Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Not a registered member yet? Please consider visiting one of the sponsors displayed in any article -- it helps keep our lights on!

Mystic Card

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search
the Ragnarok Mystic Card
See also: Blacksmithing (Legend of Mana) and Materials (Legend of Mana)

Mystic Cards are an important game mechanic in Legend of Mana.

Mystic Cards act as stat modifiers for equipements along with secondary material used in tempering. They can influence a tempered equipment stats & a secondary material effects. Contrary to materials, Mystic Cards cannot be phyiscally tempered; they are instead summoned while infusing an equipment with materials instead if said equipment meets certain criterias.

Mystic Cards often grant additional stat boosts & can even bestow new abilities to the player if they equip an infused weapon. They also gift some additional resistances & immunities to certain equipment.

Some Mystic Cards are influenced by each other and there are some restrictions as to which can be summoned in conjunction with others. Below is a comprehensive list of the Mystic Cards present in the game.

List of Mystic Cards[edit]

Name Item Requirement Essence Requirement Stat Bonus Stat Growth Effect

Yggdrasil
(World Card)
Spiny Seed Dryad >= 5 All up All: -3 ~ +9 in staff;
All: -5 ~ +10 in other

Ancient Moon
(World Card)
Chaos Crystal N/A N/A N/A Prevents consumption of conflicting essences

Mirrored World
(World Card)
Mirror Piece Total >= 3 N/A N/A Reverses the direction of essence consumption

Heaven's Scales
(World Card)
Springanana N/A N/A N/A Special effect: HP regen while moving, but no recovery from KO; replaces any older special effect

Dying Earth
(World Card)
Grave Dirt N/A All down All: -5 ~ +10 N/A

Ragnarok
(World Card)
Pine o'Clock Salamander, Gnome, Jinn & Undine >= 1 N/A N/A Pixie cards transform into evil god cards;
2H Sword: Ragnarok plunge

Bed of Thorns
Needle or Needlettuce Dryad >= 1, Salamander = 0 All: -1 ~ +3 Armor: +50% strike, slash, pierce & mdef;
Armor: Special effect: No HP regen; replaces any older special effect;
Allows multiple World Cards to exist simultaneously.

Volcano
Ash Weapon: +50% force, -50% tech;
Hammer: Magma Hammer plunge;
Armor: freeze immunity;
Enables Phoenix card to add a special effect

Metropolis
Dialaurel Shade >= 1, Salamander = 0 Improves stat growth of Cleric, Clown, King, and Princess cards;
Armor: +25% mdef; Robe: +50% mdef, confusion immunity

Tower
Rocket Papaya or Healing Claw Rocket Papaya: Wisp >= 1, Jinn = 0;
Healing Claw: Wisp >= 1, Salamander = 0
All: -3 ~ +5 Improved stat growth of Sorcerer/Witch card (?)

Spring
Fishy Fruit All: -3 ~ +5 Robe: flameburst immunity;
Pendant: sleep immunity;
Enables Narwhal/Unicorn card to add a special effect

Ruler of the Sky
Spade Basil Wisp >= 3, Total >= 7 Power +9;
Magic +9
Power: -3 ~ +9;
Magic: -3 ~ +9
Spear: Gungnir plunge;
Staff: Electrosceptre plunge

Mother of Gods
Heart Mint Shade, Gnome & Undine >= 2 Magic +5;
Spirit +5;
Charm +5
Magic: -3 ~ +5;
Spirit: -3 ~ +5;
Charm: -3 ~ +5
Flail: adds "Green Princess", "Game of Death", "Red Dream" plunge

Sun God
Sun Crystal Wisp >= 3, Total >= 5 Charm: +10 Charm: -5 ~ +10 Sword: Sunlight plunge;
Bow: Solar Flare plunge

Moon Goddess
Moon Crystal Shade >= 3, Total >= 5 Spirit +10 Spirit: -5 ~ +10 Sword: Moonlight plunge;
Bow: Lunar Shot plunge

Thunder God
Electricity Wisp, Salamander & Jinn >= 3 Power +5;
Skill +5;
Defense +5
Power: -3 ~ +5;
Skill: -3 ~ +5;
Defense: -3 ~ +5
Hammer: Mjolnir plunge

Love Goddess
Damsel's Sigh Shade, Dryad >= 3 Spirit +7;
Charm +7
Spirit: -3 ~ +9;
Charm: -3 ~ +9
Pendant: Special effect: increased lucre drops; replaces any older special effect

Harvest/Fertility Goddess
Ear of Wheat Dryad >= 3, Total >= 5 HP +10 HP: -5 ~ +10 Armor: petrify immunity;
Ring: Special effect: share EXP; replaces any older special effect

Ocean God
Squalphin or Orcaplant Undine >=3, Total >= 5 Power +7;
Skill +7
Power: -3 ~ +9;
Skill: -3 ~ +9
Spear: Trident plunge;
Armor: flameburst immunity

Wind God
Diceberry Jinn >=3, Total >= 5 Skill +10 Skill: -5 ~ +10 Staff: Caduceus plunge;
Sandal: paralyze immunity

Wisdom Goddess
Aroma Oil Total >= 6 Magic +10 Magic: -5 ~ +10 Shield: Special effect: stare immunity; replaces any older special effect

Blacksmith God
Ether Aura, Gnome >= 3 Defense +10 Defense: -5 ~ +10 Hammer: Sledgehammer plunge

God of War
Dragon Blood Salamander >= 3, Total >= 5 Power +10 Power: -5 ~ +10 Axe: Dragonslayer plunge

Fallen Angel
Angel Feather Wisp >= 5, Shade = 0 Charm +15;
All others down
All: -10 ~ +20 2H Sword: Chaotic Avenger plunge

Lunar Witch/Witch of Moon
Vampire Fang Undine >= 5, Jinn = 0 Magic +15;
All others down
All: -10 ~ +20 Sword: Vampsword plunge

Lord of Flies
Clear Feather Jinn >= 5, Gnome = 0 Skill +15;
All others down
All: -10 ~ +20 Knife: Sinister Blade plunge

Wings of Darkness
Blackened Bat Shade >= 5, Wisp = 0 Spirit +15;
All others down
All: -10 ~ +20 Staff: Golden Touch plunge

God of Destruction
Sharp Claw Salamander >= 5, Undine = 0 Power +15;
All others down
All: -10 ~ +20 Sword: Flame Tongue plunge;
Armor: freeze immunity

Beast-headed God
Poison Fang Dryad >= 5, Aura = 0 HP +15;
All others down
All: -10 ~ +20 Knife: Poison Blade plunge

Leviathan
Orange'opus or Giant's Horn Gnome >= 5, Salamander = 0 Defense +15;
All others down
All: -10 ~ +20 2H Axe: Treefeller plunge

Sage
Messy Scroll Jinn, Undine >= 1, Total >= 3 Defense, Magic up All: -3 ~ +5 Bow: Phoenix Falling plunge

Man of Valor
Dragon Breath Wisp, Salamander >= 1, Total >= 3 Power, HP up All: -3 ~ +5 Spear: Spear of Light plunge
Wanderer (card)
Wanderer
Wad of Wool Shade, Dryad >= 1, Total >= 3 Skill, Spirit up All: -3 ~ +5 Axe: Woodchopper plunge

Sacrificed Nymph
Ghost's Howl If an evil god card would leave, it takes this card's place instead

Enticed Nymph
Lilipods If present before Dying Earth card, then Dying Earth card has no effect

Valkyrie/Nymph of the Sky
White Feather Wisp >= 1, Total >= 3 Mantle: Special effect: HP regen while moving; replaces any older special effect

Orchard Nymph
Applesock Total >= 5 Ring: Special effect: KO time halved; replaces any older special effect

Dawn Nymph
Glow Crystal Releases 192 energy when leaving; Leaves early if a secondary material with 24 energy or less is added

Faerie/Spirit (Ocean)
Conchurnip Charm up

Faerie/Spirit (Forest)
Moth Wing Spirit, Charm up Bow: Elven Archer plunge
Faerie (Mountain)
Faerie/Spirit (Mountain)
Ether Aura, Gnome <= 2 Defense, HP up Hammer: Quake Hammer plunge
Faerie (Shoes)
Faerie/Spirit (Shoes)
Loquat-Shoe or Pear o'Heels Skill up Boots: paralyze immunity;
Sandals: Special effect: increased EXP drops; replaces any older special effect

Faerie/Spirit (Housework)
Hairball Luck up Ring: Special effect: increased lucre drops; replaces any older special effect;
Mantle: sleep immunity

Pixie (red hat)
Little Eye All down except Charm All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into Fallen Angel card

Pixie (blue hat)
Sleepy Eye or Rust All down except Magic All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into Witch of Moon card

Pixie (yellow hat)
Blank Eye or Sleepy Powder All down except Skill All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into Lord of Flies card

Pixie (black hat)
Creepy Eye or Stinky Breath All down except Spirit All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into Wings of Darkness card

Pixie (light blue hat)
Angry Eye or Poison Powder All down except Power All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into God of Destruction card

Pixie (no hat)
Dangerous Eye All down except Defense All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into Beast-headed God card

Pixie (purple hat)
Silly Eye or Knockout Dust All down except HP All: -1 ~ +3 Doesn't leave normally;
Ragnarok card transforms this into Leviathan card
Phoenix (card)
Phoenix
Flaming Quill Salamander, Jinn >= 3 Power +3;
Skill +3
Power: -3 ~ +5;
Skill: -3 ~ +5
Ring/Pendant: Special effect if Volcano card is present: remove Phoenix card to recover from KO instantly; replaces any older special effect

Narwhal/Unicorn
Whalamato Gnome, Undine >= 3 Defense +3;
Magic +3
Defense: -3 ~ +5;
Magic: -3 ~ +5;
Ring/Pendant: Special effect if Spring card is present: KO time halved; replaces any older special effect

Wisp
Wisp Gold or Wisp Silver Charm up Energy of tempered items increases Wisp essence

Shade
Shade Gold or Shade Silver Spirit up Energy of tempered items increases Shade essence

Dryad
Dryad Gold, Dryad Silver, or seeds other than Spiny Seed HP up Energy of tempered items increases Dryad essence

Aura
Aura Gold or Aura Silver Luck up Energy of tempered items increases Aura essence

Salamander
Salamander Gold, Salamander Silver, or Fire Stone Power up Energy of tempered items increases Salamander essence

Gnome
Gnome Gold, Gnome Silver, or Earth Stone Defense up Energy of tempered items increases Gnome essence

Jinn
Jinn Gold, Jinn Silver, or Wind Stone Skill up Energy of tempered items increases Jinn essence

Undine
Undine Gold, Undine Silver, or Water Stone Magic up Energy of tempered items increases Undine essence

Raven
Raven Feather Magic +3;
Charm +3
Magic: -3 ~ +5;
Charm: -3 ~ +5
Bow: Magical Shot plunge (Wolf/Witch card also required)
Wolf Peach Puppy Skill +3;
HP +3
Skill: -3 ~ +5;
HP: -3 ~ +5
Bow: Magical Shot plunge (Raven/Witch card also required)

Sorcerer
Sulfur Magic up;
Spirit, Charm up with Tower card
All: -1 ~ +3;
All: -3 ~ +5 with Tower card
Decreases energy needed to raise essences for Wisp, Dryad, Salamander, and Gnome

Witch
Mercury Magic up;
Spirit, Charm up with Tower card
All: -1 ~ +3;
All: -3 ~ +5 with Tower card
Decreases energy needed to raise essences for Shade, Aura, Jinn, and Undine;
Bow: Magical Shot plunge (Raven/Wolf card also required)
King Garlicrown Power up All: -1 ~ +3;
All: -3 ~ +5 with Metropolis card
Glove: Hand of Midas plunge (also requires Aura >= 1)
Princess Honey Onion Defense up All: -1 ~ +3;
All: -3 ~ +5 with Metropolis card
Clown Bumpkin All: -3 ~ +9;
All: -5 ~ +12 with Metropolis card
Knife: Quick Blade plunge;
Weapon: +50% sharp, -50% heavy;
Armor: -50% strike, +50% pierce

Cleric
Holy Water Spirit up;
Magic, Charm up with Metropolis card
All: -1 ~ +3;
All: -3 ~ +5 with Metropolis card
Staff: Demonicide plunge;
Weapon: -50% sharp, +50% heavy;
Armor: +50% strike, -50% slash

References[edit]