Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Not a registered member yet? Please consider visiting one of the sponsors displayed in any article -- it helps keep our lights on!

Mystic Card

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search
the Ragnarok Mystic Card
See also: Blacksmithing (Legend of Mana) and Materials (Legend of Mana)

Mystic Cards are an important game mechanic in Legend of Mana.

Mystic Cards act as stat modifiers for equipements along with secondary material used in tempering. They can influence a tempered equipment stats & a secondary material effects. Contrary to materials, Mystic Cards cannot be phyiscally tempered; they are instead summoned while infusing an equipment with materials instead if said equipment meets certain criterias.

Mystic Cards often grant additional stat boosts & can even bestow new abilities to the player if they equip an infused weapon. They also gift some additional resistances & immunities to certain equipment.

Some Mystic Cards are influenced by each other and there are some restrictions as to which can be summoned in conjunction with others. Below is a comprehensive list of the Mystic Cards present in the game.

List of Mystic Cards[edit]

Name Item Requirement Essence Requirement Stat Bonus Stat Growth Effect
Yggdrasil (World Card) Spiny Seed Dryad >= 5 All up Staff: all -3 ~ +9;
Other: all -5 ~ +10
HP regenerates faster; effects increase with more cards (?)
Ancient Moon (World Card) Chaos Crystal N/A N/A N/A Prevents consumption of conflicting essences
Mirrored World (World Card) Mirror Piece Total >= 3 N/A N/A Reverses the direction of essence consumption
Heaven's Scale (World Card) Springanana N/A N/A N/A HP regen while moving, but no recovery from KO
Dying Earth (World Card) Grave Dirt N/A All down All -5 ~ +10 N/A
Ragnarok (World Card) Pine o'Clock Salamander, Gnome, Jinn & Undine >= 1 N/A N/A Pixie cards transform into evil god cards;
2H Sword: Ragnarok plunge
Bed of Thorns Needle or Needlettuce Dryad >= 1, Salamander = 0 All -1 ~ +3 Armor: +50% strike, slash, pierce & mdef, No HP regen;
Allows multiple World Cards to exist simultaneously.
Volcano Ash Weapon: +50% force, -50% tech;
Hammer: Magma Hammer plunge;
Armor: freeze immunity
Metropolis Dialaurel Shade >= 1, Salamander = 0 Improves stat growth of Clown card (?);
Armor: +25% mdef; Robe: +50% mdef, confusion immunity
Tower Rocket Papaya or Healing Claw Wisp >= 1, Jinn = 0 All -3 ~ +5 Improved stat growth of Sorcerer/Witch card (?)
Spring Fishy Fruit All -3 ~ +5 Robe: flameburst immunity;
Pendant: sleep immunity
Ruler of the Sky Spade Basil Wisp >= 3, Total >= 7 Power +9;
Magic +9
Power: -3 ~ +9;
Magic: -3 ~ +9
Spear: Gungnir plunge;
Staff: Electrosceptre plunge
Mother of Gods Heart Mint Shade, Gnome & Undine >= 2 Magic +5;
Spirit +5;
Charm +5
Magic -3 ~ +5;
Spirit -3 ~ +5;
Charm -3 ~ +5
Flail: adds "Green Princess", "Game of Death", "Red Dream" plunge
Sun God Sun Crystal Wisp >= 3, Total >= 5 Charm +10 Charm -5 ~ +10 Sword: Sunlight plunge;
Bow: Solar Flare plunge
Moon Goddess Moon Crystal Shade >= 3, Total >= 5 Spirit +10 Spirit: -5 ~ +10 Sword: Moonlight plunge;
Bow: Lunar Shot plunge
Thunder God Electricity Wisp, Salamander & Jinn >= 3 Power +5;
Skill +5;
Defense +5
Power -3 ~ +5;
Skill -3 ~ +5;
Defense -3 ~ +5
Hammer: Mjolnir plunge
Goddess of Love Damsel's Sigh Shade, Dryad >= 3 Spirit +7;
Charm +7
Spirit: -3 ~ +9;
Charm -3 ~ +9
Pendant: increased lucre drops
Fertility Goddess Ear of Wheat Dryad >= 3, Total >= 5 HP +10 HP: -5 ~ +10 Armor: petrify immunity;
Ring: share EXP
Ocean God Squalphin or Orcaplant Undine >=3, Total >= 5 Power +7;
Skill +7
Power: -3 ~ +9;
Skill: -3 ~ +9
Spear: Trident plunge;
Armor: flameburst immunity
Wind God Diceberry Jinn >=3, Total >= 5 Skill +10 Skill: -5 ~ +10 Staff: Caduceus plunge;
Sandal: paralyze immunity
Wisdom Goddess Aroma Oil Total >= 6 Magic +10 Magic: -5 ~ +10 Shield: stare immunity
Blacksmith God Ether Aura, Gnome >= 3 Defense +10 Defense: -5 ~ +10 Hammer: Sledgehammer plunge
God of War Dragon Blood Salamander >= 3, Total >= 5 Power +10 Power: -5 ~ +10 Axe: Dragonslayer plunge
Fallen Angel Angel Feather Wisp >= 5, Shade = 0 Charm +15;
All others down
All: -10 ~ +20 2H Sword: Chaotic Avenger plunge
Witch of Moon Vampire Fang Undine >= 5, Jinn = 0 Magic +15;
All others down
All: -10 ~ +20 Sword: Vampsword plunge
Lord of Flies Clear Feather Jinn >= 5, Gnome = 0 Skill +15;
All others down
All: -10 ~ +20 Knife: Sinister Blade plunge
Wings of Darkness Blackened Bat Shade >= 5, Wisp = 0 Spirit +15;
All others down
All: -10 ~ +20 Staff: Golden Touch plunge
God of Destruction Sharp Claw Salamander >= 5, Undine = 0 Power +15;
All others down
All: -10 ~ +20 Sword: Flame Tongue plunge;
Armor: freeze immunity
Beast-headed God Poison Fang Dryad >= 5, Aura = 0 HP +15;
All others down
All: -10 ~ +20 Knife: Poison Blade plunge
Leviathan Orange'opus or Giant's Horn Gnome >= 5, Salamander = 0 Defense +15;
All others down
All: -10 ~ +20 2H Axe: Treefeller plunge
Sage Messy Scroll Jinn, Undine >= 1, Total >= 3 Defense,Magic up All: -3 ~ +5 Bow: Phoenix Falling plunge
Man of Valor Dragon Breath Wisp, Salamander >= 1, Total >= 3 Power, HP up All: -3 ~ +5 Spear: Spear of Light plunge
Wanderer Wad of Wool Shade, Dryad >= 1, Total >= 3 Skill, Spirit up All: -3 ~ +5 Axe: Woodchopper plunge
Sacrificed Nymph Ghost's Howl If an evil god card would leave, it takes this card's place instead
Enticed Nymph Lilipods If present before Dying Earth card, then Dying Earth card has no effect
Nymph of the Sky White Feather Wisp >= 1, Total >= 3 Mantle: HP regen to override Bed of Thorns (?)
Nymph of Orchards Applesocks Total >= 5 Ring: KO time halved
Nymph of Dawn Glow Crystal Releases 192 energy when leaving; Leaves early if non-Elemental cards are added
Spirit (of Ocean) Conchurnip Charm up
Spirit (of Forest) Moth Wing Spirit, Charm up Bow: Elven Archer plunge
Spirit (of Mountain) Ether Aura, Gnome <= 2 Defense, HP up Hammer: Quake Hammer plunge
Spirit (of Shoes) Loquat-Shoe or Pear o'Heels Skill up Boots: paralyze immunity; Sandals: increased EXP drops
Spirit (of Housework) Hairball Luck up Ring: increased lucre drops;
Mantle: sleep immunity
Pixie (red hat) Little Eye Charm up; all others down All: -1 ~ +3 Ragnarok card transforms this into Fallen Angel card
Pixie (blue hat) Sleepy Eye or Rust Magic up; all others down All: -1 ~ +3 Ragnarok card transforms this into Witch of Moon card
Pixie (yellow hat) Blank Eye or Sleepy Powder Skill up; all others down All: -1 ~ +3 Ragnarok card transforms this into Lord of Flies card
Pixie (black hat) Creepy Eye or Stinky Breath Spirit up; all others down All: -1 ~ +3 Ragnarok card transforms this into Wings of Darkness card
Pixie (light blue hat) Angry Eye or Poison Powder Power up; all others down All: -1 ~ +3 Ragnarok card transforms this into God of Destruction card
Pixie (no hat) Dangerous Eye Defense up; all others down All: -1 ~ +3 Ragnarok card transforms this into Beast-headed God card
Pixie (purple hat) Silly Eye or Knockout Dust HP up; all others down All: -1 ~ +3 Ragnarok card transforms this into Leviathan card
Phoenix Flaming Quill Salamander, Jinn >= 3 Power +3; Skill +3 Power: -3 ~ +5; Skill: -3 ~ +5 Ring/Pendant: instant KO recovery when paired with Volcano card
Unicorn Whalamato Gnome, Undine >= 3 Defense +3; Magic +3 Defense: -3 ~ +5; Magic: -3 ~ +5; Ring/Pendant: KO time halved; stacks with effect of Spring card
Wisp Wisp Gold or Wisp Silver Charm up Energy of tempered items increases Wisp essence
Shade Shade Gold or Shade Silver Spirit up Energy of tempered items increases Shade essence
Dryad Dryad Gold or Dryad Silver HP up Energy of tempered items increases Dryad essence
Aura Aura Gold or Aura Silver Luck up Energy of tempered items increases Aura essence
Salamander Salamander Gold or Salamander Silver Power up Energy of tempered items increases Salamander essence
Gnome Gnome Gold or Gnome Silver Defense up Energy of tempered items increases Gnome essence
Jinn Jinn Gold or Jinn Silver Skill up Energy of tempered items increases Jinn essence
Undine Undine Gold or Undine Silver Magic up Energy of tempered items increases Undine essence
Raven Raven Feather Magic +3; Charm +3 Magic: -3 ~ +5; Charm: -3 ~ +5 Bow: Magical Shot plunge (Wolf/Witch card also required)
Wolf Peach Puppy Skill +3; HP +3 Skill: -3 ~ +5; HP: -3 ~ +5 Bow: Magical Shot plunge (Raven/Witch card also required)
Sorcerer Sulfur Magic up; Spirit, Charm up with Tower card All: -1 ~ +3;
All: -3 ~ +5 with Tower card
Decreases energy needed to raise essences for Wisp, Dryad, Salamander, and Gnome
Witch Mercury Magic up; Spirit, Charm up with Tower card All: -1 ~ +3; All: -3 ~ +5 with Tower card Decreases energy needed to raise essences for Shade, Aura, Jinn, and Undine;
Bow: Magical Shot plunge (Raven/Wolf card also required)
King Garlicrown Power up Glove: Hand of Midas plunge (also requires Aura >= 1)
Princess Honey Onion Defense up
Clown Bumpkin All: -3 ~ +9;
All -5 ~ +12 with Metropolis card
Knife: Quick Blade plunge;
Weapon: +50% sharp, -50% heavy;
Armor: -50% strike, +50% pierce
Cleric Holy Water Staff: Demonicide plunge;
Weapon: -50% sharp, +50% heavy;
Armor: +50% strike, -50% slash

References[edit]