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Difference between revisions of "Trials of Mana"

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*'''[[Angela]]''': The rebellious princess of the magical kingdom of Altena in the northern snowfields. Her mother, the [[True Queen]], has employed mana power to maintain a springlike climate in and around the city; but the shift in mana now weakens her efforts.  The Queen is then advised by her red-cloaked confidant to take the Mana Stones and the Sword of Mana to power her spell, only for Angela to try to stop to the both of them. Instead, the Queen opts to cast the forbidden spell and use her magic-less daughter as the offering. Angela objects, but escapes in an instant to the cold wilds beyond Altena. Angela quickly succumbs to the weather, but is rescued by a single mother and her daughter and taken to [[Alrant]] to rest a night. Waking the next morning, Angela stumbles into the local pub, where an old fortune-teller is heard rambling about a destiny awaiting in Wendel. She becomes intrigued, and wishes to become the mightiest mage in the world so that her mother will respect her.
*'''[[Angela]]''': The rebellious princess of the magical kingdom of Altena in the northern snowfields. Her mother, the [[True Queen]], has employed mana power to maintain a springlike climate in and around the city; but the shift in mana now weakens her efforts.  The Queen is then advised by her red-cloaked confidant to take the Mana Stones and the Sword of Mana to power her spell, only for Angela to try to stop to the both of them. Instead, the Queen opts to cast the forbidden spell and use her magic-less daughter as the offering. Angela objects, but escapes in an instant to the cold wilds beyond Altena. Angela quickly succumbs to the weather, but is rescued by a single mother and her daughter and taken to [[Alrant]] to rest a night. Waking the next morning, Angela stumbles into the local pub, where an old fortune-teller is heard rambling about a destiny awaiting in Wendel. She becomes intrigued, and wishes to become the mightiest mage in the world so that her mother will respect her.
*'''[[Kevin]]''': The somewhat-nervous and slightly inarticulate half-blood prince of the western realm of [[Ferolia]], kingdom of the lycanthrope beastman tribe. Kevin was born to the King of Ferolia and a human mother, and is ostracized by his fellow tribesmen as a result. He wanders the nearby [[Duskmoon Forest]] with a [[howler]] pup named [[Karl]]. Kevin returns to the castle to witness his father in league with an undead jester named [[Goremand]], who then hatches a twofold plot to invade Wendel for its Mana Stone and provoke Kevin into metamorphosis. Goremand turns Karl on Kevin using dark magic, forcing Kevin to morph and kill the pup. Enraged, Kevin seeks vengeance against his father and storms off. When he returns to the forest, Goremand teases Kevin with the promise of bringing Karl back to life, and points him to Wendel to meet the Priest of Light.
*'''[[Kevin]]''': The somewhat-nervous and slightly inarticulate half-blood prince of the western realm of [[Ferolia]], kingdom of the lycanthrope beastman tribe. Kevin was born to the King of Ferolia and a human mother, and is ostracized by his fellow tribesmen as a result. He wanders the nearby [[Duskmoon Forest]] with a [[howler]] pup named [[Karl]]. Kevin returns to the castle to witness his father in league with an undead jester named [[Goremand]], who then hatches a twofold plot to invade Wendel for its Mana Stone and provoke Kevin into metamorphosis. Goremand turns Karl on Kevin using dark magic, forcing Kevin to morph and kill the pup. Enraged, Kevin seeks vengeance against his father and storms off. When he returns to the forest, Goremand teases Kevin with the promise of bringing Karl back to life, and points him to Wendel to meet the Priest of Light.
*'''[[Charlotte]]''): An effervescent half-elf cleric-in-training who describes herself as the "famous beauty of Wendew" due to a speech impediment. Her grandfather is the Priest of Light sought by the other heroes. Haunted by dreams of the family she lost, Charlotte becomes involved when her grandfather notices several signs of a shift in mana power and sends his disciple and her surrogate brother [[Heath]] to investigate a disturbance near Astoria. Charlotte receives a premonition upon overhearing the conversation. She shadows Heath for a short time, and soon witnesses him mobbed by the beastmen. Her fears prove true when Goremand arrives on the scene and Heath suddenly disappears. Though stunned to the point of inconsolable grief, Charlotte resolves to rescue him. Little does she realize, her role in world affairs is about to become much larger than even she could anticipate.
*'''[[Charlotte]]''': An effervescent half-elf cleric-in-training who describes herself as the "famous beauty of Wendew" due to a speech impediment. Her grandfather is the Priest of Light sought by the other heroes. Haunted by dreams of the family she lost, Charlotte becomes involved when her grandfather notices several signs of a shift in mana power and sends his disciple and her surrogate brother [[Heath]] to investigate a disturbance near Astoria. Charlotte receives a premonition upon overhearing the conversation. She shadows Heath for a short time, and soon witnesses him mobbed by the beastmen. Her fears prove true when Goremand arrives on the scene and Heath suddenly disappears. Though stunned to the point of inconsolable grief, Charlotte resolves to rescue him. Little does she realize, her role in world affairs is about to become much larger than even she could anticipate.


==Gallery==
==Gallery==

Revision as of 19:12, December 10, 2021

This article is about the original Super Famicom release and its 2019 Western adaptation. For the game's 3D remake, see Trials of Mana (remake).
Trials of Mana
Seiken Densetsu 3 box art.jpg
Developer Square
Publisher Square
Platforms Super Famicom
Release date Japan September 30, 1995
Genre Action role-playing
Mode(s) Single player, multiplayer
Media Cartridge
Input Super Famicom controller

Trials of Mana is the third installment of the Mana series, developed by Square under the direction of series creator Koichi Ishii. Larger and more complex than the previous installment for the Super Famicom (Secret of Mana), the game takes place in a new world where, once again, the Mana Tree is under threat from an ancient evil thought sealed away. Players choose three from among six heroes as the chosen wielder of the Mana Sword and their two companions on the journey to claim the holy blade and preserve what remains of mana power.

The game itself gained notoriety for its introduction of a class system as well as its difficulty and replayability when it was first released in 1995, drawing the interest of a team of dedicated fan-hackers led by Neil Corlett, after Nintendo reportedly refused to release an official English version for the Super Nintendo. The Corlett project was released in the year 2000. However, no further details in reference to the game were available for 16 years.

With the Japanese release of the Collection of Mana anthology to Nintendo Switch in 2017, Square Enix began working on its official English translation, citing strong fan demand. The project culminated in a complete port of the anthology for worldwide audiences in June 2019. Square Enix further announced that a full 3D reboot of the game would become available early 2020; but even with a near-complete demo version circulating in established trade shows, the company pushed the release of the reboot from February to April of the same year.

Names

Because of its outward similarity to Secret of Mana, Seiken Densetsu 3 was often called Secret of Mana 2 within early fan communities, such as those established in Usenet newsgroups and on small fansites that comprised much of the Internet around the time of its release. This, however, proved to be less enduring than using the original Japanese name. Square Enix's choice of "Trials of Mana" has its roots in consultations between present Square Enix teams and Kōichi Ishii himself. Ishii is said to have suggested "Trials of Mana" with a twofold purpose: first, to represent the individual sagas of the six heroes; and second, to use the Latin prefix tri- to refer to the game's ordinal position as the third in the series.

Synopsis

In a time before the world was created, a great war was being fought between the Mana Goddess and eight fearsome beasts born of the elements, the Benevodons. In a dramatic final stand, the Goddess drew her sword and subdued all of the creatures, sealing each one in one of eight Mana Stones she had fashioned. She then set about her task of rebuilding what was destroyed in the war with the Benevodons. Weary from her labors, the Goddess set her sword—the Mana Sword—at her feet and transformed into the Tree of Mana. Her resting place would henceforth be known as the Sanctuary of Mana, where she remained undisturbed for countless years. The Mana Stones were divided among the great kingdoms of the world; at one time, these kingdoms understood the Stones as objects of great power, and that to use that power would come at the cost of the life of a person who sought as much. However, the peace is broken when mana power begins to weaken years later, prompting the kingdoms to war for control of the Mana Stones and, by extension, the Sword of Mana believed to grant the wishes of its bearer. As this takes place, the sudden shift in mana power rouses a group of faeries to seek out the Priest of Light in the Holy City of Wendel for his aid. Many faeries are too exhausted to pierce the veil between the Sanctuary and the mortal plane, except for one, who survives the crossing but collapses near the town of Astoria. She must find herself a host to bond with, or she will perish. Six heroes, each connected to the conflicts now taking place, will join the Faerie on her mission to protect the Tree of Mana.

Players will select one of the six heroes to become the Chosen of the Mana Sword in addition to two other heroes to serve as companions of the Chosen in one of three intertwined stories unfolding before them. Choosing two heroes of the same story will allow the player to experience said story in greater depth than choosing one hero from each story.

Characters

Heroes

  • Duran: An aspiring young swordsman from the central plains kingdom of Valsena who dreams of becoming an elite knight as his father, Loki, had been in service to the kingdom. Years ago, however, Loki vanished on a mission alongside the Hero King to put an end to the Dragon Lord, who once laid waste to Valsena. Loki's departure left behind his ailing wife Simone, Duran, and his daughter Wendy; and when Simone's illness took her life, the children were raised by Simone's sister Stella. Duran grew to be a capable swordsman and competed in several tournaments as the years passed, which earned him a position in the castle guard. His skills are put to the test when a mysterious red-cloaked figure from neighboring Altena sneaks into the fortress and sets his sights on the Hero King. Duran intervenes, but is quickly overwhelmed by powerful magic. Believing himself to have failed in a key mission, Duran goes into self-imposed exile and makes for Wendel to become a more powerful warrior in order to slay his assailant.
  • Angela: The rebellious princess of the magical kingdom of Altena in the northern snowfields. Her mother, the True Queen, has employed mana power to maintain a springlike climate in and around the city; but the shift in mana now weakens her efforts. The Queen is then advised by her red-cloaked confidant to take the Mana Stones and the Sword of Mana to power her spell, only for Angela to try to stop to the both of them. Instead, the Queen opts to cast the forbidden spell and use her magic-less daughter as the offering. Angela objects, but escapes in an instant to the cold wilds beyond Altena. Angela quickly succumbs to the weather, but is rescued by a single mother and her daughter and taken to Alrant to rest a night. Waking the next morning, Angela stumbles into the local pub, where an old fortune-teller is heard rambling about a destiny awaiting in Wendel. She becomes intrigued, and wishes to become the mightiest mage in the world so that her mother will respect her.
  • Kevin: The somewhat-nervous and slightly inarticulate half-blood prince of the western realm of Ferolia, kingdom of the lycanthrope beastman tribe. Kevin was born to the King of Ferolia and a human mother, and is ostracized by his fellow tribesmen as a result. He wanders the nearby Duskmoon Forest with a howler pup named Karl. Kevin returns to the castle to witness his father in league with an undead jester named Goremand, who then hatches a twofold plot to invade Wendel for its Mana Stone and provoke Kevin into metamorphosis. Goremand turns Karl on Kevin using dark magic, forcing Kevin to morph and kill the pup. Enraged, Kevin seeks vengeance against his father and storms off. When he returns to the forest, Goremand teases Kevin with the promise of bringing Karl back to life, and points him to Wendel to meet the Priest of Light.
  • Charlotte: An effervescent half-elf cleric-in-training who describes herself as the "famous beauty of Wendew" due to a speech impediment. Her grandfather is the Priest of Light sought by the other heroes. Haunted by dreams of the family she lost, Charlotte becomes involved when her grandfather notices several signs of a shift in mana power and sends his disciple and her surrogate brother Heath to investigate a disturbance near Astoria. Charlotte receives a premonition upon overhearing the conversation. She shadows Heath for a short time, and soon witnesses him mobbed by the beastmen. Her fears prove true when Goremand arrives on the scene and Heath suddenly disappears. Though stunned to the point of inconsolable grief, Charlotte resolves to rescue him. Little does she realize, her role in world affairs is about to become much larger than even she could anticipate.

Gallery

For this subject's image gallery, see Gallery:Trials of Mana.

Names in other languages

Language Name Meaning
Japanese 聖剣伝説3
Seiken Densetsu 3
Legend of the Sacred Sword 3
Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
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