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Visions of Mana characters
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This is an exhaustive list of all the characters in Visions of Mana.
Character list[edit]
Name | Hometown | Description | |
---|---|---|---|
Main cast | |||
Tianeea | "Val is a young man from Tianeea, the Fire Village. He receives the honor of protecting this year’s convoy of alms as their soul guard. Together with his childhood friend Hinna, the newly appointed Alm of Fire, he sets off for the Mana Tree. Ever a helpful soul, Val has a positive outlook on life. After enduring long days of training with his master, Fiugo, Val’s itching to leave his village and see the world. He’s had the mysterious ability to transform monsters into rock-like crystals ever since he was a child. No one in the village knows why he possesses such a power." | ||
Val | |||
Tianeea | "Hinna is Val’s childhood friend and the new Alm of Fire. She’s a bubbly young girl who loves her homeland of Tianeea very much. Ever since she saw Val get hurt during his soul guard training, Hinna’s been learning healing arts. She also ravenously picks up any book she can find. Her particular favorites are fairy tales, contemporary literature, and historical texts." | ||
Hinna | |||
Longren | "Careena is a young oracle known for her talents throughout her homeland of Longren, the Vale of Wind. Everyone had high hopes for her until an accident during her rigorous training took one of her precious wings. Hurt and betrayed by the disappointment of the villagers, Careena started acting out, no longer caring what the people of the vale thought of her. Only Shiriu and Ramcoh stayed by her side after the vale dismissed her as an alm candidate. Despite being a member of the isolated dragonfolk tribe, her family is said to have ties to other settlements, even as far as the water capital." | ||
Careena | |||
Wind Sanctum | "Ramcoh is a sacred beast cub from the Wind Sanctum, hallowed ground near Longren. She’s become good friends with Careena and likes to follow her around the vale. As a flying sacred beast, Ramcoh is an honored addition to the vale, even if she’s still small. Legend has it that creatures like Ramcoh are usually big enough for mortals to ride, so most of the villagers assume she’s probably still a cub. Her parents have yet to be spotted in the Wind Sanctum, however. Careena gave Ramcoh her name, saying it just seemed to fit." | ||
Ramcoh | |||
Etaern | "A feline swordsman from Etaern, the Moonlit Parish, Morley lived together with his mother after the untimely passing of his father. But all of that changed after the tragedy that befell the parish sixteen years ago. After his mother’s disappearance, young Morley was fortuitously picked up by a traveling merchant and brought to Illystana. Since then, he has been plagued by guilt for his hand in the destruction of Etaern, ever striving to live an honorable life. Even now, he visits the parish when he can to pay his respects to his mother." | ||
Morley | |||
Illystana | "Queen Palamena is the monarch of Illystana, the homeland of the Tailed tribe. She came to power after the untimely death of her father. Palamena is a beloved and considerate ruler who continued her father’s work to rectify the disparity of wealth in the capital. However, her economic policies earned her enemies from those who previously benefited from the unfair laws of the past, like the corrupt magistrate, Passar. After her appointment as the Alm of Water, Palamena left the governance of Illystana to her younger brother Iain." | ||
Palamena | |||
Verdeus Borough | "Julei is a young sproutling from Verdeus Borough, a small settlement near the Sanctuary of Mana. As custodian of the borough, he dutifully waters his sleeping plant friends while they’re dormant. Quick to accept things as fate, Julei almost gave up on sending an Alm of Wood to the Mana Tree for the pilgrimage until Val and the other alms convinced him to take destiny into his own hands. While keeping his solitary watch over the sproutlings, Julei composed over one thousand songs to while away the time. He also took up woodcarving." | ||
Julei | |||
Log'grattzo | "Aesh is the head curator of the lauded Log’grattzo Dark Archives. Though young, he has an unparalleled thirst for knowledge. He cannot be deterred from a subject once it catches his interest, barely stopping to breathe once he starts talking. Though he isn’t entirely averse to social interactions with others, he has little patience for people uninvolved in his research. The first time that Palamena visited the archives, she made an innocent inquiry and ended up having to sit through a seven-hour lecture given by Aesh himself. There were no breaks." | ||
Aesh | |||
Gudju | "Eoren, a member of the Gaian tribe, has been traveling the world researching different types of earth. By chance, he stumbles upon Val and Hinna just as they began their pilgrimage to the Mana Tree. Though he always seems in good spirits, no one quite knows what his motives are." | ||
Eoren | |||
Tianeea | "Lyza was originally a soul guard from Tianeea. Drawn to her kindheartedness, Val and Hinna considered Lyza like a big sister when they were children. After completing her duties as the soul guard eight years ago, she resettled in the village of Gudju. No one in Tianeea has heard from her since." | ||
Lyza | |||
? | "Long ago, a hero champion was chosen by the Goddess and gifted the Mana Sword to subdue the Benevodons. He did his part to save the world and yet, his name was lost to the annals of history. The hero and his sword were sealed away in a giant rock near the entrance to the Sanctuary of Mana. Once free, this fallen hero consumed power from Hinna’s corestone and set his sights on the convoy of alms." | ||
Daelophos | |||
Supporting cast | |||
Sanctuary of Mana | "A small, but wise emissary of the Goddess of Mana. Faerie descends once every four years in order to name the alm of each elemental, starting them on their pilgrimage to the Mana Tree." | ||
Faerie | |||
Mayor Cuesta |
Tianeea | The chief of Tianeea, the Fire Village. A serious but caring character, she overseers the Alm ceremony by creating a large bonfire to attract the Faerie every four years. | |
Mayor Cuesta | |||
Tianeea | "Fiugo was Val and Lyza’s mentor. He intended to retire after Lyza took up the soul guard mantle, but he was reinstated after Lyza moved to Gudju. Despite his appearance, Fiugo is spry as ever. People say his wizened visage is simply due to his long stint as a soul guard. Put a sword in his hand and he could best a fighter half his age. Fiugo still goes on patrols around the village to ensure that monsters don’t wander into town." | ||
Fiugo | |||
Gamurda Mines | A tribe of little bear merchants. Originating from deep within the Gamurda Mines, they emerged to the surface to trade their many wares for the delicious taste of Grizzly Syrup. One can find them setting shop in most commercial spots in towns. They have been isolated from other species for so long they've developed their own language. | ||
Dudbear | |||
Longren | The chief of the Dragonfolk of Longren, Vale of Wind. He is deeply concerned about the lack of Alm of Wind this year and worries about Careena not performing the Wind Dyeing Ceremony to attract the Emissary of the Goddess. | ||
Chief Koche | |||
Longren | "Shiriu is a young member of the dragonfolk tribe and resident of Longren. He comes from a long line of historians charged with keeping track of traditional legends and tales from the vale. After Careena’s accident, Shiriu was the only person who treated her the same as always. Other than Ramcoh, Shiriu is Careena’s most trusted friend. Thanks to his usually competent demeanor, Shiriu has always been well-liked in the vale. But ever since he ran away from the Faerie’s presence, things have been strained between him and the rest of Longren." | ||
Shiriu | |||
Illystana | "Madeline is the eldest of the Merchant Sisters. She’s an easy-going soul, but don’t let that fool you. As the oldest, Madeline always made it a point to watch over her sisters. For a time, she took up sword fighting to do just that, but ended up appreciating the make of the swords themselves as opposed to the wielding of them. So, she decided to specialize in weapon retail. Food is her passion and one day Madeline hopes to have her own store that sells both swords and sweets." | ||
Madeline | |||
Illystana | "Francine is the middlest of the Merchant Sisters. She is quick-witted and has a sharp business sense. Fashion-savvy Francine would always catalog the clothing trends of the merchants she met traveling to the capital. She was a natural fit for peddling gear. Though she likes to travel, she is the biggest scaredy-cat of the three siblings. She hates bugs, spooks, and high places, to name a few things." | ||
Francine | |||
Illystana | "Christine is the youngest of the Merchant Sisters. She loves excitement and intrigue. As a kitten, Christine was fascinated by all the curiosities that Niccolo would bring back from his travels. As a collector herself, she’s in charge of the item sales. She’s been keeping a record of the wonderous things she and her sisters see on their journey in the hopes that she can publish a book about their adventures." | ||
Christine | |||
? | An adventurous little cactus in a quest for self-discovery. A plant of few words, he would rather write his thoughts rather than rambling about his day. First encountered in Rime Falls by the protagonists, he is prone to find himself in the most unlikely predicament. As thanks for rescuing him, he grants the good samaritan a page of his journal detailing his peregrinations. | ||
Li'l Cactus | |||
Fallow Steppe | "These furry creatures are large enough to ride and fast enough to cross vast distances in no time. Pikuls were found predominantly in the Etaern region, but since the fall of the parish, the habitat became too harsh to sustain them. Meelpa came to their rescue and began to raise the wild pikuls of Etaern on his ranch in Fallow Steppe. Meelpa’s pikuls are trained to respond to the Beckon Bell. They’ll come running at a moment’s notice when they hear its ring." | ||
Pikul | |||
Fallow Steppe | A warrior and herder from Fallow Steppe. He took young Morley under his wing after his escape from Etaern and acted as a mentor throughout his childhood. Morley learned swordsmanship from him. He teaches the Convoy how to use the Beckon Bell to call upon Pikuls for assistance. | ||
Meelpa | |||
] | Illystana | "Passar is a well-known magistrate in the Capital of the Deep. He hails from a distinguished Tailed family who strongly supported the Illystanian oligarchy back in the day. He is a vain, pretentious man with no love for the former or current monarch after the switch away from a hierarchical societal structure. Also a lauded businessman, Niccolo has been a pain in Passar’s side for many a year." | |
Passar | |||
Iain | "Iain is Palamena’s younger brother and next in line for the throne of Illystana. Unlike his calm and collected sister, Iain is yet a young and untested ruler. Their mother died in childbirth and their father soon after that, leaving Palamena to take care of her brother alone. She raised him to be both kind and prudent, barely ever gone from his side. Iain tries to be as studious as possible, but there are times when he cannot sit still for stuffy lessons and runs off to play like the young boy he is." | ||
Iain | |||
Illystana | "Niccolo is the most famous of merchants in Illystana and the adoptive father of many an orphan child, including Morley. His emporium of wares has a prime location in the markets of the capital. His cosmopolitan breadth of knowledge has allowed him to advise the Illystanian government many a time, much to the disdain of Passar and the others of the noble class. Niccolo was originally born in Etaern, just like Morley. Many have wondered as to whether the man is more rabbit or cat, but technically Niccolo is a member of the felapine beastfolk tribe." | ||
Niccolo | |||
Deade Cliffs | Beast Watch Overseer Molebe is the leader of the Deade Cliffs Beast Watch, a regiment of trained soldiers dedicated to the protection of the area due to its proximity to the Sanctuary of Mana. Every four years they assist the Alm convoy in climbing the large waterfall leading to the Sanctuary by growing a magical crop called the Jacque Seed with the planting and watering ceremony. | ||
Molebe | |||
Deade Cliffs | Gloriosa is part of the Beast Watch of the Deade Cliffs, a regiment of trained soldiers dedicated to the protection of the area due to its proximity to the Sanctuary of Mana. Every four years, she performs the planting and watering ceremony on the Jacque Seed, a magical plant able to grow to gigantic proportions so that the Alm convoy can reach the Sanctuary. | ||
Gloriosa | |||
Tatoh Temple | "A self-proclaimed genius inventor who spends his time in the Log’grattzo Dark Archives. "Von Boyage" iconVon Boyage believes that if you can think it, you can do it. Every day he puts his plans into action, leading to many successes and just as many failures. Any experiment is safe in his hands! He dreams of creating the perfect cannon, though he knows that the scholars of Log’grattzo wouldn’t condone the development of an instrument of war. Instead, he wonders if he can’t turn it into a mode of transportation of some sort…" | ||
Vuscav | |||
Vuscarina |
Tatoh Temple | "Vuscarina is a sacred beast of the sea, just like Vuscav. Long ago, she was forced to leave Vuscav’s side and has been inconsolable ever since. Her sad tale was left to fade into legend. As mana power fluctuates, so too do Vuscarina’s waves of tears. There have been other times in history when the wall of waves appeared, only to mysteriously disappear sometime later with no warning. Now that she’s been reunited with Vuscav, however, Tsaata may have seen the last of these strange phenomena." | |
Vuscarina | |||
Gudju | "Watts is the last remaining Gaian that still lives in Gudju. Four years ago, when the village fell, he was in the Gamurda Mines outside of town as the rest of the villagers turned into golems. He managed to escape that fate, but Watts still periodically goes into town. Prolonged exposure to the cursed earth of Gudju has caused his skin to turn tough and rock-like. He tries to cover it up with his bushy beard and hat." | ||
Watts | |||
Log'Grattzo | "A self-proclaimed genius inventor who spends his time in the Log’grattzo Dark Archives. "Von Boyage" iconVon Boyage believes that if you can think it, you can do it. Every day he puts his plans into action, leading to many successes and just as many failures. Any experiment is safe in his hands! He dreams of creating the perfect cannon, though he knows that the scholars of Log’grattzo wouldn’t condone the development of an instrument of war. Instead, he wonders if he can’t turn it into a mode of transportation of some sort…" | ||
Von Boyage | |||
Trent |
Sanctuary of Mana | "Trent is the wisest of the ancient trees. He once lived in the Spirit Realm with the elementals, bearing both fruit and advice in abundance. Trent currently guards the entrance to the sanctuary from any interlopers who stray too close." | |
Trent | |||
Sanctuary of Mana | "Vadise is the legendary White Dragon Princess. She is also the Keeper of the Future and one of the Dragons of Knowledge. Vadise resides within the sanctuary, keeping an eye on all who journey to the Mana Tree. Sensing that Val has a larger part to play in the destiny of the world than even he knew, Vadise challenges him and his alm compatriots to a test of will." | ||
Vadise | |||
Etaern | Founder of the Etaern, the Moonlit Parish and creator of the Lunar Sandglass, Revolutionary King Gahul was ultimately consumed by Tor Marne, Benevodon of the Moon inside Castle Cresceno. Upon defeating the vile creature, his spirit appears before the convoy of Alms and entrusts Morley the protection of the Lunar Sandglass. | ||
King Gahul | |||
? | "Cerulia was Daelophos’s one true love. He protected her at the cost of his sword arm and ever since then, they were devoted to one another. After the fighting was over, the two lived together in peace. But when Daelophos was once again called upon, Cerulia went to the Entwine Bridgepass to see him off. Tales of their parting words of love endured for years." | ||
Cerulia | |||
Sanctuary of Mana | "Creator of the realms, the Goddess of Mana resides in the sanctuary of the Mana Tree in order to look after the people of the world. As the protector of life, if anything were to happen to the Mana Goddess, the world itself would crumble." | ||
Mana Goddess | |||
Elementals | |||
Dorpher Volcano | "Salamando, the elemental of fire, makes his home in Dorpher Volcano. Once every four years, he covertly visits Tianeea to decide on which passionate villager would make the best alm. His fiery looks match his intense personality. Salamando never backs down from a fight, especially when it comes to his elemental counterpart, Undine. They’ve had over two thousand verbal fights since the early days of Fa’Diel, but they’re tied at a thousand wins to a thousand losses." | ||
Salamando | |||
Mt. Gala | "Sylphid, the elemental of wind, lives high atop Mt. Gala. Every four years he confers with Faerie on the alm appointment after the ceremonial wind dyeing. This time, however, he was interrupted on his way to the vale by Mantis Ant. His blue-ish body belies his buoyant personality. Sylphid likes to take it easy and spends most of his time watching the festivities of the people down in the valley. He particularly likes to listen to whatever gossip he can catch on the wind." | ||
Sylphid | |||
Etaern | "Luna, the elemental of the moon, has been missing from Etaern since the fall of the parish sixteen years ago. Thanks to Morley’s strong attachment to his mother, she regained enough strength to reappear. Luna’s small body appears to be nestled within a flower. Her voice is equally soft and dreamy. She prides herself on being a good listener and would often be found giving advice to worried parishioners back when Etaern thrived." | ||
Luna | |||
Luka Ruins | "Undine, the elemental of water, lives in the Luka Ruins. She looks like a mermaid but complains like a sailor. She’s quick to laugh or cry, depending on the situation. Undine loves the people of Illystana and can be seen enjoying the town on occasion. She’s so well-liked in the area that there are statues made in her likeness as far away as Ledgas Bay." | ||
Undine | |||
Gamurda Mines | "Gnome, the elemental of earth, is the most humanoid of the elemental spirits. But even his formidable beard couldn’t save him from getting swallowed up by Jewel Eater. With his mana depleted, he was stuck there until the alms rescued him. Gnome was able to bring a bit of vitality back to the earth, but not enough to completely restore Gudju back to the glory it enjoyed prior to its devastation. After the fall of the village, Gnome warned away any visitors to the Jutu’ona Continent. He tried to get Watts to leave for safer shores, too, but the man was too stubborn to budge." | ||
Gnome | |||
Verdeus Borough | "Dryad, the elemental of wood, looks like a young sapling. She feels protective over the Mana Sanctuary, given how close it is to her home. Dryad has always been very good friends with the sproutlings in Verdeus. Though she sometimes second-guesses her decisions, she is by nature very determined. However, the sproutlings’ laidback attitude may have rubbed off on her slightly. She also likes to while away the time chatting with whichever sproutlings are awake. She even gives Julei tips on his wood working, always looking forward to his next piece." | ||
Dryad | |||
Passagean Tomespire | "Shade, the elemental of darkness, lives in the Log’grattzo Dark Archives. His bat-like shape and solemn disposition give him a very dignified air. He spends a lot of time in the darkness pondering the ins and outs of life. Though he’s not a stranger to the people of Log’grattzo, most of the scholars are too wrapped up in their own research to pay him any mind. As a result, Shade can mostly go unnoticed through the archives at his leisure." | ||
Shade | |||
Temple of Wendel | "Lumina, the elemental of light, resembles a wispy, glowing ball. He lives in Wendel, watching over the people in the area and greeting visitors searching for truth at the temple. Despite the austere solemnity of the Temple of Wendel, Lumina himself is an upbeat spirit who loves to be the life of the party. He teases Shade a lot, who, for his part, doesn’t seem to mind. Sometimes Lumina even manages to clear up the things that Shade had been ruminating endlessly on." | ||
Lumina |