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====Chapter 9: The Fall of Valsena====
====Chapter 9: The Fall of Valsena====
(Roget and crew enters Castle Valsena.)
Richard: Loki! Forgive me! I could not stop our foe from their advance.
Loki: Never mind that, Richard. I'm just glad our prince is all right. Please don't be so reckless.
(Loki looks at Roget and crew.)
Loki: And who are these people?
Yurchael: We came to notify you of Pedda's march into this land, but we arrived too late. Your enenmy is the same as ours. Let us fight together.
Loki: I see. We appreciate the help. I am Loki, on of Valsena's knights. And this is Valda, princess of Altena. Altena has sent us reinforcements so that we may vanquish the Peddan-Nevarlan alliance.
Valda: It looks as though you have Laurentian soldiers and Beastmen in your party...
Richard: Let's save the details till later. Our priority is to beat our enemy out of our castle!
Loki: This battle in Valsena will decide the fate of our world. Let us see each other alive at the end of the day!
[BATTLE STARTS]
-To win: Destroy all enemy units!-
-You lose if: Roget is killed, or the ship is sunk. Richard, Loki, and Valda are killed.-
-Start Mission-


===Tutorials===
===Tutorials===

Revision as of 22:32, November 1, 2023

Script

Opening Credits

It was a long, long time ago--
Even before the Mana Goddess was born.
A great witch from a realm yet unborn brought darkness to the world.
Anise was her name. The odious witch was defeated by the guardians of the great tree--
But legends tell that her darkness and curse seeped through realms and spread over to many worlds.
And yet another legend has it--
When the world was still covered in darkness--
The Mana Goddess used the Sword of Mana to defeat the benevodons that would lead the world to doom...
Then sealed them into eight stones.
This is who darkness retreated and the world was created.
After completing her creation, the Mana Goddess turned herself into a large, wizened tree.
It is told that the Mana Tree and the sword continue to watch the world from the forbidden Sanctuary.
Time has passed--
Valsena, the kingdom of green fields
Ferolia, the kingdom of Beastmen
Altena, the kingdom of sorcery
Wendel, the holy capital
Laurent, the aerial fortress
Nevarl, the fortress in the sand
The nations of the world were shrouded in a peaceful but fleeting slumber...

Chapter 1: Raid on Splendor's Wings

-Deck of the Nightswan-

Qucas: Roget... What do you make of your mission?

Roget: What do you mean?

Qucas: Something ain't right. They say the Beastmen are acting a little suspicious, but they live on that contient. What business is it of island troops like us to be checkin on' em?

Roget: I don't know. What do you think, Captain?

Yurchael: I agree--there is something strange about this reconnaissance mission to Ferolia... But then again, those of us in the ranks are never going to understand ou superior's true intentions. This is, however, a top-secret mission. There's surely something important in what they're doing... Probably in Pedda's national interests.

D'Kelli: Oh boy oh boy oh boy, Captain! To think that I've been assigned to my very first top-secret assignment! I'm honored, and flattered, and I must admit, a little overwhelmed, sir!

Gemière: I proud flock of sacrificial lambs we are.

D'Kelli: Yeah, sacrifi-- Wait, what?

Yurchael: Ha-ha. Come now, Gemière. You're the chancellor's niece! Nobody would ever consider you disposable.

Gemière: Hpmh. Whatever. This mission's a sure thing as long as I'm here. The rest of you can cower belowdecks as long as you stay out of my way.

Qucas: Ho-hoo, well then! I guess there ain't no point in a hired gun like yammering about my take on things. As long as I get paid right, I ain't complaining.

D'Kelli: Ohh, Qucas! You try to sound like you're all business, but you know you're a softy...

(D'Kelli jitters presumably from Qucas roughing her up.)

D'Kelli: Waaa! Ow-ow-ow-ow-ow-ow! Stop! Please! Stop that!

Gemière: Wait... Hey, look over there.

Roget: Hm... What do you suppos those are?

D'Kelli: Ooo... They look like eagles to me!

Qucas: Eagles...? More like Eagle Ships! It's the Beastmen! They're coming toward us!!!

[CUTSCENE STARTS]

(The Beastmen Ships open fire at the Nightswan. Roget and crew take refuge in the control room, but the ship is hit pretty badly. It ultimately plummets in Duskmoon Forest.)

[CUTSCENE ENDS]

Roget: Ohhh... Ouch... That's gonna leave a mark... Where are we... did we land in Ferolia? Guys? Hey! Where are you guys?!

Chapter 2: In the Forest of Beasts

-Duskmoon Forest-

(Roget stands next to the Nightswan and a crouching Yurchael.)

Roget: Captain, how's your leg?

Yurchael: It's just a sprain. Don't worry, I'll live. Ouch...

(Both look at the Nightswan.)

Yurchael: The Nightswan... Luckily for us, it looks like only the armor was damaged. It can still fly.

Roget: This may sound strange... But I had a feeling the Beastmen were waiting for us. Could they have known that we were coming? Or could there have been a leak? Or maybe even spies...

Yurchael: I wouldn't go that far. It's hard to imagine any Beastmen successfully sneaking into Pedda. Well, whatever the case may be, now we know that they're ready to start a war. We should retrieve the rest of the crew and return to Pedda as soon as we can.

(A rustling sound is heard.)

Roget: Wait! Did you just hear something?

(Roget looks around for clues.)

Roget: Hm, I could have sworn there was someone nearby... Qucas and the rest of the crew might be nearby. I'll go find them.

Yurchael: Be careful. Beastmen scouts could very well be watching us from the shadows. I'll stay here until I can get back on my feet. As soon as you find anything suspicious, let me know.

Roget: Got it.

Yurchael: Actually, this may be the perfect opportunity to tell you the Nightswan's real objective.

Roget: It's real objective?

Yurchael: One step at a time. First, go and find Gaia.

Roget: Gaia? You mean the stone spirit from the fairy tales? You really think I'd find something like that in a place like this?

Yurchael: Gaia is the earth itself. And crystallized forms of Gaia's power are all over this land. We only need to borrow a bit of that power.

Roget: I'd be lying if I told you I fully grasped what you just said... Well, so, I just need to go and find Gaia, right?

Yurchael: Yes, that's right. I'm sure you'll find him in no time.

-Explore the field and find Gaia!-

(Roget moves a couple of spaces forward, revealing Gaia.)

Roget: Captain, I think I found Gaia.

Yurchael: Ah! Well played. Now we can get serious about salvaging our situation.

Roget: What do you mean? What are we going to do with this thing?

Yurchael: The Nightswan is actually a carrier that can summon ally units by using Gaia's stones.

Roget: Summon...units?

Yurchael: Yes. Such power was only intended as a last resort in an emergency... But with our situation as it is, I don't think we have a choice.

Roget: I guess that explains why the ship only had a five-person crew when it was on a mission to Ferolia...

Yurchael: Now then, we should summon some units to gather the stones. Please use the stones we already have inside the Nightswan to build a gatherer unit base.

-Build a gatherer unit base!-

[TUTORIAL STARTS]

Touch the ship icon on the lower left of the screen to board the ship.

Next, select the one of the eight circles inside the ship...to select a spot for your facility.

It doesn't matter which circle you select. Pick your favorite spot.

When you choose a spot, you will see a list of facilities.

For now, select the gatherer unit base.

When you have selected the facility, touch the Build icon.

When the gauge fills, the facility is ready.

Touch the ship icon again to return to the battlefield.

[TUTORIAL ENDS]

Yurchael: You've build the base. Good. Now let's summon the unit from this facility.

Roget: Right. I'm going to use the gatherer unit base to summon a unit...

Yurchael: That's right. I think a rabite is what we need. Rabites are exceptionally skillful at transporting Gaia's stones. Don't worry. You'll get the hang of it in no time.

-Summon a rabite from the gatherer unit base!-

[TUTORIAL STARTS]

Touch the ship icon on the lower left of the screen to board the ship.

Let's summon a rabite, a gatherer unit.

Touch the gatherer unit base that we had previously built.

Now you will see a list of summonable units.

Touch the rabite.

Now touch the Summon icon.

When the gauge fills, the unit has been summoned.

[TUTORIAL ENDS]

Yurchael: You summoned the unit. We've covered the most basic step. Now let the rabite gather Gaia's stones. Just order it to go to Gaia, and it will take a stone and carry it back.

-Order the rabite to go to Gaia and gather Gaia's stones!-

(Roget orders the rabite to gather Gaia's stones. The creature brings on ore back to the vessel.)

Yurchael: Well done, rabite! You brought a stone from Gaia. A unit will repeat the same movement over and over unless you give it different orders. Let this rabite keep gathering stones. Now please look for Treant.

Roget: Treant? That's the giant tree spirit from legend. So there are crystallized Treants all over the lands, just like Gaia?

Yurchael: That's the right idea. Treant is rooted all over the earth to protect the land together with Gaia. We need some of Treant's power to summon our units. Treant's power is crystallized in Treant's berries. As you've just seen, units like the rabite do not require Treant's berries, but most others do. Well, we don't want to spend too much time here. Let's find Treant!

-Explore the field again to find Treant!-

(Roget walks a couple of steps forwards, revealing Treant.)

Yurchael: I knew it. Now, let's summon another rabite and order it to gather berries from Treant.

-Summon another rabite to gather Treant's berries!-

(After a while, Roget is spotted by a Beastman.)

Beastman: Hm?! There you are, humans!

Roget: Oh, damn! A Beastman! They've found us!

Yurchael: The rabites are skilled gatherers, but not suited for combat. You'd better fight him, Roget.

-To win: Defeat the beastman scout!-

-You lose if: Roget is killed, or the ship is sunk. Yurchael is incapacitated.-

[TUTORIAL STARTS]

Press START to confirm the mission objectives. Pressing STARTS also allows you to save your game.

-Start Mission-

(Roget defeats the Beastman scout.)

Roget: Whew... One lone scout isn't all that bad.

Yurchael: But now it's only a matter of time before they notice something's wrong, and send more troops our way. We should summon some combat units before they arrive. Let us build a ground unit base with the stones we've gathered so far. Then use the base to summon a mushboom. It's not as strong as you are, Roget, but it can put a decent fight.

Roget: Okay. It's gonna be a struggle against time. We'd better get ready before those Beastman troops arrive.

-Build a ground unit base and summon a mushboom!-

[TUTORIAL STARTS]

Now let's summon a ground unit. The process is the same as when we summoned the rabites. First we'll board the ship and build the facility.

We cannot use the gatherer unit base to summon a ground unit.

We need to build a ground unit base.

Touch one of the remaining circles inside the ship.

From the list of facilities, select the ground unit base.

When the base has been selected, touch the Build icon.

When the gauge fills, the facility is ready.

Now touch the ground unit base.

A list of ground units is displayed on the bottom of the screen.

Touch the mushboom.

Now touch the summon icon.

When the gauge fills, the unit has been summoned.

The process is the same for other units such as heavy and missile units.

Touch the ship icon to return to the battlefield.

[TUTORIAL ENDS]

Yurchael: Listen, Roget. As long as there are Treant's berries, you can summon up to 25 units, including the leader units. But we can't take the summoned units to other locations. We also are unable to take any of Gaia's stones or Treant's berries with us, either. It is wiser to use up all the resources you are able to gather.

(After a while, Roget and crew are discoverted by other Beastman scouts.)

Beastman: I knew it! Cursed humans! Leave Ferolia! Now!

Yurchael: There must be a number of them, Roget. It's hard to see where they might be hiding. Be careful!

-To win: Destroy all enemy units!-

-You lose if: Roget is killed, or the ship is sunk. Yurchael is incapacitated.-

-Start Mission-

(Roget eventually defeats all enemies.)

Yurchael: Whew... Looks like we were able to fend them off. All thanks to the Nightswan, mind you.

-Mission Accomplished-

[MISSION RESULTS]

(D'Kelli enters the scene.)

Roget: D'Kelli!

(Gemière enters the scene.)

Roget: Gemière!

(Qucas enters the scene.)

Qucas: Captain! Roget!

D'Kelli: We're in trouble!

Gemière: We'd better get out of here right now. Beastman soldiers are all over the place.

Yurchael: We must have landed right in the middle of Ferolia. There's certainly no need to overstay our welcome!

Gemière: Hm?

(Two beastmen airships come flying by, with one landing right next to Roget's crew. Multiple beastmen come out of it, surrounding them.)

Roge: Gr...

Gemière: We must have been followed...

Qucas: Well this is a bit of a pickle we're in.

D'Kelli: Eeeek! No! I'm too young to die!

Beastman: Say your prayers, humans!

???: Wait!

(A regal-looking beastman steps down from the ship.)

???: I want to ask those wretches a few things first. You humans... I thought you humans had more brains and brawns than to try tu pull off a dirty surprise attack against Ferolia.

Gauser: You're from Pedda. Why should we be the target of a surprise attack by the Peddans?

Roget: A surprise attack? We heard you Beastmen were planning to start a war against us humans! We only came here to see if those rumors were true!

Gauser: Us? Plan war? Against humans? Well, this is a new one. Not good, but new. These guys are so stupid, they can't even make up a decent excuse--

(A big explosion from afar is felt.)

Beastman (1): Whoa!

Beastman (2): Wh-what's happening?!

(Another explosion detonates.)

Gauser: What is that?!

(A gigantic airship is seen flying in the sky.)

Gauser: What the...? I've never seen such an enormous carrier before...

(The carrier flies nears the battlefield.)

Yurchael: That... That's the Vel Vimana! Pedda's destroyer-class warship!

Roget: What's a ship like this doing in Ferolia?!

(A stray Beastman comes to talk with Gauser.)

(Stray) Beastman: Lord Gauser! Lowenburg... Our castle has been surrounded by the enemy fleet!

Gauser: What?!

Beastman: You mean that these humans aren't the...?

Gauser: Dammit, We've been tricked! Back to the castle! Hurry!!!

(A battalion of Beastmen flocks to their ship while other runs back to Lowenburg by foot.)

Roget: An attack...on Lowenburg?

Qucas: What the hell's going on?

Yurchael: Well... We weren't just sacrifical lambs, after all...

Beastman (1): Lord Gauser, what about these humans?

Beastman (2): Let's just get rid of them all, now!

Gauser: Leave them be. We have more important things to do. Now hurry! We shall not stand silent as our castle, and our people, are trampled on by the humans!!!

Beastman: Graaawww!!!

(Gauser and his personal guard hop on his fleet and fly back to the Beastmen's capital.)

Roget: We should go to Lowenburg, too.

Qucas: Roget! Are you serious?

Roget: Yeah. Staying here isn't going to do us any good. Besides, we might see one of our own guys there.

Yurchael: Indeed. This might be the wisest course of action at present... But we may have to fight the Beastmen yet again. We should be fully prepared to counter their attacks if they come.

-Qucas, Gemière, and D'Kelli join you!-

Chapter 3: Stirrings in Lowenburg

(The Peddan military is nuking the Beastmen's capital.)

Roget: Look over there.

Qucas: No mistaking them. That's the Peddan military.

Roget: I thought we were on a reconnaissance mission! What are we doing here?

Gemière: Whatever the reason it, we've got to join un with the main unit. Let's go.

(Roget and crew meet up with Peddan soldiers en route to Lowenburg.)

Peddan Soldier: Stop! Identify yourselves, now!

Roget: Hold fire! We're on your side! We're Peddan scouts! We're on a top-secret mission, and--

Peddan Soldier: A top-secret mission, huh? I haven't caught wind of anything like that. Let's try this again. What are you really doing here?

Qucas: Oh, come on! You had to have heard about us! We almost got killed back--

Peddan Soldier: "Eliminate anyone not part of the Peddan army." Those are my orders. Sorry, but it's nothing personal!

(The Peddan soldier threatenly walks toward Roget.)

Roget: Whoa, whoa! Wait a minute!!!

(The Peddan Soldier strikes his weapon against Roget.)

[BATTLE STARTS]

-To win: Lead Roget to the gates of Lowenburg!-

-You lose if: Roget is killed, or the ship is sunk.-

-Start Mission-

(Roget and crew defeat the Peddan Soldiers.)

Roget: "Eliminate anyone...?" They were really going to kill us... Gods! What are we doing, fighting against our own guys?!

Gemière: We should probably get used to it. I get the feeling everyone around this castle is gonna be just as hostile.

Yurchael: Perhaps we've been pulled into a bigger mess than we could have imagined...

D'Kelli: Umm... What should we do?

Roget: Maybe we could track down the operation's commander and explain ourselves.

Yurchael: Yes. But we can't overlook the fact that this is a battlefield. Let us first summon about four rabites, and have them quickly gather Gaia's stones and Treant's berries. There's no harm in being careful.

(After creating a few rabites, Yurchael notices a Goblin lurking around.)

Yurchael: Hm, I see goblins out there. Goblins are missile units. Roget, are you familiar with the power balance of units?

Roget: Um, no, not really...

Yurchael: Then it's time to learn. This will be the basic combat strategy, so be sure to listen well. Let's start with ground units, which are strong against missile units.

Roget: Okay, so ground units like mushbooms have an advantage against missile units like goblins.

Yurchael: That's right. I you see a goblin, let a mushboom fight against it.

(Further up ahead, Yurchael notices a cobra.)

Yurchael: We're up against cobras now. Cobras are ground units. D'Kelli, you're familiar with the power balance of units?

D'Kelli: Yes, of cours-- Uh, actually...no.

Yurchael: Then it's time to learn. This is part of basic combat strategy, so be sure to listen well. This is about heavy units, which are strong against ground units.

D'Kelli: Ummm, so... We should send heavy units to fight against ground units. Am I right?

Yurchael: Yes. That's exactly right. So let us summon boreal hounds from the heavy unit base and exterminate the cobras.

-You can now build a heavy unit base!-

(A few step further, Yurchael discovers a hook stuck in the ground.)

Yurchael: Ahh, I see there's a hook over there.

Roget: A hook?

Yurchael: A hook keeps the Nightswan anchored to the ground.

Roget: Why is that so important?

Yurchael: Because we can summon units only when the ship is anchored.

Roget: I see... So if the ship is anchored to a hook near the enemy units, we can send our units to fight as soon as we summon them.

Yurchael: Exactly. But we do have to be mindful of the Nightswan taking damage itself. Roget, set the destination of the Nightswan to that hook. The Nigthswan will move and anchor itself to that hook.

-Move the Nightswan to this hook.-

(Peddan Soldiers come to the scene.)

Peddan Soldier: What's with all the racket...? Wh-what the...?! Enemy units on the field! Get them!!!

(An enemy war machine has been destroyed.)

Yurchael: I see you've destroyed a special weapon. Qucas, do you know all the unit classes?

Qucas: Of course I know! I wouldn't have survived all the battles I've been in if I didn't!

Yurchael: Oh, pardon me. Then I should address D'Kelli, who most certainly hasn't studied up on her unit classes yet.

D'Kelli: Yes, sir!

Yurchael: There is a total of seven types of units. The ones you see most are ground, missile, heavy, and flying units. The remaining three are gather, special, and leader units.

Qucas: Gatherer units like rabites can gather Gaia's stones and Treant's berries. The weapon we just busted up was a special unit. And we're the leader units. That includes even you, D'Kelli!

D'Kelli: Hmmm, I'm learning a lot today...

Roget: Well, we couldn't find the commander on the field. Maybe he's inside.

(Roget walks toward the fortress.)

-Mission Accomplished-

[MISSION RESULTS]

-Lowenburg - Throne Room-

Roget and crew have managed to make their way through attacking Peddan units to arrive at the throne room in Lowenburg. What they discover there are lifeless bodies of Beastmen piled up on top of one another...

Qucas: Damn... This is a friggin' massacre.

Gemière: ...

Roget: This isn't supposed to happen on a scouting mission! This... This is...

???: War.

Roget: General Baxilios?

Baxilios: Hmph. I should commend you on your mission performance.

Yurchael: So it was you, after all. I know that it's not exactly wise for the commander to be in the vanguard in enemy territory.

Baxilios: This is just who it works. Nothing you should concern yourself with.

Qucas: So right from the start, the plan was to invade Ferolia?

Gemière: What about the chancellor? A moderate like him would never have agreed to something like this...

Baxilios: The chancellor died shortly after you departed for your mission. A stroke, or some such thing. It was quite sad, I must say.

Gemière What...? I don't believe it! How could you, General?!

Baxilios: Hmph. Don't waste your breath on things you know nothing about. I think I've had enough time pleasantries. I hereby declare that from hereon, Ferolia shall be under the rule of the Kingdom of Pedda!

[CUTSCENE STARTS]

(An ominous mirror comes our of black energy.)

[CUTSCENE ENDS]

Roget: Wh-what is that?!

Baxilios: Esina's black mirror.

Roget: Esina...?

Baxilios: Here begins Operation Psi, in the name of His Highness, Inath, King of Pedda! The invasion of the Beastmen's land is but the first step. The whole world will soon go down on its knees and hail the glory of Pedda as a new era begins!

Roget: What the hell is Operation Psi...?

Baxilios: We have the incomparable strength, the iron will... And the great guidance...from the mirror of Esina!

Gemière: You're declaring war against the world? Are you insane?!

Baxilios: I'm sorry to say that it's time for your exit. You shall die here alongside the Beastmen.

Peddan Soldier (1): Hehehe...

Peddan Soldier (2): There's no place for you to run.

Roget: We're surrounded...

D'Kelli: Oh, no! We're in real trouble now!

(Someone slays one of the Peddan Soldiers from behind.)

Peddan Soldier: Gah!

Roget: Gauser...?

Gauser: Well, come on, you fools! Let's get out of here!

Peddan Soldier: You're still alive, Beastman King? I'll take care of that!

Gauser: You don't know who you're dealing with.

(Gauser defeats the Peddan Soldier.)

Peddan Soldier: Ooof!

Gauser: Hurry! This way!

(Roget and crew flee the scene.)

Baxilios: So they got away... Well, we'll see them again...

(The crew watches aboard the Nightswan as the Beastmen's capital is burning away.)

Gauser: Lowenburg has fallen... My kingdom is in ruins!

Qucas: Operation Psi? Esina's black mirror? Would someone please tell me what all that gibberish was about?!

Gemière: Is she serious about starting a war against all of the countries in Fa'Diel? She's lost her mind!

Roget: With things the way they are now, I don't think we can go back to Pedda...

Yurchael: Pedda's forces are most likely heading for Mintas. We still might be able to help the villagers in time. Let us hurry!

Gauser: Why are you trying to help me? You humans can go anywhere you want to, unlike us.

Yurchael: If you hadn't helped us escape from the throne room, we would all have been dead by now.

D'Kelli: Oh, yes! You saved our lives! I am forever in your debt!

Gauser: Hmph... I just wouldn't be able to sleep if I'd let women and children die in front of me.

Chapter 4: The Moon Howls over Mintas

Mintas is a small village located to the northeast of Lowenburg. The Ferolian in the village are docile, preferring a peaceful existence to one of conflict against humans. Beastman soldiers injured in Lowenburg have sought refuge in this village. But Pedda's ground troops arrive at the village soon after, like bloodthirsty hounds in the moonlit night...

(A Peddan Officer stands in the middle of the village.)

Peddan Officier: Ahem. Uhh... All right, you animals! Prick up your big ears and listen good! You can either surrender unconditionally and become our slaves, OR...die like the pitiful animals you are! Either way, I DON'T CARE!

(Gauser apears before his personal fleet.)

Gauser: How many times do you have to ask, you one-track imbecile? We will never become your slaves!

Peddan Officer: Uh, ahem... Uhh...fine. Have it your way. I'm through negociating with you! All hands, prepare for battle! Let not one insect leave Mintas alive!!!

(A house is set on fire by a missile.)

Gauser: Humans, leave while you still can. The five of you can easily sneak out of here without being caught.

(Roget and crew are on the other side of the map, Qucas tries talking some sense to the Peddan Soldiers.)

Qucas: So you know what you're getting into? Are you really prepared to fight against your own countrymen? The scuffle at Lowenburg--we got sucked into that one. But this is different. This is going to be inexcusable. Roget, you've got a lady back home, don't you? Listen--fighting theses guys here means you're putting the lives of your loved ones at risk. Sure, the Peddan here are scum--but after what I just told you, could you still go in and fight them?

(The Peddan Officer talks to his troops.)

Peddan Officer: Uhh, listen, guys. When you smoke them out, be sure not to let anyone get away. If you do, It's half rations for a month!

Peddan Soldier: Yes, sir!

(Another missile is shot at the burning house. A villager tries to get out, but is immediately slain by a Peddan Soldier.)

Peddan Officer: Heheheheh... Look, look! It's a beastman roast! Nice! Very nice! Let them burn! Burn the whole place down! Roast them all!!!

Roget: Elena... Juhani... If I go forward with this, I may even meet you on the battlefield someday... But I can't just let that happen... I have to help these Ferolians. You'll understand, won't you...?

(Roget takes a few steps forwards.)

Qucas: Roget!

(Qucas turns to the crew.)

Qucas: I'll right then. I'm in. There's no turning back now.

D'Kelli: I'm in, too!

Gemière: Of course I'm in. I don't care for their method one bit. I'm gonna beat the crap out of everyone of those scumbags.

Yurchael: This is what happens when you have a group of selfish surbordinates. What have I done to deserve this...? Very well... I'm with you till the end.

[BATTLE STARTS]

-To win: Eliminate all Peddan troops!-

-You lose if: Roget is killed, or the ship is sunk. Gauser is incapacitated. All the villagers are killed. The Eagle Ship is sunk.-

-Start Mission-

(An ally unit is hit by the enemy.)

Yurchael: Looks like you've sustained some injuries while engaging the enemy. We should build a healing house.

Roget: A healing house? How does that work?

[Healing House Tutorial]

Roget: Wow. That's an important facility. We'd better make good use of that!

(A flying unit attacks an ally.)

Yurchael: Hmm...Now they've got flying units. Roget, let's summon missile units.

Roget: Missile units... According to the power of balance, right?

Roget: I get it. A unit in the air can be taken down by using arrows. Let's summon some chobin hoods!

(After a while of fighting, only a few Peddan Soldiers remain on the battlefield.)

Gauser: Hang in there, my brothers! Victory is almost at hand! Fight!

(Multiples ghosts are seen flocking a the edges of the map.)

Peddan Soldier: Hahahahahaaa! Reinforcements are here! Kill the Beastmen and the traitors! Kill them all!!!

(The Peddan troops are eventually all defeated.)

Gauser: We've defeated all the Peddan soldiers. Let's take a deep breath now...

-Mission Accomplished-

[Mission Results]

(Roget and crew, along with surviving Beastmen are gathered in the village.)

Roget: Yes! We got through it!

Gauser: It's a little too early for celebrating. They'll soon be back with more troops. And we no longer have what it takes to hold them back.

Roget: ...

(Roget walks toward Gauser.)

Roget: It would probably be best to abandon the village and run.

Gauser: Run? You say? Where? Who is going to take us Beastmen as refugees?

Roget: Wendel.

Gauser: Wendel...

Roget: That's right. Wendel should warmly welcome anybody, whether you're human or Beastman.

Gauser: I was driven out of my own castle... I lost Mintas...and you expect me to seek aid from humans? After so many of my brethren have fought bravely against the enemy and fallen... You expect the king of the Beastmen to spare his own life, turn his back to the enemy, and run?!

Yurchael: It also takes pride to retreat, sir. You have not lost everything yet.

Gauser: ...

Beastman (1): My lord, you can return when the war is over.

Beastman (2): That's right. We just have to brush ourselves off and start over. We can build another Mintas and another Lowenburg--bigger and more beautiful than they were before!

Gauser: Yes. I suppose you're right. As long as we have our lives, we can start over. As many times as we want to... All right, my brethren. We abandon Mintas and head for Wendel.

Yurchael: The other countries must be notifed of this atrocity. Someone has to spread the word.

Roget: That's right. General Baxilios seems to be planning a war against the world. To other countries are going to have to prepare for battle.

Yurchael: If it's all right with you. We can be the messengers...

Gauser: You?

Gemière: I just don't want to be stuck in place like Wendel.

Qucas: I don't care where I'm going. As long as I'm getting paid, that is.

D'Kelli: I'll accompany everyone, too! We're all in the same boat!

Gauser: Hmm... But the other countries may have a hard time accepting your story. You, yourselves, are soldiers of Pedda.

(Gauser gives out orders to his fellow Beastmen.)

Gauser: I want you to head for Wendel with the villagers. I want you to ask for an audience with the Priest of Light, and inform him of what has happened. I will accompany these people.

Beastman: My lord. You need not worry about us. We will safely escort the survivors to Wendel.

Gauser: I'm counting on you.

(Roget and crew embark on the Nightswan.)

Roget: We don't have a place to go back anymore, do we...?

Yurchael: Where this battle is headed, I do not know. But there is no going back to the way things were before. Not for us, not for the world...

Chapter 5: Dragon Wings of Reunion

Roget and the Nightswan crew leave Mintas with Gauser. In order to notify all countries in the world of Pedda's baneful scheme, the crew decides to first head to the impregnable citadel in Laurent.

-Galura's Chamber-

(Galura is near her throne, accompanied by three fellow warriors. Before them is the Nightswan's crew.)

Galura: So I am to believe... The small nation of Pedda is making war with the rest of the world?

Gauser: Our castle, lowenburg, has already fallen into their hands. Those who survived the attacks have become refugees, and are now heading for Wendel as we speak.

Yurchael: We think that if we cut the troops' supply line from the homeland, Pedda would eventually have to give up on their martial ambitions. But we cannot achieve this without your ambitions, Lady Galura.

Galura: ... Master Yurchael, Master Gauser... Is not that I doubt what you are telling me... But it is far too little information to justify a move on our part. Whether or not a small country such as Pedda is indeed intent on carrying out this war against the world... And whether or not this Baxilios character is indeed driven by such folly was world domintation... We will need more time to know for sure. All we can do is send emissaries to all the countries, and watch how events unfold. Please accept this as Laurent's official reply.

(Roget and crew head back outside near the Nightswan.)

Gauser: Fro crying out loud... We cannot sit around and wait for them to strike. We must start taking preemptive measures now! How does she not understand that?

Yurchael: Lady Galura has worked tirelessly for Laurent's growth through diplomacy, while also protecting her tribe. But ever since the incident during a diplomatic meeting with the Nevarlans, the situation has been tense near the Nevarlan border.

Gemière: So it would be hard for Laurent to take any immediate action when it's got Nevarl pointing a knife at its back. I guess I can see why she would be reluctant to help us out.

D'Kelli: Wow. Grownups always have such complicated problems, don't they?

Qucas: ...

(One of Galura's private guard enters the scene.)

Alma: A leader must exercice caution in any undertaking in order to protect the people.

(Alma comes near Gauser.)

Alma: Please be sympathetic to Lady Galura

Qucas: Alma...?

Alma: It's been a long time, Qucas! I thought it was you!

Qucas: Good to see you, Alma! How's it goin'? Getting a little doughy 'round the middle, aren't ya? Haha!

Alma: Oh, stuff it, you jerk...

(Other two of Galura's guards enter the scene.)

Minerva: Qucas!

Joster: Haven't seen you in a while, you old so-and-so. Thought you'd be long dead by now!

Qucas: Heh heh. It seems I've got a body that just won't quit.

Minerva: Oh, we know how you've always been a sore loser!

Qucas: Whoa! Look who's gotten better with the insults, Minerva! Ahahaha!

Roget: Qucas, how do you know these people?

Qucas: They were friends during my stint here in Laurent. Heh. I just didn't think I'd be back in Laurent under these circumstances.

D'Kelli: I don't think I've ever seen Qucas smile so much!

(Back on the Nightswan.)

Roget: I'm sorry, Qucas. We would have let you stay and catch up with them...

Qucas: Don't sweat it! I can go back and see them anytime. So, were are we headed for next? Are we going to Wendel?

Yurchael: I was thinking more along the lines of Nevarl.

Qucas: Nevarl, huh...?

Yurchael: Yes. In order to get help from Laurent, we would have to remove the knife that is currently pointed at its back.

Roget: I get it. If we could get Nevarl on our side, maybe Laurent would agree to help us, too. If Wendel could join us on top of that, we could contain Pedda and prevent it from making any further advances.

D'Kelli: Wow, you guys are smart! Then Pedda would give up on taking over the world, and everything would be back to normal! Hah! It's easy as pie!

Gemière: If only things worked that way.

D'Kelli: Yeah, if only things work--Wait, what does that mean?

Gemière: Look over there.

(Gemière points at the Laurent Citadel.)

Roget: Damn! Those are Peddan Carriers!

Gemière: They must be in a real hurry to take over the world.

Qucas: They're heading straight for Laurent!

Yurchael: Laurent must not fall into their hands. We return to Laurent at once!

(Once back in the citadel, they find Alma dealing with two Peddan Soldiers.)

Qucas: Hey, Alma! Joster! Looks like you're in trouble! Need some help?

(Joster is found a a bit further, dealing with a enemy equipment.)

Joster: Qucas!

Alma: I don't need your help! Not with small fries like these!

(Alma proceeds to impale both Peddan soldier with her spear.)

Alma: But really, thanks for coming back.

(Several enemy fleets cough out reinforcement.)

Qucas: Hey, save the thanks 'til after we get through this mess. Let's go!

[BATTLE STARTS]

-To win: destroy all enemy units!-

-You lose if: Roget is killed, or the ship is sunk. Alma is incapacitated. Joster is incapacitated.-

-Start Mission-

(After defeating some enemy troops, a carrier comes into the scene.)

D'Kelli: Uh-oh! More enemy troops!

Yurchael: But that's not a Peddan carrier... That's from Nevarl! It's the Borledoon--the Nevarlan flagship!

Qucas: Yeah, no mistake there. I've seen it once before. That ship belongs to Olbex! The Nevarlan must have cut a deal with Pedda already!

Gemière: Well, there goes our trip to Nevarl.

Roget: Looks like they're headed straight fro the citadel. We've got to hurry!

(After a while, Nevarlan troops come in reinforcement.)

D'Kelli: Ack! Looks like we have the main units from Nevarl coming for us!

Gemière: Good. I just got done warming up. This is where the real fun begins!

Yurchael: Roget, the Nevarlans are ground units, so we should ready heavy units to fight against them. But the Nevarlans have no problem leaping over minor bumps on the ground. Let us proceed with caution!

(Roget and crew defeat a good chunk of the Nevarlan forces.)

Joster: Looks like we've regained some control over the situation. Thanks, Qucas.

-Mission Accomplished-

[MISSION RESULTS]

(Qucas is seed talking with Alma and Joster.)

Qucas: I never thought that Nevarl would side with the Peddans...Are you two all right?

Joster: We're fine...but the Nevarlans have already gone into the citadel! Lady Galura and Minerva might be in trouble. You must help them, Qucas!

Qucas: All right. I'll catch you later, Joster.

(In the next scene located in Laurent's throne room, Lady Galura is seen wincing in pain from the Nevarlan assault, with Minerva at her side.)

Galura: Ugh... Grr... Agh... Even if I...were to perish here... The will...of Laurent...shall never die!

(Galura slumps on the floor!)

Minerva: Mother!!!

(Minerva comes to her rescue.)

Olbex: Hmph. She could have avoided dying like this if she had only shaken hands with Nevarl or Pedda. Just goes to show how royal pride can be deadly to a country sometimes.

Minerva: How could you kill her, you bast--

(Minerva gets taken away by Nevarlan soldiers.)

Minerva: Grr... Let...go of me! You're nothing but dogs! Peddan mongrels!

(Roget and crew storms the throne room.)

Qucas: Minerva!

Minerva: Qucas?!

Olbex: Hold it right there. One wrong move, and the princess loses her pretty little head.

Roget: You maggot...!

Qucas: Lady... Lady Galura?! No... Dammit! We're too late...

Olbex: Hm? Wait a minute... Qucas... Your name...is Qucas? Ha! Who would've thought I'd find you in a place like this? You know that I've been looking all over for your ass, don't you?

Qucas: Oblex...

Roget: More Pedan troops on the way... Qucas, what do we do now?

(The next scene shows Alma and Joster struggling to keep up with their assailants.)

Alma: Dammit... I slay them and slay them... and still there's more...

Joster: ...The winds...

Alma: What? What about the winds...? They've stop blowing... The ceaseless winds of Laurent... They've ceased...

[CUTSCENE STARTS]

(Just like in Lowenburg, Esina's Mirror appears from a black mist.)

[CUTSCENE ENDS]

(Laurent is shrouded in a thick veil of darkness. Back in the throne room.)

Roget: That's Esina's mirror! Another one, here?!

Olbex: It's showtime.

Joster: Grraaahhh!!!

Alma: Out of my way!!!

Nevarlan Agent (1): Gah!

Nevarlan Agent (2): Ow!

(Alma and Joster enter the throne room.)

Minerva: Hands off, you pigs!

Nevarlan Agent (3): Whoa!

Nevarlan Agent (4): Ooof!

(Minerva slays the Nevarlan agents and raises her spear toward Olbex.)

Olbex: Hmph. As brash and hard-nosed as Galura was. Like mother, like daughter.

Minerva: You... You will not get away with this.

Qucas: (To Nevarlan agents) Stand back! Or your boss's life is mine!

Olbex: Well now... It looks like we have a stalemate. What next?

Minerva: Make way! Let them and the survivors go free!

Olbex: Heh. You don't really think I would just let everyone go, do you?

Minerva: You shall have me...as your hostage. So please... Let them go.

Joster: No, Minerva!

Alma: Lady Minerva, please don't!

Olbex: Hehehe. We have a deal. Put you weapons down, boys! Let them all out of the citadel! The citadel now belongs to Nevarl, anyway.

(Alma, Joster, and Qucas are seen exiting the citadel under Olbex's watchful eye.)

Olbex: Oh, by the way, Qucas... Listen... I'll have my match with you at another time. I'm gonna get you back for my baby brother. Don't you forget it. You got that?

Qucas: ...

-Alma, Amazon of Laurent, joins the fight!-

(Roget and crew fly to Wendel, the holy capital.)

Roget and the Nightswan crew depart from Laurent to Wendel to talk to the Priest of Light about the recent events.

D'Kelli: Oooooh! It's so glittery and gorgeous...

Beastman Soldier: Lord Gauser! We've been waiting for you!

Gauser: My brothers!

Beastman Soldier: We have talked to the Priest of Light about what has happened to us. Both the Priest of Light and the Oracle of Shadows are waiting for you in the Temple of Light.

Priest of Light: So after Ferolia, they have taken Laurent...

Gauser: It seems the Nevarlans had joined hands with Pedda behind the scenes.

Priest of Light: I see you are citizens of Pedda. For what reason do you fight against your own country?

Yurchael: It is out of love for our country. We suspect the cause of the violence can be traced to General Baxilios, the right hand to the king. Before, the moderate chancellor used to be able to control the general, but...

Gemière: ...

Roget: In reality, it is General Baxilios who has the real power in Pedda. If we could stop her somehow, perhaps we can stop to war from spreading any further...

Priest of Light: ... Master...Yurchael, I believe your name was. As you well know, Wendel is a permanent neutral state. You must understand that we cannot provide you with aid for warfare.

Yurchael: ... Have you heard of...Esina's mirror?

Priest of Light: Do you mean...The cursed black mirror of Esina?

Yurchael: If I were to tell you that Pedda is taking advantage of that ancient evil power bring doom upon this world... What would you do?

???: Esina's mirror... Are you absolutely certain about this?

D'Kelli: It's true! We're not lying! We saw it with our own eyes!

Gauser: I saw it, too. Looking into it, I sensed something...unspeakable about its ominousness...

Alma: I saw it with my own eyes as well. When that black mirror emitted that light...the unceasing winds of Laurent suddenly ceased.

???: So the cursed mirror has been found...

(A Wendellan soldier notices an intruder coming into the Temple of Light.)

Wendellan Soldier: Stop! Who are you? The Temple of Light is a sacred place! Hey! You can't enter uninvited!

Nevarlan Soldier: Please... Please let me through... Your Eminence, please! I need your strength...

Wendellan Soldier: I am sorry about this. Allow me to lead him to the door right away...

Priest of Light: It's all right. Let him stay. I see that you are from Nevarl. And you are injured. What could have inquired you to come all the way thsi way in the state that you are in?

Nevarlan Soldier: I am but one of many who learned the deal made between Pedda and Nevarl, and had decided to desert Nevarl. We were chased by a platoon under the command of Flamekhan into the Burning Sands, and cannot move any further. I received word of a group of Peddan deserters, much like ourselves, who take refuge in Wendel. I come here to request your aid. I beseech you to lend us your strength. Please... Please help my people!

???: If only there could be a guarantee that this isn't some sort of trap...

Nevarlan Soldier: If my words cannot be believed, and my brethren die because of it, I may as well be dead myself. May my words be accepted as truth, or may this dagger pierce my heart!

Roget: Wait! I'll go. I don't care if this is a trap. I believe this person.

Yurchael: Roget...

???: Forgive me for having doubted you. I am Belgar, Wendel's Oracle of Shadows. Wendel may be unable to grant military aid, but I doubt my lending a hand would cause any problems. Take me to the Burning Sands with you. I would not be a burden to you.

(Roget and crew, with its new addition of Belgar, head to the Burning Sands.)

Chapter 6: Falcon of the Burning Sands

Roget and crew head for the Burning Sands with the Nevarlan deserter as their guide.

(The party is standing near the entrance of the desert.)

Roget: They must be around here somewhere. We're running out of time. Let's hurry!

[BATTLE STARTS]

-To win: Search for the Nevarlan defectors!-

-You lose if: Roget is killed, or the ship is sunk.-

-Start Mission-

(After scouting the Burning Sands for a while, a group of people appear.)

Roget: There they are! I've found the Nevarlan deserters!

(One of the deserters spot Roget and crew.)

Falcon: Great, we've got more trouble... Damned numbskull Peddans!

Roget: Wait! We met one of your guys, and we're here to help you!

Falcon: ... You mean Larkbone? Then you're from Wendel! Thank you! You've just made it in time.

Sandarrow: Yes, but we're surrounded by the enemy. Sorry we can't give you a warmer welcom.

Falcon: We have reinforcements from Wendel, everyone! Hang it there. Let's send our enemy running back home!

[BATTLE STARTS]

-To win: destroy all enemy units!-

-You lose if: Roget is killed, or the ship is sunk. Falcon is incapacitated. Sandarrow is incapacitated.-

-Start Mission-

(After defeating the Nevarlan troops, enemy reinforcement comes on the field.)

Falcon: Now they have more troops, too. Damn. Father...

Sandarrow: They're sending sergeants after us. Looks like Lord Flamekhan isn't about to let us slip away...no matter what.

(Roget and crew eventually manage to defeat the Nevarlan troops.)

Falcon: Did we manage to fend them off?

-Mission Accomplished-

[MISSIONS RESULTS]

Roget: Whew, I'm glad we made it in time!

Belgar: Yes. I'm gladto see that everyone is all right.

Flacon: Sorry, but let's save the introductions till later. They're still coming!

(Nevarlan agents are seen on top of a dune.)

Nevarlan Agent: Over there!

Qucas: Man, where are they coming from? I've slashed enough already! Why does every Nevarlan I meet have to be so damned persistent...? Whoa! What the--

(An earthquake starts.)

D'Kelli: Wh-wh-what is happening to this place?!

(A beam of light comes out of the middle of the area, then materialized into a giant glowing stone.)

Roget: What the hell is this?

Falcon: Could it be...the legendary Mana Stone?

Gemière: Mana Stone?

(A ball of fire swirls in front of the Mana Stone, revealing it to be a fire spirit.)

Salamander: One of the eight bringers of doom, sealed by the Goddess of Mana a long time ago. That's what it is!

Roget: Whoa! And who are you?!

Salamander: I'm Salamander, the spirit of fire! I live below the ground here, but I just had to come out and see what all the ruckus was about. Looks like you're having fun! I can help you guys, if you want me to. And I'll tell you something else... It's the first time the Mana Stone's ever become so restless.

(Roget walks toward the Mana Stone.)

Qucas: You're the spirit of fire...? Roget? Hey! What are you doing?

Roget: I hear a voice... Coming from...the stone? The stone's speaking to me...

Xan Bie: I am hellfire incarnate, one to bring doom to the world. Xan Bie is the name.

Roget: Xan Bie?!

Xan Bie: There is nothing in this world powerful enough to warrant the release of us benevodons. Not yet, that is. But I am willing to lend you part of my strength for your purposes.

Roget: Lend us you strength? Why would you want to do that?

Xan Bie: It seems we now have forces in our midst working to bring forth a rather unwelcome situation. And I see a shadow behind you... A faint image in the mirror...

Xan Bie: Perhaps you are the one to lead us to that cursed black mirror.

Roget: What...? What do you mean by that?

(Flamekhan is seen on the edge of the map along with his personal guard.)

Flamekhan: So I find you still crawling around here, after I'd assumed you'd have made your escape to Wendel. Flacon! No matter what your reasons may be, you will not be forgiven for deserting Nevarl.

Flacon: Father...

(Roget and crew are seen being ambushed by Nevarlan troops on all corners of the map.)

D'Kelli: Oooh, this must be our end for sure...

Flamekhan: Only death awaits those who break the law. Even if it were my own daughter. Now that you have betrayed Nevarl, we can never be father and daughter again! Are you prepared to die, Falcon?

Flacon: If that is my fate, so be it...

Flamekhan: Hmph. So you choose to throw away your past and walk down the thorny path... We're done for the day. But do not ever think this is the end. There is no escape from the law. Not for you, not for Sandarrow, not for Hawkeye...

(Flamekhan walks away.)

Flamekhan: We return to the fortress!

Nevarlan Agent: ...?! Are you letting them go, Lord Flamekhan?

Flamekhan: Someday... I am going to make them wish they had been killed today. All hands, pull back!

Nevarlan Agent: Y-yes! My Lord!

(Flamekhan and his troops leave the area.)

Falcon: ... Sandarrow! We've fended off the pursuers. We're all right now. Let's treat that wound.

Sandarrow: Don't worry about me, Falcon. How's Hawkeye?

Hawkeye: He's fine. Sleeping like he didn't notice a thing. Our dear child is doing fine...

Sandarrow: Good. I'm glad t-- *cough* *cough*

Falcon: Sandarrow! Don't talk! Don't move!

Sandarrow: I-I'm sorry, Falcon... I'm sorry I got you into this mess...

Falcon: What are you saying? I blame nobody. This was my choice... For me and my family...

Roget: They may be more pursuers on the way. If you're able to move, you should head for Wendel right now. If you're been hurt, please get on our ship!

Falcon: Okay. All right, everyone! I know it's been rough, but we're almost there. Hang on!

(The party, along with Nevarlan deserters, head for the Nightwing.)

-Falcon, the secret agent of Nevarl, joins the fight!-

You escort Sandarrow and the injured safely to Wendel.

(The party now heads for the Golden Road.)

Chapter 7: A Farewell Ambush

The crew obtain information from Sandarrow that a carrier from Nevarl's main unit has flown north. They suspect the Nevarlans have gone to join with Peddan forces to start their invasion of the northern continent. Meanwhile, a new alliance is being formed between Valsena and Altena in the northern continent. They have decided to make preparations to counter a Peddan strike. A battle between the two forces is about to begin...

(Roget and crew a seen on the Golden Road's main path.)

Falcon: Golden Road... I had always heard that Valsena was surrounded by mountains, and that this was the only way in... It's so green and beautiful... a far cry from the sands of Nevarl.

Roget: Both Pedda and Nevarl would have to take this road to reach Valsena. if they're ahead of us, we're going to have to square off with them. We'd better move ahead with caution.

(A single soldier is seen across a bridge on lower grounds.)

Juhani: I've been waiting for you, Roget. I had received word from a scout that they spotted a suspicious carrier.

Roget: Juhani?! What are you doing here?

Qucas: This is bad...

Yurchael: Do you know him?

Qucas: Yeah, he's really close to Roget. Almost like a younger brother.

Yurchael: Is that so...

Qucas: And his sister and Roget..

D'Kelli: Hoo-hoo! Talk about being on a bed of corns!

Gemière: ...You'd better mean "a bed of thorns."

Juhani: What am I doing here? What are YOU doing here, Roget? I heard you helped out the Beastmen in Mintas to fight against our troops... Is that true?

Roget: ... Yeah, It's true.

Juhani: What...? How could you? How could you betray your own country? How could you betray my sister?!

Roget: No, please, Juhani! It's not like that. You have to listen to me!

Juhani: Shut up, you traitor! I'm not going to listen to a dirty backstabber like you! You made it this far by spitting on Pedda and killing your own people. There is nothing you can do to change that! Well, I'm not like you. I'm laying my life on the line to defend the ones who I love... The country that I love!

Roget: Wait! Please wait, Juhani!

Juhani: Die, you traitor!!!

[BATTLE STARTS]

-To win: Defeat Juhani!-

-You lose if: Roget is killed, or the ship is sunk.-

-Start Mission-

Yurchael: Hm... I see heavy units up ahead. Roget, we should summon some flying units. Flying units can fight effectively against heavy units.

Roget: I see. Even heavy units are no match for the aerial attacks from flying units.

(After a while, several Peddan Sergeants come in reinforcement.)

Roget: Hm?! Enemy units waiting in ambush! Watch out!

(A Pedan Soldier spots the deserters from across the bridge.)

Peddan Soldier: There they are! The traitors against Pedda!

Juhani: Ah, reinforcements! Great! Get them!

Roget: Juhani... Why do we still have to fight? There's no reason to keep fighting like this! Don't you see?

Juhani: How many times do I have to say this? You're a traitor! There's nothing you can do to change that! You're an enemy of Pedda!!!

(After a grueling battle, Juhani is defeated.)

Juhani: Urgh... Aagh!

(Juhani slumps to the ground.)

Roget: Juhani!

-Mission Accomplished-

[MISSION RESULTS]

Juhani: Gr... Damn you, Roget! Remember this... I will never forgive you. Never! You don't have any place... or anyone...waiting for you to return! If you live as a traitor... You're going to dies as a traitor!!!

(Juahni backs off toward the ravine.)

Roget: Juhani?!

(Roget tries to prevent Juhani from jumping into the abyss.)

Qucas: Roget, no! You'll fall if you go after him!

(Juhani lets himself fall into the ravine.)

Roget: Juhani!!! Juhani...

(Roget and crew decide to go to Molebear Moors.)

Chapter 8: Clashes and Quakes

Roget and the Nightswan crew take the Golden Road to arrive at Molebear Moors. Upon arrival, they see the allied forces of Valsena and Altena facing off with the Peddan-Nevarlan alliance.

Roget: Damn. Looks like they got here first.

Gemière: The Valsenan troops should be fighting nearby. Make one stupid move, and they'll mistake you for the the enemy and strike you down. Got that?

D'Kelli: No stupid moves! Roger that!

Yurchael: It looks like the Valsenan troops are beyond that cliff over there. Units such as sahagins and tonpoles can move through water, so they should be useful to us. It's important to have a firm grasp on the unique characteristics of our units, and to take advantage of them in battle.

Roget: Sahagins, huh? Okay. Let's give them a shot.

[BATTLE STARTS]

-To win: Search for the Valsenan troops!-

-You lose if: Roget is killed, or the ship is sunk.-

-Start Mission-

(After scouting the area, a small group of Valsenan soldiers are discovered on the map.)

Richard: The enemy must be vanquised here. Neither Pedda nor Nevarl shall set foot on Valsenan soil!

Valsena soldier: Raaahhh!

(Richard notices Roget and crew.)

Richard, are you from Pedda, too?

Yurchael: We are Peddan who have deserted our homeland. We have come here to notice you of Pedda's advances...but perhaps we were a little too late to arrive.

Richard: I am Richard, Prince of Valsena. I thank you for visiting us all the way here. I wish I could ask you to enjoy your stay... But I'm afraid you've caught us at a bad time. Let them taste the blades of the Silver Knights of Valsena!

Roget: Let us fight with you! We can't let Pedda continue on this rampage!

Richard: Hm! Well, then. I don't understand your situation, but I appreciate your help. Don't fall behind!

[BATTLE STARTS]

-To win: Destroy all enemy units!-

You lose if: Roget is killed, or the ship is sunk. Richard is incapacitated.

-Start Mission-

(A familiar face shows up on a corner of the battlefield.)

Yurchael: My, my... I had a feeling you would be showing up sooner or later. I was actually hoping I could avoid facing you...Celestan.

Celestan: You should have kept going on with your ignorant ways, but you just had to get smart, didn't you? You brought this on yourself, Yurchael.

Yurchael: Anytime you'd let us through, for old times' sake?

Celestan: Haha. No way. She'd kick my ass if I did that.

Yurchael: Then I suppose there is no choice. Fate does work in mysterious ways sometimes--

D'Kelli: Woah! Look!!!

(A giant red dragon an his army appears before Roget and crew.)

Roget: Those are Dragon folk from the Quon contienent! Don't tell me the general has joined hands with the Dragon Lord, too!

Yurchael: Cutting a deal with those dragons is far too reckless... How could you?!

Celestan: Hey, Yurchael! What are you looking at? You've gotta focus when you're on the battlefield!

[BATTLE STARTS]

-To Win: Defeat Celestan!-

-You lose if: Roget is killed, or the ship is sunk. Richard is incapacitated.-

-Start Mission-

Qucas: This is getting a bit too much, guys! Isn't there something we can do?

Yurchael: Roget, our abilities can only take us so far! Let us borrow Xan Bie's powers to obliterate the enemy in one swoop. We can take advantage of the Nightswan's facilities to summon Xan Bie!

Roget: Got it! Damn we don't have enough stones...

Richard: If it's Gaia's stones you want, feel free to take ours. We were wandering what to do with them since our carrier was shot down. There all yours.

Roget: Thank you. This is going to save us!

(Celestan is eventually defeated.)

Celestan: These dragons were useless! Do you have any ideas of the trouble I had to go through to get them here? Ahh, screw it. You win?

-Mission Accomplished-

[MISSION RESULTS]

Celestan: Heh. Well, no use hanging around here for too long. I'll be on my way. Pull back!

Yurchael: We certainly appreciate that--?!

(The ground starts shaking.)

Celestan: What the--?

(A Mana Stone emerges from the ground as a clumn of light circles it.)

Roget: It's another Mana Stone!

(A rock falls from the sky, revealing an earth spirit.)

Celestan: Whoa... What the hell is that thing?!

Gnome: My goodness! How is an old man supposed to get a nap with all this noise going around?

Roget: Are you a spirit, too?

Gnome: Indeed. I am Gnome, the spirit of the earth. And this is the Mana stone of the earth.

Celestan: Spirit? What are you guys talking about? Hello? Can someone tell me what's going on?

Yurchael: Unfortunately for you, things this time are far deeper than you can probably fathom.

Celestan: Ahhh, the hell with it. I knew things would get out of hand with you involved. I'm getting outta here before I get stuck in this mess...

(Celestan and his private guards leave the area.)

Gnome: Hm? Well, well... I see Salamander has already joined your party. The nosy little rascal... Perhaps I could come along as well. I couldn't very well leave Salamander all by himself.

(Gnome joins the party while a Valsenan soldier reports to Richard.)

Valsenan Soldier: Prince Richard! The enemy has broken through our line of defense! They have entered Castle Valsena!

(A still image shows dragons breathing fire to the castle.)

Richard: Hmph. Broken through the gates, too, have they? We have no choice. Return to the castle and join with Loki.

(The party heads to Castle Valsena.)

Chapter 9: The Fall of Valsena

(Roget and crew enters Castle Valsena.)

Richard: Loki! Forgive me! I could not stop our foe from their advance.

Loki: Never mind that, Richard. I'm just glad our prince is all right. Please don't be so reckless.

(Loki looks at Roget and crew.)

Loki: And who are these people?

Yurchael: We came to notify you of Pedda's march into this land, but we arrived too late. Your enenmy is the same as ours. Let us fight together.

Loki: I see. We appreciate the help. I am Loki, on of Valsena's knights. And this is Valda, princess of Altena. Altena has sent us reinforcements so that we may vanquish the Peddan-Nevarlan alliance.

Valda: It looks as though you have Laurentian soldiers and Beastmen in your party...

Richard: Let's save the details till later. Our priority is to beat our enemy out of our castle!

Loki: This battle in Valsena will decide the fate of our world. Let us see each other alive at the end of the day!

[BATTLE STARTS]

-To win: Destroy all enemy units!-

-You lose if: Roget is killed, or the ship is sunk. Richard, Loki, and Valda are killed.-

-Start Mission-

Tutorials

Moving Units

1. Touch the unit.

First, let's learn how to move your units.

Use the stylus to touch the unit you want to move. The unit will flash as as target cursor appears.

2. Touch the unit's destination.

Next, touch where you want the unit to go, and the unit will start moving towards its destination.

If you select an enemy or a resource as the target, the unit will take the appropriate action when it reaches its destination.

3. Touch Cancel to deselect unit.

Touch the Cancel icon <"C"> to deselect the unit while it continues its actions.

Field of Vision

1. Enemies/resources in dark areas are invisible.

At the start of a mission, you will see no other units besides your ally units.

As ally units cover more ground, your field of vision on the battlefield expands. When enemy units and resources enter an ally unit's field of vision, they are shown on-screen.

2. Position your allies to expand you overall field of vision.

Once a section of a battlefield is covered, you will be able see units and resources in that area.

On te 2D map, the area surrounding ally units is dark. As you cover more ground, the map becomes brighter.

If a spotted enemy happens to enter an area of the map you have not covered, the enemy will vanish from your map.

Resources

To build bases: Gaia's stones ; To summon units: Treant's berries

You will need Gaia's stones to build bases and Treant's berries to summon units.

Gaias and Treants can only provide only a limited amount of resources. Both will eventually deplete after continuous extration.

HP Gauge and Face Icons

HP Gauge: Expression and color change with HP percentage.

The face icons at the bottom of the screen show the status of all ally units.

The expression and color of the icon change as the unit loses HP. Depleted HP can be restored through magic or the healing house.

1. Touching a face icon will select the corresponding unit.

You can select a unit by touching its corresponding face icon. When a unit dies and fades away from the field, its face icon also disappear.

2. Press the X Button to switch to icons that indicate unit types.

3. Touch a unit type icon.

4. These units are selected.

Touch a unit type icon to command all units of that type.

Battle Flow

Gather resources and strengthen your troops.

You can summon up to 25 units, including leader units.

As the game progresses, you will be able to summon stronger units. These stronger units will cost more resources to summon.

Moving Multiple Units

1. Touch the group icon to open group command mode.

You can command multiple units at once. Touch the group icon at the right of the screen to enter group command mode.

2. Use the stylus to circle multiple units and move them as a group.

Use the stylus to circle multiple units. Ally units in the selected range are ready for your commands.

3. Touch the group icon again to exit group command mode.

Touch the group icon once again to exit group command mode.

Controlling the Camera

Touch the compass to the upper left of the screen to rotate the camera 90 degress to the right. Or press the L and R Buttons to rotate the camera to the left or right at 90-degrees increment.

Use the +Control Pad to move the camera up, down, and sideways.

Power Balance of Units

There are four basic types of combat units. There are ground units, missile units, flying units, and heavy units. You'll find a certain types are strong or weak against another.

For example, an attack by a ground unit against a missile unit deals twice the damage of a regular attack.

Additionally, a gound unit takes only half the damage of a regular attack from a missile unit.

However, a ground unit will take twice the damage from a heavy unit, and can only take twice the damage against it, so be careful.

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For example, an attack by a heavy unit against a ground unit deals twice the damage of a regular attack.

Additionally, a heavy unit takes only half the damage of a regular attack from a ground unit.

However, a heavy unit will take twice the damage from a flying unit, and can deal only half the damage against it, so be careful.

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For example, an attack by a missile unit against a flying unit deals twice the damage of a regular attack.

Additionally, a missile unit takes only half the damage of a regular attack from a flying unit.

However, a missile unit will take twice the damage from a ground unit, and can deal only half the damage against it, so be careful.

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For example, an attack by a flying unit against a heavy unit deals twice the damage of a regular attack.

Additionally, a flying unit takes only half the damage of a regular attack from a heavy unit.

However, a flying unit will take twice the damage from a missile unit, and can deal only half the damage against it, so be careful.

Summoning Units

1. The airship icon will not appear unless the ship is anchored.

2. Units can be summoned when the airshio icon is displayed.

Damage to the Ship

1. Attacks on the hook deal damage to the ship.

2. Unanchored ships can be attacked by missiles and flying units.

Special Weapon

Capable of dealing long-range, high-powered attacks. Slow to move and costly to build.

Special units and leader units do not fit in the power balance. That means these units can fight against any type of unit.

Healing House

1. Build a healing house inside the ship.

2. When the ship is anchored, the HP of allies near the ship will be regenerated.