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Dangaard
Dangaard | |
---|---|
First appearance | Trials of Mana (1995) |
Latest appearance | Trials of Mana HD (2020) |
Japanese name | ダンガード |
Title(s) | Benevodon of Wind Dangaard the LoftyCoM |
Location(s) | Gusthall |
Faction | His own |
Gender | Unknown |
Species | Benevodon |
Other form(s) | Xangar |
Background music | "High Tension Wire"ToM |
Dangaard is a recurring character and boss in the Mana series. It is part of the eight Benevodons, a group of fearsome & powerful creatures who once laid waste to the world. Dangaard rules over the wind element.
Background[edit]
Since time immemorial, Dangaard roamed the land of Fa'Diel along with its seven other siblings, causing chaos and destruction on their path. When the Mana Goddess came upon Fa'Diel, she wielded whe Mana Sword to the horrible beasts and sealed them into their respective Mana stones. Then, she transformed into the Mana Tree deep inside the Sanctuary where the blade laid on her knotted feet. Meanwhile, the benevodons waited in slumber for aeons until Mana power began to wane as the Mana Tree started to wither.
History[edit]
Trials of Mana[edit]
The shift in Mana was further accelerated by evil factions around the world longing to wield the Mana Sword's power. An emissary of the Goddess was sent from the Sanctuary to the human world in hope of finding someone suitable to defeat the enemy and restore the world back in shape.
A Chosen one was selected by Faerie to gather the elementals and wielding the fabled blade against the evil forces who sought to release Mana power contained within each stone to open the portal to the Sanctuary of Mana. Aided by their comrades, their ultimately failed to prevent their enemy to use the sword to break the seals on the Mana Stones, ushering a new era of despair. Faerie pleaded the party to defeat each benevodon before they combine into an indestructible chimera and they started venturing all over Fa'Diel to locate them.
Dangaard was spotted flying around Laurent while exploring Gustall. The party summoned Flammie and fought the gryphon-like Benevodon in the air while atop the Winged Defender. After a long battle, the creature was slain.
Dangaard's Ring can be found where the destroyed Mana stone once laid. It grants the wearer a reduction of wind-elemental attacks dealt by enemies by half.
Children of Mana[edit]
The recent Mana Surge turned Dangaard into a Malevodon by combining it with Xan Bie to create Xangar. The phoenix was fought atop the Mana Tower while atempting to rescue Tess, but was eventually defeated, turning the two benevodons into their original states.
Some time after the incident, Jinn asked the protagonist to ask Dangaard about various topics concerning the world. The hero headed back to where they had fought the Malevodon to meet with the spirit of the wind benevodon and has their questions answered.
At the end of the game, the eight benevodons joined forces to seal Illusia Isle from being found in the mortal realm. It is hinted that the island is was becamed of the Sanctuary of Mana in Trials of Mana.
An optional quest only accessible by completing the game makes the protagonist warp deep into the Cosmic Rift to meet with the eight benevodons for the last time. They gift them the ultimate Gem called Mystic Blessing.
Heroes of Mana[edit]
The Mana stone of wind is the second to last one to be found by Roget and crew during Chapter 16: Requiem in the Winds. While Minerva is still being held hostage by Olbex and his mens, a strong gust of wind blows in her direction, distracting the nevarlan guard. The Laurentian princess is successfully rescued while Jinn, the wind-elemental appears alongside the Mana stone. He is the one who casted the wind and happily joins the group in their attempt to stop the peddan army.
Players can later summon Dangaard by building an Altar of Wind once for each mission. The benevodon deals 450 damage with the added paralysis effect to enemies in range.
Enemy intel[edit]
- Note 1: The first 7 benevodons can be fought in any order, resulting in varying levels & stats depending on the order they are defeated.
- Note 2: Statistics from Trials of Mana remake are under Normal difficulty.
Benevodons slain | Level | HP | MP | Lucre | EXP | Weakness | Location |
---|---|---|---|---|---|---|---|
0 | 29 | 21,136 | ? | 5,666 | 2,670 | Gnome Shade |
Gusthall |
1 | 31 | 23,536 | ? | 24,292 | 3,200 | Gnome Shade |
Gusthall |
2 | 33 | 24,156 | ? | 25,924 | 3,790 | Gnome Shade |
Gusthall |
3 | 35 | 25,696 | ? | 27,564 | 4,450 | Gnome Shade |
Gusthall |
4 | 37 | 27,196 | ? | 29,208 | 5,180 | Gnome Shade |
Gusthall |
5 | 39 | 28,764 | ? | 30,860 | 5,980 | Gnome Shade |
Gusthall |
6 | 41 | 29,764 | ? | 31,688 | 5,980 | Gnome Shade |
Gusthall |
Benevodons slain | Level | HP | Lucre | EXP | Weakness | Resistance | Absorption | Immunity | Location |
---|---|---|---|---|---|---|---|---|---|
0 | 42 | 34,214 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
1 | 45 | 40,307 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
2 | 47 | 45,942 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
3 | 49 | 51,898 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
4 | 51 | 53,933 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
5 | 53 | 55,968 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
6 | 55 | 58,003 | 5,000 | 19,000 | Gnome Shade |
N/A | Sylphid | Lumina | Gusthall |
Attacks[edit]
- Phase 1 Attack Pattern: A > A > B > S1
- Phase 2 Attack Pattern: C > C > D > S1
- Phase 3 Attack Pattern: B > A > B > S2
- Phase 4 Attack Pattern: D > C > D > S2
Name | Target | Attack Pattern | Description |
---|---|---|---|
Flying Wing | One | A | Rushes towards the party, dealing damage. |
Cyclone | One/All | B | Magic attack that deals wind-elemental damage. |
Roar | One | C | Attacks two party members with its twin heads. |
Thunderstorm | One/All | B | Magic attack that deals wind-elemental damage. |
Thunderball | All | S1 | One of Dangaard's special attacks. Shoots up electric balls to the party. |
Air Rush | All | S2 | One of Dangaard's special attacks. Creates a twister that hits all party members. |
Accelerate | Self | Event | When at 1/4 of max HP, raises its speed & evasion stats. |
Name | Description |
---|---|
Peck* | Non-elemental damaging move. |
360 Swipe* | Turns quickly on itself. Non-elemental damaging move. |
Charge | Rams into the party. Non-elemental damaging move. |
Aerowind | Spews out lasers from both heads. Non-elemental damaging move. |
Air Rush | Dangaard's special attack. Charges up then creates two big ligering twisters. |
Thunderball | Spews up two balls of electricity towards the targets. |
Cyclone | Magic attack that deals wind-elemental damage. |
Thunderstorm | Magic attack that deals wind-elemental damage. |
Protection | Raises Dangaard's defense stat. |
Mental Boost | Raises Dangaard's magic attack and magic defense stat. |
Defenseless | Lowers a party member's defense stat. |
Enfeeble | Lowers a party member's magic attack and magic defense stats. |
Weaken | Lowers a party member's attack stats. |