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Secret of Mana enemies

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Mana enemies
Full List
Final Fantasy Adventure/Adventures of Mana Children of Mana
Secret of Mana Dawn of Mana
Trials of Mana Heroes of Mana
Legend of Mana Rise of Mana
Sword of Mana Echoes of Mana
Visions of Mana

This is an exhaustive list of all the regular enemies in Secret of Mana.
There is a total of 81 types of regular enemies in the game.

Enemy list[edit]

No. Name Type Location(s) Descripton
SNES sprite Mobile sprite HD image
001 Animal Gaia Lowlands
Potos Falls
Potos Village Outskirts
These cute, round yellow rabbits live in open plains and verdant meadows. They bite viciously at their opponent and can even twirl around for additional damage.
Rabite
002 Plant Gaia Lowlands
Potos Village Outskirts
A carnivorous plant that loves to conceal itself among flower patches to strike at unsuspecting travelers. They can poison their target in one bite and even put them to sleep.
Lullabud
003 Plant Gaia Lowlands
Potos Village Outskirts
A pink-capped mutated fungus that roams forests and meadows. It sprays its sleeping spores to make their target unconscious and can even breakdance on its head.
Mushboom
004 Insect Gaia Lowlands These giant insects can zoom across the field and hurl their stinger at the heroes, poisoning them in the process.
Buzz Bee
005 Animal Gaia's Navel
Haunted Forest
Underground Palace
A nimble bat that can by hard to hit. The creature can bite their prey and cast Balloon to further stall them for a while.
Blat
006 Demihuman Gaia's Navel Underground creatures found usually sleeping instead of patrolling. They start chasing their target and swinging their axe around once they wake up.
Kid Goblin
007 Amorphous Gaia's Navel
Northtown Ruins
Underground Palace
Amorphous green monsters that can multiply itself at will. Their supple bodie makes them hard to hit and can inflict poison.
Green Drop
008 Demihuman Haunted Forest
Witch's Castle
Furry hooded forest-dwelling children. Their archery skills paired with their swift movements can make them a pain to deal with.
Chobin Hood
009 Amorphous Haunted Forest
Witch's Castle
Quirky monocular creatures who pop in and out of the ground as they please. They can be very dangerous as they can turn allies into Moogles, generate up to two Chobin Hoods on the battlefield and replenish hit points.
Eye Spy
010 Plant Witch's Castle This hyperactive furniture may look like an ordinary chair at first, but they come alive when they sense their target in vicinity. Getting cornered by multiple Polter Chairs can prove to be fatal.
Polter Chair
011 Beast Haunted Forest
Witch's Castle
Muscle-bound lycanthropes who should not be underestimated whatsoever. They are great martial artists that can strike multiple hits at once and decimate a team at full health. Some will also try to cure themselves after sustaining enough damage.
Werewolf
012 Fish Southtown Sewers
Undine's Cave
Water Palace
While these large fishes may appear inoffensive at first, can spit out contaminated water at the party and call forth an Acid Storm to reduce their defense stat.
Iffish
013 Demihuman Underground Palace A specialized kind of goblin spawn by Goblin Lords to act as reinforcement. They like to cast Defender on themselves and other enemies. They also use their axe and boomerang to deal physical damage.
Ma Goblin
014 Demihuman Underground Palace A high-ranked goblin patrolling the Underground Palace. They can use several spells to hurt and hinder their opponent and call in backup. They also do support by replenishing hit points.
Goblin
015 Plant Underground Palace
Pandora Ruins
Animated wooden chess pieces who enjoy casting Speed Up to raise its already high evasion to become nigh-impossible to defeat with physical attacks.
Chess Knight
016 Pandora Ruins Undead An undead enemy who can spit out a poisonous mist. It may also unleash Speed Down to an ally.
Zombie
017 Demihuman Pandora Ruins This tribal spellcaster uses its dark powers to summon Zombies at will. Their high evasion stat makes them very difficult to hit. They occasionally cast Defender on allies and Fireball to opponents.
Tomato Man
018 Machine Pandora Ruins A sword possessed by an evil spirit. It attacks by thrusting its blade to targets. If left alone, they will cast Moon Saber on themselves to steal their opponent's hit points.
Evil Sword
019 Fish Cave of the White Dragon
Great Forest
Forest of Seasons
Water Palace
A half-man, half-fish trident-wielding creature. They enjoy throwing their weapon at foes and casting Cuter Water when low on hit points.
Water ThugSNES/Water BanditHD
020 Animal Great Forest
Forest of Seasons
A rowdy pink Rabite living in the Upper Land. Contrary to their yellow brethren, they mainly use magic abilities to attack such as Energy Absorb and Acid Storm.
Silktail
021 Bird Cave of the White Dragon
Great Forest
Forest of Seasons
Puffy owls roosting in the Forest of Seasons and its outskirts. Their habit of casting SilenceSNES/ConfusionHD to the main ally can make them quite bothersome.
Nemesis Owl
022 Insect Cave of the White Dragon
Great Forest
Forest of Seasons
Big orange freshwater crabs. They fling one of their pincers like a boomerang to hit targets. They will sometimes cast Thunder Saber on themselves if left alone.
Steamed Crab
023 Insect Cave of the White Dragon
Great Forest
Oversized caterpillars with tough exoskeleton. They will poison their prey on contact and will occasionally pu them to sleep.
Crawler
024 Animal Cave of the White Dragon
Frozen Forest
Great Forest
Kakkara Desert
Matango Cave
Moogle Village
These moles are coverted with thick blue spikes they use to hurt opponents. They frequently bury themselves in the ground to move around and can throw dirt or spin forward to deal damage.
Pebbler
025 Bird Cave of the White Dragon
Matango Cave
These peculiar avian spellcasters can produce up to two molebears at a time. They deal damage by casting wind-elemental spells at their target.
Kimono Bird
026 Insect Kakkara Desert Huge scorpions who can burrow they stinger into the ground to sting their foes in a more sneaky way. They may also raise their defense stat.
Sand Stinger
027 Plant Fire Palace
Kakkara Desert
Passage of Trials
Southtown Sewers
Large explosive jack-o'-lanterns spawn by Mad Mallard. They detonate after a while.
Pumpkin Bomb
028 TBA Insect Kakkara Desert Huge spiders living in sand pits, leaving only their legs showing. They love to trap unsuspecting bystanders into their pit and cast Earth Slide or Gem Missile for further damage.
Spider Legs
029 Demihuman Fire Palace
Kakkara Desert
Moon Palace
Southtown Sewers
Military ducks who trows bombs at their target. They can also produce Pumpkin Bombs on field.
Mad Mallard
030 Animal Crystal Forest
Frozen Forest
Grand Palace
Mana Fortress
Wolves acclimated to northern climate. They sprint toward their prey to deal damage and can also cast Speed Down on them.
Howler
031 Gas Crystal Forest
Frozen Forest
Ice Palace
Northtown Ruins
A magical cloud comprised of suspended ice crystals. It cannot be attacked direct and goes down easily with fire magic. It can use Freeze or spew ice chunks to turn targets into snowmen.
LA FunkSNES/Bluster GasHD
032 TBA Gas Fire Palace
Northtown Ruins
A gaseous creature formed by coalesced embers. It an spit out flames to set allies on fire and cast fire-elemental spells.
Dark Funk
033 Reptile Frozen Forest
Ice Palace
A bipedal turtle knight. They wield spears and can also use Ice Saber on it to freeze targets.
Shellblast
034 Spirit Ice Palace
Northtown Ruins
Etheral beings that cannot be defeat through normal means. They can use Freeze and Energy Absorb to impede on their opponent.
Shellblast
035 Amorphous Fire Palace
Northtown Ruins
Slimes imbued with the power of fire. Like their Green Drop counterpart, they can multiply but may also set their opponent ablaze by mere touch.
Red Drop
036 Amorphous Ice Palace
Northtown Ruins
Slimes imbued with the power of ice. Like their Green Drop counterpart, they can multiply but may also turn their opponent into snowmen by simply touching them.
Blue Drop
037 Demihuman Fire Palace
Kakkara Desert
Northtown Ruins
Stronger variant of Chobin Hoods. They can even Flame Saber to set allies on fire with their arrows.
Robin Foot
038 Plant Ice Palace
Imperial Palace
Enchanted tomes lurking in dark corners of dusty libraries. These grimoires can sure cast a wide variety of supporting and offensive spells.
Mystic Book
039 Plant Gold Tower
Ice Palace
Northtown Ruins
A large mechanical eye. They can use their Moogle laser and cast Lucent Beam to cause trouble. Furthermore, they produce Robin Foots to help them in battle.
Weepy Eye
040 Fish Mana Palace
Southtown Sewers
Ravenous fishes living in underground facilities. They have strong ice magic and can even launch a torpedo at their opponent.
Dinofish
041 Animal Northtown Ruins
Palace of Darkness
Underground City
Dire bats akin to the underworld monsters and the power of darkness. They can be surprisingly vicious when they start biting.
Grave Bat
042 Undead Northtown Ruins
Underground City
Zombies with even more deadly arsenal. They use Speed Down on opponents and Speed Up on themselves. They may also inflict poison on collision.
Ghoul
043 Amorphous Gold Tower
Northtown Ruins
Occular creatures with the ability to generate Weepy Eyes instantly. They use Cure Water to heal their allies and an eye beam to turn foes into moogles.
Wizard Eye
044 Demon Gold Tower
Northtown Ruins
These tiny devils can quickly become dangerous if left alone, as thet can cast a variety of fire spells blow embers at foes to set them on ablaze. They can even replenish their hit points.
Imp
045 N/A Machine Imperial Palace
Mana Fortress
Mechanical knights able to use their morning star to move around by swinging it. It can further up their defense power, too.
Armored Man
046 Amorphous Gold Tower
Imperial Palace
Palace of Darkness
Sludge monsters primarily made of tar. They clap their hands together, inflicting blaze to a party member. They will also multiply if left alone and cast Lava Wave.
Emberman
047 Plant Imperial Palace
Mana Fortress
Mana Palace
Northtown Ruins
Passage of Trials
Elusive sentient chests concealing themselves as real treasure chests. They yield lots of experience and gold pieces for those brave enough to slay them.
Mimic Box
048 TBA Demihuman Gold Tower
Imperial Palace
Palace of Darkness
Agile fighters and expert at concealing themselves behind fake walls. They use their sword and boomerang to deal physical damage and can also cast fire magic.
Dark Ninja
049 Plant Lofty Mountains Deadly plants able to swiftly cast Energy Aborb and Sleep Flower onto their opponent.
Trap Flower
050 Insect Lofty Mountains These mountainous bees can hurl explosives at the unsuspecting targets.
Bomb Bee
051 Bird Lofty Mountains
Mana Palace
Strange infant creature found at the highest mountain peaks. On prick of this tiny monster can turn an ally into stone.
Eggatrice
052 Demon Palace of Darkness
Underground City
Disembodied devil heads possessing frightening powers. The generate Dark Bats and can also shrink allies with their breath. Finally, they will resort to dark magic if kept alive.
Fierce Head
053 N/A Palace of Darkness Machine Mechanized servants of the underworld. They are virtually similar to the Armored Man, with the exception of their Wall magic attack they are fond of casting.
Dark Knight
054 Undead Gold Tower
Passage of Trials
Undead canines who can summon vines and acid rain to lower their opponent's stats. They have rather high attack power.
Beast Zombie
055 Amorphous Mana Palace
Passage of Trials
Underground City
Peculiar slimes with unique molecular structure enabling them to transform into another monster. They have high evasion and defense, making them hard to kill.
Shape Shifter
056 N/A Demon Mana Fortress
Republic of Tasnica
Underground City
Demons ninjas straight from the underworld. They use Dispel Magic to ward off any stat modifier and use Ice Saber on themselves to freeze their opponent.
Dark Stalker
057 Plant Passage of Trials Magical explosives imbued with Wood elemental magic. They detonate after a while.
Nitro Pumpkin
058 Amorphous Grand Palace
Mana Palace
Moon Palace
Passage of Trials
Magical jellyfish creatures able to absorb magic points from a target.
Marmablue
059 Machine Mana Palace
Underground City
robotized scorpions with a heavy metal coat. They have very similar attack patterns as their Sand Stinger counterpart, but they can also cast Gem Missile to targets.
Steelpion
060 N/A Machine Mana Palace
Underground City
Cyborg Crawlers with the ability to spit out fire and spew toxins to inflict blaze and poison. They can also cast Wall on themselves to void incoming magical damage.
Metal Crawler
061 Bird Mana Fortress
Mana Palace
Underground City
Elite Kimono sorcerers able to spawn Metal Crawlers to assist them in combat. They also cast poweful wind elemental magic.
Kimono Wizard
062 Reptile Mana Fortress
Mana Palace
Reptilian creatures with a perpertual bewildered expression on their face. They can pertrify target on mere touch and can use earth elemental magic.
Basilisk
063 N/A Demihuman Mana Fortress
Mana Palace
Passage of Trials
Underground Palace
Elite military personnel capable of launching bombs and casting Exploder at their opponents. They can also produce Nitro Pumpkin indefinitely.
Captain Duck
064 Animal Mana Fortress
Mana Palace
Passage of Trials
Underground Palace
Wolves from the Dark Realm. They summon Beast Zombies from the underworld and can use Blaze Wall to ensnare their prey.
Heck Hound
065 Demon Mana Fortress
Mana Palace
Passage of Trials
Underground Palace
Faithful servants of the Underworld. They use their ice breath to freeze their prey.
Gremlin
066 Machine Grand Palace Demonic weapons that can embue their blade with different elemental powers.
Doom Sword
067 Reptile Grand Palace
Mana Fortress
A stronger variant of Shellblast who can use their mechanized body to grow wheels. They can grant the powers of light and the Moon to their weapon.
Turtlance
068 Plant Grand Palace
Mana Fortress
Tomes who are said to once belonged to a devil. They cast dark magic to impede their foes and use Wall to deflect their opponent's spells.
National Scar
069 N/A Plant Pure Land A rare variant of Mushboom able to protect itself with Wall at all times.
Mushgloom
070 Fish Pure Land Water Thugs protected by the boon of the seas. They cast Acid Storm to lower their opponent's defense.
Ice ThugSNES/Ice BanditHD
071 N/A Animal Pure Land Hyperactive Pebblers who can boost their defense stat and summon earthquakes to deal damage.
Needlion
072 Bird Pure Land A giant talon that once belonged to a mighty griffon. They possess very high attack and can even boost their own defense.
Griffin Hand
073 N/A Machine Mana Fortress A powerful robot crustacean found inside the legendary Mana Fortress. They may leave a Bow Orb upon defeat.
Metal Crab
074 Demihuman Pure Land Mysterious wizard being who have mastered the summoning arts. They are able to spawn all kinds of monsters and use Lucid Barrier to defend themselves.
Eggplant Man
075 Spirit Pure Land Prankster ectoplasms which cannot be fell by mere weapons. They use water elemental magic to deal damage.
Ghost
076 Amorphous Mana Fortress Amalgamation of putrid water that can multiply itself. They cast Acid Storm and Energy Absorb to hurt the party members. They yield the Spear Orb.
Tsunami
077 Demon Mana Fortress Large heads bearing the likeness of a demon god. Can use powerful dark elemental magic, spit poison and produce Dark Stalkers. May give out the Axe Orb.
Fiend Head
078 Machine Mana Fortress Metallic orbs able to protect themselves with Wall and use their Moogle Beam on party members. They sometimes leave the Javelin Orb upon defeat.
Whimper
079 Beast Mana Fortress This supreme breed of werewolves can use advanced martial arts and cast Moon Saber on themselves to steal hit points from their opponents. They might leave the Glove Orb.
Wolf Lord
080 N/A Demihuman Mana Fortress The most skilled ninjas of the land. They use boomerangs and swords to physically attack, as well as casting Exploder and Flame Saber. Adventurers may find a Boomerang Orb in their remains.
Master Ninja
081 N/A Machine Mana Fortress Extremely powerful machines made to destroy anything with their morning star. Defeating them may drop a Whip Orb.
TerminatorSNES/Mace MenaceHD

References[edit]

PlayStation Trophies