The Imp, also known as Chibidevil, is a recurring enemy in the Mana series. They are little floating horned purple creatures wielding an oversized fork or trident as a weapon. They are mischevious devils that enjoy casting hindering magic to their opponent. Their design is reminiscent of medieval depictions of lesser demons in the christian tradition.
Imps are small demons with cat-like heads and small bat wings holding a large fork in their hand. They often harbor a grin and/or furrowed brows on their face. Early games made their feet and spear yellow while modern installments added a small forked cape to their design and recolored their weapon to purple or blue, matching their overall palette. Their signature attack can shrink party members.
Most Imps can be seen haunting creepy or dimly lit places like castles, ruins, grottoes, forests, temples, etc. Being demons, they also enjoy lurking in places where evil thrives and will often be encountered near the main antagonist.
Imps are creatures of evil and thus favor the dark element, though some games also add a resistance to the wind element. They are almost always weak to light magic spells.
The Imp family is composed of a few stronger relatives.
The Gremlin is typically the tougher version of the Imp, and is sometimes encountered as a boss.
The Dark Imp is a rare breed of Imp in Sword of Mana. It takes over after the player defeats 1,000 regular Imps. Like very dark enemy, its boosted stats make it a fearsome enemy.
This little imp is one of the first enemies encountered in the game, fluttering about in the vast Steppe. They fly on four cardinal directions bypassing obstacles and throw spears at Sumo. Its low HP and defense makes it very easy to defeat, and can even reward the player by dropping a chest containing a Candy. It is also weak to weapons of the ‘’Holy’’ element, such as the Mythril Blade. The monster can also be found inside the Eastern Cave, roaming Wendel during Glaive’s invasion, and at Glaive Castle.
In Adventures of Mana, the Chibidevil moves slower and is a bit less aggressive.
Imps come back way stronger than they were in the previous game, and can now be encountered in the Northtown Ruins, the Palace of Darkness, the Grand Palace, and the Mana Fortress. They can use an array of offensive fire-elemental spell, inflict the Engulfed status effect to allies and even cast Cure Water to cure themselves and other weakened monsters. They should be taken down first when encountered in a mob.
Imps return in Trials of Mana, this time located at the Laurentian region and aboard the Ghost Ship. They can blow a magical bubble to turn allies into shrunken versions of themselves, severely hindering their attack and defense power. This is mitigated by their low endurance which makes them easy to take down.
Players can acquire Imp eyes from defeating the creature. Using one on a target makes them change their shape.
Imps are demonic-type enemies that roams the lands of the Luon Highway, the Junkyard, and Lucemia. They attack by thrusting their spear at opponents and by spitting mini bubbles, shrinking their target's size. They may leave spear weapons for the player to equip after their demise. Enemy imps are blue with red wings while pet imps are purple with orange wings.
Players can nab a pet Imp should they capture a demonic monster egg at the Jungle. Their Synchro ability allows allies to get more experience crystals from battles.
Imps are demon-type enemies whose main sense is DarkViz and secondary one is Smell. They can be seen haunting the Airship, the Menos Outskirts and the Prickly Desert. They are weak agains piercing attacks and fear Wisp and Undine magic. They attack by thrusting and throwing their harpoon at their opponent.