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Gold Aura
Gold Aura | |||
---|---|---|---|
Trials of Mana HD sprite | |||
First appearance | Trials of Mana (1995) | ||
Latest appearance | Trials of Mana HD (2020) | ||
Japanese name | 金狼の魂ToM Kinrō no tamashīToM Gold Wolf SoulToM | ||
Location(s) | Magic Pot | ||
Effect | Kevin's special item to switch to Divine Fist class. Alternatively, casts Nature Aura on all allies | ||
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The Gold Aura is a consumable item in Trials of Mana HD.
History[edit]
Trials of Mana[edit]
- “Kevin's special item to switch to Divine Fist class; boosts ally's CS gauge”
- —In-game description
One of four class-change items for Kevin, the Gold Aura is generated by a ??? Seed planted in a Magic Pot, and only if he was promoted to Monk for Class 2. The item must be in the party's possession to activate the Divine Fist class selection in Class 3.
Alternatively, casts Nature Aura on all allies
Buy | N/A |
Sell | 202 lucre2D/? lucre3D |
Effect | Allow Kevin to switch from his Monk to his Divine Fist class. Alternatively, cast Nature Aura on all allies. |
Power | N/A |
Places to buy | N/A |
Item Drop | N/A |
Magic Pot | Yes (??? Seed) |
Sparkles/ Chests/Urns |
N/A |
Aquisition[edit]
??? Seeds in the HD remake are hard coded on pickup and cannot be changed when reloading. Two factors are recorded: party position and light vs dark. If a ??? would produce an Ash Bottle for Enchantress Charlotte as main character, it would also produce a Knight Tag for Knight Duran as main character in New Game Plus.
Class 1 is always considered light for purposes of determining which two Class 3 items can spawn. If a character is already in Class 4, then the Class 3 alignment is checked. For example, a Starlancer-Metorite Riesz counts as dark and will now grant Dragoon Bands and Gleipnirs.