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Save (command)
Saving is the act of registering playtime completion on a save file. In the Mana series, saving can either be done from a menu command anywhere on the overworld or by interacting with save points scattered around, usually depending on the installment. Some save points allow for characters to restore their HP and MP on interaction.
Some games also allow for quicksaves that automatically erase themselves once the player resume their quest. Another more recent method calls for autosaving every so often at frequent intervals or when entering specific areas or completing milestones.
Appearances[edit]
Final Fantasy Adventure/Adventures of Mana[edit]
The game can be saved anywhere via the Status Menu by pressing the Select button. Players can have up to two save files.
The 2006 mobile installment merges the two menus into one, with Save being the last option on the bottom.
The remake expands the number of available save files to three, and adds an automatic quicksave that triggers when the game is interrupted or when the player enters a new area or receives a Game Over. Should the latter occur, Sumo will resume from a point just before he fell with the amount of HP and MP he had when he fell (for example, if he had 10 HP and 2 MP when an imp struck him down, the save file will have captured these figures). A Cloud Save can also be used to move multiple save and quicksave files to a cloud. The data can then by transferred from different devices and back.
Secret of Mana[edit]
Players can save by resting at inns or by talking to certain non-player characters such as Luka in the Water Palace, Neko, the soldier driving the Sandship, and so on. Up to three save slots can be used for game progession. The save file will display the current members in the party along with their Level, HP & MP on the left side while showing their current location, money amount, counter, and mana power level.
The 2010 mobile remake reduces the information shown on screen with only the name, HP, MP, Level, money and Mana power level displayed.
The HD remake further trims it down by strictly showing the first character's level, name, HP, location and total play time. There are now only two save files with the third one in green font used for auto-save. This function triggers whenever the player enters a new area or there is a significant change in the player characters' condition.
Trials of Mana[edit]
The first in the series to feature designated save points, this title features two methods of recording the player's progress. As in the previous title, the player may save by resting at an inn while visiting a settlement. While in the field or in designated dungeons, the player may use gold and silver Mana Statues to save the game. Silver Mana Statues will only record the player's progress, while Gold Mana Statues will instantly restore the party's HP and MP when touched.
The original version supports up to three saved games. The version contained in the Collection of Mana further supports savestates, which allow the player to capture their game at any point in time without need of an inn or statue. The HD remake supports up to 12 saved games and features a point-in-time autosave system that functions similarly to the previous two remake entries, reserving a thirteenth file for autosave duties.
Legend of Mana[edit]
Sword of Mana[edit]
Dawn of Mana[edit]
Heroes of Mana[edit]
Children of Mana[edit]
Visions of Mana[edit]
- Main article: Meridian
Meridians act as both the save system and the fast-travel system. The player should locate clusters of stars in any town, dungeon, or field area in order to use one. When interacted with, a meridian will transform into a tree of light as it offers its services.
There are ten user-accessible slots for save data. The game adopts the point-in-time model for autosave data.