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===Abilities===
===Abilities===
Battle Skill<br>A skill unique to every leader unit.<br>This skill is applied on the battlefield; each leader's skill influences surrounding units in a different way.
Standby Skill<br>A skill unique to every leader unit.<br>This skill is applied not in battle; each leader's skill affects building facilities or producing units.
'''Roget'''<br>
Combat Aura<br>Increases by 20% offensive and defensive strength of ally units within a 5-square radius.
NONE
'''Yurchael'''<br>
Haste Aura<br>Increases moving speed and attack rate of ally units within a 5-square radius.
Engineer<br>Decreases cost of building facilities.
'''Qucas'''<br>
Attack Aura<br>Increases by 50% the attack power of ally units within a 5-square radius.
Architect<br>Increases speed of building facilities.
'''D'Kelli'''<br>
Precision Aura<br>Increases by 30% the rate of critical attacks of all ally unit types within a 5-square radius.
Summoner<br>Enables gatherer and special units to be summoned instantly.
'''Gemière'''<br>
Gravity Aura<br>Decreases moving speed and attack rate of enemy units within a 5-square radius.
Pilot<br>Increases speed of ship's movement.
'''Gauser'''<br>
Terra Aura<br>Increase by 30% the attack power of ground ally units within a 5-square radius. The rate of critical attacks becomes 100%.
Fast Terra<br>Enables ground units to be summoned instantly.
'''Alma'''<br>
Aero Aura<br>Increases by 30% the attack power of flying ally units within a 5-square radius. The rate of critical attacks becomes 100%.
Fast Aero<br>Enables flying units to be summoned instantly.
'''Belgar'''<br>
Regen Aura<br>Slowly restores HP of ally units within a 5-square radius, excluding ratherer and special units.
Fast Restore<br>Increases amount of HP restored through the healing house.
'''Falcon'''<br>
Missile Aura<br>Increases by 30% the attack power of missile ally units within a 5-square radius. The rate of critical attacks becomes 100%.
Fast Missile<br>Enables flying units to be summoned instantly.
'''Loki'''<br>
Armor Aura<br>Increases by 30% the attack power of heavy ally units within a 5-square radius. The rate of critical attacks becomes 100%.
Fast Armor<br>Enables heavy units to be summoned instantly.
'''Valda'''<br>
Defense Aura<br>Increases by 30% the defense power of ally ally units within a 5-square radius.
Craft Barrier<br>Halves damage to ship.
==Children of Mana extra descriptions==
These are descriptions taken directly from the game.
===Items===
Gumdrop<br>Flower faeries make these clear, round treats from moondrops and pollen. One bite fills the mouth with a delectable sweet and sour flavor that invigorates body and soul.
Chocochomp<br>Made by a special process from a blend of cocoa and herbs, fed by sacred streams, this slightly bittersweet confectionary offers a burst of strength and energy to those who eat of its goodness.
Magic Walnut<br>Found only in forests inhabited by spirits, it is a rare as it is mysterious. Removed from its protective shell, the fragrant nut is able to clear the mind with one refreshing mouthful.
Pep Root<br>A medicinal plant cultivated worldwide. Typically eaten as a mixture of new leaves and roots, its curative effects are immediate.
Stardust Herb<br>A mystical plant grown where holy water flow. It can be made into an antidotal tea so potent that it can neutralize even the strongest poison.
Angel's Grail<br>Long ago, an artisan crafted a chalice in the image of one thought used by angels. When raised towards the sky, an angel in a brilliant light confers upon its divine protection.
===Key Items===
Spin Drum<br>A foreign instrument consisting of a handle attached to a small drum head flanked by beaded strings. It is used to call forth Flammie, the four-winged guardian spirit.
Powerless Sword<br>Covered by black vines that nullify its power, this blade was neutralized when Mana's rampage grew fierce.
Seed of Mana<br>The new life that will become the next Mana Tree possesses the enormous potential and power of Mana.
Wooden Horse<br>Left behind at the ruins by the ghosts of your late family, this wooden toy horse holds a sense of poignant nostalgia and curious power.
Magic Rope<br>A magician's rope imbued with special senses. When its power is released through touch, it can lead a person back home.
Gem Frame<br>A creation of Professor Bomb, the inventor of Ishe, this ornately edged plate allows the placement of gems in such a way that their hidden powers may be released.
==Stories==
===[[Final Fantasy Adventure]]===
Enslaved by the [[Glaive Empire]] along with his comrades, the hero is forced to battle monsters daily to entertain his lordship. One fateful day, his friend [[Willy]] is morally wounded and asks his friend to seek the aid of [[Bogard]], an old [[Gemma Knight]] and tell them about the Dark Lord’s plan to seek the power of [[Mana (element)|Mana]]. After escaping his prison, the hero overhears his Lordship conversing with is adviser [[Julius]] about the location of the [[Mana Tree|Tree of Mana]] atop the falls nearby. According to Julis, they need a key from a maiden to unlock the path to the [[Shrine of Mana (Adventures of Mana)|Sanctuary]]. The Dark Lord notices the young knight and chases him down to a cliff where the hero falls into.
The hero miraculously survives the fall and discovers a helpless [[Fuji|girl]] shrieking for help in the wilderness. Her escorting [[Hasim|knight]], who fell prey to the monsters, pleads the young man to bring her to [[Wendel (Adventures of Mana)|Wendel]] with the help of Bogard residing near the waterfalls. There, the old Gemma Knight recognizes the pendant the maiden is wearing as the [[Mana Pendant|Pendant of Mana]] worn by the girl’s mother when [[Vandole (character)]] tried to conquer the world in times of yore. The Gemma Knights were about to lose when the mysterious maiden helped them regain their will and secure their victory. He entrusts a [[Mattock]] to the hero and tells him to seek the guidance of [[Cibba]] his friend in Wendel.
During their journey, the hero and the lady decide to stay at [[Kett’s Manor]] to get some rest, but the maiden is kidnapped in her sleep. Searching for the clues to her whereabouts, the hero stumbles into a [[Julius|Mysterious Man]] inside the [[Marsh Cave]] who tells about many girls having disappeared in Kett’s. The two join forces and defeat the [[Hydra (Adventures of Mana)|Hydra]] deep within the dungeon to retrieve the [[Moon Mirror]], said to show someone’s true identity. The hero uses the artifact on the [[Butler|butler]] back a Kett’s Manor to turn him into a [[Werewolf (Adventures of Mana)|werewolf]]. The young knight reunites with the lady deep within the mansion and escape.
The duo reaches the sacred town of Wendel and meets Cibba. There the maiden has a vision of her late [[Motherly Figure|mother]] who reveals to her she’s a member of the [[Mana Clan|Mana family]]. Her mother transformed into a tree and sealed the waterfalls with the pendant to prevent malevolent forces to get their hands on Mana power. She instructs her daughter to keep the tradition of guarding the Mana Tree, but the whole city is attacked by the Glaive Empire. The girl is unfortunately kidnapped by Julius who disguised himself as the mysterious man from before and take her into his [[Airship (Adventures of Mana)|airship]].
After taking a side trip to a nearby [[Forbidden Mines|mines]] and gain a [[Chunk of Mythril]] from a friendly [[Watts (Adventures of Mana)|dwarf]], the hero is able to hop on the enemy’s airship and, with the help of Bogard,  reach the maiden. However, he is discovered by Julius and is blown away moments after taking the pendant from the girl. The hero wakes in the small village of [[Menos]] where he finds [[Amanda]], a fellow slave from Glaive who also escaped from the area. However, as the hero recuperates from his fall, she nabs the pendant and flees to the desert.
After waking up, the young knight starts looking for her, but finds a peculiar egg that hatches into a large [[Chocobo (character)|bird]]. The fowl follows the hero like it’s his mother and the two stumble into the desert city of [[Jadd (Adventures of Mana)|Jadd]] where he learns from the local tyrant [[Davias]] the girl has been heading for the [[Shifting Sands|Cave of Medusa]]. There, Amanda apologizes for stealing the pendant, stating her brother [[Lester]] has being turned into a parrot by Davias and he asked her to retrieve the Mana relic to him should she want him back into his former self. Davias tricked her, unfortunately, but she then heard that tears of a [[Medusa (Adventures of Mana)|Medusa]] can cure his brother. The hero pairs up with her and find the creature at the end of the maze. However, Medusa bites Amanda before dying, cursing her to become a monster herself. She urges the young knight to kill her before she full transform and shed tears as she passes away.
Swearing revenge, the hero ventures into [[Old Mansion|Davias’s Mansion]] and sprinkle the collected tears onto the bird, which turns back into Lester. The two reach the top of the mansion to find Davias. However, the sorcerer has already entrusted [[Garuda (Adventures of Mana)|Garuda]] with the pendant to fly back to Glaive Castle. After his defeat, Lester makes the poisonous mist vanishes with his lyre to open the hero’s path to [[Crooked Boulder|Mt. Rocks]].
After climbing his way back to Glaive, the hero finds the maiden and the Dark Lord within the fortress. The young knight slays his arch enemy, only to find a fake pendant on him. He notices a dazed maiden bing controlled by Julius going toward the waterfalls and recite a chant to inverse its flow, open the way to the sacred temple. Turns out he is the sole remnant of the Vandole Empire and wishes to gain Mana power for himself. The hero tries to stop him, but is trounced once again by the evil magician.
The unconscious hero is brought to the village of [[Ish (Adventures of Mana)|Ish]] by his trusty Chocobo. There, he finds an injured Bogard resting next to him and bemoans Julius’s victory and his own helplessness. However, a nearby [[The Professor|inventor]] gives the knight’s steed, allowing it to glide over water. Bogard reveals the hero can best Julius should he finds the legendary [[Excalibur|sword]] as he defeated the power of Vandole before.
During his search for the aforementioned blade, the young knight finds a [[Lorim (Adventures of Mana)|castle]] whose inhabitant are incased in ice. The [[King Lorim|ruler]] of this kingdom tells of a [[Marilith (Adventures of Mana)|demon]] who cursed this land. Cibba fell prey to the fiend and is also frozen in place. After slaying the monster, Cibba tells the hero about the sword lying deep within the [[Undersea Volcano (Adventures of Mana)|Undersea Volcano]]. Inside, the hero defeats its guardian, only to find a [[Rusty Sword|rusty sword]].
After gaining the legendary [[Nuke|spell]], the hero opens the path to the [[Buried Ruins|Cave of Ruins]] allowing him to raise the fabled [[Dime Tower (Adventures of Mana)|Dime Tower]]. There, he partners with an ancient [[Marcy|robot]] and climb the structure to defeat Garuda at the top. The tower buries itself along with Marcie the robot, leaving the hero alone in front of the [[Temple of Mana (Adventures of Mana)|Temple of Mana]]. After reaching the innermost depths of the temple, he meets with the girl’s mother who restores his rusty sword back into Excalibur. He then confronts Julius near the Tree of Mana, but the evil sorcerer destroys the tree in the process.
The girl’s mother appears in front of the hero and the maiden, stating her daughter must take her place as the new tree, as their family are its seeds. She once took the guise of the tree before as Bogard became her Gemma Knight and entrusts the hero to protect the new tree as his predecessor did. Even though she is the last descendent of the Mana family, the girl accepts her duty. The mother asks the knight to thank Bogard as her last request and her daughter transforms into the new tree while the hero becomes her guardian.
===[[Secret of Mana]]===
Following a local rumor of a fabled treasure, three friends venture in the off-limits [[Potos Falls]] to investigate. One of them named [[Randi]] loses its balance and plummets into its basin. There, he hears a [[Serin|mysterious voice]] luring him to a [[Rusty Sword|rusty sword]] wedged in a rock. He pulls out the weapon as ordered by the ghost, unleashing a big blast of light. Upon returning to his [[Potos Village|village]] he learns the sword he took was the legendary [[Mana Sword]] and used to protect the village from monsters, now swarming the outskirts. After defeating a [[Mantis Ant (Secret of Mana)|Mantis Ant]], a strange man named [[Gemma (Secret of Mana)|Jema]] asks him to visit the [[Water Palace]] to learn more about the sword. Unfortunately, the [[Potos Elder|elder]] has no other choice but to banish Randi from the village.
During his visit to the Water Palace, the hero meets with [[Luka]] with Jema as his side. She tells him he was able to pull out the sword thanks to the weakening of [[Mana (element)|Mana]] power in the world. The shift in Mana revived monsters, but some can restore some of the sword’s powers kept in [[Orbs|orbs]]. She entrusts the boy to visit the [[Dwarfs]] in [[Gaia’s Navel]] to reforge the blade. She also warns Jema of the [[Empire (Secret of Mana)|Empire]] seeking to revive the [[Mana Fortress]] which can destroy the world by using all of its Mana. Should the hero visit all eight palaces like the Water Palace and merge the legendary sword with its corresponding [[Mana Seed|seeds]] he can gain their power before the Empire unseal them. She asks Jema to seek an audience with the King of [[Pandora]], then the boy merges the sword with the Water Seed’s power.
On his way to Gaia’s Navel, Randi is ambushed by a bunch of [[Goblin (Secret of Mana)|goblins]]. He is rescued by a feisty young [[Primm|lady]] who doesn’t disclose her name. He meets with the girl named Primm inside Pandra’s castle who asks Randi for help to save the man she loves called [[Dyluck]]. In the throne room, they learn the King sent Dyluck to stop the witch [[Elinee]] in the [[Hunted Forest]] from turning his inhabitants into zombies. Going to the woods proves to be a roadblock since they need an axe to venture further in.
They decide to head to Gaia’s Navel and find a peculiar sideshow being held at [[Dwarf Village]]. The [[Dwarf Elder]] robs them of their money, but apologizes after being caught along with a stray [[Popoi|sprite]] who was swept away by a recent flood and lost all their memories. After defeating a [[Tropicallo (Secret of Mana)|Tropicallo]], the path to the [[Underground Palace]] is open, but they need Elinee’s magic to unseal the temple. The sprite joins their ranks in hopes to regain their memories by interacting with the Mana Seeds. A local blacksmith named [[Watts (Secret of Mana)|Watts]] reforges the boy’s sword, allowing his hammer to forge better versions of other weapons.
The trio head back to the Haunted Forest where they find the [[Witch’s Castle]] deep within, and crosses paths with Elinee who sends a brainwashed Dyluck to her master [[Thanatos (character)|Thanatos]] to [[Pandora Ruins]]. They slay his pet [[Spikey Tiger (Secret of Mana)|Spikey Tiger]], and reverts the old witch back to her normal self. She reveals to have lost her powers and having traded villagers for Thanatos’s herbs. Outside, Luka telepathically speaks to the party, pressing them to head back to the Water Palace.
Luka tells the party the barrier surrounding [[Undine’s Cave]] has vanished and the [[Mana Spirits|elemental]] might be in danger. The trio rescue [[Undine]] who grants Popoi and Primm with ice magic. She adds that Randi will once wield the Mana Sword and will surpass any magic user with it. With Ice magic in hand, the party unseal the Underground Palace and rescue [[Gnome]] from the fearsome [[Fire Gigas]]. Focusing their mind onto the Mana Seed, Popoi remembers they’re from the [[Upper Land]] forest and asks their friends to bring them here.
Back at the Water Palace, Luka informs the heroes she hasn’t heard of Jema for a while and is starting to worry. While searching around Pandora, they discover Primm’s friend [[Pamaela]] wandering around the ruins. She vanishes and is found at the deepest part of the dungeon, where they meet with Thanatos. He tells the party he needs life energy to create a new world and revive the Mana Fortress, then mentions having much use of Dyluck since he has a special power within him. The sorcerer escapes the ruins by trapping the party in the sacrificial room, but they manage to defeat the scourge and liberate the town from its possession.
Meanwhile, the Water Seed has been stolen from the palace. Luka locates the seed deep within Gaia’s Navel. There, they find Jema and the Dwarf Elder next to a large hole in the middle of Dwarf Village. Jema tells the party to chase after the thieves while he defends the palace. The heroes find the culprits inside a [[Thieves’s Ship|ship]] and calling themselves the [[Scorpion Army]]. They use the seed to power their [[Kilroy (Secret of Mana)|robot]], but the party foil their plans and they are forced to retreat. Back at the Water Palace, the Empire has taken Luka hostage and a general named [[Geshtar]] demands the seed in exchange for her life. Either choice leads to the party being trapped with a monster to defeat. Randi and friends restore the seal onto the seed before heading to the Upper Land forest.
Popoi loses some of their memories after hitting their head while landing from their [[Cannon Travel]] trip. The party learns from the local [[Moogles]] their home has been invaded by [[Pebbler (Secret of Mana)|pebblers]], so they slay the nuisance to let them enter their [[Moogle Village|village]] again. Talking to moogles again makes the sprite remembers how to solve the puzzle of the [[Forest of Seasons]] and access their [[Sprite Village|village]] again. However, they find the settlement in shambles and it sole survivor being Popoi’s [[Grampa]]. The party learns the Empire had attacked them and the old man went blind while attempting to find refuge in the [[Wind Palace]]. He entrusts [[Jinn|Sylphid]] to the heroes and they venture deeper in the [[Great Forest]].
After learning about the legend of [[Matango]] and meeting with [[King Truffle]], they rescue a lone [[Flammie (Secret of Mana)|white dragon]] pup from a serpent and head to the next palace located in [[Kakkara Desert]]. They are unfortunately made prisoners on a [[Sandship]], but a freed after defending it from an imperial attack. In the desert [[Kakkara|town]] they learn the Fire Seed had been stolen and head for the frozen wasteland up north to investigate. There they rescue [[Salamander|Salamando]] from the Scorpion Army who attempted to get rich by making a tropical paradise out of heating an icy patch of land. The heroes then rescue none other than [[Santa]] himself from a curse and retrieve the Fire Seed they put back on its altar in the [[Fire Palace]].
The party travels to the imperial continent where they meet with [[Krissie]], the leader of a [[Resistance]] against the Empire. They learn about Dyluck draining people’s energy and rescue Pamaela from Thanatos’s influence. Primm’s love interest robs her from her life force, but is found to be controlled by the evil sorcerer. They manage to undo the curse, but Dyluck is gone yet again. Meanwhile, the Resistance has been summoned to the [[Imperial Palace]] to make a truce, but this is revealed to be a trap from [[Emperor Vandole]]. The party is saved from the burning castle by King Truffle who rode a grown-up Flammie.
With the help of the white dragon, the party flies to the [[Lofty Mountains]] in hopes of learning about courage from the wise Sage [[Joch]]. However, his subordinate [[Jehk]] claims he’s been traveling several times and the party is forced to visit the [[Palace of Darkness]], the [[Light Palace]], the [[Moon Palace]] and the [[Republic of Tasnica]] before finally meeting his Sageness. After conquering the [[Passage of Trials]], Jekh reveals himself to be the true Sage Joch and having to test the heroes beforehand. Now with their hearts strengthened, the party must go to the [[Sunken Continent]] to retrieve the last elemental.
Emperor Vandole and his generals await them at the entrance, with [[Sheex]] stalling them enough for the [[Undeground City]] to rise again. Jema orders the party to chase after Vandole before they revive the Mana Fortress. However, Thanatos and [[Fanha]] betray their master by killing him and rule the world themselves. While Fanha is defeated by the heroes, Thanatos activates the Mana Fortress. Jema reveals the existence of the [[Pure Land]] where the [[Mana Tree]] is said to reside. Only the tree can now fully restore the Mana Sword to its former glory. And thus, the party sets sail to the holy grounds.
They arrive too late, sadly, as Thanatos fires a laser toward the Mana Tree, destroying it in the process. With the Mana Fortress consuming all the world’s Mana, all the beasts from the world will unite to summon the [[Mana Beast]], an uncontrollable harbinger of destruction. The only way to avoid such disaster is to use the Mana Sword and slay the beast wielded by the [[Man Clan|Tribe of Mana]]. The spirit of the Tree reveals itself to be Randi’s mother and his father being Serin the ghost from the falls. Randi’s mother apologizes for not being present in his life, and then vanishes.
Storming the Fortress leads the party to Thanatos who is about to transfer his soul into Dyluck, his new host. However, Dyluck’s soul prevents the sorcerer to fully take advantage of his body, killing him in the process. A desperate Thanatos takes revenge on the party but is defeated. Suddenly, the Mana Beast resurfaces and attacks the Fortress. Randi is conflicted as killing the Beast means that Popoi will disappear from this world. With the sprites’s encouragements, the party unleashes the power of the Mana Sword and slays the Beast. With the monster and Popoi gone, a gentle snow starts falling while Randi and Primm head back to their respective home while the spirit of the sprite is seen gazing at the moon.
===[[Trials of Mana]]===
With the recent shift in the power of [[Mana (element)|Mana]], the nations of [[Altena]], [[Ferolia]] and [[Nevarl]] wage war between them and the world altogether in a race to open the portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]], retrieve the fabled [[Mana Sword]] and rule the world. One hero from each of five nations escapes their troubled lives in hopes to find guidance from the [[Priest of Light]] in [[Wendel (Trials of Mana)|Wendel]].
Meanwhile, in Wendel's Temple of Light, the clergy sense the shift in mana, believing it to be at the root of recent strange happenings around the world. The Priest of Light sends his foremost protege, [[Heath]], to look into as odd light near [[Astoria]] and discern whether it relates to these events. This also rouses the Priest's granddaughter, [[Charlotte]], who senses an ill omen from Heath's mission and decides to go after him out of fear for his safety and well-being. However, Charlotte's physiology relative to her true age has kept her under the watchful gaze of the temple guard, and so she must depart from the temple under cover of night with help from a young acolyte she befriended. One of the other five recovers Charlotte and takes her to Astoria's inn. The next morning, Charlotte heads into the [[Rabite Forest]] to search for Heath and finds him being accosted by beastmen. A dark jester figure then arrives on scene. Heath direct's Charlotte out of harm's way, but soon vanishes with the jester. A flabbergasted Charlotte rushes back to town for help and, finding none, makes it her mission to rescue Heath. She must first report back to Wendel and tell her grandfather what has happened. She stumbles on her way there.
 
After escaping from [[Jadd Stronghold]], one of those six individuals find a weakened [[Faerie (character)|Faerie]] in the nearby [[Rabite Forest|woods]] who grant them the title of the Chosen. Meanwhile, the invading Ferolian forces destroyed the lakeside town of [[Astoria]], setting now their sight on the holy capital of Wendel itself. The Chosen finds another adventurer near the sealed [[Cascade Cavern|waterfalls]] who chooses to tag along after learning that Faerie can unlock the path.
After reaching Wendel, they meet with his Eminence to inquire about each of their predicament, but Faerie reveals her story to be of much more importance, as the [[Mana Tree]] is withering, causing Mana power to disappear from this world. The Priest of Light fears this might cause the eight [[Benevodons]] to break free from their respective [[Mana Stones]] and explains how the [[Mana Goddess]] created the world and sealed the eight fearsome monsters inside. The Chosen was selected by the Faerie and thus must wield the Mana Sword to restore peace onto this land. With the fabled blade, the hero could resolve their conflict that forced them to exile in the first place. The Priest of Light adds that by activating the Mana Stones, the portal can be opened again. If they borrow the powers of the [[Mana Spirits|elementals]] residing next to the Mana Stones, Faerie could open the portal. According to locals, the Lightstone is said to be found inside Cascade Cavern.
After venturing in an alternate path of the cave, they confront a huge [[Fullmetal Hugger (Trials of Mana)|crab]]-like monster and rescue [[Wisp|Lumina]], the light elemental. However, the Mana Stone is inaccessible at the moment. The party is captured on their way back by invading Beastmen whose leader [[Ludgar]] thanks Faerie for erasing the barrier, making their raid to Wendel easier. The adventurers wake up inside a jail cell next to their last party member who gladly joins them and the now fully fleshed team escapes Jadd by hopping on a ship sailing to [[Maia]].
In the port city, they learn that the Priest of Light has gotten severely ill from erecting an emergency barrier around town. As they press on to [[Golden Road]] and then to [[Stonesplit Gap]] to reach the [[Valsena]] territory, they meet with Altenish guards who trap the party on the bridge and blows it up, severing the only link to the kingdom. As the party look for an alternate route, they learn from an inventor in Maia called [[Von Boyage]] he is about to finish a [[Cannon Travel|Cannon]] able to blast people from place to place. The kooky old man asks the party to fetch him some [[Nitromyte]] from the [[Dwarfs]] near Stonesplit Gap. Inside, they learn about the item shop owner [[Watts]] wandering in the [[Dwarf Tunnels|tunnels]] nearby. The party successfully nabs the fuel and heads back to Von Boyage.
The inventor is revealed to be a lousy shot, as he blasts them in the middle of [[Molebear Moors]]. The team finds their way to reach the Kingdom of Valsena only to find it invaded by Altena. Making their way to the throne room, they save the Hero King [[Richard]] from the [[Crimson Wizard]]’s grasp and learn about the remaining Mana Stones of the world. According to His Majesty, their next target should be the Windstone of [[Laurent]].
The party takes a ship from [[Beiser]] to [[Palo]] but finds the town overtaken by the Nevarlan army. After some scouting, they hear from a bartender speaking about a flowerfield nestled in the nearby [[Heavensway]]. As they go there, the [[Somnosa]] flowers immediately makes them lose consciousness. They wake up inside [[Laurent Secret Base|Laurent’s Hideout]] where the Amazonian forces plot to retake their lost citadel from Nevarl. The elder asks the party to seek the aid of [[Domperi]] the [[Koropokkur]] as he was an invaluable asset in ancient times to win battles. After acquiring the [[Minor Mallet]] in [[Beiser’s Night Market]] the party heads to the Rabite Forest where the [[Koropokkur Woods|tiny village]] is said to be.
There, the jolly little tactician reveals they must use [[Jinn|Sylphid]]’s power to blow the Somnosa flowers onto the citadel to put the invaders to sleep. The wind elemental is said to reside in [[Gusthall]] near Laurent. The party heads there and discovers a strange black-clad [[Darkshine Knight|knight]] draining energy from the elemental. The cursed spirit transforms into a flying [[Harcypete (Trials of Mana)|monster]] that the team takes care of. Back in his former self, Sylphid joins the party and summons a gust of wind in the vicinity of the citadel, putting the Nevarlan soldiers into a lull. The Amazonian guard storms the fortress, successfully pushing their enemy away. Victorious, the party bids farewell to Laurent and boards a ship to Valsena.
They wake up in the middle of the night wondering why they are still sailing. They are about to realize they boarded the [[Ghost Ship]] when Faerie notices the presence of a Mana spirit. After searching the vessel, they beat the evil [[Gova (Trials of Mana)|entity]] leading the ship, and meet [[Shade]] the dark elemental. Alas, the Mana Stone was lost during the ancient war and is nowhere to be found. With no supernatural activity powering the ship, it starts to sink and the party washes up on [[Beucca Island]]. Unfortunately for them, the volcano is about to erupt and they must find the [[Vuscav (character)|Ruler of the Seas]] to escape their dire fate. They find him in the depths of [[Seaside Cavern]], and hop on his shell all the way to Valsena.
The Hero King welcomes the heroes back to his kingdom and reveals the last four Mana Stones locations. He gives them the [[Ferry Flute]] to call on the marine creature that saved them earlier at will. The adventurers sail to the northern [[Frostbite Fields|fields]] of Altena, where they find the Darkshine Knight from before summoning an army of [[Machine Golem S|Machine Golems]] as roadblock. They defeat them, but Altenish forces have already released the seal from the Waterstone inside the [[Labyrinth of Ice]]. They pair up with [[Undine]], the water elemental, then set the [[Burning Sands]] as their next destination. There they meet with the Nevarlan leader [[Belladonna]] holding a [[Jessica|girl]] hostage. Fortunately, the lady is set free and but the Firestone’s energy is released. [[Salamander|Salamando]] the fire mana spirit teams up with the rest of the party.
The second-to-last Mana Stone is said to be deep within [[Duskmoon Forest]], where Beastmen call their home. Inside, the heroes confront their commander and a unsettling [[Goremand (Trials of Mana)|adviser]] at the foot of [[Chartmoon Tower]]. The leader ends up being slain but [[Luna]], the moon elemental, revives him as an infant. Now setting sail to the [[Lampbloom Woods]], the party finds the secret path to [[Flowerburg]], the elfin village. There, they learn about the Woodstone being nearby and successfully rescue [[Dryad]] the Wood spirit from a gargantuan plant [[Grapplavine (Trials of Mana)|monster]].
With all eight elementals in hand, the heroes head to [[Oblivisle]] to open the path to the Sanctuary. However, Mana power is so weak that the portal opens by itself in the sky, prompting each of the three evil factions to rush toward it. With no way to reach it by foot, the adventurers head back to Laurent where they befriend the [[Flammie (Trials of Mana)|Winged Defender]] atop [[Celestial Peak]]. They fly to their destination, only to find the three factions slaughtering each other inside the Sanctuary.
The Chosen finally finds the Mana Sword resting at the foot of the Mana Tree, but Faerie is kidnapped as they pick up the holy blade. The Mana Goddess appears before them, telling them Faerie was taken by evil forces. She gives them the [[Flammie Drum]] to summon the white dragon wherever they go. They find the kidnappers at the Sanctuary’s entrance. Using Faerie as a bargaining chip, they ask the Chosen to give them the Sword in exchange. They reluctantly do so, but the sword resists the evildoers at first. Hoever, the blade quickly adapts to the darker side, allowing the villains to release the Benevodons from their shackles. The party must now defeat all eight powerful creatures before reclaiming the holy blade.
After slaying seven of them, they learn about the mythical city of [[Pedda]]. They time-shift to the past there and learn about the Darkstone’s location. After wandering near the enemy’s base, they find the Mana Stone and defeat the Benevodon inside. Doing so makes all eight of them fuse with the Mana Sword, making the leader of the evil faction all-powerful. Confronting them proves to be quite the challenge as they destroy the Tree of Mana and the Mana Goddess along with it, making their delusional world domination a reality. They attempt to kill the party, but Faerie revives them, allowing the heroes to engage them into a long and grueling fight. They eventually succeed and defeat the villain, but Faerie and the Mana Goddess are gone, leaving the world empty of Mana. However, a spirit of Faerie appears before them, stating she shall be reborn as the next Goddess of Mana. It may take a thousand years to restore the world’s Mana back, but the newly appointed Goddess is willing to commit to it. Having completed their tasks, the heroes return to their homelands, back to their families and friends they left behind.

Latest revision as of 23:57, June 16, 2024

Echoes of Mana[edit]

Max Bond Dialogues[edit]

Duffle[edit]

'Anythin' fun goin' on?'

'I swear uponst a knight's blade to be-ith there-ith whenever thou art in need of me! Or whatever!'

'Aw, man, I wish I was the mana swordsman. It's so cool! But I guess you'll have to settle for the even cooler Duffle!'

'Our Last adventure was the BEST! We have got to do that again!'

'Wanna go check out Lady Moti's? Just LOVE that place! So many new things to see every time I go!'

'Yo Watts! Check out my sword! Lookin' real sharp, eh?!'

'Oh. My clothes? It's kind of like a house style, me and my fam are into.They're really easy to move around in!'

'Hey! I was just thinking about a new pose! It goes like...this! ...Or maybe more...like this?'

'Just let your girl Duffle know if you need anything! Protecting the peace is what I do!'

'You see that book Honeycomb is reading? How many pages you think it's got?'

'Yup! Training today, too! those new moves won't learn themselves!'

Honeycomb[edit]

'You in some kind of trouble again? ...Well just let me know if you need my help.'

'If you need me to do something, just say it. I am one of your knights after all.'

'You should read the legend of the Mana Tree... Because it'd be helpful, and, uhhh, we could talk about it, too?'

'I'm surrounded by idiots. Can't imagine what would happen if I wasn't there... Guess I better stick around, you know, just in case.'

'...Wonder if Lady Moti ever smiles...'

'Watts is a trusted member of this town, got it? Don't go causing him any trouble.'

'Of course you have to try hard at it. Goals just don't meet themselves, you know.'

'I'll have you know these clothes are standard sorcerer attire!'

'Hey, I'm a lot more useful out there than your average adult. So don't treat me like some kid.'

'Duffle is at it again, eh? Where does she find all that energy?'

'I'm a busy guy you know. If you don't need me for anything, I'm goin' home.'

Blainchet[edit]

'Feel free to come to me with anything you need. I'm much older and wiser, you see.'

'I beg of you, be more careful. Don't rush into danger alone.'

'You want to... pet me? How to respond...'

'I'm not good at hiding things. You just see it in my face.'

'Say, have you seen anyone around who could be wolfkin?'

'Shopping, eh? Can'r say I'm want for anything especially.'

'My clothes? Someone gave them to me quite a long time ago.'

'Right now I'm in the middle of handling a request. Nothing major, but I welcome the work!'

'Do you have anything you might need help with? All this waiting around makes me anxious.'

'What a nice place this is...'

Raxa[edit]

'Ain't scared of nothin', huh? That's why I like you!'

'Best to spread your wings while you're young. Yeah, I'm talkin' about you, brat.'

'How 'bout we go sell some of that loot, eh?'

'Hey, better keep your distance. I'm getting kinda hungry, here!'

'They say I'm poisonous... wanna find out?'

'Think I'm scary don't ya? Eh, I'm used to it!'

'Sticking around here's only gonna make you soft!'

'Yeah, yeah, we're all peace, love, and plants here, right?'

'Hear anything good lately?'

'Ugh, this is so boring. Why don't we go out and do something, eh?'

Mousseline[edit]

'Wish could just vanish together. Can't do it? Boooriiing.'

'The Mana Tree... Source of all things, huh.'

'I say just have fun, forget all the other stuff.'

'No one likes a third wheel. How bout we go out, just the two of us?'

'Looking for something? Or maybe... you're looking for me?'

'My age? Hm, gimme a second. I'm trying to remember.'

'Wanna know more about me, huh? Hee hee, where shall we start?'

'What a small town... Very local vibe going on here.'

'Humans are such busy bees... but I haven't the faintest idea why.'

'Maybe I should take a nap!'

Ebon Knight[edit]

'What awaits at the end of this fate once fulfilled is something I want to see through the end...even if it means you're along for the ride.'

'Tell me, where does your drive come from?'

'Leave me be...'

'No matter where I look, all I see is the hopeless futility of it all.'

'I still haven't forgiven you, best remember that!'

'What have I been brought here for...?'

'Who am I, you ask? The Mana Goddess knows very well.'

'Oh why, Mana Goddess...'

'You are an enemy to this world. Don't you ever forget this.'

'Be it this town, or my very self... Everything is but an illusion.'

Sumo[edit]

'Don't think I've ever had, uh, time off? A vacation? No-fight time? Er, anyway, I'm at loss as to what to do with myself. Must be what peace feels like.'

'I'd love to go out on another adventure, see all kinds of worlds. Without my sword, this time though. Just me and someone I care about, seeing the sights.'

'Dwarves are sure a lively bunch, eh? Used to know a Watts. Funny thing though, not the same Watts that's in this town. Seems like a popular name?'

'I can use magic all right, but if I had to pick which I'm better at, I'd say it's the sword. You can thank Bogard for that.'

'Amanda and me have spent most of our life fighting to survive, you know. It's been though, but we survived by the help of all our friends.'

'You know what this town needs? I mean, don't get me wrong, I love the atmosphere here, but if Lester was here playing his harp? It'd be perfect.'

'You know what a Chocobo is? They're these big yellow birds you can ride? Anyway, don't think I coulda finish my quest without 'em.'

'Been on the road so long, feels kind of weird to finally settle down. I think I could get used to this.'

'Going out on another adventure? Well, if you ever need and extra sword, I'm always ready.'

'How's it going? Let me know if you need anything.'

Amanda[edit]

'You seen Sumo around? Fine if ya haven't. Just askin' is all.'

'Take me on your next adventure, will ya? Don't worry, I can hold my own.'

'Favorite food? Well I ain't had a whole lot to begin with, so I guess you could say they're are my favorite.'

'Seen a lot of places over the years, and I gotta say, this town sure is unique. I mean that in a good way, by the by.'

'Don't like talkin' 'bout the past, if I'm bein' honest. Ain't a lot of good memories back there.'

'Might not look it, but I'm pretty handy with a knife. It's the only weapon I use, after all.'

'Time goes by reeeal slow here. This kinda slow you wish you were spendin' with somebody else, ya know what I mean?'

'Wanna go on a date? Now look at that, you look redder than an apple. D'ya think I was serious?'

'Ever heard my brother play the harp? He's pretty good, so if ya haven't, you should!'

'Doin' okay?'

Dark Lord[edit]

'You have proven to be quite the worthy ally, indeed. Say, I am looking for a new right hand, what do you say?'

'There will come a day when I will get my revenge. And there is nothing you can do to stop me.'

'You may take me on your pity adventures. But do not get in my way, and do not expect me to help.'

'This towns defenses are a joke. Why, it would take a small Granzian battalion a day to secure it.'

'You friends are not as weak as I expected. They'd make fine slaves, indeed.'

'So that...is the Mana Tree... What at precious little thing...'

'I see Julius is here as well... Hmph. His ambitions are of no interest to me.'

'I have enough of this. I don't care where, take me into battle. I can suffer this boredom no longer.'

'What is it? You finally ready to give me some kind of challenge?'

Julius[edit]

'I'm more suited to war than peace. Don't you agree?'

'There are types of magic being used here I've never seen before. Oh? The magic I wield is rarer than all of them? Interesting...'

'You're an odd one, wanting to travel with someone like me.'

'This world's strange power... could it be connected to Mana?'

'Sumo and I have history. But our story's end must come.'

'I won't do anything to Fuji, don't worry. She is too important of a pawn for me to risk putting her in harms way.'

'Could the Dark Lord be here too? Heheh, very interesting.'

'Keeping an eye on me, are you? No need. I'm quite harmless.'

'A Mana Tree exists here too... Hm? No, only thinking aloud.'

'What are you up too? If I can be of help, let me know anytime.'

Fuji[edit]

'I just wanted to thank you for protecting me and...Ah, never mind. Just was on my mind and I thought I should tell you.'

'Fighting to others is no easy task. But for as hard as it is, the result is worth it.'

'I seem to always be the one getting save, but I hope that someday I can be the one who saves. Be a real help to Sumo, you know?'

'I'd love to teach ou about the healing arts, but my tomes come from my world and I'm not sure you'd be able to read them...'

'I want to go out on adventures with you all! I won't hold you back, I promise!'

'The mana tree there is a bit different than the one I know, but there's something familiar about it. This unnerving feeling you get... Just me?'

'You ever seen one of those flying ships before? I've been on one. I was a bit scary, If I'm being honest.'

'I'm quite good at healing magic, in case you didn't know. So feel free to pay me a visit when you're hurt!'

'This town is so lively and full of color. You can have fun just by looking around!'

'How are you doing? Don't overdo it out there, okay?'

Marcy[edit]

'MY PURPOSE WAS TO DISCOVER AND TRANSLATE TABLETS IN THE TOWER, BUT HELPING YOU ON YOUR JOURNEY MAKES ME HAPPY.'

'I AM LEARNING SO MUCH JUST BEING IN THIS SPOT. SO MUCH ABOUT THIS WORLD AND THE PEOPLE WHO INHABIT IT.'

'I REMEMBER SUMO. I WAS HIS GUIDE WHEN HE WENT EXPLORING ONCE.'

'I YOU HAPPEN TO VISIT ANY RUINS THEN TAKE ME WITH YOU. I AM SURE I CAN BE OF ASSISTANCE.'

'I SAW SOMEONE WHO MOVES IN A STRANGE WAY. I AM UNABLE TO IMITATE IT UNFORTUNATELY.'

'DO YOU THINK WATTS COULD SE TO MY MAINTENANCE?'

'ARE THERE ANY PEOPLE AROUND WHO KNOW A LOT ABOUT AUTOMATONS?'

'THE WORLD OUTSIDE THE TOWER IS FASCINATING. PLEASE TAKE ME WITH YOU TO ALL SORTS OF PLACES.'

'I WOULD LIKE TO SEE THE PROFESSOR AGAIN SOMEDAY. AND GIVE HIM A GOOD TALKING TO.'

'SHALL WE GO EXPLORING TODAY?'

Randi[edit]

'There is something about you, you know. I feel like we have this deep bond. Can't quite explain it. but uh... Aw man,you got me blushing.'

'I'd be lying if I say I don't still think about things back then... But in the spirit of being honest, it's a lot more fun being here with you.'

'Looks like someone's having a good day! Nope, don't even try and hide it! I can see it written all over your face!'

'There was this one time I fell from a really high waterfall. And wouldn't you know it, not a scractch on me. Can you believe that?'

'I heard you're Popoi's newest lackey! Yeah... it's not the kind of thing you can really back out on, so I say just own it.'

'You wanna know how best to use the mana sword? I mean, I don't think it's the kind of thing you teach. You kinda... just do it?'

'What do you do for fun when you're not out there adventuring? I'm looking for a hobby so if you got something, let me know.'

'I got a thing with Primm and Popoi later... Hey, wanna come with?'

'I honestly prefer you treat me just like any other guy. I'm more than just the Mana Sword's Chosen, you know?'

'Oh hey, what's up?'

Primm[edit]

'Not a lot of folks out there I can count on to have my back out there. Says a lot about how much I trust you! Heh.'

'Hey. You're a lot stronger than you think. Show some confidence!'

'Going out on adventures with you... Seeing all those new sights... I could get used to that.'

'You'd never think it by looking at her, but Luka down at that water palace is hundreds of years old!'

'You can't ignore that self care. For mind AND body.'

'And if you practice those martial arts, you bet no one's gotta... Stop looking at me like that! I have hobbies! I do other things!'

'This town's not that bad, honestly. I'd say it's about on par with Pandora.'

'Rippin' and rarin' to go. Just let me know when you're ready for adventure!'

'Fancy seein' you here.'

Popoi[edit]

'Startin' to think of you like one of my family, bro. Aw man, look at me, gettin' all sentimental!'

'Hey, there goes my favorite lackey! Good lookin' out, bro!'

'Just happy to see me, is it?'

'Training? You can do that later. Let's go have some boss 'n' lackey fun, eh?'

'Bro, you gotta hide me. Sis is comin' and she knows about the prank I pulled!'

'Got some treasure did ya? I'd be beamin', too! Geheh!'

'I don't got the wings and all, but I am a faerie you know? So, uh, handle me with care. Got it?'

'May not look like it, but I'm quite the actor, you know? Geheh!'

'Come to pick up you boss, eh? Now that's a good lackey!'

'Boy, am I bored. Don't suppose your favorite lackey could provide some entertainment, eh?'

Sheex[edit]

'I could use a flunkie like you. No... How does 'general' sounds?'

'Say the word, and I'll teach you how to become a dark stalker.'

'My power comes from Mavolia's realm, so I may rule this one!'

'Carelessness is akin to a death wish. Keep cool if you want to live.'

'Gotta put those miserable wretches to their place.'

Fanha[edit]

'Heh, you're the type I'd certainly take my time with.'

'If you would just swear loyalty to the Empire...I might actually try a little.'

'I've been wanting a new deputy, and I think I found just the one.'

'Well, this just feels like fate, does it not?'

'My plan was to use mind control to get what I wanted. But, I no longer care enough to exert the effort.'

Thanatos[edit]

'You shall be my next... Wait, I have a better use for you.'

'Take a peak under this mask a be prepared to feel my wrath.'

'Want to see my true face, do you? Hmph. You couldn't handle it.'

'The sword's chosen hero, huh? Ha! And what makes one chosen?'

'Wouldn't you love my powers? Even monsters bend to my will!'

'This life energy! It's... Hmmm... Never mind.'

'Who could research ancient magic in a place as wretchedly happy as this?'

Duran[edit]

'With you on my team, we can't lose! Here's to all the battles we've won, and all the battles we'll win.'

'Even I get a little shaky when I'm up against someone strong. But that just means I'm excited for what's to come.'

'It's easy to let power get to you–restraint is what's hard.'

'You can't slack when you're on the battlefield. I train everyday so that my inexperience doesn't put my team in danger.'

'Limits are meant to be broken, friend. Now let's go train!'

'Feelin' pretty pumped today. Hey, wanna spar a little?'

'No one I respect more than the Hero King himself. He's the reason I train, so I gotta make sure I live up to that.'

'If all that can be said of me is that I'm the best up and comer, then I still got a lot of work to do.'

'Your weapon is part of who you are, and you FORGOT it?! You gotta take better care of yourself, man!'

'Hey, Up for some training?'

Angela[edit]

'I dunno, is it just me, or are we totally soulmates? ...On the battlefield, I mean!'

'I feel like you're doing all the heavy lifting in this relationship. If you need me to do something, all you gotta do is ask, okay?'

'We all have trials we gotta face someday. That's just life. You just gotta remember 'we' includes you, too.'

'I don't really have anything to say at the moment. Okay, actually, wait. Do I talk too much? I feel I've been talking, like, A LOT.'

'So much about this place is just... I dunno... 'different'. Not at all like Altena, that's for sure.'

'You know I'm a princess, right? I'm not the type to flaunt their status, but would it kill you to let me get my way every once in a while?'

'You would not believe how amazing it felt to finally use magic. Living up to all those expectations? Oh yeah. That's the stuff.'

'Yeah, there was this whole this with the Crimson Wizard. I mean, there's not much to say, but you-know-who is still not quite over it.'

'Go study magic? Nah, I mean, you're welcome to, but no that José's not around, a girls gotta go out and live her life, you know.'

'You look like you're having a good day. What's up?'

Kevin[edit]

'Mmm... You smell just like Karl smell. It the good person smell! we now friends forever!'

'Karl is my best friend! Very special to me. You, also very special friend! I you need help, ask me! I help! Always!'

'I HATE sitting around! I want to go on adventure! ...I always ready for adventure...'

'During night time, Beastmen go through change. We get very strong, but some beastman also get very mean. I say, be careful around beastmen at night.'

'Ludgar...he does not like humans very much. But, many beastman DO like humans. Like me, I am a beastman that like human.'

'I very bad at puzzles, so not very fan of dungeons. I more like forests and outside. Fewer puzzle.'

'Mmmm I smell very delicious smell coming from...that way! Do you want to come with?'

'Oh, good to see you again! Now, this time? We spar, yes? You spar?'

'I...not a good talker. But talking with you...I like.'

Charlotte[edit]

'So gwad to have a fwiend wike you. With Mik not awound, you make the pewfect wackey!'

'We've become such gweat fwiends, haven't we? I'd say if thewe was such a thing as a fwiend wevew we'd be at 'fwee massages', don't you think?'

'Good thing you got me awound, someone with weal stweet smawts! Pwincesses like Wiesz and Angewa aw so cwuwess they couldn't even give ya diwections!'

'Oh! Just who I was wooking fow! Now, I need you to go out and get me a few things. Now, off you go!'

'Going to new pwaces is weawwy weawwy fun! So, next time we go out. Take me somepwace new!'

'Twaining? Aww that's good fow is getting tiwed! Duwan and Kevin, it's aww they evew tawk about. I just don't get the appeaw.'

'Ugh! Evewyone is tweating me wike I'm a wittwe kid! Evewyone except Hawkeye, that is. You shouwd weawn fwom him!'

'You evew have a nap you think onwy lasted fow a few houws, onwy to find out it was mowe wike 24? ...Yeah...me neithew...'

'I may sound wike a baby, but I'm actually 15 yeaws owds! No! Sewiouswy! Evewyone says I'm wise beyond my yeaws!'

'Hey, what awe you up to? If it's something fun, Chawwotte wants in!'

Hawkeye[edit]

'Just let Hawkeye here protect you, okay? ...What? I'm being serious!'

'What was that? Come on! We're friends! No need to act all polite.'

'Sure do love talkin' to you. I could do it all day, in fact.'

'You gotta be aware of your surroundings out there. Nothin' more dangerous than mother nature herself.'

'Teach you how to be a thief? Kid, you can't learn to be a thief, go gotta go out there and steal yourself.'

'There's more to thievin' than stealing you know. You gotta be a master of disguise as well. It's a lot of work!'

'You think knife-work like this is easy? The Nevarl style is harder than it looks!'

'Never let a target get away. That's the thief's code.'

'Hey, you on break too? Can't be all business all the time, am I right?'

Riesz[edit]

'I feel my heart is at peace when you are near. You are a rare one, indeed.'

'Perhaps if my journey had included you, it may have been a lot more fun.'

'I'm afraid I still quite do not know the lay of the land just yet. Do you mind showing me around?'

'I often think upon the beauty of my home, Laurent. Perhaps, it is because I have found its equal?'

'I began by quest as a girl alone, but now... Fate has a strange way of weaving its web, does it not?'

'What do I want? Heh... The simple act of asking is more than enough for me.'

'One must properly prepare for an adventure! If you need any help buying items, I'm more than happy to help!'

'My quest to find my brother was filled with great trials. T'was a lonely road indeed...'

'My brother is very, very special to me.'

'Well, well. You look to be in good spirits! Care for a quick joust?'

Bil[edit]

'I would teach you my greatest technique if you so asked.'

'Why not add the power of darkness to your arsenal? Just think of the possibilities.'

'Flashy magic and giant swords are unnecessary when it comes to burying your target.'

'The way of the ninja has no shortcuts!'

'There are some skills that can only be done when two ninjas are uniquely in tune with one another. Something you will never be.'

'Have you ever thought of becoming a ninja? I think you'd be pretty good at it.'

'Your skills in stealth are impressive indeed. Might even be better than me!'

'You better be ready to pay up if you need our services. We don't work for cheap.'

'Looks like you found me... Not bad.'

Ben[edit]

'You know what? From now on, all your ninja related needs are half off. I call it the shinobi sidekick discount!'

'As a token from our friendship, I bethroth onto you this Nevarl ninja garb... Mm? You don't want it?'

'Our skills take countless hours of practice to master. You can't just learn them overnight.'

'One might find peace with the comfort this place provides, but to a Nevarl ninja, comfort only breeds anxiety.'

'The best information is worth it weight in gold.'

'I won't reveal my identity for no good reason...'

'A ninja must forgo the light and live in shadow. It is our way. The mission always comes first.'

'Surely this is fate. Help us and I'll teach you my skills.'

Ludgar[edit]

'Perhaps it was plain jealousy... the more I see you all, the clearer it becomes.'

'When I eventually wear the crown, I will be sure to keep you in my inner circle.'

'Kevin if my rival, but one day I will... No, let's not.'

'I cannot express in words the joy I felt when I was named leader...'

'You need not only power, but fear to break a foe's spirits.'

Crimson Wizard[edit]

'Sometimes I ponder on the possibility of a life different from the one I chose. Hm...'

'I have traveled this road for so long, yet I feel no closer to the end than since I had began. Power....what am I missing?'

'I trust too deeply in the power of dark magic, is it? Hmph. How long has it been since anyone has lectured me?'

'This magic will someday... You know what, never mind.'

'You are no average minion, indeed.'

'You look almost ready to learn about the dark arts... What say you?'

'Teach you magic? Hmph. I doubt you could handle it.'

'Wicked purpose? Mere propaganda. What is wicked to some is virtue to others.'

Isabella[edit]

'Say, won't you help me revive the Dark Majesty? He is my everything, you see...'

'So, you've defeated a benevodon, have you? Hm, there may be more to you than meets the eye.'

'You want power too, yes? Then join me, and I shall give you the power of darkness!'

'Love? Ha, I am not so naive... It is power I need. Without it, there is nothing I can protect!'

'It is not that I am eager to throw my life away, but rather...I am ready to give it up if it will make him happy...'

'Isabella... Belladonna... Call me what you like as it makes no difference to me.'

'Tell me, is that vexatious lad here as well?'

'Belladonna...? Ah, a name familiar to me indeed...'

'I will do anything to see the Dark Majesty's return. Anything...'

'I have sworn my loyalty to the Dark Majesty...'

Goremand[edit]

'And what are you looking at, hm? Watch it or I'll put you in my belly!'

'You won't get in the way of my next meal! Understand?'

'I'm too busy to fool with little brats like you. Now scram!'

'I'm still feeling full from my last feast! Hee hee hee!'

'Nothing like a tasty soul to sooth my appetite!'

'Do not forget I am a wizard who serves the Masked Mage!'

'Hee hee hee! Call on me if you're in need of my service in you journey. I'm quite good at disposal the fallen!'

'Is there anyone you're looking to get rid of? For I know just who can help...in exchange for their soul.'

'Oooh! If only I could get my hands on the Mana Sword!'

'I do enjoy a place full of LIFE, you see... And this one is as lively as they come! Hee hee!'

Lekius[edit]

'Don't get me wrong. I love Illusia, but this place is pretty great, too.'

'If I'm to protect the people of Illusia I've got to get a lot stronger than I am now.'

'If you need my help, just say the word.'

'Are there are guardian beasts in this world too?'

'You seem to know your way on a battlefield... Ever try going long range?'

'Say, have you seen Keldy? I figured you'd be together.'

'Hey, what's your Def Flora?'

'This place is pretty great, don't you agree?'

'If you need an archer, you won't find one better than me!'

'You look well!'

Keldric[edit]

'The people here are so warm and friendly...almost as much as the people in Illusia!'

'A blacksmith named Watts? The king of Ishe shares the name.'

'Call on me for anything, okay? I'll be there to help!'

'This feather is from a guardian beast. Name was Flammie, I think?'

'No Tree Folk here, but this place has all sorts of folks!'

'What's the deal with the vines? Gonna be honest. I have no idea.'

'Buju's run off again! I should probably go catch him, eh?'

'Hey, you wanna come play with me and Faye?'

'Hm? Is there something on my face?'

'Hey, how's it going?'

Shiloh[edit]

'I left Bud and Lisa to keep watch back home, but I wonder how they're doing...'

'We'd better go and tell tell Li'l Cactus what we got up to today.'

'These coins? Yeah, I think they look neat too! And they're etched with images of elemental spirits, see?'

'I can play a pretty mean harp, you know. No fooling!'

'So do you have a workshop around here? Let me know and I'll get our gear tempered to tip-top shape!'

'I bet the orchard's bearing fruit right about now...'

'Something about this place just puts me at ease. As if I were home in my own village.'

'I'm pretty good at mastering all sorts of weapons in little to no time.'

'Being swift and nimble has always come easy for me.'

'Ever heard of artifacts? They can look just like about anything!'

Serafina[edit]

'Duba Duda Dubba... Just practicing my dudbear. Ever heard of it?'

'There are times when we need the strength to shield the ones most dear to us.'

'I'm no stranger to hard work. I've raised some pets that were literal monsters, tended and orchard, and even did a little bit of weapon tempering. All on my own, too!'

'Where I come from, we've got penguins for pirates! Would you believe it?'

'I've seen a few familiar faces around here already! I think I'm gonna like it here.'

'Do you come home to this place? It's a wonderful thing, don't you think? Having a place to come home to.'

'Say, have you seen Shiloh around?'

'Meeting all sorts of folks on your journey will be the key to your strength. I just know it!'

'I've had my fair share of adventures, too, journeying all over. So I know a thing or two about wielding a weapon.'

'You know, the feel of this place reminds me so much of home. I just can't help but feel at ease here.'

Niccolo[edit]

'If there's anything you want, I'll find it for you!'

'If only I could be reborn into a world of cats and rabbits.'

'It's too dangerous for folks like us to wander outside town.'

'I bought all sorts of things so it's about time to sell it off.'

'The secret to good business it being sincere. Take it from me.'

'Business flourishes wherever I go!'

'Smile! Let the world know you're happy!'

'Let me know if there's anything you might want!'

'I'd just like to keep on adventuring as I always have, but now, with you!'

'Good seeing you again!'

Sierra[edit]

'I promise here and now to protect you with all I have. For this too, is my duty.'

'I hope one day you have the honor of meeting Vadise. I am almost certain he will take a liking to you.'

'You remind me of my brother. And I assure you, that is no compliment.'

'Vadise is my master and my friend. To be in his service fills me with great pride.'

'A dragoon is a protector of their master dragon. It is a bond unlike any other.'

'If you feel my strength is any of use, you need only just call.'

'I fight to preserve order. Do you?'

'I am a dragoon and I serve only my master, Vadise.'

'You look healthy.'

Larc[edit]

'You know, I feel I can overcome even a thousand-year curse.'

'Once the curse breaks, you ask? I want to see my sister again.'

'I know what I've done was wrong.But I have no regrets.'

'Yeah, Sierra's my sister. Tough I can't say I've been the best brother...'

'The laws of the dragoon must be obeyed. No matter what.'

'The name 'Larc The Conqueror' brings back memories.'

'Come with me to the underworld and... you know what, forget I said anything.'

'I'll lose my edge hanging around a place like this.'

'Have you come to invite me on an adventure?'

'What are you up to today?'

Lady Blackpearl[edit]

'Seeing you reminds me of an old friend. You're similar in ways.'

'Is there some you are bound to protect? If so, stay with them always. That is where I failed.'

'Those who cry for Jumi turn to stone. You'd best be careful.'

'Every Jumi's core is different. Mine is black pearl, Elazul's is Lapis Lazuli.'

'Jumi only die if our core is damaged. There is no natural limit on our lives.'

'There was once a time long ago when I was a Jumi Knight.'

'Elazul? Looking for me? Doubt it. Likely it was Pearl.'

'There's a jewel hunter... Er. Nevermind. Just be sure to keep an eyeone anything you'd rather not have stolen.'

'Florina... I wonder where you are right now...'

'You look well. As for me, I'm much the same.'

Elazul[edit]

'You hurt Pearl and you're dead. Got it?'

'Are there Jumi in this town? Better to train now before it's too late. You've got someone to protect after all, don't you?'

'Don't feel like you gotta shoulder all this on your own. We're all here for you.'

'Knights need only bonds to one guardian. That's Pearl for me.'

'The Jumi have knights and guardians. Knights protect guardians, and guardians can heal knights with their tears... Or so I hear.'

'Me? I'm out there looking for this other Jumi I know...'

'You always so busy, you know? Is, uh, whatever it is you got going on really all that important?'

'I you need any help, all you gotta do is ask. All right?'

'Wouldn't hurt to invite me out to one of your adventures very once in a while, you know? I'm standing right here.'

'You seem chipper. Me? Same old same old.'

Escad[edit]

'You have a heart of justice. I can tell!'

'Something's off about you. I get the feeling you'll trip me up if I'm not careful. But for now, I'll take you at your word.'

'I'll admit you're starting to grow on me. Maybe I'll keep you company on this journey a little longer.'

'Is there someone you want to protect? For me, I must defend Matilda. And for that reason, I will defeat Irwin!'

'Will you stand for justice with me? Or be like Daena, an enemy to humans an protecting demons?'

'My master once told me that you decide your destiny. There is no victory for those who dend their will.'

'I'm meeting all sorts of folks around here. Is your fluffy friend an elemental spirit? If it's a demon... let's just say I don't take too kindly to them.'

'Scared of death? Ha. I have no fear of dying.'

'No one will stop me from fulfilling my destiny.'

'Did you want something? I don't mind, as long as you stay out of my way.'

Elle[edit]

'Being here makes me want to sing to my heart's content! And you wouldn't mind, would you?'

'I'm not a fan of fighting, but I can use magic if I must!'

'It hurts to admit it. But my voice would would sink ships into the sea...'

'Would you mind taking me along one of you adventures every now and then?'

'I'm quite good with musical instruments, too!'

'Flameshe and Monique are two of my good friends!'

'I'm a siren, you know! I can fly through the sky!'

'I wonder if Gilbert is around...'

'I want to go and see the world. Perhaps little by little tough, since it's a bit daunting.'

'I really love to sing, you see...'

Sandra[edit]

'If only I or even Florina had someone like you in the Bejeweled City... Never mind. That's long passed now.'

'Survival of the fittest–or rather, the strongest–is the very law of nature, you know.'

'You must protect those who are important to you, even if it means hurting someone else. You understand, right?'

'Oh, have you come to capture me? Do me a favor and let me go for today!'

'Be sure to lock up when you go out. Thieves won't pass up their chance if they find one.'

'...What's gotten you so excited? Did you find a tasty mark to target perhaps?'

'You have a Jumi scent about you...'

'What a curious town! And yet something about this place feels nostalgic.'

'You should invite me along once in a while when you go, alright?'

'You're looking well.'

Ferrik[edit]

'I'm gonna keep training till I become the greatest swordsman of all time!'

'You can leave the fighting to me, all right? My skills with the sword are second to none.'

'Heard to downed a big one all by yourself. Did you really? I kinda find that hard to believe.'

'Dudbears can go anywhere in the world they want with just a shovel. Can you imagine that? I'm kinda jealous, actually.'

'Bet you didn't know I can play the harmonica, did ya? Yup. Wandere taught me how.'

'I should probably train with other weapons. Don't wanna become a one trick pony, you know?'

'Seamoon sure is something, you know? A real role model!'

'Off for some monster hunting? Aw man, I wanna go!'

'How bout we do some training later? Could always use for some more practice with the sword, you know?'

Wanderer[edit]

'Ever heard of an island called Illusia? I love it there, and I'd say I love being here almost just the same.'

'I'm a bit of an oddball in the Niccolo community. Or so I've been told.'

'You seem like an experienced adventurer. Mind if I join ya next time?'

'Don't have a shop, I just wander wherever the wind takes me.'

'Now this here harmonica is very important to me. Lot of sentimental value, you see.'

'I much prefer going on adventures to merchant work.'

'Been to a lot of countries in my time. Remember a beautiful one, lush greens all around. And oh, there was one with a castle made entirely out of ice, too.'

'I am afraid the years have not been the kindest to the ol' stomach region. Used to be solid muscle, now...not so much.'

'I've traveled the world over, and I've seen lots of places. So I know the good and the bad. And here, it's good.'

'Surrounded by nature, and perfect weather to boot. Quite the place you got there.'

Tamber[edit]

'You know, you have a great voice! How about we do a duet?'

'I started dancing when I was little. Guess I always knew I was going to grow up to be a dancer!'

'How about a dance?'

'Know any places around here to pick medicinal herbs?'

'If you're stressing over something, you can talk to me.'

'I'm great a singing and dancing. A real multi-talent. If you ever wanna learn, let me know!'

'If you're in trouble, don't hesitate to ask for help. Okay?'

'Gotta keep up the morning exercices, right?'

'You've been going a it pretty hard lately. Let me help!'

'I see you're in high spirits today!'

Aria[edit]

'The Mana Sword? Could it be you possess a brilliant soul too?'

'Say, is your floating friend a doll? Seems pretty haughty for one though. Did you use a technique for transferring its soul?'

'Angels and demons can sense the voices of souls.'

'Excuse me, do you know how I can reach the celestial land?'

'Is your world like mine? A world that someone created? I knew it... We're just alike!'

'Being here brings me comfort. And in that case, maybe I don't need to go home...'

'Just call me if you need any help! I'll fly off in a flash!'

'I wonder if he made it here too... We were one for so long, it still takes some getting used to now.'

'I can only sense the voice of a soul when I need to. It's odd though, because I can never sense yours...'

'I'm meeting people of all sorts here–a lot like the Forsaken City!'

Van[edit]

'I used to think Cacao was the only one. But you just might have a brilliant soul too!'

'You're a good kid. A lot like someone I know...'

'I searched for the Mana Sword too once, you know! But back then, we were always together...'

'I can't sense the voice of your soul, but I wonder if an angel could.'

'In the mortal world, demons aren't one with angels, so my powers get weakened.'

'Neither a celestial nor a mortal place, but it's not bad here. I'm even starting to like it!'

'Is your fluffy friend using a technique for transferrng his soul? Is that how he gets about?'

'I've been running into all kinds of people here. But how about some demons like me?'

'Searching for the Mana Sword, huh? Can't be the same one we're looking for, can it?'

'Hey! Would ya know the way back to the celestial land from here?'

Legend of Mana[edit]

Below is a list of base stats for this weapon (without any modifiers).

Sword menu icon LOM sprite.png Altena Alloy Sword
アルテナソード
Material Price Attack Power Weapon Proprieties
Slash Heavy Force Tech
Stats
Power menu icon LOM sprite.png
Power
Skills menu icon LOM sprite.png
Dexterity
Defense menu icon LOM sprite.png
Defense
Magic menu icon LOM sprite.png
Magic
HP menu icon LOM sprite.png
Constitution
Spirit menu icon LOM sprite.png
Mind
Charm menu icon LOM sprite.png
Charm
Luck menu icon LOM sprite.png
Luck
Elemental Proprieties
Attributes Wisp menu icon LOM sprite.png
Wisp
Shade menu icon LOM sprite.png
Shade
Dryad menu icon LOM sprite.png
Dryad
Aura menu icon LOM sprite.png
Aura
Salamander menu icon LOM sprite.png
Salamander
Gnome menu icon LOM sprite.png
Gnome
Jinn menu icon LOM sprite.png
Jinn
Undine menu icon LOM sprite.png
Undine
Resistance
Essence
Markers
Immunity
Effects

Trials of Mana HD unique dialogue[edit]

Due to the amount of possible playable party combinations, Trials of Mana has multiple optional lines players might not come across during a single playthrough. Here is a comprehensive list below of all optional lines uttered by each main characters.

Chapter II[edit]

Ghost Ship[edit]

While consulting the ship's log.

Duran: Huh? Is this the ship's log?

Angela: Is this the ship's log?

Kevin: What? Ship's log?

Charlotte: What's this book fow? The ship's what?

Hawkeye: Hm? Is this the ship's log?

Riesz: Oh! Is this the ship's log?

Captain's Dieary:
deathdeathdeathdeathdeath
deathdeathdeathdeathdeath
deathdeathdeathdeathdeath

Duran: Woah! That's disturbing!

Angela: Ah! No way! What!?

Kevin: Wah! Scary!

Charlotte: Eek! No! Too scawy!

Hawkeye: Woah! That's disturbing!

Riesz: Ah! What is this!?

Matelo: Hello there! It's me! Matelo the supernatual enthusiast! I have fulfilled a dream of mine... I'm a ghost! But now that I've tried it out, I think I'll go home. No it's your turn to try! Farewell...

Duran: Wait, what!?

Angela: Wait, what!?

Kevin: Wait, what!?

Charlotte: Wait, what!?

Hawkeye: Wait, what!?

Riesz: Wait, what!?

The main character turns into a ghost.

Duran: Ack! No way! I can't give up the ghost yet! Geez, life ain't fair...

Angela: Eek! Is this the end of the line for me!?

Kevin: Ack! Not a ghost! No! Too young!

Charlotte: Woah! Ha ha! I'm see thwough!

Hawkeye: No! Wait! This can't be the end of it all! I'm too beautiful to die!

Riesz: Oh my! No...this cannot be! Have I died!?

Faerie: Looks like whatever cursed that man has passed to you. Once you're cursed, you can't get off this ship until to give it to someone else...

Duran: Give it to someone else?

Angela: N/A

Kevin: Give it to someone else?

Charlotte: Oh, that's aww? Weww in that case...

Hawkeye: Give it to someone else?

Riesz: Give it to someone else?

The other two party members run away.

Duran: Hey! What gives!? You're gonna abandon me, then? Is that it? ...Jerks.

Angela: Hey! No fair! You're gonna leave me behind!? Some friends you turned out to be!

Kevin: Huh!? Wait! ...They ran ...How mean...

Charlotte: Oh no! They wan away! I was twavewing with such big cowawds and meanies! To think they wouwd ABANDON me wike this...

Hawkeye: Hang on! Don't leave me here! Come on...

Riesz: Wait! Please don't abandon me! How cruel...

Faerie: Does it really matter? You were considering switching places with one of your friends. Don't deny it.

Duran: Ha ha... You got me.

Angela: Tee hee... You caught me.

Kevin: Ha ha... Caught me.

Charlotte: Tee hee! You caught me!

Hawkeye: Ha ha... You caught me.

Riesz: Ha ha... You caught me!

Faerie: Whoever or whatever made this curse is on this ship. The rest of the group should look for it!

Heroes of Mana extra descriptions[edit]

These are descriptions taken directly from the game.

Mana Spirits[edit]

Salamander
The spirit of fire
A hot-blooded firecracker, Salamander has the power to throw fireballs. He can even cause lava to erupt!

Gnome
The spirit of earth
An aloof man fond of its naps. Gnome has the power to shake the earth. Even rocks and stones obey his command.

Wisp
The spirit of light
Wisp's light shines dazzlingly bright to ward off even the most wicked of evils. She doesn't sweat the small stuff.

Dryad
The spirit of wood
As a symbol of vitality, Dryad holds the power of strong trees within, but her personality is quite timid.

Undine
The spirit of water
Undine gathers cold air and makes icy rain. Whenever she sees people in dire straits, she turns on her own waterworks.

Jinn
The spirit of wind
Just like the wind he controls, Jinn is a breezy and mischievous boy who also controls clouds and lightning.

Luna
The spirit of the moon
Luna captivates the hearts of those who look at her beautiful yet mysterious moonlight. He heart overflows with kindness.

Shade
The spirit of shadow
An intimidating fellow, Shade has the uncanny power to fill those who come near him with dread.

Character stats[edit]

HP
The unit's health points.
When HP is completely depleted, the unit is incapacitated and disappears from the field.

Attack Power
The unit's offensive strength.
The higher the number, the more damage dealt per attack.

Attack Rate
The unit's attack frequency.
Higher numbers indicate a shorter cooldown preriod between attacks.

Attack Range
The unit's range of attack.
Higher numbers indicate the ability to deal damage over a wider area.

Neck Accessories
Equipment for the neck.
Possible effects include an increase in HP and a wider range of attack.

Arm Accessories
Equipment for the arms
Possibile effects include an increase in HP and a higher attack power.

Finger Accessories
Equipment for the fingers
Possibile effects include an increase in HP and a higher attack rate.

Spirit
The elemental spirit equipped by the unit. The spirit influences the magic that can be used by the unit.

Abilities[edit]

Battle Skill
A skill unique to every leader unit.
This skill is applied on the battlefield; each leader's skill influences surrounding units in a different way.

Standby Skill
A skill unique to every leader unit.
This skill is applied not in battle; each leader's skill affects building facilities or producing units.

Roget
Combat Aura
Increases by 20% offensive and defensive strength of ally units within a 5-square radius.

NONE

Yurchael
Haste Aura
Increases moving speed and attack rate of ally units within a 5-square radius.

Engineer
Decreases cost of building facilities.

Qucas
Attack Aura
Increases by 50% the attack power of ally units within a 5-square radius.

Architect
Increases speed of building facilities.

D'Kelli
Precision Aura
Increases by 30% the rate of critical attacks of all ally unit types within a 5-square radius.

Summoner
Enables gatherer and special units to be summoned instantly.

Gemière
Gravity Aura
Decreases moving speed and attack rate of enemy units within a 5-square radius.

Pilot
Increases speed of ship's movement.

Gauser
Terra Aura
Increase by 30% the attack power of ground ally units within a 5-square radius. The rate of critical attacks becomes 100%.

Fast Terra
Enables ground units to be summoned instantly.

Alma
Aero Aura
Increases by 30% the attack power of flying ally units within a 5-square radius. The rate of critical attacks becomes 100%.

Fast Aero
Enables flying units to be summoned instantly.

Belgar
Regen Aura
Slowly restores HP of ally units within a 5-square radius, excluding ratherer and special units.

Fast Restore
Increases amount of HP restored through the healing house.

Falcon
Missile Aura
Increases by 30% the attack power of missile ally units within a 5-square radius. The rate of critical attacks becomes 100%.

Fast Missile
Enables flying units to be summoned instantly.

Loki
Armor Aura
Increases by 30% the attack power of heavy ally units within a 5-square radius. The rate of critical attacks becomes 100%.

Fast Armor
Enables heavy units to be summoned instantly.

Valda
Defense Aura
Increases by 30% the defense power of ally ally units within a 5-square radius.

Craft Barrier
Halves damage to ship.

Children of Mana extra descriptions[edit]

These are descriptions taken directly from the game.

Items[edit]

Gumdrop
Flower faeries make these clear, round treats from moondrops and pollen. One bite fills the mouth with a delectable sweet and sour flavor that invigorates body and soul.

Chocochomp
Made by a special process from a blend of cocoa and herbs, fed by sacred streams, this slightly bittersweet confectionary offers a burst of strength and energy to those who eat of its goodness.

Magic Walnut
Found only in forests inhabited by spirits, it is a rare as it is mysterious. Removed from its protective shell, the fragrant nut is able to clear the mind with one refreshing mouthful.

Pep Root
A medicinal plant cultivated worldwide. Typically eaten as a mixture of new leaves and roots, its curative effects are immediate.

Stardust Herb
A mystical plant grown where holy water flow. It can be made into an antidotal tea so potent that it can neutralize even the strongest poison.

Angel's Grail
Long ago, an artisan crafted a chalice in the image of one thought used by angels. When raised towards the sky, an angel in a brilliant light confers upon its divine protection.

Key Items[edit]

Spin Drum
A foreign instrument consisting of a handle attached to a small drum head flanked by beaded strings. It is used to call forth Flammie, the four-winged guardian spirit.

Powerless Sword
Covered by black vines that nullify its power, this blade was neutralized when Mana's rampage grew fierce.

Seed of Mana
The new life that will become the next Mana Tree possesses the enormous potential and power of Mana.

Wooden Horse
Left behind at the ruins by the ghosts of your late family, this wooden toy horse holds a sense of poignant nostalgia and curious power.

Magic Rope
A magician's rope imbued with special senses. When its power is released through touch, it can lead a person back home.

Gem Frame
A creation of Professor Bomb, the inventor of Ishe, this ornately edged plate allows the placement of gems in such a way that their hidden powers may be released.

Stories[edit]

Final Fantasy Adventure[edit]

Enslaved by the Glaive Empire along with his comrades, the hero is forced to battle monsters daily to entertain his lordship. One fateful day, his friend Willy is morally wounded and asks his friend to seek the aid of Bogard, an old Gemma Knight and tell them about the Dark Lord’s plan to seek the power of Mana. After escaping his prison, the hero overhears his Lordship conversing with is adviser Julius about the location of the Tree of Mana atop the falls nearby. According to Julis, they need a key from a maiden to unlock the path to the Sanctuary. The Dark Lord notices the young knight and chases him down to a cliff where the hero falls into.

The hero miraculously survives the fall and discovers a helpless girl shrieking for help in the wilderness. Her escorting knight, who fell prey to the monsters, pleads the young man to bring her to Wendel with the help of Bogard residing near the waterfalls. There, the old Gemma Knight recognizes the pendant the maiden is wearing as the Pendant of Mana worn by the girl’s mother when Vandole (character) tried to conquer the world in times of yore. The Gemma Knights were about to lose when the mysterious maiden helped them regain their will and secure their victory. He entrusts a Mattock to the hero and tells him to seek the guidance of Cibba his friend in Wendel.

During their journey, the hero and the lady decide to stay at Kett’s Manor to get some rest, but the maiden is kidnapped in her sleep. Searching for the clues to her whereabouts, the hero stumbles into a Mysterious Man inside the Marsh Cave who tells about many girls having disappeared in Kett’s. The two join forces and defeat the Hydra deep within the dungeon to retrieve the Moon Mirror, said to show someone’s true identity. The hero uses the artifact on the butler back a Kett’s Manor to turn him into a werewolf. The young knight reunites with the lady deep within the mansion and escape.

The duo reaches the sacred town of Wendel and meets Cibba. There the maiden has a vision of her late mother who reveals to her she’s a member of the Mana family. Her mother transformed into a tree and sealed the waterfalls with the pendant to prevent malevolent forces to get their hands on Mana power. She instructs her daughter to keep the tradition of guarding the Mana Tree, but the whole city is attacked by the Glaive Empire. The girl is unfortunately kidnapped by Julius who disguised himself as the mysterious man from before and take her into his airship.

After taking a side trip to a nearby mines and gain a Chunk of Mythril from a friendly dwarf, the hero is able to hop on the enemy’s airship and, with the help of Bogard, reach the maiden. However, he is discovered by Julius and is blown away moments after taking the pendant from the girl. The hero wakes in the small village of Menos where he finds Amanda, a fellow slave from Glaive who also escaped from the area. However, as the hero recuperates from his fall, she nabs the pendant and flees to the desert.

After waking up, the young knight starts looking for her, but finds a peculiar egg that hatches into a large bird. The fowl follows the hero like it’s his mother and the two stumble into the desert city of Jadd where he learns from the local tyrant Davias the girl has been heading for the Cave of Medusa. There, Amanda apologizes for stealing the pendant, stating her brother Lester has being turned into a parrot by Davias and he asked her to retrieve the Mana relic to him should she want him back into his former self. Davias tricked her, unfortunately, but she then heard that tears of a Medusa can cure his brother. The hero pairs up with her and find the creature at the end of the maze. However, Medusa bites Amanda before dying, cursing her to become a monster herself. She urges the young knight to kill her before she full transform and shed tears as she passes away.

Swearing revenge, the hero ventures into Davias’s Mansion and sprinkle the collected tears onto the bird, which turns back into Lester. The two reach the top of the mansion to find Davias. However, the sorcerer has already entrusted Garuda with the pendant to fly back to Glaive Castle. After his defeat, Lester makes the poisonous mist vanishes with his lyre to open the hero’s path to Mt. Rocks.

After climbing his way back to Glaive, the hero finds the maiden and the Dark Lord within the fortress. The young knight slays his arch enemy, only to find a fake pendant on him. He notices a dazed maiden bing controlled by Julius going toward the waterfalls and recite a chant to inverse its flow, open the way to the sacred temple. Turns out he is the sole remnant of the Vandole Empire and wishes to gain Mana power for himself. The hero tries to stop him, but is trounced once again by the evil magician.

The unconscious hero is brought to the village of Ish by his trusty Chocobo. There, he finds an injured Bogard resting next to him and bemoans Julius’s victory and his own helplessness. However, a nearby inventor gives the knight’s steed, allowing it to glide over water. Bogard reveals the hero can best Julius should he finds the legendary sword as he defeated the power of Vandole before.

During his search for the aforementioned blade, the young knight finds a castle whose inhabitant are incased in ice. The ruler of this kingdom tells of a demon who cursed this land. Cibba fell prey to the fiend and is also frozen in place. After slaying the monster, Cibba tells the hero about the sword lying deep within the Undersea Volcano. Inside, the hero defeats its guardian, only to find a rusty sword.

After gaining the legendary spell, the hero opens the path to the Cave of Ruins allowing him to raise the fabled Dime Tower. There, he partners with an ancient robot and climb the structure to defeat Garuda at the top. The tower buries itself along with Marcie the robot, leaving the hero alone in front of the Temple of Mana. After reaching the innermost depths of the temple, he meets with the girl’s mother who restores his rusty sword back into Excalibur. He then confronts Julius near the Tree of Mana, but the evil sorcerer destroys the tree in the process.

The girl’s mother appears in front of the hero and the maiden, stating her daughter must take her place as the new tree, as their family are its seeds. She once took the guise of the tree before as Bogard became her Gemma Knight and entrusts the hero to protect the new tree as his predecessor did. Even though she is the last descendent of the Mana family, the girl accepts her duty. The mother asks the knight to thank Bogard as her last request and her daughter transforms into the new tree while the hero becomes her guardian.

Secret of Mana[edit]

Following a local rumor of a fabled treasure, three friends venture in the off-limits Potos Falls to investigate. One of them named Randi loses its balance and plummets into its basin. There, he hears a mysterious voice luring him to a rusty sword wedged in a rock. He pulls out the weapon as ordered by the ghost, unleashing a big blast of light. Upon returning to his village he learns the sword he took was the legendary Mana Sword and used to protect the village from monsters, now swarming the outskirts. After defeating a Mantis Ant, a strange man named Jema asks him to visit the Water Palace to learn more about the sword. Unfortunately, the elder has no other choice but to banish Randi from the village.

During his visit to the Water Palace, the hero meets with Luka with Jema as his side. She tells him he was able to pull out the sword thanks to the weakening of Mana power in the world. The shift in Mana revived monsters, but some can restore some of the sword’s powers kept in orbs. She entrusts the boy to visit the Dwarfs in Gaia’s Navel to reforge the blade. She also warns Jema of the Empire seeking to revive the Mana Fortress which can destroy the world by using all of its Mana. Should the hero visit all eight palaces like the Water Palace and merge the legendary sword with its corresponding seeds he can gain their power before the Empire unseal them. She asks Jema to seek an audience with the King of Pandora, then the boy merges the sword with the Water Seed’s power.

On his way to Gaia’s Navel, Randi is ambushed by a bunch of goblins. He is rescued by a feisty young lady who doesn’t disclose her name. He meets with the girl named Primm inside Pandra’s castle who asks Randi for help to save the man she loves called Dyluck. In the throne room, they learn the King sent Dyluck to stop the witch Elinee in the Hunted Forest from turning his inhabitants into zombies. Going to the woods proves to be a roadblock since they need an axe to venture further in.

They decide to head to Gaia’s Navel and find a peculiar sideshow being held at Dwarf Village. The Dwarf Elder robs them of their money, but apologizes after being caught along with a stray sprite who was swept away by a recent flood and lost all their memories. After defeating a Tropicallo, the path to the Underground Palace is open, but they need Elinee’s magic to unseal the temple. The sprite joins their ranks in hopes to regain their memories by interacting with the Mana Seeds. A local blacksmith named Watts reforges the boy’s sword, allowing his hammer to forge better versions of other weapons.

The trio head back to the Haunted Forest where they find the Witch’s Castle deep within, and crosses paths with Elinee who sends a brainwashed Dyluck to her master Thanatos to Pandora Ruins. They slay his pet Spikey Tiger, and reverts the old witch back to her normal self. She reveals to have lost her powers and having traded villagers for Thanatos’s herbs. Outside, Luka telepathically speaks to the party, pressing them to head back to the Water Palace.

Luka tells the party the barrier surrounding Undine’s Cave has vanished and the elemental might be in danger. The trio rescue Undine who grants Popoi and Primm with ice magic. She adds that Randi will once wield the Mana Sword and will surpass any magic user with it. With Ice magic in hand, the party unseal the Underground Palace and rescue Gnome from the fearsome Fire Gigas. Focusing their mind onto the Mana Seed, Popoi remembers they’re from the Upper Land forest and asks their friends to bring them here.

Back at the Water Palace, Luka informs the heroes she hasn’t heard of Jema for a while and is starting to worry. While searching around Pandora, they discover Primm’s friend Pamaela wandering around the ruins. She vanishes and is found at the deepest part of the dungeon, where they meet with Thanatos. He tells the party he needs life energy to create a new world and revive the Mana Fortress, then mentions having much use of Dyluck since he has a special power within him. The sorcerer escapes the ruins by trapping the party in the sacrificial room, but they manage to defeat the scourge and liberate the town from its possession.

Meanwhile, the Water Seed has been stolen from the palace. Luka locates the seed deep within Gaia’s Navel. There, they find Jema and the Dwarf Elder next to a large hole in the middle of Dwarf Village. Jema tells the party to chase after the thieves while he defends the palace. The heroes find the culprits inside a ship and calling themselves the Scorpion Army. They use the seed to power their robot, but the party foil their plans and they are forced to retreat. Back at the Water Palace, the Empire has taken Luka hostage and a general named Geshtar demands the seed in exchange for her life. Either choice leads to the party being trapped with a monster to defeat. Randi and friends restore the seal onto the seed before heading to the Upper Land forest.

Popoi loses some of their memories after hitting their head while landing from their Cannon Travel trip. The party learns from the local Moogles their home has been invaded by pebblers, so they slay the nuisance to let them enter their village again. Talking to moogles again makes the sprite remembers how to solve the puzzle of the Forest of Seasons and access their village again. However, they find the settlement in shambles and it sole survivor being Popoi’s Grampa. The party learns the Empire had attacked them and the old man went blind while attempting to find refuge in the Wind Palace. He entrusts Sylphid to the heroes and they venture deeper in the Great Forest.

After learning about the legend of Matango and meeting with King Truffle, they rescue a lone white dragon pup from a serpent and head to the next palace located in Kakkara Desert. They are unfortunately made prisoners on a Sandship, but a freed after defending it from an imperial attack. In the desert town they learn the Fire Seed had been stolen and head for the frozen wasteland up north to investigate. There they rescue Salamando from the Scorpion Army who attempted to get rich by making a tropical paradise out of heating an icy patch of land. The heroes then rescue none other than Santa himself from a curse and retrieve the Fire Seed they put back on its altar in the Fire Palace.

The party travels to the imperial continent where they meet with Krissie, the leader of a Resistance against the Empire. They learn about Dyluck draining people’s energy and rescue Pamaela from Thanatos’s influence. Primm’s love interest robs her from her life force, but is found to be controlled by the evil sorcerer. They manage to undo the curse, but Dyluck is gone yet again. Meanwhile, the Resistance has been summoned to the Imperial Palace to make a truce, but this is revealed to be a trap from Emperor Vandole. The party is saved from the burning castle by King Truffle who rode a grown-up Flammie.

With the help of the white dragon, the party flies to the Lofty Mountains in hopes of learning about courage from the wise Sage Joch. However, his subordinate Jehk claims he’s been traveling several times and the party is forced to visit the Palace of Darkness, the Light Palace, the Moon Palace and the Republic of Tasnica before finally meeting his Sageness. After conquering the Passage of Trials, Jekh reveals himself to be the true Sage Joch and having to test the heroes beforehand. Now with their hearts strengthened, the party must go to the Sunken Continent to retrieve the last elemental.

Emperor Vandole and his generals await them at the entrance, with Sheex stalling them enough for the Undeground City to rise again. Jema orders the party to chase after Vandole before they revive the Mana Fortress. However, Thanatos and Fanha betray their master by killing him and rule the world themselves. While Fanha is defeated by the heroes, Thanatos activates the Mana Fortress. Jema reveals the existence of the Pure Land where the Mana Tree is said to reside. Only the tree can now fully restore the Mana Sword to its former glory. And thus, the party sets sail to the holy grounds.

They arrive too late, sadly, as Thanatos fires a laser toward the Mana Tree, destroying it in the process. With the Mana Fortress consuming all the world’s Mana, all the beasts from the world will unite to summon the Mana Beast, an uncontrollable harbinger of destruction. The only way to avoid such disaster is to use the Mana Sword and slay the beast wielded by the Tribe of Mana. The spirit of the Tree reveals itself to be Randi’s mother and his father being Serin the ghost from the falls. Randi’s mother apologizes for not being present in his life, and then vanishes.

Storming the Fortress leads the party to Thanatos who is about to transfer his soul into Dyluck, his new host. However, Dyluck’s soul prevents the sorcerer to fully take advantage of his body, killing him in the process. A desperate Thanatos takes revenge on the party but is defeated. Suddenly, the Mana Beast resurfaces and attacks the Fortress. Randi is conflicted as killing the Beast means that Popoi will disappear from this world. With the sprites’s encouragements, the party unleashes the power of the Mana Sword and slays the Beast. With the monster and Popoi gone, a gentle snow starts falling while Randi and Primm head back to their respective home while the spirit of the sprite is seen gazing at the moon.

Trials of Mana[edit]

With the recent shift in the power of Mana, the nations of Altena, Ferolia and Nevarl wage war between them and the world altogether in a race to open the portal to the Sanctuary of Mana, retrieve the fabled Mana Sword and rule the world. One hero from each of five nations escapes their troubled lives in hopes to find guidance from the Priest of Light in Wendel.

Meanwhile, in Wendel's Temple of Light, the clergy sense the shift in mana, believing it to be at the root of recent strange happenings around the world. The Priest of Light sends his foremost protege, Heath, to look into as odd light near Astoria and discern whether it relates to these events. This also rouses the Priest's granddaughter, Charlotte, who senses an ill omen from Heath's mission and decides to go after him out of fear for his safety and well-being. However, Charlotte's physiology relative to her true age has kept her under the watchful gaze of the temple guard, and so she must depart from the temple under cover of night with help from a young acolyte she befriended. One of the other five recovers Charlotte and takes her to Astoria's inn. The next morning, Charlotte heads into the Rabite Forest to search for Heath and finds him being accosted by beastmen. A dark jester figure then arrives on scene. Heath direct's Charlotte out of harm's way, but soon vanishes with the jester. A flabbergasted Charlotte rushes back to town for help and, finding none, makes it her mission to rescue Heath. She must first report back to Wendel and tell her grandfather what has happened. She stumbles on her way there.

After escaping from Jadd Stronghold, one of those six individuals find a weakened Faerie in the nearby woods who grant them the title of the Chosen. Meanwhile, the invading Ferolian forces destroyed the lakeside town of Astoria, setting now their sight on the holy capital of Wendel itself. The Chosen finds another adventurer near the sealed waterfalls who chooses to tag along after learning that Faerie can unlock the path.

After reaching Wendel, they meet with his Eminence to inquire about each of their predicament, but Faerie reveals her story to be of much more importance, as the Mana Tree is withering, causing Mana power to disappear from this world. The Priest of Light fears this might cause the eight Benevodons to break free from their respective Mana Stones and explains how the Mana Goddess created the world and sealed the eight fearsome monsters inside. The Chosen was selected by the Faerie and thus must wield the Mana Sword to restore peace onto this land. With the fabled blade, the hero could resolve their conflict that forced them to exile in the first place. The Priest of Light adds that by activating the Mana Stones, the portal can be opened again. If they borrow the powers of the elementals residing next to the Mana Stones, Faerie could open the portal. According to locals, the Lightstone is said to be found inside Cascade Cavern.

After venturing in an alternate path of the cave, they confront a huge crab-like monster and rescue Lumina, the light elemental. However, the Mana Stone is inaccessible at the moment. The party is captured on their way back by invading Beastmen whose leader Ludgar thanks Faerie for erasing the barrier, making their raid to Wendel easier. The adventurers wake up inside a jail cell next to their last party member who gladly joins them and the now fully fleshed team escapes Jadd by hopping on a ship sailing to Maia. In the port city, they learn that the Priest of Light has gotten severely ill from erecting an emergency barrier around town. As they press on to Golden Road and then to Stonesplit Gap to reach the Valsena territory, they meet with Altenish guards who trap the party on the bridge and blows it up, severing the only link to the kingdom. As the party look for an alternate route, they learn from an inventor in Maia called Von Boyage he is about to finish a Cannon able to blast people from place to place. The kooky old man asks the party to fetch him some Nitromyte from the Dwarfs near Stonesplit Gap. Inside, they learn about the item shop owner Watts wandering in the tunnels nearby. The party successfully nabs the fuel and heads back to Von Boyage.

The inventor is revealed to be a lousy shot, as he blasts them in the middle of Molebear Moors. The team finds their way to reach the Kingdom of Valsena only to find it invaded by Altena. Making their way to the throne room, they save the Hero King Richard from the Crimson Wizard’s grasp and learn about the remaining Mana Stones of the world. According to His Majesty, their next target should be the Windstone of Laurent. The party takes a ship from Beiser to Palo but finds the town overtaken by the Nevarlan army. After some scouting, they hear from a bartender speaking about a flowerfield nestled in the nearby Heavensway. As they go there, the Somnosa flowers immediately makes them lose consciousness. They wake up inside Laurent’s Hideout where the Amazonian forces plot to retake their lost citadel from Nevarl. The elder asks the party to seek the aid of Domperi the Koropokkur as he was an invaluable asset in ancient times to win battles. After acquiring the Minor Mallet in Beiser’s Night Market the party heads to the Rabite Forest where the tiny village is said to be.

There, the jolly little tactician reveals they must use Sylphid’s power to blow the Somnosa flowers onto the citadel to put the invaders to sleep. The wind elemental is said to reside in Gusthall near Laurent. The party heads there and discovers a strange black-clad knight draining energy from the elemental. The cursed spirit transforms into a flying monster that the team takes care of. Back in his former self, Sylphid joins the party and summons a gust of wind in the vicinity of the citadel, putting the Nevarlan soldiers into a lull. The Amazonian guard storms the fortress, successfully pushing their enemy away. Victorious, the party bids farewell to Laurent and boards a ship to Valsena.

They wake up in the middle of the night wondering why they are still sailing. They are about to realize they boarded the Ghost Ship when Faerie notices the presence of a Mana spirit. After searching the vessel, they beat the evil entity leading the ship, and meet Shade the dark elemental. Alas, the Mana Stone was lost during the ancient war and is nowhere to be found. With no supernatural activity powering the ship, it starts to sink and the party washes up on Beucca Island. Unfortunately for them, the volcano is about to erupt and they must find the Ruler of the Seas to escape their dire fate. They find him in the depths of Seaside Cavern, and hop on his shell all the way to Valsena.

The Hero King welcomes the heroes back to his kingdom and reveals the last four Mana Stones locations. He gives them the Ferry Flute to call on the marine creature that saved them earlier at will. The adventurers sail to the northern fields of Altena, where they find the Darkshine Knight from before summoning an army of Machine Golems as roadblock. They defeat them, but Altenish forces have already released the seal from the Waterstone inside the Labyrinth of Ice. They pair up with Undine, the water elemental, then set the Burning Sands as their next destination. There they meet with the Nevarlan leader Belladonna holding a girl hostage. Fortunately, the lady is set free and but the Firestone’s energy is released. Salamando the fire mana spirit teams up with the rest of the party.

The second-to-last Mana Stone is said to be deep within Duskmoon Forest, where Beastmen call their home. Inside, the heroes confront their commander and a unsettling adviser at the foot of Chartmoon Tower. The leader ends up being slain but Luna, the moon elemental, revives him as an infant. Now setting sail to the Lampbloom Woods, the party finds the secret path to Flowerburg, the elfin village. There, they learn about the Woodstone being nearby and successfully rescue Dryad the Wood spirit from a gargantuan plant monster.

With all eight elementals in hand, the heroes head to Oblivisle to open the path to the Sanctuary. However, Mana power is so weak that the portal opens by itself in the sky, prompting each of the three evil factions to rush toward it. With no way to reach it by foot, the adventurers head back to Laurent where they befriend the Winged Defender atop Celestial Peak. They fly to their destination, only to find the three factions slaughtering each other inside the Sanctuary.

The Chosen finally finds the Mana Sword resting at the foot of the Mana Tree, but Faerie is kidnapped as they pick up the holy blade. The Mana Goddess appears before them, telling them Faerie was taken by evil forces. She gives them the Flammie Drum to summon the white dragon wherever they go. They find the kidnappers at the Sanctuary’s entrance. Using Faerie as a bargaining chip, they ask the Chosen to give them the Sword in exchange. They reluctantly do so, but the sword resists the evildoers at first. Hoever, the blade quickly adapts to the darker side, allowing the villains to release the Benevodons from their shackles. The party must now defeat all eight powerful creatures before reclaiming the holy blade. After slaying seven of them, they learn about the mythical city of Pedda. They time-shift to the past there and learn about the Darkstone’s location. After wandering near the enemy’s base, they find the Mana Stone and defeat the Benevodon inside. Doing so makes all eight of them fuse with the Mana Sword, making the leader of the evil faction all-powerful. Confronting them proves to be quite the challenge as they destroy the Tree of Mana and the Mana Goddess along with it, making their delusional world domination a reality. They attempt to kill the party, but Faerie revives them, allowing the heroes to engage them into a long and grueling fight. They eventually succeed and defeat the villain, but Faerie and the Mana Goddess are gone, leaving the world empty of Mana. However, a spirit of Faerie appears before them, stating she shall be reborn as the next Goddess of Mana. It may take a thousand years to restore the world’s Mana back, but the newly appointed Goddess is willing to commit to it. Having completed their tasks, the heroes return to their homelands, back to their families and friends they left behind.