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Elemental trigger
Elemental triggers are part of an important gameplay element in Visions of Mana. They are clusters of elemental energy allowing player characters to traverse their environment.
Overview[edit]
Appearing on the overworld as flock of miniature elementals hovering around the ground, players can interact with them should they possess the requisite Elemental Vessel. Depending on the element and the environment, triggers will allow temporary action until depleted. Payers can use elemental triggers indefinitely as they do not consume EP (elemental points) on activation. While most triggers are permanently on once activated, some may switch off after a their time limit and need to be reset.
List of elemental triggers[edit]
Type | Location | Effect | Description |
---|---|---|---|
Water | Charred Passage | Bubble float | Near the waterfall on the beach. |
Water | Charred Passage | Bubble float | Next to some rock formation by the beach. |
Wind | Charred Passage | Ascending updraft | Atop a cliff. |
Wind | Charred Passage | Ascending updraft | Atop a cliff. |
Fire | Charred Passage | Launch | Next to the main path to Dorpher Volcano. Needed to pick up a large batch of Grizzly Syrup on the crags. |
Wind | Aery Passage | Ascending updraft | Next to the main path near the exit to Charred Passage. |
Wind | Aery Passage | Ascending updraft | Atop a wodden structure. |
Water | Aery Passage | Bubble float | In a pond in the wetland area. |
Wind | Mt. Gala | Ascending updraft | Near the broken bridge. |
Wind | Mt. Gala | Ascending updraft | On a lone island in the middle of the ravine. |
Wind | Mt. Gala | Ascending updraft | Next to a river. |
Wind | Mt. Gala | Ascending updraft | At the edge of a narrow bridge. |
Wind | Mt. Gala | Ascending updraft | At the edge of the cliff near the ruins. |
Wind | Lefeya Drifts | Ascending updraft | Next to a large pillar of ice. |
Water | Lefeya Drifts | Bubble float | Near the end of a ledge. |
Moon | Rime Falls | Slowing time | Near the icy river. |
Moon | Rime Falls | Slowing time | Near the icy river. |
Moon | Rime Falls | Slowing time | Near another icy river. |
Moon | Rime Falls | Slowing time | Near another icy river. |
Dark (x8) | Fallow Steppe | Magnet Pull | Used to climb the lighthouse. |
Wind | Fallow Steppe | Ascending updraft | On the main path. |
Moon | Rime Falls | Time Shift | Used to rewind time to get chest content. |
Moon | Rime Falls | Time Shift | Used to rewind time to get chest content inside ruins. |
Water | Pritta Ridge | Bubble float | Near the large dam. |
Wind | Pritta Ridge | Ascending updraft | On the eastern beach. |
Water | Pritta Ridge | Bubble float | On the western beach. |
Water | Pritta Ridge | Bubble float | In the middle of the western beach. |
Water | Ahrvet's Pasture | Bubble float | At the bottom of the southern waterfall. |
Moon | Rime Falls | Time Shift | Next to an opened chest in the middle of the river. |
Wind | Dura Gorge | Ascending updraft | Halfway along the path. |
Wind | Dura Gorge | Ascending updraft | In the clearing reached by dropping down from the cliffs above. |
Wind | Dura Gorge | Ascending updraft | At the edge of the cave. |
Wind | Dura Gorge | Ascending updraft | On top of a rock near a large skull. |
Dark (x5) | Khaswia Moors | Magnet pull | At the bottom of a sheer cliff face. |
Dark (x6) | Khaswia Moors | Magnet pull | Between two cliffs in the middle of the area. |
Water | Khaswia Moors | Bubble float | Next to a lake. |
Wind | Khaswia Moors | Ascending updraft | Near some rocks on the beach. |
Dark (x5) | Khaswia Moors | Magnet pull | Appears after triggering the dark elementals on the stone pillar nearby. |
Wood | Khaswia Moors | Flower bloom | Atop a cliff near near the green section north of the map. |
Fire | Tatoh Temple | Launch | At the beginning of the curved corridor. |
Fire | Zawhak Desert | Launch | Sends you to the opposite side of the central sand pool. You can collect a bunch of Grizzly Syrup along the way. |
Wind | Zawhak Desert | Ascending updraft | Atop some abandoned buildings in the southern part of the map. |
Earth | Garmuda Mines | Golem control | In front of the main tower. |
Earth | Garmuda Mines | Golem control | On the path leading to the southern area. |
Earth | Garmuda Mines | Golem control | Surrounded by purple crystals. |
Earth | Garmuda Mines | Golem control | Next to some breakable scaffolding. |
Earth | Garmuda Mines | Golem control | On the path leading to the northern area. |
Earth | Garmuda Mines | Golem control | Next to some breakable scaffolding. |
Earth | Garmuda Mines | Golem control | On a small pedestal. |
Earth | Garmuda Mines | Golem control | Surrounded by purple crystals. |
Earth | Garmuda Mines | Golem control | At the beginning of the second area. |
Earth | Garmuda Mines | Golem control | On a small pedestal northern room of the second area. |
Earth | Garmuda Mines | Golem control | Tucked in a corner in the southern room of the second area. |
Earth | Garmuda Mines | Golem control | On a pedestal in the southern room of the second area. |
Earth | Garmuda Mines | Golem control | On a pedestal in the western room of the second area. |
Wood | Mylos Woods (southern area) | Flower bloom | At the edge of a plant’s roots. |
Wood | Mylos Woods (southern area) | Flower bloom | Halfway along a large plant root. |
Wood | Mylos Woods (southern area) | Flower bloom | On top of a large plant root. |
Light | Mylos Woods (southern area) | Path making | On some low-down rocks in the poisonous swamp. |
Wood | Mylos Woods (southern area) | Flower bloom | At the edge of the cliff. |
Light | Mylos Woods (southern area) | Path making | Next to some ruins. |
Wood | Mylos Woods (southern area) | Flower bloom | Due south of the map. |
Light | Mylos Woods (southern area) | Path making | Next to a beam of light. |
Wood | Mylos Woods (southern area) | Flower bloom | At the end of the southern path. |
Wood | Mylos Woods (southern area) | Flower bloom | Near the path leading to the Sanctuary Entrance. |
Dark | Passagean Tomespire | Portal | In the first room. Link with the following trigger. |
Dark | Passagean Tomespire | Portal | In the second room. Link with the previous trigger. |
Dark (x3) | Passagean Tomespire | Magnet pull | In the first corridor. |
Dark | Passagean Tomespire | Magnet pull | In the second corridor. |
Dark (x2) | Passagean Tomespire | Magnet pull | In the second corridor. Needed to ascend. |
Dark (x2) | Passagean Tomespire | Magnet pull | In a large room at the end of the second corridor. |
Dark (x2) | Passagean Tomespire | Magnet pull | In the first void area. |
Dark | Passagean Tomespire | Portal | Atop the winding staircase. Link with the following trigger. |
Dark | Passagean Tomespire | Portal | Inside a large room in the second area. Link with the previous trigger. |
Dark (x7) | Passagean Tomespire | Magnet pull | Inside a long tunnel in the second void area. |
Dark (x4) | Passagean Tomespire | Magnet pull | In the second void area, following the tunnel. |
Dark (x5) | Passagean Tomespire | Magnet pull | In the second void area, going toward the next portal. |
Dark | Passagean Tomespire | Portal | Atop a large platform. Link with the following trigger. |
Dark | Passagean Tomespire | Portal | In a small room. Link with the previous trigger. |
Dark (x5) | Passagean Tomespire | Magnet pull | In the third void area, following the previous portal. |
Dark | Passagean Tomespire | Magnet pull | In the third void area, going to the twin platforms. |
Dark (x2) | Passagean Tomespire | Magnet pull | In the third void area, going to the left platform. |
Dark (x2) | Passagean Tomespire | Magnet pull | In the third void area, going to the right platform. |
Light | Temple of Wendel | Path making | Next to the temple's entrance. |
Light | Temple of Wendel | Path making | On the main path. |
Light | Temple of Wendel | Prism reflection | Activate this to create a light beam. Afterwards, go to the mirror to the east. |
Light | Temple of Wendel | Prism reflection | First, activate the trigger to the west. Turn the mirror so the light beam is facing towards the door. |
Light | Temple of Wendel | Prism reflection | Turn this mirror so it’s facing the crystal straight ahead (to the north). |
Light | Temple of Wendel | Prism reflection | Turn this mirror so it’s facing the center, making the light beam zig-zag north. |
Light | Temple of Wendel | Path making | Teleports you to the next floor. |
Light | Temple of Wendel | Path making | Teleports you to the next floor. |
Light | Temple of Wendel | Prism reflection | To progress, turn this mirror so it’s facing directly north, creating a light bridge nearby. You will also need to turn the mirror to the west. |
Light | Temple of Wendel | Prism reflection | To progress, turn this mirror so it’s facing north-east, creating a light bridge along the right side of the chamber. You will also need to turn the mirror to the east. |
Light | Temple of Wendel | Prism reflection | To reach this mirror, you need to turn the bottom left and bottom right mirrors to create light bridges along the right side of the chamber. Afterwards, turn this mirror towards the central crystal to create the last light bridge. |
Light | Temple of Wendel | Path making | Teleports you further ahead. |
Light | Temple of Wendel | Prism reflection | Turn this mirror to reveal the hidden platforms. As the characters mentioned, the platforms are always there, even if you can’t see them. |
Light | Temple of Wendel | Path making | Teleports you all the way up. |
Wind | Wind Sanctum | Ascending updraft | Near a broken bridge. |
Wind | Wind Sanctum | Ascending updraft | Near the broken bridges. |
Wind | Wind Sanctum | Ascending updraft | On a ledge reached by activating the other elemental trigger nearby. |
Wind | Wind Sanctum | Ascending updraft | At the top of some stairs. |
Wind | Wind Sanctum | Ascending updraft | Near a broken bridge at the top of a rocky climb. |
Wind | Wind Sanctum | Ascending updraft | At the end of a large broken bridge. |
Wind | Wind Sanctum | Ascending updraft | At the top of a rocky climb accessed via the other elemental trigger nearby. |
Wind | Wind Sanctum | Ascending updraft | At the end of the half-broken bridge. |
Wind | Wind Sanctum | Ascending updraft | At the edge of the island. |
Wind | Wind Sanctum | Ascending updraft | On a low-down ledge reached by jumping down from the left side of the island. |
Wind | Wind Sanctum | Ascending updraft | At the end of a broken bridge. |
Wind | Wind Sanctum | Ascending updraft | On a ledge near the broken bridge. |
Wind | Wind Sanctum | Ascending updraft | At the end of the path. |
Wind | Wind Sanctum | Ascending updraft | Near the broken bridge, reached by jumping and dodging over from the island to the south. |
Wind | Wind Sanctum | Ascending updraft | At the edge of the island. |
Wind | Wind Sanctum | Ascending updraft | At the edge of the island. |
Moon | Castle Cresceno | Time Shift | Next to the Castle entrance near some bookshelves. |
Moon | Castle Cresceno | Time Shift | In a small corridor. |
Moon | Castle Cresceno | Time Shift | In a small corridor. |
Moon | Castle Cresceno | Time Shift | In a small room. |
Moon | Castle Cresceno | Time Shift | In a long carpeted corridor. |
Moon | Castle Cresceno | Time Shift | In a large communal room. |
Moon | Castle Cresceno | Time Shift | At the beginning of a long corridor leading to Tor Marne's lair. |
Moon | Castle Cresceno | Time Shift | In a long corridor leading to Tor Marne's lair. |
Water | Luka Ruins Undertemple | Bubble float | Not far from the dungeon's entrance. |
Water | Luka Ruins Undertemple | Bubble float | Next to the water basin. |
Water | Luka Ruins Undertemple | Bubble float | On the stone ledge on the other side of the basin. |
Water | Luka Ruins Undertemple | Bubble float | On the bridge next to Gandoom's lair. |
Wood | Floating Isle of Ulul | Flower bloom | On a steep hill, used for collecting Grizzly Syrup. |
Wood (x3) | Floating Isle of Ulul | Flower bloom | At the edge of a cliff overlooking the pond. |
Wood | Floating Isle of Ulul | Flower bloom | Used to cross a small pond. |
Light | Floating Isle of Ulul | Prism reflection | At ground level. Activate this trigger to make a light beam appear. Afterwards, follow the light beam to the mirror. |
Light | Floating Isle of Ulul | Prism reflection | At ground level. After activating the Elemental Trigger to the east, turn this mirror all the way right, so the light beam zig-zags to the next mirror. |
Light | Floating Isle of Ulul | Prism reflection | At ground level. Leave this mirror alone. If you moved it before, rotate the mirror so it’s orientated back towards the center. |
Light | Floating Isle of Ulul | Prism reflection | Near the top of the slope. You need to activate the light beam at ground level first, then make the light beam strike this mirror. Afterwards, rotate this mirror so it’s facing left, creating a bridge of light upwards. |
Light | Floating Isle of Ulul | Prism reflection | At the highest point. Teleports you to the final area. |
Fire | Dorpher Volcano | Launch | Next to the pool of orange lava. |
Fire | Dorpher Volcano | Launch | In a corner next to the orange lava pool. |
Water | Dorpher Volcano | Bubble float | In the western area next to lava. |
Water | Dorpher Volcano | Bubble float | In the western area next to lava. |
Fire | Dorpher Volcano | Launch | In a corner at the end of the western area. |
Fire | Dorpher Volcano | Launch | At the edge of the main pathway from the entrance. |
Fire | Dorpher Volcano | Launch | At the edge of a plateau. |
Fire | Dorpher Volcano | Launch | On a small island right before the fight with Vaulchibel. |
Dark (x2) | Distorted Sanctuary | Magnet pull | In the Rime Falls area. Use this to swing across the river. |
Dark (x3) | Distorted Sanctuary | Magnet pull | In the Rime Falls area. Use this to swing across the river. |
Wind | Distorted Sanctuary | Ascending updraft | Creates a stream of wind that you can ride south-east. |
Wind | Distorted Sanctuary | Floating platforms | Generates floating platforms to bridge the gap. |
Wind | Distorted Sanctuary | Ascending updraft | Generates a gust of wind. |
Wind | Distorted Sanctuary | Ascending updraft | Generates a gust of wind. |
References[edit]
[Edit] VoM misc
| ||
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Lore | Alm • Corestone • Fa'Diel • Mana Goddess • Mana Sword • Qi'Diel • Soul Guard | |
Status effects | Burn • Mini • Moogle • Freeze • Petrify • Poison • Silence • Sleep | |
Miscellaneous | Ability Seeds • Cactus Diary • Demo • Difficulty level • Elemental Aeries • Elemental Plot • Elemental trigger • Elementite • Gallery • Glitches • Guides • Hazard • Lucre • Meridians • Monster type • Nemeses • Pre-release and unsused content • Release history • Shops • Side Quests • Soundtrack • Sparkles • Staff • Stats • Treasure chests • Updates • Urns |