Paladin
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Trials of Mana HD 3D render
Trials of Mana menu sprite
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First appearance
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Trials of Mana (1995)
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Latest appearance
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Trials of Mana HD (2020)
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Japanese name
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パラディンToM ParadinToM PaladinToM
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The Paladin is a Character class in Trials of Mana.
History[edit]
Trials of Mana[edit]
The Paladin is Duran's light-light class and one of his 4 ultimate classes in the 2D version. In the HD remake, it provides its properties and skills to the Class 4 Divine Hero should he hold the Valor Sphere.
Game Description[edit]
2D Version[edit]
When mortals wish to frighten each other, they tell stories of demons and ghouls. When demons want to scare each other, they tell stories of Paladins. Unrelenting, unshakable, and unstoppable, a Paladin leads his allies with a sword burning with holy light, dealing devastating blows to all who share allegiance with the underworld and healing his allies before death can take them. His skill with a blade is such that he has learned the "Flashing Sword" technique, a skill that strikes foes far and near with incredible force, meaning there is no safe distance to engage the Paladin.
3D Version[edit]
A stamina-based, defensive class. Paladins can learn saber magic to imbue their allies' attacks with the light element. They're good for support.
Locked Abilities[edit]
Note : locked abilities are only available in the 3D remake.
Icon |
Name |
Description
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Protective Light |
Decrease light/dark elemental damage by 10%
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Inherited Locked Ability :
Class Strike[edit]
Icon |
Name |
Description |
CS Gauge
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Glint Slash |
A blast of holy light energy from the blade causes damage to enemies in the area of attack |
3
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Inherited Class strike(s):
New Combo[edit]
Note: combos are only available in the 3D remake.
Abilities[edit]
Duran as a Paladin can equip a maximum of 6 abilities at the same time.
For previously inherited abilities, see Knight (Trials of Mana) and Fighter (Trials of Mana).
Note : abilities are only available in the 3D remake.
New Abilities
Icon |
Name |
Description |
Required TP
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Attack Help II |
Attack increases by 30% when HP drops to 30% in battle |
21 STR Points |
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Charger II |
Charge attack damage increased by 75% |
27 STR Points |
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Strength + 10 |
Base Strength increase by 10 |
33 STR Points |
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HP + 20 |
Base HP increase by 20 |
21 STA Points |
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Guard |
Take on 30% of ally's damage from opponent |
27 STA Points |
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Stamina + 10 |
Base Stamina increase by 10 |
33 STA Points |
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Auto-HP Heal II |
Recover 2% of HP for every 5 sec. in battle |
21 INT Points |
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Heal |
Recover 5% of HP when receiving 10% or more of player's HP damage in one hit |
27 INT Points |
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Intellect + 10 |
Base intelligence increase by 10 |
33 INT Points |
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Spirit + 10 |
Base spirit increase by 10 |
21 SPRT Points |
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Damage CS Boost III |
Add 7% of CS gauge when receiving damage |
27 SPRT Points |
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Spirit + 10 |
Base Spirit increase by 10 |
33 SPRT Points |
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Cure |
75% chance of cancelling status effect when using healing magic in battle |
21 LUCK Points |
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Miracle |
Retain 1 HP when hit with critical damage when HP at 50% or above |
27 LUCK Points |
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Luck + 10 |
Base luck increase by 10 |
33 LUCK Points |
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New Moves
Icon |
Name |
Description |
Required TP
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Light Saber |
Imbues ally's weapon with light elemental damage |
21 SPRT Points |
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New Moves
Icon |
Name |
Description |
Target |
Required TP
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Light Saber |
Imbues ally's weapon with light elemental damage |
One |
9 SPRT Points
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For previously inherited moves, see Knight (Trials of Mana) and Fighter (Trials of Mana).
Statistics[edit]
Note : this section is for the 2D version only.
STR
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DEX
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STA
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INT
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SPRT
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LUCK
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Randi --"Whoa! What's a Rabite doing in a place like this?"
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