Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

We've completed our server upgrade, but you can still help out by looking for bugs and other issues. If you see something amiss, please let us know! Thanks!

Class Strike

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search
Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
This article is a stub. You can help the Wiki of Mana by expanding it.
Popoi dialogue EOM artwork.png Popoi --"I'm baaack! ..? What the...? The Class Strike article is in shambles!"
It has been requested that one or more images be uploaded and added to this article. Remove this template once the image(s) has/have been uploaded and applied.

It has been requested that this article be rewritten and expanded to include more information.

Class Strikes (abbreviated CS) are special techniques granted to each player character in Trials of Mana and Visions of Mana. These techniques are also unique to each job class the character advances through over the course of their quest.

History[edit]

Trials of Mana[edit]

Below each character's status display is a gauge that measures the energy of attacks. Once the energy is built up to a given level, that character may unleash their assigned CS skill, each with varying range and effect. If the character should be struck before making the attack or forced into quick attacks, the gauge may reset.

As the character advances their class, the Class Strike gauge gains segments according to relative power of the skills learned. Thus, only the initial CS can be used until the first class change. If the character changes classes, they can activate the next CS by filling the gauge to the yellow segment. At the second class change, the gauge adds a red segment for the third CS and must be filled completely to execute it.

Trials of Mana HD[edit]

Each successful strike on an enemy may produce CS energy particles that, when collected, fill one of a character's CS crystals. So long as one of the crystals is full, the player can press the left shoulder button together with any assigned face button to execute the maneuver. If the player wishes to fill a crystal more quickly, they can smash any of the blue urns found in a given area. The more powerful a CS is, the more energy is required to execute.

As with the 2D version, the Class Strike gauge receives an upgrade with each new class change, barring Class 4 wherein the heroes receive a new ultimate CS and varied stat boosts, but nothing else. Thus, each hero begins with two CS crystals for a maximum of 200% energy, adding a third crystal in Class 2 and a final crystal in Class 3 for a total of 400%.

By default, the necessary button combos are activated in a clockwise order starting from 9:00 and continuing through 6:00.

Visions of Mana[edit]

Once an elemental vessel is obtained, each player party member will have access to as many as nine unique class strikes. However, only the leader may execute his or her special technique at any time. The CS gauge is filled by incurring or receiving damage against enemies in battle, or by breaking certain urns. Once the gauge is full, the player must press the left trigger button to activate a CS move.

Other appearances[edit]

Echoes of Mana[edit]

Main article: Special Technique

Various class strikes from Trials of Mana were reformatted as Special Techniques (ST).

Non-Mana appearances[edit]