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Healing Light
Healing Light | |
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![]() Trials of Mana HD sprite | |
First appearance | Trials of Mana (1995) |
Latest appearance | Visions of Mana (2024) |
Japanese name | ヒールライトToM Hīru RaitoToM Heal LightToM |
Type | Lumina |
User(s) | Charlotte, Duran, Kevin (ToM) Careena, Julei (VoM) Alma, Falcon, Gauser, Gemière, Loki, Qucas, Valda (HoM) Charlotte (EoM) |
Target(s) | Single/multiple party members |
Comparable(s) | Cure Water |
Similar item(s) | Holy Bottle Poto Oil Prince Tag |
Healing Light is a recurring move in the Mana series.
Appearances[edit]
Trials of Mana[edit]
- “Magic using holy light to restore a target's HP.”
- —Seiken Densetsu 3 Strategy Guide
Healing Light is a Lumina move that recovers ally HP.
Overview | ||||||
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Icon | Elemental | Effect | Power | MP cost | ||
![]() | Lumina | Recover ally's HP | N/A | 5 | ||
Users | ||||||
Name | Class requirement | Minimum stat | Casting time | Recovery time | ||
Duran Kevin Charlotte | Knight Monk Cleric |
| ? | ? | ||
Enemy users | ||||||
Common | Beetman, Shamanion, Silver Knight, Tomatoman | |||||
Bosses | Black Rabite, Lightgazer | |||||
Item equivalence | ||||||
![]() ![]() ![]() |
Overview | ||||||
---|---|---|---|---|---|---|
Icon | Elemental | Effect | Power | MP cost | ||
![]() | Lumina | Recover ally's HP | ? | 5 | ||
Users | ||||||
Name | Class requirement | Minimum stat | Casting time | Recovery time | ||
Duran Kevin Charlotte | Liege Warrior Monk Priestess Enchantress |
| ? | ? | ||
Enemy users | ||||||
Common | Poto | |||||
Bosses | Black Rabite | |||||
Item equivalence | ||||||
![]() ![]() ![]() |
Damage caculation[edit]
The following calculation is done when estimating Healing Light's effectiveness in the 2D version.
- Step 1: Base Power = 25 * Spell's MP Cost + Magic Power
- Step 2: Magic Power = Spell Power * Caster's SPRT stat
- Step 3: Base Damage = Magic Power + Base Power
- Step 4: Final Damage = Damage * Character Modifier
Character modifiers correspond to an assigned level to each and every enemy and party member in the game: Level 1 Targets (Base character classes): 0.5 Level 2 Targets (First class change): 0.75 Level 3 Targets (final class change): 1.0
Being aligned with Lumina, Healing Light is not affected by day/night stat modifier.
Possibly due to a bug or a programing oversight, Healing Lights potency is lowered the higher the MAG DEF in the 2D version.
As for the 3D version, Healing Light is the only move in the game that scales with the user's SPRT stat. Its item equivalent the Poto Oil basically functions the same way as Healing Light +. The actual healing potency can be increased with several abilities, like "Close Call" and "Recovery". "Heal CS Boost" gives the user (5%/8%/10%) for every party member they restores the HP of. For instance, if Duran has "Heal CS Boost II" equipped, and uses "Healing Light +" on all three party members, he gains 24% CS gauge, or 36% with "Nature Aura". The ability also works for healing items. As with the 2D version, the day/night cycle doesnt play a role it the move's potency.
Below is the equation followed by damage healed by the move and Poto Oil. Healing = User's SPRT * 3.2
Visions of Mana[edit]
Healing Light is a Lumina move that restores a large amount of HP with each casting.
Heroes of Mana[edit]
Echoes of Mana[edit]
Healing Light is a default ability used by Charlotte (Fifteen in the Flush of Youth).
References[edit]
- Technical Seiken Densetsu 3 Faq by Meeple Lard
- Technical Information on Game Mechanics in Trials of Mana by Tomatoman
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Randi --"Whoa! What's a Rabite doing in a place like this?" |
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[Edit] ToM moves
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[Edit] Heroes of Mana
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[Edit] Echoes of Mana
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[Edit] VoM moves & ability seeds
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- Moves
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