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Difference between revisions of "Secret of Mana (remake)"

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Revision as of 23:03, January 19, 2022

This article is about the 2018 remake version. For the game's original version, see Secret of Mana.
Secret of Mana (remake)
Secret of Mana remake ps4 box art.jpg
Developer Q Studios
Publisher Square Enix
Platforms PlayStation 4, PlayStation Vita, Microsoft Windows via Steam
Release date Worldwide: February 15, 2018
Genre Action role-playing
Rating(s)
ESRB:ESRB E10+.svg - Everyone 10+
Mode(s) Single player
Media Blu-ray Disc, Digital download
Input Controller

Secret of Mana, alternatively known as Secret of Mana HD, is a 2018 remake of the 1993 game of the same name. Released on the 25th anniversary year of the original, it is the second main-series title produced by Masaru Oyamada for Square Enix. Rendered in 2.5D widescreen definition with assistance from Q Studios, the remake incorporates identical gameplay to the original, but with a revised script that includes voice acting with additional cutscenes as well as an updated music score from longtime series composer Hiroki Kikuta. Following several months of testing and preview through 2017, the game was released for PlayStation 4, PlayStation Vita and Microsoft Windows PCs on February 15, 2018.

List of changes from the original game

Gameplay changes

  • The Mode 7 scene when characters are shot from Cannon Travel is replaced with a black loading screen.
  • The game loads every few seconds every time a character enters a new room.
  • Buzz Bee no longer gets attacked upon the characters landing in Gaia's Navel on impact.
  • The user interface at the bottom of the screen now also displays MP and the current weapon equipped on the played character.
  • A mini map which art style is reminiscent of the mobile phone version of the game is displayed on the top right corner of the screen. It can be removed from the options.
  • Negative status effects are no longer shown in the status menu.
  • Additional cutscenes at the Inn are added before the characters go to bed.
  • Armor values (Defense, Evade and Magic Defense) and status effect protections for each gear in the inventory are now shown in the equipment menu.
  • Players can now have a full 360º range of movement when walking and attacking instead of four in the original release.
  • Game Log menu is a new addition to the main menu, making it easier to follow the story.
  • Players can now place items, weapons and/or spells on two hotkeys for easier access.
  • Players can now increase the consumable item carry limit to eight or twelve in the options instead of being limited to four in the original release.
  • Characters recover fully their MP upon leveling up.
  • Players cannot chain cast spells like in the SNES version.
  • Players are now not limited to the rubber band AI of the other party members and can go anywhere they want and make them come to you instantly if need be.
  • When the players sleep at the Inns. The players lie on the bed rather than get in the covers. Also when they're shrunk or Moogled, they automaticity get cured even before they lay down on the bed.
  • Players can now run in any direction with the energy meter depleting much slower than in the original version when you could only run in one direction and it would empty the meter completely.
  • Stairs are now treated as flat ground and thus can be traversed faster and without interruption.
  • Attacks doing zero damage are now displayed as MISS instead of 0 for the SNES version.
  • Javelin attacks can now pierce through enemies instead of being stuck to them like in the SNES version.
  • In order to find the Sprite's hidden village, players now need to traverse the Forest of Seasons from spring, to summer, to falls, to winter and then spring again, effectively going back to the spring map from the Moogle village. On the SNES, one would only have to go through summer, falls, winter and spring to unlock the path to the hidden village.
  • The Enemies Mystic Book and National Scar who originally flashed the Devil Magazine picture of a naked woman has been removed in the Playstation 4, Playstation Vita and PC remake.
  • The Playstation 4, Vita and PC now has a Trophies List Achievements.
  • It is no longer possible to get the Swords Orb cheat without casting Dryads Magic spell.

Story changes

  • Additional scenes where added when players would visit an Inn. Characters will discuss previous or current game plots.
  • After completing the Underground Palace, Luka will now telepathically reach the player to inform him about an incident in the Water Palace.
  • After completing the Underground Palace, Pamaela is now blocking the path to Pandora Ruins and must be interacted in order to pass. This is in contrast to the SNES version when she would be wandering near the path and the player could opt not to talk to her.
  • Players now are prevented to leave the Wind Palace until they've interacted with the Mana Seed. In the SNES version, they could leave as soon as receiving Sylphid.

Cosmetic changes

  • Cutscenes are now added for important plot events.
  • This game now features voice acting cutscenes. Also, every character the players talk to has voice acting. Also Randi, Primm, Popoi now talk during battle. Players can choose to hear them in Japanese or English.
  • The sound effects from the original has been replaced.
  • The player can choose between the original soundtrack and the remake soundtrack.
  • Many of the enemy sprite models has been altered.
  • Neko will now leave the Witch's Castle as soon as the player defeat Spiky Tiger whereas he would remain in its cell until the player go outside the dungeon.
  • Jema's name in the original SNES version has been respelled Gemma.
  • Phanna's name in the original SNES version has been renamed Pamaela.
  • Players can now walk behind the altar when Thanatos initially stands in Pandora Ruins. In the SNES, the altar texture extended all the way to the back wall.
  • Stone totems, which can be found in various places, no longer stick out their tongue upon being hit with a weapon.
  • Geshtar can now only be interacted to the front since its character model has been moved to the stairs of its pedestal on the Sandship. On the SNES, it was possible to speak with it at an angle, making its sprite facing to the side.
  • As with the mobile ports, players can now walk on the edge of the narrow path in the Ice Palace, making dodging enemies and reaching switches easier.
  • The top right interactable sphere's text in Mandala Temple has been slightly modified and is no longer referencing Abe Lincoln and Jeopardy!, making its reference Who Wants to Be a Millionaire.
  • The Matango catchphrase "Gontma" no longer means "Goodbye" as it was replaced by "Ognatam".
  • The Tree Palace was renamed Mana Palace.

Relations to other games

References to other games

References in later games

Achievements

Icon Name Trophy
Earn all trophies SOM remake artwork.png Earn all trophies PS Platinum Trophy.png
Defeat Mantis Ant achievement SOM remake artwork.png Defeat Mantis Ant PS Bronze Trophy.png

References


Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
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