been forgotten by the doctor. The robot then joins Sumo in its trek towards the summit. Inside the tower lie numerous stone tablets describing the lore of the Mana Tree and how its power can be shaped according to people's heart. According to legend, the true Gemma Knight would be given the legendary sword and Vandole should meet its demise soon. Upon reaching the top, the party is met with the fearsome Garuda who immediately attack them. After defeating the giant bird, Marcie warns Sumo that the tower has lost its balance and that they must hurry to safe grounds. Unfortunately, a large gap prevents Sumo from exiting the tower. The Robot decides to throw the hero on the nearby land but is unable to make the jump for itself. In its last words to our hero, Marcie tells him that he must save the world and that it must remain inside the tower since he was built to stay here. Sumo is unable to answer in time as the building sinks down beneath the earth again. In the distance, he can hear a faint voice telling him that they may meet again.

Block 11[edit]

Stranded near Glaive castle again, the young knight has no other choice but to ascent the magical waterfall and gain access to the Mana Shrine. Inside this massive labyrinth, he battles in succession with a Dragon, a Red Dragon, then finally a Dragon Zombie. After defeating those fearsome foes, he is teleported to the innermost area of the Mana Shrine, the Mana Temple. Here he meets with Fuji's mother again, as she praises his bravery and considers him a true Gemma Knight. She then proceeds to give Sumo the Excalibur and command the young knight to defeat Julius before vanishing. Further down the road, Sumo finally meets with the evil sorcerer and a distressed Fuji in front of the Mana Tree. Julius taunts the hero for being late as he already possesses the greatest power of Mana. He then adds that the time has come for the Neo-Vandole empire to be born and that he doesn't need Sumo anymore. Both engage in a perilous battle where Julius uses its magic to duplicate himself which confuses the young Gemma Knight at first. He is first defeated easily but declares that he will use the true power of Mana. The sorcerer reappears as a giant reptilian humanoid that sends lightning bolts at Sumo. This form proves to be difficult, but the young knight eventually slays him for good. Sumo is respawned near the Mana Tree along with Fuji to whom the young hero tries to cheer her up by telling her Julius is defeated. A sinister howl echoes from behind them as the sorcerers' spirit reappears claiming that they will never leave here alive. The final battle is arduous but eventually, with the help of Fuji's curative spell, Julius finally meets his ultimate doom. Sadly, this is no time to rejoice, as the couple realize that the Mana Tree has disappeared. Unable to know what to do, Fuji hears a familiar voice behind her. Her mother's spirit lies were the enormous tree once stood. She explains that now that the holy tree is gone, that we need a new Gemma of the Mana Tree. Seeing her daughter's perplexed look, she adds that they are the seeds of the Mana Tree, and they will become a bud called gemma and become a new tree while the Gemma Knights as tasked to guard the tree. The motherly figure became the Mana Tree during the Vandole war and now, since Fuji is the last member of the Mana Family, she should take her place and become a new holy sapling. Of course, the spirits adds that nobody can force her to become the Mana Tree but her. With brief hesitation, Fuji acquiesces to take the place of her mother as the new Tree of Mana but asks the spirit what will happen if she is destroyed since she is the last individual of the Mana Family. The motherly figure sadly acknowledges that it would be the end of the peace. After reaffirming her decision to become the next gemma, Fuji turns herself to Sumo and bids him farewell, telling him that she will always remain here as long as he is here to protect her. Before departing, the motherly figure tells Sumo to please guard the new Mana Tree as he is the sole Gemma Knight now and to give her thanks to the previous ones. The young maiden then rejoins her mother for the last time and transforms into her new form.

Block 12[edit]

The newly acknowledged Gemma Knight visits his friends around the world by stopping by Ish first. He is greeted by Bogard, Sarah and Dr. Bowow and exchanges news. Sumo then ventures back in Wendel where he confides in Cibba. Later, he passes by Jadd and chat with Lester who continues to entertain people with his songs. Finally, he is seen stopping by a clearing where he is greeted by his Chocobo friend who is implied to be in a relationship with another Chocobo.