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Children of Mana script

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Revision as of 00:13, October 21, 2023 by Rabillion (talk | contribs) (→‎Star Lake)
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Script

Opening Scene

'Tis a tale of long ago, when the Mana Tree was newly born. Illusia Isle floated the middle of a sea in the center of the world. Above it towered the great Mana Tree. I'm sure you've heard many stories about the Mana Tree and the Sword of Mana. The story you're about to hear tells of the only time the holy sword ever dared to defy Mana. This is how it all began…

FERRIK'S OPENING GAMBIT

(Ferrik is speaking to Moti inside his house after his sword training.)

Moti: That will be all for today.

Ferrik: Moti, could you teach me more often? I want to train more so I can get better fast!

Moti: Hahaha. Those fiery eyes... They look just like your father's.

Ferrik: Oh?

Moti: Your father was a captain in the Holy Infantry of Wendel. He was a fearless swordsman–

Ferrik: That's right. And I want to be a swordsman just like him. That's why I need more training!

Moti: There's no need for impatience. In the catalcysm ten years ago, monsters swarmed the land. The world today is very different.

Ferrik: Yeah, but–

Moti: Train to hard and you'll injure yourself. No more lessons for today.

Ferrik: Fine. I guess I'll go see what Tess is up to.

Moti: Wait just a moment. It's almost time for Tess to go and offer prayers at the Tree of Mana. You mustn't keep her from her duties.

Ferrik: Prayer? There must be no harm in skipping them now and then.

Moti: The prayers to the Mana Tree are a sacred ritual to give thanks to the Mana goddess. Skipping them is not an option.

Ferrik: Well, if you put it like that...

Moti: Do not bother Tess. Understand?

Ferrik: All right. I won't. Well, I'll see you next time! Bye, Moti!

(Ferrik joins Tess near the village's central door.)

Ferrik: Hello, Tess.

Tess: Oh, hi, Ferrik.

Ferrik: Isn't time for you to go and pray soon?

Tess: Yes, I was just about to leave.

Ferrik: Doing more research today?

Tess: Yes. I've noticed more troubling things lately...

Ferrik: Like what?

Tess: Well, maybe it's just my imagination...but something strange is going on with the plants and animals. They seem restless, almost as if they're afraid of something.

Ferrik: Really... I can't really tell, but I hope it's nothing.

Tess: Me too... Oh, yeah. would you mind taking this to Moti for me?

Ferrik: To Moti? Why don't you–

Tess: I'm going to be late for prayers. Please? Pretty please?

Ferrik: You don't take no for an answer, do you?

Tess: Tell him they're the notes he wanted on abnormal plant growth. He'll know what you mean.

~Received Tess's Notes from Tess.~

Ferrik: Okay, I'll make sure he gets them.

Tess: Thanks! I'll see you later!

(Tess leave for the Mana Tower while Ferrik heads to see Moti.)

Moti: Ferrik, is something the matter?

Ferrik: Just delivering notes from Tess. Something about plants.

Moti: Oh, very good. Thank you, Ferrik.

Ferrik: See you, Moti.

(As Ferrik turns to leave, Watts enters.)

Watts: Anybody home?

Moti: Watts! Good to see you.

Watts: Ah, Moti.

Moti: It's been a while. How are you doing?

Watts: Can't complain. Ye're lookin' mighty good yerself.

Moti: As good as I can be, thank you.

Watts: Hm? Is that ye, Ferrik? Ye were just a bairn when I last saw ye. How ye've grown!

Moti: Really? I've gotten better with the sword, too!

Watts: And yer head's grown too, it has!

Moti: At any rate, this is a pleasant surprise... A visit from the king of the mines himself!

Watts: Well there's something that worries me a wee.

Moti: What's the matter?

Watts: Have a look at this.

(Watts places a red crystal on the table.)

Moti: What is it?

Watts: A geode. It's sort of a gem, if ye will. One of my lads got it from somewhere. But this is no ordinary stone, mind ye.

Moti: What do you mean?

Watts: It's got uncanny powers, it does. By Professor Bomb's way of it, it can alter the essence of any living thing.

Moti: Alter living things? Professor Bomb said that?

Watts: Aye.

Moti: Then could it be... The evil spirits... The power of Mavolia...

Ferrik: Evil spirits? Power of Mavolia? Not good! But weren't they contained ten years ago?

Watts: Aye, indeed they were. The gates to Mavolia were sealed shut ten years ago by the Mana goddess herself.

Moti: Then why is this happening?

Watts: I don't know. That's why I'm here. I'm thinking there might be something strange happening here on Illusia.

Moti: I see... Well, something about the Mana Tree has caught my attention rencently...

Watts: And what might that be?

(An earthquake is felt.)

Watts: By criffins! An earthquake!

(Pete barges into Moti's place.)

Pete: Come quick! It's the stone!

Moti: What's wrong with the stone?

Pete: Please, just come and see! Hurry!

Moti: Ferrik, go on ahead. I'll be there shortly.

(Ferrik, Moti & Watts, along with several other villagers are gathered around the stone.)

Watts: What in the name of the goddess...

(The stone glows for a moment, then a strong light shines, leaving the stong full of cracks.)

Moti: The stone has cracked! But how?

Watts: And what the devil was that white light?

(Nana runs toward the villagers.)

Nana: Help! the Mana Tower!

Moti: What is it?

Nana: The tower... It was swallowed by a white light!

Watts: A white light, ye say?

Nana: I...I got scared and ran back here. But Tess is still there! She's inside!

Moti: Is she all right?

Nana: I was late for prayers, so Tess went ahead alone.

Ferrik: I'll get her out of there!

Watts: Hold on, Ferrik! Take this with ye. It's one of Professor Bomb's inventions: the gem frame! Ye can use it to harness the latent powers hidden within gems. Select "Gems" from the menu on the bottom screen, and then insert gems into the frame. If ye want to know more, head to the Silver Mermaid and ask Professor Bomb's lads. They should be able to help ye.

~Received Gem Frame from Watts.~

~Received Crystal of Strength from Watts.~

Moti: This may be familiar territory, but you must start alert. Something is clearly amiss. You won't have the luxury of changing you equipment during battle. So prepare yourself well before heading to the tower. And should you ever feel your life is in danger, use this. It's a magic rope that will return you here instantly, even from the deepest cavern.

~Received Magic Rope from Moti.~

Ferrik: Thanks, both of you.

Watts: Be careful, my lad.

Ferrik: Of course!

(As Ferrik is about to leave the village, a voice is heard.)

Voice: Wait...

(The eight Mana spirits appear behind Ferrik.)

Ferrik: Hm?

Gnome: You're heading to the Mana Tower, are you not?

Ferrik: That's right.

Dryad: A turbulent force surrounds the tower. It's dangerous.

Ferrik: But Tess is still inside!

Undine: So you're diving in all alone? Don't be so reckless!

Ferrik: But someone has to get her out of there!

Salamander: Now, now. Calm down.

Shade: Yes. It's always darkest before the dawn.

Wisp: Ferrik, we're here to offer you our help.

Ferrik: Huh?

Luna: We can't just stand back and watch while Tess is in danger.

Ferrik: Really?

Jinn: You can have one of us whisk along with you.

[Mana spirit selection]

Salamander: All right, [Player]! Let's burn!

Wisp: Let the light guide you, [Player]!

Shade: Embrace the darkness, [Player]!

Ferrik: Thanks!

[Selected Mana spirit dialogue]

Ferrik: All right!

(Ferrik heads to the Mana Tower.)

TAMBER'S OPENING GAMBIT

(Tamber enters Mana Village, Granny Hannah waiting for her.)

Granny Hannah: Ah, you're back, Tamber.

Tamber: Granny Hannah! You've been waiting here for me?

Granny Hannah: Well, I did ask you to go into the woods for me, after all. I'm so sorry.

Tamber: Don't mention it! It was the perfect morning walk.

Granny Hannah: I'm sure it was, but–

Tamber: Besides, you're alway taking good care of me. This is the least I can do. Here, these are the herbs you wanted.

Granny Hannah: Oh, thank you. They should help soothe my old wounds.

Tamber: From the cataclysm ten years ago?

Granny Hannah: Yes, when a beast attacked me. The pain still comes back from time to time.

Tamber: If they start hurting again, you let me know. I need you here for a long time to come. I want you to live the long life my parents couldn't.

Granny Hannah: You're so kind, dear. Say, why don't you come to my place for some tea?

Tamber: I'm sorry, Granny. I have to go see Tess.

Granny Hannah: Tess?

Tamber: She asked me to gather some plants for her research. I have to deliver them to her.

Granny Hannah: Wait just a minute, there. It's almost time for Tess to go and offer prayers at the Tree of Mana.

Tamber: Oh, right...

Granny Hannah: The prayers to the Mana Tree are a sacred ritual to give thanks to the Mana goddess. You musn't get in her way.

Tamber: I know, I won't get in her way. I'll see you later, Granny!

Granny Hannah: Thank you for the herbs, dear.

(Tamber joins Tess near the village's central stone.)

Tamber: Hi, Tess.

Tess: Oh, hi, Tamber.

Tamber: I've brought you one of the plants you wanted.

Tess: Sorry you have to do this all the time. I'd go myself, but...

Tamber: Don't worry about it. I'm better at this kind of thing anyway. You just concentrate on your Mana studies.

Tess: Thanks, Tamber.

Tamber: Doing more research today?

Tess: Yes. I've noticed some troubling things lately...

Tamber: Like what?

Tess: Well, maybe it's just my imagination...but something strange is going on with the plants and animals. They seem restless, almost as if they're afraid of something.

Tamber: Really... that doesn't sound good.

Tess: Me too... Oh, yeah. would you mind taking this to Moti for me?

Tamber: To Moti? Why don't you–

Tess: I'm going to be late for prayers. Please? Pretty please?

Tamber: You don't take no for an answer, do you?

Tess: Tell him they're the notes he wanted on abnormal plant growth. He'll know what you mean.

~Received Tess's Notes from Tess.~

Tamber: Okay, I'll make sure he gets them.

Tess: Thanks! I'll see you later!

(Tess leave for the Mana Tower while Tamber heads to see Moti.)

Moti: Tamber, is something the matter?

Tamber: Just delivering notes from Tess. Something about the abnormal growth of plants.

Moti: Oh, very good. Thank you, Tamber.

Tamber: See you, Moti.

(As Tamber turns to leave, Watts enters.)

Watts: Anybody home?

Moti: Watts! Good to see you.

Watts: Ah, Moti.

Moti: It's been a while. How are you doing?

Watts: Can't complain. Ye're lookin' mighty good yerself.

Moti: As good as I can be, thank you.

Watts: Hm? Is that ye, Tamber? Ye've become quite the looker!

Tamber: Oh, Watts. There you go again...

Moti: At any rate, this is a pleasant surprise... A visit from the king of the mines himself!

Watts: Well there's something that worries me a wee.

Moti: What's the matter?

Watts: Have a look at this.

(Watts places a yellow crystal on the table.)

Moti: What is it?

Watts: A geode. It's sort of a gem, if ye will. One of my lads got it from somewhere. But this is no ordinary stone, mind ye.

Moti: What do you mean?

Watts: It's got uncanny powers, it does. By Professor Bomb's way of it, it can alter the essence of any living thing.

Moti: Alter living things? Professor Bomb said that?

Watts: Aye.

Moti: Then could it be... The evil spirits... The power of Mavolia...

Tamber: Evil spirits? Power of Mavolia? But weren't they contained ten years ago?

Watts: Aye, indeed they were. The gates to Mavolia were sealed shut ten years ago by the Mana goddess herself.

Moti: Then why is this happening?

Watts: I don't know. That's why I'm here. I'm thinking there might be something strange happening here on Illusia.

Moti: I see... Well, something about the Mana Tree has caught my attention rencently...

Watts: And what might that be?

(An earthquake is felt.)

Watts: By criffins! An earthquake!

(Pete barges into Moti's place.)

Pete: Come quick! It's the stone!

Moti: What's wrong with the stone?

Pete: Please, just come and see! Hurry!

Moti: Tamber, go on ahead. I'll be there shortly.

(Tamber, Moti & Watts, along with several other villagers are gathered around the stone.)

Watts: What in the name of the goddess...

(The stone glows for a moment, then a strong light shines, leaving the stong full of cracks.)

Moti: The stone has cracked! But how?

Watts: And what the devil was that white light?

(Nana runs toward the villagers.)

Nana: Help! the Mana Tower!

Moti: What is it?

Nana: The tower... It was swallowed by a white light!

Watts: A white light, ye say?

Nana: I...I got scared and ran back here. But Tess is still there! She's inside!

Moti: Is she all right?

Nana: I was late for prayers, so Tess went ahead alone.

Tamber: I'll go rescue her!

Watts: Hold on, Tamber! Take this with ye. It's one of Professor Bomb's inventions: the gem frame! Ye can use it to harness the latent powers hidden within gems. Select "Gems" from the menu on the bottom screen, and then insert gems into the frame. If ye want to know more, head to the Silver Mermaid and ask Professor Bomb's lads. They should be able to help ye.

~Received Gem Frame from Watts.~

~Received Crystal of Thought from Watts.~

Moti: This may be familiar territory, but you must start alert. Something is clearly amiss. You won't have the luxury of changing you equipment during battle. So prepare yourself well before heading to the tower. And should you ever feel your life is in danger, use this. It's a magic rope that will return you here instantly, even from the deepest cavern.

~Received Magic Rope from Moti.~

Tamber: Watts, Moti, Thank you.

Watts: Be careful, my lass.

Tamber: I will!

(As Tamber is about to leave the village, a voice is heard.)

Voice: Wait...

(The eight Mana spirits appear behind Ferrik.)

Tamber: Hm?

Gnome: You're heading to the Mana Tower, are you not?

Tamber: That's right.

Dryad: A turbulent force surrounds the tower. It's dangerous.

Tamber: But Tess is still inside!

Undine: So you're diving in all alone? Don't be so reckless!

Tamber: But someone has to get her out of there!

Salamander: Now, now. Calm down.

Shade: Yes. It's always darkest before the dawn.

Wisp: Tamber, we're here to offer you our help.

Tamber: Huh?

Luna: We can't just stand back and watch while Tess is in danger.

Tamber: Really?

Jinn: You can have one of us whisk along with you.

[Mana spirit selection]

Tamber: Thanks!

[Selected Mana spirit dialogue]

Salamander: All right, [Player]! Let's burn!

Wisp: Let the light guide you, [Player]!

Shade: Embrace the darkness, [Player]!

Tamber: All right!

(Tamber heads to the Mana Tower.)

WANDERER'S OPENING GAMBIT

(Wanderer is speaking with Millionaire in his store.)

Wanderer: I've taken everything to the port storage, as you requested.

Millionaire: That's it for today. Good work!

Wanderer: Whew... you certainly know how to treat a niccolo hard.

Millionaire: If you don't work, you shan't eat! You should be grateful that I'm giving you work.

Wanderer: I am. You've always taken good care of me through thick and thin.

Millionaire: We've both gone through a lot since we've lost everything in the catalysm ten years ago...

Wanderer: We certainly have.

Millionaire: Maybe it's time you stop your wandering and just settled down on this island. What do you say?

Wanderer: I'll give it some thought. I do like this place...

Millionaire: Any plans for tonight? Can you stay for dinner?

Wanderer: Actually, I have to go see Tess.

Millionaire: Tess?

Wanderer: I found a pretty seashell at the port. I want to give it to her.

Millionaire: Wait a minute. Tess should be on her way to go offer her prayers.

Wanderer: Prayers?

Millionaire: The prayer to the Mana Tree are a sacred ritual to give thanks to the Mana goddess, so don't bother her.

Wanderer: I won't bother her. I'm just giving her a seashell. I'll see you soon!

Millionaire: Don't be late for work tomorrow!

(Wanderer joins Tess near the village's central stone.)

Wanderer: Hello, Tess.

Tess: Oh, hi, Wanderer.

Wanderer: Here's a gift for you.

Tess: My, what a lovely seashell! Thank you so much.

Wanderer: Doing more research today?

Tess: Yes. I've noticed some troubling things lately...

Wanderer: Like what?

Tess: Well, maybe it's just my imagination...but something strange is going on with the plants and animals. They seem restless, almost as if they're afraid of something.

Wanderer: Really... That doesnt' sound really pleasant.

Tess: No... Um, Wanderer? I need to ask you a favor... Could you take this to Moti for me?

Wanderer: To Moti? I don't mind, but–

Tess: I'm going to be late for prayers. Please?

Wanderer: I could never say no to you, Tess.

Tess: Tell him they're the notes he wanted on abnormal plant growth. He'll know what you mean. I really appreciate it!

~Received Tess's Notes from Tess.~

Wanderer: All right. I'll make sure he gets them.

Tess: Thank you! I'll see you later!

(Tess leave for the Mana Tower while Wanderer heads to see Moti.)

Moti: Wanderer, is something the matter?

Wanderer: Juste delivering notes from Tess. Somthing about abnormal plant growth.

Moti: Oh, very good. Thank you, Wanderer.

Wanderer: Goodbye, Moti.

(As Tamber turns to leave, Watts enters.)

Watts: Anybody home?

Moti: Watts! Good to see you.

Watts: Ah, Moti.

Moti: It's been a while. How are you doing?

Watts: Can't complain. Ye're lookin' mighty good yerself.

Moti: As good as I can be, thank you.

Watts: Hm? Is that ye, Wanderer? Ye're still on this isle? Isn't that a wee unusual for a vagabond like ye?

Wanderer: And what of it? I like it here. It's rather comfy.

Watts: Comfy, eh?

Moti: At any rate, this is a pleasant surprise... A visit from the king of the mines himself!

Watts: Well there's something that worries me a wee.

Moti: What's the matter?

Watts: Have a look at this.

(Watts places a yellow crystal on the table.)

Moti: What is it?

Watts: A geode. It's sort of a gem, if ye will. One of my lads got it from somewhere. But this is no ordinary stone, mind ye.

Moti: What do you mean?

Watts: It's got uncanny powers, it does. By Professor Bomb's way of it, it can alter the essence of any living thing.

Moti: Alter living things? Professor Bomb said that?

Watts: Aye.

Moti: Then could it be... The evil spirits... The power of Mavolia...

Wanderer: Evil spirits? Power of Mavolia? But weren't they contained ten years ago?

Watts: Aye, indeed they were. The gates to Mavolia were sealed shut ten years ago by the Mana goddess herself.

Moti: Then why is this happening?

Watts: I don't know. That's why I'm here. I'm thinking there might be something strange happening here on Illusia.

Moti: I see... Well, something about the Mana Tree has caught my attention rencently...

Watts: And what might that be?

(An earthquake is felt.)

Watts: By criffins! An earthquake!

(Pete barges into Moti's place.)

Pete: Come quick! It's the stone!

Moti: What's wrong with the stone?

Pete: Please, just come and see! Hurry!

Moti: Wanderer, go on ahead. I'll be there shortly.

(Wanderer, Moti & Watts, along with several other villagers are gathered around the stone.)

Watts: What in the name of the goddess...

(The stone glows for a moment, then a strong light shines, leaving the stong full of cracks.)

Moti: The stone has cracked! But how?

Watts: And what the devil was that white light?

(Nana runs toward the villagers.)

Nana: Help! the Mana Tower!

Moti: What is it?

Nana: The tower... It was swallowed by a white light!

Watts: A white light, ye say?

Nana: I...I got scared and ran back here. But Tess is still there! She's inside!

Moti: Is she all right?

Nana: I was late for prayers, so Tess went ahead alone.

Wanderer: I'll go get her out of here!

Watts: Hold on, Wanderer! Take this with ye. It's one of Professor Bomb's inventions: the gem frame! Ye can use it to harness the latent powers hidden within gems. Select "Gems" from the menu on the bottom screen, and then insert gems into the frame. If ye want to know more, head to the Silver Mermaid and ask Professor Bomb's lads. They should be able to help ye.

~Received Gem Frame from Watts.~

~Received Crystal of Defense from Watts.~

Moti: This may be familiar territory, but you must start alert. Something is clearly amiss. You won't have the luxury of changing you equipment during battle. So prepare yourself well before heading to the tower. And should you ever feel your life is in danger, use this. It's a magic rope that will return you here instantly, even from the deepest cavern.

~Received Magic Rope from Moti.~

Wanderer: Thank, both of you.

Watts: Be careful, my lad.

Wanderer: Of course!

(As Wanderer is about to leave the village, a voice is heard.)

Voice: Wait...

(The eight Mana spirits appear behind Ferrik.)

Wanderer: What is it?

Gnome: You're heading to the Mana Tower, are you not?

Wanderer: That's right.

Dryad: A turbulent force surrounds the tower. It's dangerous.

Wanderer: But Tess is still inside!

Undine: So you're diving in all alone? Don't be so reckless!

Wanderer: But someone must help her get out of there!

Salamander: Now, now. Calm down.

Shade: Yes. It's always darkest before the dawn.

Wisp: Wanderer, we're here to offer you our help.

Wanderer: Excuse me?

Luna: We can't just stand back and watch while Tess is in danger.

Wanderer: Really?

Jinn: You can have one of us whisk along with you.

[Mana spirit selection]

Wanderer: Thanks!

[Selected Mana spirit dialogue]

Salamander: All right, [Player]! Let's burn!

Wisp: Let the light guide you, [Player]!

Shade: Embrace the darkness, [Player]!

Wanderer: All right!

(Wanderer heads to the Mana Tower.)

The Mana Tower

(The player reaches the Mana Tower, who is engulfed in light.)

Player: Is this the Mana Tower? What happened here? It looks completely different!

(The player enters the Mana Tower.)

Player: What's going on?

Mana Spirit: The force covering the tower is wrenching the fabric of space.

Player: I can't let anything happen to Tess. I've got to hurry! / I'm really worried about Tess. Let's hurry!

(Rabites appear.)

Player: Monsters! What are monsters doing here?!

Mana Spirit: The power must have brought them here. But we've no time to waste. Tess waits.

Player: I know. I'll use the A Button to attack. I can press it up to three times to perform a combo. I'll show them what Moti has taught me! / It's time to show the skills I learned from Moti! / I used to be quite the swordsman back in the day, believe it or not. Bring it on!

(Chobin Hoods appear.)

Player: Archers! If I just charge them, I'll get shot for sure. I know! Moti taught me how to deflect arrows using my sword. / Archers... Hmm, I'll get shot if I just charge in. I know! Moti taught me how to deflect arrows using my sword. / Archers... Hmmm, I'll get shot if I just charge. I remember! I can deflect arrows using my sword. I'll just hold the A Button to protect myself. Here goes!

(After defeating the Chobin Hoods.)

Player: Hmmm, what else did I learn... I remember now! The most secret of sword techniques! / Hmm, I feels like I've forgotten something... Oh, yes! The most secret of sword techniques! The gauge on the bottom right fills each time I land a strike or take one. When the gauge is full, I can press SELECT to release its power. While it lasts, I attack faster, and I can hold the A Button to unleash powerful attacks! But the gauge doesn't last forever, so I have to keep and eye on how much I've got left.

(Slimes appear.)

Mana Spirit: I'll handle this.

Player: Huh?

Mana Spirit: Listen [Player]. To summon me, hold and release the B Button. When I come out, you can leave me alone...and I'll blast everyone around with my magic. Or touch me, and I'll lend you my power. Charge into that throng of monsters over there and summon me. And watch as I blast'em all! Oh, but remember... You'll expend MP when you summon me, so keep an eye on how much you've got.

(The player defeats the Slimes.)

Player: That's strange. I could have sworn there were some stairs around here.

Mana Spirit: I know what's going on. The fabric of space has changed, so the stairs aren't here anymore!

(A floor tile is seen glowing nearby.)

Mana Spirit: Hm? Wait a second... It's faint, but I feel the Mana goddess's power from over there. I we could amplify that light, we might be able to move to another area in the tower.

(Slimes appear. The player defeats them, and eventually finds a Gleamdrop.)

Player: What's this?

Mana Spirit: [Player], we're in luck. This is a gleamdrop, a crystallized from of the Mana Tree's power. Hopefully, it will amplify the light enough to let us go ahead. Use the A Button to lift it up and set it down onto the light.

Player: Got it! / All right. / Okay, I got it.

(The player uses the gleamdrop onto the light and is warped further up.)

Player: Well, I'm glad this place looks safe. / Well, I'm glad we came to a safe place. / Hmm. Looks like we're safe here...for now, at least.

Mana Spirit: Thank the goddess for leading us here. Now listen up, [Player]. Don't be pushing yourself to hard. If you get tired, press the Y Button to use gumdrops and other recovery items. You'll find many kinds of recovery items, each with its own healing properties, such as curing status aliments or recovering MP. If you have several kinds of items, you can switch between them by pressing the L Button, so go ahead and switch them around according to your situation. Oh, and if you want to invite your friends to our world, or if you want to go to your friend's world, go back to the village and select "Multiplayer" from the lower screen menu. If you ever come across an enemy that's too tough to beat on your own, it might be a good idea to get some help from your friends. But the rules are different from when you're playing alone, so be careful.

Player: Got it. / Thanks. / Okay. Now let's go find Tess!

(The player continues to ascend the tower.)

[RESULTS SCREEN]

(The Player discovers Tess at the Mana Tower's summit.)

Player: Tess! Are you okay? What's going on here?

Tess: I don't know, I was praying in the Mana Tower... The ground started to shake, and everything lit up. Next thing I knew, I was here. Where are you, anyway?

Player: We're in the Mana Tower. / In the Mana Tower.

Tess: What? Are you sure?

(A giant red ball of light flies in fron of them, transforming into Xangar.)

Tess: Aaah!

Player: Wh-what is that thing? Tess, hide!

Tess: [Player]!

Player: Just go, quick!

Tess: A-all right. Be careful!

(Despite the player's best attempts, their attacks are ineffective against Xangar.)

Player: What's going on? Nothing seems to hurt it! I don't believe it! Nothing seems to hurt it! What's going on?

[CUTSCENE STARTS]

(A mysterious sword falls down the sky.)

[CUTSCENE ENDS]

Player: What could that be?

(The mysterious sword shines, beaking the barrier protecting Xangar.)

Player: Whatever force was protecting it seems to have disappeared... This could be my chance to do some damage. Here I come!

(The player defeats Xangar.)

[RESULTS SCREEN]

(Xangar vanishes in a blinding light and separates into two ghostly beings. They quickly flee the Mana Tower.)

Player: What just happened?

Tess: [Player]! Are you all right?

Player: Yeah. But look at that sword... / I'm fine. But look at that sword...

(The player and Tess come closer to the sword.)

Player: Where did this come from?

(As the player tries to inspect the sword, it starts to shine brightly.)

Player: Whoa! / Ah! / Ho!

Tess: Ah!

(The light coming from the sword quickly fades.)

Player: What kind of a sword is this?

Tess: ...

Player: Are you all right?

Tess: Huh? Yes, I'm all right...

Man's Voice: Well, well... How intriguing. A human child / niccolo defeating a malevodon...

Player: Who are you?!

(A strange man creeps in.)

Man: That sword... So this is the goddess's solution?

Player: What?

Man: You have no business with that sword. I'll take it for safekeeping.

(The man tries to grab the sword, but a mysterious force prevents it to do so.)

Man: What?! Hmph. I see, mother goddess, you wield some power here after all. No matter. A single sword is of no consequence. The Mana Tree is dormant and powerless to interfere. No, now on can stand in my way!

Player: Wh-what are you babbling about? / Wh-what are you talking about? / What are you babbling about?

Man: Witness the stirring of a new force! How beautifully it shines, unleashed upon the world at last! This is the only beginning. Those who were lost shall return...as the world withers silently away.

Player: As the world...withers away?

Man: Yes, the world will soon cease to exist. Can you stop it, I wonder. Hahahaha!

(The mysterious man disappear in a black vortex.)

Player: What could he means? What's going to–? Whoa! / Aah! / Ho!

Tess: Ferrik! Look!

Player: Huh?

(Three giant pillars of light appear in the neighboring continents of Fa'Diel.)

Player: Wh-what is happening here?

Tess: ...

~Obtained Holy Sword.~

(The player and Tess are next seen back to the Mana village, sharing their discoveries with Moti and Watts.)

Moti: Abnormalities in time and space, beasts never seen before... And now we have this...

Watts: Aye. It's a holy sword.

Tess: A holy sword...

Watts: So it came hurtling down as if it had a will of its own, ye say?

Player: Right. And the light it emitted helped us defeat the monster.

Tess: It also protected us from a strange man who appeared there.

Moti: A strange man? In the tower?

Player: After we defeated the monster, he came out of nowhere and tried to take the sword away.

Tess: There was an eerie air about him. He seemed to revel in all the strange things happening lately.

Player: The world is going to wither and die, he said. / He was going on about really strange things, like the world is going to wither and die. / He kept going on about strange things, like the world was going to wither away and cease to exist.

Watts: Criffins!

Moti: No... Not the horrors of ten years ago... Could he mean that the world that the gates to mavolia will open again?

Tess: ...

Moti: Well, just pondering here will do no good. Watts, wa do you say we investigate what's happening elsewhere?

Watts: Agreed. Maybe we should have a look at those giant columns of light. All right! I'll head back to Ishe to put together and expedition.

Moti: And I will beseech the other nations to help us learn more about these strange events and the damage they have caused.

Watts: Then let's get movin'!

(Watts leaves Moti's house.)

Player: Moti, what should I do? / Moti, what can I do?

Moti: I'd rather not involve someone so young / a young lady in something so dangerous... But the holy sword must have chosen you for a reason. Very well. Please join the investigation of the columns of light./ Are you going to help us?

Player: I was chosen by the holy sword. I can't sit back and watch the world go down.

Moti: Then please help us look into the columns of light.

Moti: There are three in all. They've appeared in Lorimar, Jadd, and Topple.

Player: Three columns...

Moti: According to initial report, the column in Topple seems to be exerting the strongest force. Would you head there and take a look?

Player: Of course!

Moti: Oh, yes. Let me give this to you.

(Moti whips out a weapon.)

Moti: This is a flail–a weapon I used when I was younger. It has a wider range of attack than a sword. You can also use it to pull yourself closer to walls, or to draw items toward you. If a chest seems out of reach, try snapping the flail straight out to obtain what's inside.

~Received Light Flail from Moti.~

Player: Thanks, Moti. / Thank you so much! / Thank you, Moti.

Moti: Now you have two weapons at your disposal. Would you like to try using the flail or fighting with both weapons at once?

Player: Sure, I'm game. [OR] No, maybe later. / Yes, good idea. [OR] No, thank you. / Yes, I need to get my chops back. [OR] No, thanks.

Moti: (If player has selected "Yes") Then lets move on the training ground.

Moti: (If player has selected "No") Very well. Whenever you need practice with your weapons, just let me know.

Player: Okay. Thanks!

Moti: When you're readt to set out, please come see me on the upstarirs balcony of the Silver Mermaid.

Player: The Silver Mermaid balcony?

Moti: Yes. I'll be waiting.

Player: Okay. I'll see you later! / All right, then. I'll see you later!

Tess: [Player]!

Player: Tess...

Tess: Please be careful.

Player: I'll be all right. I was chosen by the holy sword, after all! / I'll be all right. I was chosen by the holy sword, after all.

Tess: You're right. I know you'll wield its powers well. /You're right. I know you'll wield its powers well, Wanderer.

Player: Just leave it to me! I'm as good with swords as my father was! / Just leave it to me! You know how swift I am! / Just leave it to me! I'm fairly strong, believe it of not!

Tess: Of course... I believe in you, [Player].

Player: Well, I'd better get going.

Tess: I'll be praying for you with all my might, [Player]... (Wanderer doesn't get this line.)

(The player leaves Moti's house. They then go Moti's meeting place.)

Moti: I've been waiting for you, [Player]. I hope you're ready to leave for Topple.

Player: I am, but how am I supposed to get there? / Yes, I am. I'll get a boat right away–

Moti : No need for that.

Player: What?

(Moti shows the player the Spin Drum.)

Moti: Take this.

Player: What is it?

Moti: A spin drum. The spirits have entrusted it to me for times like these. It is said that you can use it to call the guardian spirit Flammie.

Player: Flammie? / I can summon Flammie.

Moti: Try it and see. / Yes. You've been chosen by the holy sword. I'm sure your call will be answered.

Player: Hm? / (Wanderer doesn't get this line.)

Moti: Go on, / Go ahead, try spinning the drum out on the balcony.

Player: O-okay... / Okay!

~Obtained Spin Drum.~

(The player walks toward the balcony, then plays the spin drum.)

[CUTSCENE STARTS]

(Flammie flies near the balcony.)

[CUTSCENE ENDS]

Star Lake

(The player rides Flammie all the way to Topple and land in Star Lake.)

Player: Here we are...

(The player make their way all the way through the deepest part of the lake.)

[RESULTS SCREEN]

Player: This has to be the place. It's just like the Mana Tower. But what could this pulsating power be?

(A green ball of light appears next to the player, revealing Galem.)

Player: Another monstrosity! And it's protected by the same strange force! At the tower, the holy sword stripped those defenses for me. I wonder if it would do it again...

(The player pulls out the Mana Sword.)

Player: Sword, lend me your power!

(The holy sword shines a light on its blade, disabling Galem's barrier.)

Player: All right! I knew it would help me out! Here we go!

(The player eventually defeat Galem.)

[RESULTS SCREEN]

(Galem divides itself into two ghostly entities, who quickly flee the area. Another apparition of a tree is shown instead.)

Player: ?!

Treant: My, what a fine nap it was. Hoho!

Player: Wh-who are you? (Wanderer doesn't have this line.)

Player: Treant?!

Treant: Hm, I suppose it has been ten years. How the time flies! Now listen...

Treant: I am Treant, patriarch of the trees.

Player: Treant?! So you're the ancient tree spirit that once lived on Illusia? / Treant?! So you're the ancient tree spirit that once lived in Illusia? / (Wanderer doesn't have this line.)

Treant: Hm, I suppose it has been ten years. How the time flies! Now listen... This force that is warping time and space is not the cursed power of Mavolia. It is the power of Mana.

Player: Mana? What do you mean? Why would it–

Treant: I don't know why...but it's surging out of control.

Player: Mana...surging?

Treant: Yes. That is what woke me from my slumber. If it continues, however, Mana may destroy the world.

Player: Hold on... Destroy the world? / Wait... Destroy the world?

Treant: Hurry now, child of Illusia. / Hurry now, niccolo. You must find a way to quell the Mana columns that are sprouting up across the world.

Player: Quell the Mana columns...

Treant: Take this. It should open the way.

(Treant makes a branch appear before him, then vanishes.)

Player: Treant...

~Obtained Branch of Treant.~

(The player heads back to the Mana Village where they are seen talking with Tess and Moti.)

Tess: Mana...is surging out of control? Treant said that?

Player: Yes, but he said he doesn't know why. / Yeah, but he said he doesn't know why. He also said it would destroy the world if let alone.

Tess: How can that be?

Moti: So Mana is out of control... All right. I will contact Watts and discuss our next course of action.

Player: Okay. I'll look into it further, too. Bye for now! / And I'll look into it further as well. I'll see you later.

Moti: One moment. You must be accustomed to fighting with two weapons by now. I have a new weapon for you. Please take it.

(Moti presents a bow to the player.)

Player: A bow! Thanks! / A bow! Thank you! / A bow! You're always too kind.

~Received Short Bow from Moti.~

Moti: With the bow, you can attack attack enemies from afar. Combine it with the sword or flail to handle a variety of situations. You can also charm nearby monsters by plucking the bowstring. Would you like to practice use the bow?

Player: Sure, I'm game. [OR] No, maybe later. / Yes, good idea. [OR] No, thank you. / Yes, I need to get my chops back. [OR] No, thanks.

Moti: (If player has selected "Yes") Then lets move on the training ground.

Moti: (If player has selected "No") Very well. Whenever you need practice with your weapons, just let me know.

Player: Okay. Thanks!

(The player talks to Nana at the Silver Mermaid.)

Nana: Did you hear, [Player]? Monsters are going crazy over in Jadd. Mayor Moti seems worried sick about his homeland.

(The player heads over to Moti's place.)

Player: Hi, Moti. / Hello, Moti.

Moti: Oh, [Player]. I was just about to go looking for you. I just go word that monsters are wreaking havoc in the desert in Jadd.

Player: Are you serious? / Is that true? / You can't be serious!

Moti: I'm afraid so... I assume the column of light there has something to do with it. Would you go and investigate?

Player: With pleasure! / Yes. Absolutely. / Of course I would!

Moti: We don't know what kind of danger awaits here. Be sure to prepare your weapons, armor, and gems.

Player: I know! / I know. I know.

Moti: I'm counting on you, [Player].

(The player heads to Jadd's Fiery Sands.)

Player: This is no good... I can't get through these winds! Wait! Maybe that branch from Treant can help...

(The player raises Trant's banch up high and a light shines from it, making the sandstorm stop.)

[RESULTS SCREEN]

(The player reaches the deepest part of the desert. A purple light shines before the player and transforms into Thaydol.)

Player: I knew it! Another monster protected by a barrier! I don't know what's going on, but I'm not about to let anyone destroy the world! Sword, lend me your strength!

(A light shining brightly coming from the sword dissipates the barrier protecting the monster.)

Player: All right! Here I come! Yes! Here we go!

(The player eventually defeat Thaydoll.)

[RESULTS SCREEN]

(The players raises the holy sword, its blade shining toward the monster, making itself separate into two ghostly figures who quickly scurry away. A rocky face appears next to the player.)

Gaia: Hmm... So you are the heir to the holy sword of Mana... And I seen new troubles have been brewing while I slept.

Player: Wh-who are you? / Could you be...Gaia?

Gaia: I am Gaia, face of the earth. / Wanderer doesn't have this line.

Player: Gaia...

Gaia: Violent forces flowed through that creature's body, causing it to evolve into a malevodon. Your sword restored it to its true form. That is how to malevodons were reborn as benevodons.

Player: Benevodons?

Gaia: Correct. It seems they are six of them already born: Fire and Wind, Light and Wood, Moon and Shadow. The holy sword has the Mana goddess's power to restore the world to its proper state.

Player: The world as it should be... The sword of the Mana goddess...

Gaia: Listen, child of man. / Listen well, niccolo. I know neither his intentions nor his tactics as of yet. But you msut stop that man at any cost...even if it defies the will of the planet.

Player: Stop who? And what is the "will of the planet"?

Gaia: Take this with you...

(Gaia's makes a stone appear before the player.)

Gaia: My power and Treant's should help you break his spell.

Player: His...spell?

Gaia: Be very careful. The fate of the world rests upon you, your friends, and the holy sword.

(Gaia quickly vanishes.)

Player: The fate... What do you mean? Wait! Gaia, please! You have to tell me more! / Wait, Gaia! You must tell me more!

~Obtained Stone of Gaia.~

(The player returns to the Mana Village when they tell Moti & Tess what's happened.)

Moti: So Gaia has also returned.

Player: Gaia said I have to stop "that man."

Tess: Who does he mean?

Player: Probably that guy who was at the Mana Tower. / Probably that man who was at the Mana Tower. / Probably the one who was at the Mana tower.

Tess: The one who said the world was going to wither away...

(The player shows Gaia's stone.)

Player: Oh, and I got this from Gaia. And I got this from Gaia. He said his power and Treant's power can break the man's spell.

Moti: His spell? What did he mean?

Player: I don't know. Gaia left without telling me.

Tess: ...

Moti: Well, there is more to investigate, that's for sure. Ah, yes. [Player]... After I told Watts what you were doing, he sent you a gift. It's a hammer he crafted himself.

(Moti shows the hammer to the player.)

Player: Thanks! Guess I'd better thank Watts, too. / Thank you! I guess I'd better thank Watts, too. / I always knew Watts could be a kind fellow.

~Received Mallet from Moti.~

Moti: An attack with the hammer can send an enemy skidding away. You can also strike the ground to knock surrounding enemies back with shock waves. Obstacles that are impossible to break with the sword can be pulverized with the hammer. Would you like to practice using the hammer?