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Stun is a recurring status ailment in the Mana series.
The victim is knocked down (but not asleep) for a brief period of time, bewildered and unable to act while on the ground, creating an opportunity for the attacker to land multiple/rapid blows without a response in kind. Unlike spacing out, the victim cannot rebound from stun by being struck, and must wait in-place to recover. Stars may spin above the victim's head while incapacitated.
History[edit]
Trials of Mana HD[edit]
During certain boss battles, a tough enemy may pause before unleashing their most powerful attack. While paused, the enemy or an auxiliary target will have a blue stun gauge on it. Depleting all active stun gauges will stun the enemy.
Echoes of Mana[edit]
While mechanically similar to Trials of Mana, the stun gauge is now purple instead of blue. Players can also be stunned themselves by a powerful blow from an enemy.