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Black Dudbear
Black Dudbear | |
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Monster info | |
Japanese name | ブラックアナグマ Black Anaguma |
Rarity | Fauna |
Type | Fauna |
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Smell |
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DayViz |
Dark | None |
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None |
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None |
Location(s) | Vinquette Hall ![]() ![]() Sealed Cave ![]() ![]() Devius Manor ![]() ![]() Subsea Volcano ![]() ![]() Subland River ![]() ![]() Cascade Cave ![]() ![]() Granz Castle ![]() ![]() Mt. Illusia ![]() ![]() |
Bestiary index | |
Werewolf (event) • Black Dudbear • Jackal #126 • #127 • #128 | |
Related enemies | |
Dudbears |
A Black Dudbear is an enemy in Sword of Mana.
Enemy intel[edit]
Attributes[edit]
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Normal | 80 | 35 | 22 | 25 | 34 | 20 | 8 | 18 |
Dark | - | - | - | - | - | - | - | - |
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〇 | 〇 | 〇 | 〇 | 〇 | 〇 | 〇 | 〇 | 〇 |
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? | ? | ? | ? | ? | ? | ? | ? |
Resistant | ✕ Immune |
△ Halved |
〇 Normal |
⦾ Double |
Vulnerable |
Note: Magic effect differs for each of the eight Black Dudbears. Each Dudbear is strong against (△) all elements, with the exception of two. The element of the Spirit you're trying to rescue will not be effective (×) against the Black Dudbear, while the opposing element will do normal damage (○). For example if you're trying to rescue Wisp, the Black Dudbear can not be hurt by Light magic, but Dark magic will do normal damage.