Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

We've completed our server upgrade, but you can still help out by looking for bugs and other issues. If you see something amiss, please let us know! Thanks!

Charge Attack

From the Wiki of Mana, the Mana encyclopedia
(Redirected from MAX Attack)
Jump to navigationJump to search

The Charge Attack, also known as the MAX Attack, is a recurring attack mechanic in the Mana series. When preparing for a Charge Attack, the player character stores the equivalent of qi energy in order to land a blow of greater force against a foe. This is usually signaled by a change in the attack animation of a given weapon.

See also: Advanced combat techniques

History[edit]

Final Fantasy Adventure / Adventures of Mana[edit]

A Charge Attack is available by simply allowing Sumo to stand or move continuously in one direction before pressing the attack button; while his weapon is idle, this fills his Will Gauge to maximum. Each weapon has a unique animation when fully charged.

  • Swords have two types of MAX attacks:
    • Charge attack: players can press the Gameboy A Button.webp button and the Gameboy Dpad.webp directional pad to lunge Sumo in a cardinal direction.
    • Spin attack: players can press & hold the Gameboy A Button.webp button to spin around with the sword. Sumo can be moved while spinning using the Gameboy Dpad.webp directional pad.
  • Axes will be thrown in the direction Sumo is facing.
  • Sickles will extend longer than usual.
  • Chains will extend longer than usual.
  • Spears will be thrown in the direction Sumo is facing.
  • The Morningstar will extend longer than usual.

Secret of Mana[edit]

The Power Attack is introduced. Following roughly the same principle as the previous game, the currently-controlled party member can charge a Mana Weapon if the attack button is held for approximately 3-5 seconds per charge level while standing or walking, as determined by the character's current weapon proficiency relative to the current Orb level for the equipped weapon. Each charge level has its own animation and will cause greater damage if all of the hits connect. Running will immediately deplete all charged stamina and thereby force a restart from level 0.

Trials of Mana HD[edit]

Absent from the 1995 original, the Charge Attack is an extension of the strong attack and is achieved by holding down the assigned button for about 3 seconds. The controlled character's weapon will glow when charged. A hit that connects may force larger CS energy shards from its target. Charged attacks are also useful in breaking armored enemies.

Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
This article is a stub. You can help the Wiki of Mana by expanding it.