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Elemental Vessel
Elemental vessels are a set of eight mystical relics imbued with powers of their respective elemental. They are integral part of gameplay both on the overworld and during battle.
Overview[edit]
Elemental vessels can be used while exploring the world of Qi'Diel and fighting enemies. Each vessel has different functions and effects and can be used to solve puzzles or deal magical damage. Players can assign a vessel to a player character by going to the Gear/Skills Menu. Equipping a character with said vessel will trigger a surge of energy enabling a Class change of the corresponding element. Doing this on a character for the first time will unlock a path on its Elemental Plot. Each elemental class has its own abilities, class strikes, weapons and abilities to use.
Pressing the right trigger button (R2 or RT) where available will activate a vessel. This also allows party members to swap vessels and classes in the Main Menu while idle.
In Battle[edit]
Players can perform what is known during battle as an Elemental Break when their Mana gauge is full. While an Elemental Break is in effect, magic and moves of the same element deal increased damage and have reduced casting times. Furthermore, the normal effects of the elemental vessel are enhanced. Using vessels often has a better chance to yield glowing orbs on the field which can replenish MP on contact.
On the Overworld[edit]
Players can activate elemental triggers should they have the corresponding vessel. This is allow a change in the environment, often creating a path for the party to proceed. Interacting with an Elementite will also replenish mana and elemental points. Elementite will only be activated if the party has the matching vessel in possession. Elemental aeries of a matching elemental vessel can also be unlocked by interacting with it.
List of Elemental Vessels[edit]
Elemental Vessel | Element | Location | Overworld use | Combat use |
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Sylphid Boomerang |
Wind | Aery Passage (Chapter 1) |
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Luna Globe |
Moon | Lefeya Drifts (Chapter 1) |
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Undine Flask |
Water | Illystana (Chapter 2) |
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Salamando Candle |
Fire | Tsaata (Chapter 3) |
Allows party leader to mount the vessel and use it like a rocket to traverse obstacles. Running out of mana or colliding with a wall will stops the vessel in its track |
|
Gnome Shovel |
Earth | Gudju (Chapter 4) |
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Dryad Sprig |
Wood | Verdeus Borough (Chapter 4) |
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Lumina Lantern |
Light | Zawhak Desert (Chapter 5) |
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Shade Sight |
Darkness | Log'grattzo (Chapter 5) |
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[Edit] VoM misc
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