Mushbooms are a species of basic enemies in the Mana games. They first appear in Final Fantasy Adventure and have been depicted in every installment ever since. Mushbooms are living mushrooms who have a pink cap with a few large, red hearts on them.
The fungus monster is one of the franchise's most recognizable regular enemy, generally only bested by the Rabite.
Mushbooms are stout mushroom creatures sporting a usually pink cap adorned with red hearts. Their body are beige and their face are usually perpetually struck with a surprised expression, with agape mouths. They possess stubby arms and legs and have a sluggish, clumsy gait. They usually attack by bashing at their target, sometimes by spinning very fast by doing a handstand on their cap. Their final way of hindering their prey is by spewing sleeping spores. They are usually found buried in the ground with only their cap visible, and upon getting close they pop out and attack.
The fungus is commonly seen in locations housing rich fertile soil and lush greenery, such as valleys, forests, and glades. They can also be occasionally found deep underground or near bodies of water.
Like other plant monsters, the Mushboom is often associated with Dryad and is therefore sometimes weak to Luna or Aura. The mushroom is also rarely strong against Gnome.
Mushbooms have a few variants mostly exclusive to some intstallments, with the Mushgloom being the exception.
Introduced in Secret of Mana, Mushglooms are the most common variant, appearing in Trials of Mana, Sword of Mana, Children of Mana, Rise of Mana, and Echoes of Mana. They usually sport blue caps & bodies and are much more proficient with Dryad magic than their weaker brethren.
The Dark Mushboom can be fought in Sword of Mana after defeating 1,000 regular Mushbooms, just like any other enemies other than bosses. They replace their weaker variant and can deal devastating attacks.
The Grim Matango is a corrupted Mushboom fought in Dawn of Mana during Chapter 5 onwards.
In Final Fantasy Adventure, Myconids are one of the weakest enemies, along with Rabites. They are only encountered at areas near Topple. Their only action is to walk around aimlessly.
Sumo rescues Fuji from a Myconid assault at the beginning of the game.
In Secret of Mana, Mushbooms are encountered at the surrounding areas of Potos and Pandora and later at Gaia's Navel. Mushbooms are stronger than in Final Fantasy Adventure, and can perform a few attacks, which includes kicking, spinning on their cap, and opening up their back to release spores, which can inflict Sleep on their target. Mushrooms are a part of the Tree Group.[1]
There is a town named Matango that is solely inhabited by friendly Mushbooms, all of whom have differently colored mushroom caps than the enemies themselves. Their area is ruled over by King Truffle.
Mushbooms return once again in Trials of Mana and are found during the first two chapters of the game, such as in Rabite Forest, Cascade Cavern, Molebear Moors, and more. They can be frequently seen with their body buried underground, only to pop up upon sensing the protagonists' presence. They are surprisingly quick on their feet and like to bash into their target. They have a bit more endurance than most enemies early on, especially in the remake, but are seldom a threat since they do not use their sleep spore attack very often.
Wild Mushbooms are plant-type enemies encountered in the Mekiv Caverns and the White Forest. They can attack by hitting the player character with various physical moves such as spin attack, charge or drop kick. Their spores can either inflict poison or sleep. They often drop power items upon defeat. They can be distinguished from their domesticated counterpart by their bluish cap.
Pet Mushbooms can be found as monster eggs in Lake Kilma and the Jungle. Their Synchro ability adds the sleep status effect to targets upon being hit with a physical attack.
Mushbooms are flora-type enemies that are mainly found inside Mushboom Forest. They prime sense is hearing and they do not possess a secondary sense. The fugus typically conceal their presence by hiding their bodie in the ground, then hurl their cap at the hero. They can easily be defeated by casting Shade or Luna magic or by hitting them with a slash-type weapon.
Mushbooms are one of the first enemies encountered in the game. They are typically in small packs inside Sunbeam Forest and the Great Tree and are very easily to turn into a panic state.
Mushbooms are ground units units in Heroes of Mana. They are among the first summonable units in the game and are reliable fighters during the early chapters.