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Difference between revisions of "Adventures of Mana stats"
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[[File:Item menu AOM screenshot.png|thumb|400px|Stats in ''Adventures of Mana'']] | [[File:Item menu AOM screenshot.png|thumb|400px|Stats in ''Adventures of Mana'']] | ||
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==HP== | |||
'''HP''' or '''Hit points''' determine how much damage Sumo can take and how close he is to death. Once the counter hits "0" he is unable to battle and the player is sent to the [[Game Over]] screen. | |||
Players can influence HP growth by raising the '''Stamina'''<sup>FFA</sup>/'''VIT'''<sup>AoM</sup> stat. | |||
Here are ways to replenish HP: | |||
* Staying at an [[Inn]] | |||
* Consuming a [[Candy]] | |||
* Consuming a [[Potion]] | |||
* Consuming a [[Hi-Potion]] | |||
* Consuming an [[Elixir]] | |||
* Interacting with a recovery spring. | |||
* Using Sumo's [[Cure (Adventures of Mana ability)|Cure]] spell. | |||
* [[Ask|Asking]] [[Fuji]] to restore them (only in certain areas/dungeons). | |||
==MP== | |||
'''MP''' or '''Magic points''' determine how many times Sumo can use magic spells. Once the counter hits "0" he is unable to use magic until replenished. | |||
Players can influence MP growth by raising the '''Wisdom'''<sup>FFA</sup>/'''INT'''<sup>AoM</sup> stat. | |||
Here are ways to replenish MP: | |||
* Staying at an [[Inn]] | |||
* Consuming an [[Ether]] | |||
* Consuming a [[Hi-Ether]] | |||
* Consuming an [[Elixir]] | |||
* [[Ask|Asking]] [[Marcy]] to restore them (only in [[Dime Tower (Adventures of Mana)|Dime Tower]]) | |||
==AP/ATK== | ==AP/ATK== | ||
'''AP'''<sup>FFA</sup>/'''ATK'''<sup>AoM</sup> is the raw physical damage Sumo can inflict on enemies. It is calculated by combining the '''Power'''<sup>FFA</sup>/'''STR'''<sup>AoM</sup> stat with his currently equipped weapon's attack power. | '''AP'''<sup>FFA</sup>/'''ATK'''<sup>AoM</sup> is the raw physical damage Sumo can inflict on enemies. It is calculated by combining the '''Power'''<sup>FFA</sup>/'''STR'''<sup>AoM</sup> stat with his currently equipped weapon's attack power. |
Revision as of 02:38, July 24, 2023
- See also: Training regimen
HP
HP or Hit points determine how much damage Sumo can take and how close he is to death. Once the counter hits "0" he is unable to battle and the player is sent to the Game Over screen.
Players can influence HP growth by raising the StaminaFFA/VITAoM stat.
Here are ways to replenish HP:
- Staying at an Inn
- Consuming a Candy
- Consuming a Potion
- Consuming a Hi-Potion
- Consuming an Elixir
- Interacting with a recovery spring.
- Using Sumo's Cure spell.
- Asking Fuji to restore them (only in certain areas/dungeons).
MP
MP or Magic points determine how many times Sumo can use magic spells. Once the counter hits "0" he is unable to use magic until replenished.
Players can influence MP growth by raising the WisdomFFA/INTAoM stat.
Here are ways to replenish MP:
- Staying at an Inn
- Consuming an Ether
- Consuming a Hi-Ether
- Consuming an Elixir
- Asking Marcy to restore them (only in Dime Tower)
AP/ATK
APFFA/ATKAoM is the raw physical damage Sumo can inflict on enemies. It is calculated by combining the PowerFFA/STRAoM stat with his currently equipped weapon's attack power.
For example, the Broadsword's attack power of 4 with a PowerFFA/STRAoM stat of 2 will deal a potential 6 damage (ignoring enemy defense).
DP/DEF
DPFFA/DEFAoM is the raw defensive potential Sumo can use to withstand enemy attack. It is calculated by combining the StaminaFFA/VITAoM stat with his currently equipped helmet & armor defense power.
For example, the Bronze Helm & Bronze Armor combined defense power of 5 with a StaminaFFA/VITAoM stat of 2 will grant Sumo a defense power of 7, lowering a monster's attack power of that equal amount. Therefore, a Rabite having an attack power of 8 will only deal 2 damage to Sumo.
Stamina/VIT
StaminaFFA/VITAoM influences the HP growth & defense power of Sumo. This stat growth is determined by the type of Growth typeFFA/Training regimenAoM chosen by the player after each level up.
Growth typeFFA Training regimenAoM |
Increase |
---|---|
PowerFFA WarriorAoM |
1 |
StaminaFFA MonkAoM |
2 |
WisdomFFA MageAoM |
1 |
WillFFA SageAoM |
1 |
Power/STR
PowerFFA/STRAoM influences the attack power of Sumo. This stat growth is determined by the type of Growth typeFFA/Training regimenAoM chosen by the player after each level up.
Growth typeFFA Training regimenAoM |
Increase |
---|---|
PowerFFA WarriorAoM |
2 |
StaminaFFA MonkAoM |
1 |
WisdomFFA MageAoM |
0 |
WillFFA SageAoM |
0 |
Wisdom/INT
StaminaFFA/INTAoM influences the amount of MP Sumo has as well as the amount of damage he can inflict with magic spells. This stat growth is determined by the type of Growth typeFFA/Training regimenAoM chosen by the player after each level up.
Growth typeFFA Training regimenAoM |
Increase |
---|---|
PowerFFA WarriorAoM |
0 |
StaminaFFA MonkAoM |
0 |
WisdomFFA MageAoM |
2 |
WillFFA SageAoM |
1 |
Will/MND
WillFFA/MNDAoM influences the amount of time the Will bar takes to fill up. This stat growth is determined by the type of Growth typeFFA/Training regimenAoM chosen by the player after each level up.
Growth typeFFA Training regimenAoM |
Increase |
---|---|
PowerFFA WarriorAoM |
1 |
StaminaFFA MonkAoM |
1 |
WisdomFFA MageAoM |
1 |
WillFFA SageAoM |
2 |
Will bar
The Will Bar, also known as the Attack gauge, is a gauge located at the bottom of the screen that gradually fills up over time. Once full, Sumo can perform a MAX Attack. Choosing the Will growth type in Final Fantasy Adventure or selecting the Sage type through Training regimen will help filling the gauge quicker. Using crystals on Sumo completely fills the Will bar.
Below is the approximate time the bar fills up per level.
Level | Time (in seconds) |
---|---|
1 | 30 s |
10 | 15 s |
20 | 8 s |
25 | 6,25 s |
30 | 5,1 s |
40 | 4,0 s |
50 | 3,2 s |
The Will bar will also affect magic spell's power. Once the gauge is full, Sumo can unleash his magic at full power.
References
[Edit] AoM miscellaneous
| ||
---|---|---|
Lore | Dwarfs • Gemma Knights • Glaive Empire • Mana Pendant • Tree of Mana • Vandole Empire | |
Status effects | Dark • Moogle • Poison • Stone | |
Miscellaneous | Allusion • Ask/Chat • Downloadable content • Glitches • GP • Level up progression • Pre-release and unsused content • Shops • Soundtrack • Staff • Stats • Training regimen |