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Paladin (Trials of Mana)

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Paladin

Trials of Mana HD 3D render
First appearance Trials of Mana (1995)
Latest appearance Trials of Mana HD (2020)
Japanese name パラディンToM
ParadinToM
PaladinToM

The Paladin is a Character class in Trials of Mana.

History[edit]

Trials of Mana[edit]

The Paladin is Duran's light-light class and one of his 4 ultimate classes in the 2D version. In the HD remake, it provides its properties and skills to the Class 4 Divine Hero should he hold the Valor Sphere.

Game Description[edit]

2D Version[edit]

When mortals wish to frighten each other, they tell stories of demons and ghouls. When demons want to scare each other, they tell stories of Paladins. Unrelenting, unshakable, and unstoppable, a Paladin leads his allies with a sword burning with holy light, dealing devastating blows to all who share allegiance with the underworld and healing his allies before death can take them. His skill with a blade is such that he has learned the "Flashing Sword" technique, a skill that strikes foes far and near with incredible force, meaning there is no safe distance to engage the Paladin.

3D Version[edit]

A stamina-based, defensive class. Paladins can learn saber magic to imbue their allies' attacks with the light element. They're good for support.

Locked Abilities[edit]

Note : locked abilities are only available in the 3D remake.

Icon Name Description
Protective Light Decrease light/dark elemental damage by 10%

Inherited Locked Ability :

Class Strike[edit]

Icon Name Description CS Gauge
Glint Slash A blast of holy light energy from the blade causes damage to enemies in the area of attack 3

Inherited Class strike(s):

New Combo[edit]

Note: combos are only available in the 3D remake.

Abilities[edit]

Duran as a Paladin can equip a maximum of 6 abilities at the same time.
For previously inherited abilities, see Knight (Trials of Mana) and Fighter (Trials of Mana).
Note : abilities are only available in the 3D remake.

New Abilities
Icon Name Description Required TP
Attack Help II Attack increases by 30% when HP drops to 30% in battle
21 STR Points
Charger II Charge attack damage increased by 75%
27 STR Points
Strength + 10 Base Strength increase by 10
33 STR Points
HP + 20 Base HP increase by 20
21 STA Points
Guard Take on 30% of ally's damage from opponent
27 STA Points
Stamina + 10 Base Stamina increase by 10
33 STA Points
Auto-HP Heal II Recover 2% of HP for every 5 sec. in battle
21 INT Points
Heal Recover 5% of HP when receiving 10% or more of player's HP damage in one hit
27 INT Points
Intellect + 10 Base intelligence increase by 10
33 INT Points
Spirit + 10 Base spirit increase by 10
21 SPRT Points
Damage CS Boost III Add 7% of CS gauge when receiving damage
27 SPRT Points
Spirit + 10 Base Spirit increase by 10
33 SPRT Points
Cure 75% chance of cancelling status effect when using healing magic in battle
21 LUCK Points
Miracle Retain 1 HP when hit with critical damage when HP at 50% or above
27 LUCK Points
Luck + 10 Base luck increase by 10
33 LUCK Points

Moves[edit]

New Moves
Icon Name Description Required TP
Light Saber Imbues ally's weapon with light elemental damage
21 SPRT Points

For previously inherited moves, see Knight (Trials of Mana) and Fighter (Trials of Mana).

Statistics[edit]

Note : this section is for the 2D version only.

STR
17 21 (Max)
DEX
15 17 (Max)
STA
17 21 (Max)
INT
13 15 (Max)
SPRT
14 17 (Max)
LUCK
14 16 (Max)
Trials of Mana
Class Change Navigation
Alignment
Level
Light Dark
Class 4
(remake only)
Divine Hero Berserker
Class 3 Paladin Liege Edelfrei Duelist
Class 2 Knight Gladiator
Class 1 Fighter
Randi --"Whoa! What's a Rabite doing in a place like this?"
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