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Sword of Mana enemies

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Mana enemies
Full List
Final Fantasy Adventure/Adventures of Mana Children of Mana
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Sword of Mana Echoes of Mana
Visions of Mana

This is an exhaustive list of all the regular enemies in Sword of Mana.
There is a total of 127 types of regular enemies in the game.

Enemy list[edit]

No. Name Type Location(s) Descripton
Normal Dark
001 Fauna Path to Topple
Topple Outskirts
Path to Cave
Vinquette Vicinity
Path to Scaly Lair
“An animal with large front teeth that sleeps at night. When it finds its prey, it closes the distance and and attacks with a "bite" or a "spinning attack". "Super Rabite" is an extremely rare ability only used at a very low probability.”
Shinyaku Seiken Densetsu Kaitaishinsho
Rabite
002 Fauna Path to Mine
Abandoned Mine
Path to Gaia
Gaia Cave
“A mole monster with huge spikes growing from its back. It usually stays underground only emerging to attack its prey. You can attack it underground, but to avoid getting hit by a sudden "Gnome" move, it's best to get behind it to strike.”
Shinyaku Seiken Densetsu Kaitaishinsho
Molebear
003 Fauna Mt. Illusia
“A wolf-like creature that only appears at night. As long as you don't stand in front of it, you won't be hit by its "Bite" or "Nail Cyclone" attacks. It's troublesome to be surrounded by two or more of them, so use steps and obstacles to spread enemies apart as you fight.”
Shinyaku Seiken Densetsu Kaitaishinsho
Howler
004 Fauna Kahla Peaks
“A cat with a gigantic head and two sharp fangs. If you stand in front of it and it somersault backwards, that's a sign it's about to use its "Salamander" attack. If you quickly dash diagonally, you should be able to avoid the attack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Sabre Kitty
005 Fauna Mt. Illusia
“A bull with impressive horns that appears with a low probability in mountainous regions. It you fight it head-on, it may attack with a "Charge", so it's best to strike from afar, around its side or back, taking into consideration the damage you will inflict on it. ”
Shinyaku Seiken Densetsu Kaitaishinsho
Gray Ox
006 Flora Mushboom Forest
Path to Mine
Path to Gaia
“A nocturnal mushroom that has acquired a will of its own due to a mutation. It wanders the forest at night, and camouflages itself as a normal mushroom by hiding when the sun comes up. Be careful as it will suddenly attack you if you approach it while it is camouflaged.”
Shinyaku Seiken Densetsu Kaitaishinsho
Mushboom
007 Flora Scaly Lair
Marsh Cave
“A kind of flower that has transformed into a ferocious monster. Its "Dryad" attack will be unable to dodge and your HP may be significantly reduced if you come too close. It is safe to move away from it after each attack when fighting with a weapon.”
Shinyaku Seiken Densetsu Kaitaishinsho
Death Flora
008 Flora Cascade Cave
Mt. Illusia
“A pumpkin bomb reminiscent of Halloween. It you get caught up in its "Self-Desctruct" attack used when approaching, you will receive a lot of damage. If you reduce the enemy's HP, you can reduce the damage from "Self-Destruct" and "Mega Crush". If you make them explode, however, you will not obtain experience or lucre.”
Shinyaku Seiken Densetsu Kaitaishinsho
Bumpkin
009 Flora Cascade Cave
“A mysterious plant with a small flower growing on its head. It has a low chance of appearing in Cascade Cave (morning to evening). You may be confused by its "Stinky Breath" or "Super Stinky Breath" attacks if you stand in front of it, so get behind it to attack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Malboro
010 Flora Mana Sanctuary
“It was born from a mysterious phenomenon inside the Mana Sanctuary. There is a low chance for this phantom tree to appear at night inside the Sanctuary. If you get caught in its "Strangle" attack, you will be stopped in your track, so it's best not to approach it from the front. Slash, Dark, and Moon-elemental attacks are effective.”
Shinyaku Seiken Densetsu Kaitaishinsho
Wooding
011 Insect Topple Outskirts
Path to Cave
Vinquette Vicinity
Path to Scaly Lair
Scaly Lair
“A wasp with a poisonous stinger on its abdomen. It can only attack on front of it, so you can deal damage from diagonal angles with your weapon. It will relentless pursue the party so it's best to attack proactively rather than running away.”
Shinyaku Seiken Densetsu Kaitaishinsho
Bebe
012 Insect Path to Mine
Path to Gaia
Abandoned Mine
Gaia Cave
“A giant flea that sucks Mana instead of blood. Be cautious of its "Lunatic" attack, which reduces a character's MP. Use a party member who is good at fighting with weapons to get close to it and defeating it quickly.”
Shinyaku Seiken Densetsu Kaitaishinsho
Locud
013 Insect Cascade Cave
Mt. Illusia
“A large moth that that scatters powdery phosphorus to poison anyone nearby. All three of its moves are magic attacks, so if the main character's MND stat is low, it's better to run away rather than fight. If you chose to confront the creature, you can quickly defeat it with Bash-type or Wind-elemental attacks.”
Shinyaku Seiken Densetsu Kaitaishinsho
Gloomoth
014 Insect Jadd Desert
Dune Maze
“A scorpion that kills its prey with a single prick of its sharp stinger. It rarely appears in Jadd Desert. Should you receive continuous damage from its pincers, you may end up unable to move, so do not get too close when fighting with a weapon.”
Shinyaku Seiken Densetsu Kaitaishinsho
Sand Scorpio
015 Insect Jadd Desert
Dune Maze
“A catherpillar with a horn on its head that sometimes shows up in the Jadd Desert (morning to evening). It may stun you with its "Spider Net" move if you attack it directly from the front. You'd be advised to attack it from behind if you opt to choose to fight it with a weapon.”
Shinyaku Seiken Densetsu Kaitaishinsho
Silkspitter
016 Reptile Scaly Lair
Marsh Cave
“A monster that looks like a tadpole. If you are Wimped by "Bubble" or "Bubble Shot", retreat and use an item to remove the status. You will receive a lot of damage if you are injured while afflicted with the Wimp status.”
Shinyaku Seiken Densetsu Kaitaishinsho
Tonpole
017 Reptile Glass Desert
“A lizard that uses its petrification ability to turn its opponents into stone. When it inflates it belly, it a cue it's about to use "Self-Destruct", so run as far away as possible. If you fight from a distance, it will be easier to avoid this attack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Basilisk
018 Reptile Scaly Lair
Marsh Cave
“The grown-up state of a Tonpole. It usually attacks with its tail and rarely uses "Swallow" or "Spit". It you are with a teammate who's good at close-range combat, it's better to defeat it with a weapon so you can save on MP.”
Shinyaku Seiken Densetsu Kaitaishinsho
Lizardon
019 Reptile Jadd Desert
Dune Maze
“A snake that lurks in the desert and kills its prey with its powerful venom. You will be poisoned with its "Poison Fangs" or "Venom" attacks if you get too close, so try striking at a distance. It appears asleep at night, but it'll wake up if you attack it, so don't let your guard down.”
Shinyaku Seiken Densetsu Kaitaishinsho
Cobra
020 Reptile Glass Desert
“A surviving dinosaur that was thought to be extinct. It appears at a low probability in the Glass Desert (north side). If you fight with your weapon, it if safe to deal damage from a distance from the tip of a sword or with a bow. If you get too close, you'll likely get counterattacked.”
Shinyaku Seiken Densetsu Kaitaishinsho
Tyrranos
021 Fowl Vinquette Vicinity
Path to Scaly Lair
Scaly Lair
“A bird with a needle-sharp beak. If you are unable to close the distance due to terrain or obstacles, it will use "Feather" or "Feather Barrage" in succession, so be careful. None of your attacks will hit if it soars high in the sky.”
Shinyaku Seiken Densetsu Kaitaishinsho
Needlebeak
022 Fowl Path to Topple
Topple Outskirts
Path to Cave
Batmo Cave
Vinquette Vicinity
Vinquette Hall
Path to Scaly Lair
“A monster with bat-like appearance. It likes dark places and can be found not only in caves, but also on plains at night. When they appear in group, you want to lure them out one by one to fight them, avoiding getting confused with "Ultrasonic Waves".”
Shinyaku Seiken Densetsu Kaitaishinsho
Batmo
023 Fowl Jadd Desert
Dune Maze
Devius Manor
“A chick with a snake in lieu of a tail. If you are surrounded by two or more of them, you will be vulnerable to attacks causing status abnormalities such as "Beak" and "Venom". Dash to get away from the them and use magic or a bow to attack from a distance.”
Shinyaku Seiken Densetsu Kaitaishinsho
Cockatrice
024 Fowl Path to Mine
Path to Gaia
Abandoned Mine
Gaia Cave
“A nocturnal owl appearing in caves or outdoor during the evening. It's easier to avoid their "Jinn" attack when fighting with a weapon and diagonally. Your attacks won't hit while the creature is airborne, so wait for it to roost.”
Shinyaku Seiken Densetsu Kaitaishinsho
Blood Owl
025 Fowl Rocky Wilds
“A smaller version of a monster said to be the king of birds. It has a low chance of appearing in the Floating Rocks wilderness during daytime. If you stand in front of it, you are likely to be hit with a poweful attack. Furthermore, it is difficult to get it from behind since it moves so quickly. It is safer to attack it from an angle with a bow of magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Garuda
026 Amorph Dime Tower
“A magic sword with a blood-stained blade imbued with an evil will. It will perform a succession of "Slashes" and "Thrusts". The latter attack can reach far so it's better to attack it from an angle while using the Staff or the Bow or use magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Stained Sword
027 Amorph Jadd Desert
Dune Maze
Devius Manor
“A monster that is a materialized shadow. If you stand still when multiple enemies are present, you will likely be surrounded and unable to move. In this case, it is better not to fight but to jump over the enemy and try again.”
Shinyaku Seiken Densetsu Kaitaishinsho
Shadow Zero
028 Amorph Batmo Cave
Vinquette Vicinity
Path to Scaly Lair
Vinquette Hall
Mash Cave
“A green amorphous creatures the lives in a dark places such as caves. Fight from a distance using a bow or magic to avoid being hit by the "Mucus" or "Scattering" attacks causing status ailments. The enemies move slowly, so you can easily adjust your inquiries.”
Shinyaku Seiken Densetsu Kaitaishinsho
Lime Slime
029 Amorph Rocky Wilds
“A giant snail with great powers that can freely control electricity. If it is stuck in an uneven terrain and cannot get close to a party member, it will use "Electric Discharge" or "Discharge" in succession. Be careful as if may also attack from the other side.”
Shinyaku Seiken Densetsu Kaitaishinsho
Denden Tezla
030 Amorph Subsea Volcano
“A mass of gas that has been imbued with a will of its own by a mysterious force. All weapon attacks are nullified, so attack it from a distance with magic. It you are blocked by lava and can't adjust your distance, it might be a good idea to just run away.”
Shinyaku Seiken Densetsu Kaitaishinsho
Cumulus
031 Amorph Mana Temple
“A creepy sludge that moves around looking like a human. It has a low chance of appreating in the Mana Temple during the daytime. Bash and Slash attacks are nullified, so you shoul attack if from a distance using a bow, a flail or magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Moldy Goo
032 Aquan Marsh Cave
Road to Wendel
Wendel Coast
“Blood-sucking leeches that thrive in dark places. Slash and Bash attacks are less effective against them, so use the Bow, the Flail or Fire-elemental magic to damage them. It's best to lure them out one by one and kill them when you find them in a group, thus avoiding their "Blood-sucking" and "Suction" moves.”
Shinyaku Seiken Densetsu Kaitaishinsho
Land Leech
033 Aquan Road to Wendel
Wendel Coast
“A crab that attacks its prey with its large pincers. The quickest way to defeat it is to dash up to it and strike it with your weapon. Be careful of its "Scissor Boomerang" or "Scissor Homing" should you attack from a distance with a bow or magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Pincher Crab
034 Aquan Road to Wendel
Wendel Coast
“A fish-like monster clad with a poisonous coloring. ou will be attacked with a "Body Slam" or with "Water Gun" if you stand in front on it. The most effective way to deal with it is to strike diagonally or with a bow or magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Iffish
035 Aquan Subland River
“A seahorse that lives on land. If you are too far away from it, you may become vulnerable to their "Ice Press" move, so try to get as close to it. You will get caught into its continuous tail attack if you straddle to close, however.”
Shinyaku Seiken Densetsu Kaitaishinsho
Seadragon
036 Aquan Subland River
“A surviving aquatic dinosaur. It has a low chance of appearing in the Subland River during the daytime. It only uses close-range attacks so if you attack it from a distance with a Bow for example, you won't get hurt. Always keep a distance with it while fighting.”
Shinyaku Seiken Densetsu Kaitaishinsho
Big Baby
037 Magicali Airship
“A malicious marionette. It's best to fight it from a distance using a Bow or Magic to avoid getting caught by its "Confusance" attack. You will encounter this doll in the narrow corridors of the Airship, so if you can engage it in long-distance combat, don't hesitate to retreat.”
Shinyaku Seiken Densetsu Kaitaishinsho
Cursed Doll
038 Magicali Airship
Jadd Desert
Dune Maze
Devius Manor
Granz Castle
Subland River
Subsea Volcano
Mana Sanctuary
“A treasure chest that has been transformed into a monster by magic. It usually pretends to be a regular chest until the main character gets too close. This enemy's detection and attack range are very narrow, so it won't counterattack if you hit it with the Mace.”
Shinyaku Seiken Densetsu Kaitaishinsho
Polter Box
039 Magicali Granz Castle
“A cursed magic sword that wanders around Granz Castle every night in search of a prey. It you corner it near the top of the screen, you won't take damage from attacks such as "Slashes", so if you move to that position by engaging the enemy, you'll likely to be safe.”
Shinyaku Seiken Densetsu Kaitaishinsho
Dainslaif
040 Magicali Dime Tower
“A statue of a unicorn that has come to life. It a party members manages to get close enough to it, they won' take any damage from its "Chess Press" attack. Try also to time your hits with each of its landing.”
Shinyaku Seiken Densetsu Kaitaishinsho
Chess Knight
041 Magicali Dime Tower
“A mechanical doll that operates with the power of Mana. It occasionally appears inside the Dime Tower during the day. Be careful of its repeated "Rocket Puch" attacks as it bypasses obstacles. It is recommended to fight it with the Mace during cooldown. ”
Shinyaku Seiken Densetsu Kaitaishinsho
Machine Golem
042 Demihuman Devius Manor
“An evil knight weilding an armor and a huge sword. You won't get hit by its "Shade" attack if you duck to either sides of its body. If its uses its "Smash Blade" to put distance between you, you should dash afterward to hit it.”
Shinyaku Seiken Densetsu Kaitaishinsho
Tin Knight
043 Demihuman Subsea Volcano
“A monk that was been charmed by evil and has forgotten how to heal. It will use its "Salamander" attack if it clutches its staff near its chest and starts dancing, so run as far away as possible. Do not stop until the homing missiles disappear.”
Shinyaku Seiken Densetsu Kaitaishinsho
Tomato Man
044 Demihuman Devius Manor
“A half-man, half-wolf animated with magical powers. It will immediately use its "Kikouha" or "Luna" abilities when its hands start glowing. The werewolf is invulnerable during these actions, so quickly move away if you see those being performed.”
Shinyaku Seiken Densetsu Kaitaishinsho
Werewolf
045 Demihuman Marsh Cave
Road to Wendel
Wendel Coast
“A duck soldier that swings an iron ball. It you close the distance, it becomes easier to fight since it won't use its "Ryugasui" or "Wisp" moves. Try to get around the enemy's side or back to avoid being hit with "Ryugasui" if you choose to strike with Magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Duck GI
046 Demihuman Abandoned Mine
Gaia Cave
“An insect that walks on its two hind legs. You may receive heavy damage from its "Slicer" or "Jinn" attacks should you engage it in close combat. Try to use the hit and run strategy when using a weapon and avoid following it too closely.”
Shinyaku Seiken Densetsu Kaitaishinsho
Insectaur
047 Demihuman Batmo Cave
Vinquette Vicinity
Path to Scaly Lair
“A squirrel-like monster that uses a bow. Its "Bow Attack" and "Master Shot" moves to hit from long distance, so you can't let your guard down even if it's far away. You'll want to sneak in between the enemy's attacks and take it down with your weapons.”
Shinyaku Seiken Densetsu Kaitaishinsho
Chobin Hood
048 Demihuman Subland River
“A fishman said to live seaside caves. If you try to fight it with ranged attacks, you'll likely fall victim to its "Mighty Javelin" or "Undine" moves. You shouldn't have much trouble if you sneak into the enemy's side and strike with a weapon.”
Shinyaku Seiken Densetsu Kaitaishinsho
Sahagin
049 Demihuman Jadd Desert
Dune Maze
“A monster with a pig-like appreance. You won't have to worry about being hit by its "Rolling Sweep" attack if you stand diagonally below it. Also when using magic, be sure to leave enough distance between you and the enemy before casting for better accuracy.”
Shinyaku Seiken Densetsu Kaitaishinsho
Goblin
050 Demihuman Mt. Illusia
“A turtle that cruhes it prey with a single blow from a giant iron ball. It can be dangerous if you are far away since you can be easily hit by its "Morningstar" attack. It won't use this move if you are close enough, so it's best to stick to a narrow-ranged combat.”
Shinyaku Seiken Densetsu Kaitaishinsho
Goblin
051 Undead Vinquette Hall
“A soul residing in a monster's skeleton. If you launch an attack while "Counter" is active, all damage will be sent back at you. Waint until the effect wears off to defeat it and retaliate with light-elemental magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Skull Beast
052 Undead Vinquette Hall
“A living corpse that cannot accepts its death and wanders the darkness. Weapon attacks are ineffective, so use your magic instead. The enemy cannot reach you in a map with obstacles or steps, so you can take advantage of this by restoring MP with sitting.”
Shinyaku Seiken Densetsu Kaitaishinsho
Zonbine
053 Undead Devius Manor
Miasma Glen
“A clown that appears at night to bring death. You cannot inflict damage on this creature with regular weapons, so use corners or distance to launch magic attacks. Be careful not to get hit with its "Mega Drain" attack if you get too close.”
Shinyaku Seiken Densetsu Kaitaishinsho
Specter
054 Undead Jadd Desert
Dune Maze
“A rogue creature who has been given life by magic. All physical attack are ineffective, making it a troublesome enemy. Fortunately, its attack range are pretty small, so you can easily defeat it by hurling magic at it while keeping a distance.”
Shinyaku Seiken Densetsu Kaitaishinsho
Skeleton
055 Undead Sealed Cave
“A monkey mummy resurrected with the power of immortality. It sometime appear in the Sealed Cave at night. It easy to deal with this creature with Magic since all of its attacks are close range. It becomes even easier if you can trap it on an obstacle, effectively blocking its movements.”
Shinyaku Seiken Densetsu Kaitaishinsho
Ape Mummy
056 Undead Airship
Menos Outskirts
Prickly Desert
“A small demon that appeared unexpectedly in this world. When it attacks, move away and get behind it. Most of your hits will be blocked by its own moves if you stand in front of it.”
Shinyaku Seiken Densetsu Kaitaishinsho
Imp
057 Demon Glass Desert
Prickly Desert
“A demon head found roaming the Glass Desert a night. If you stand in front of it, you will get hit with its "Ultrasonic Waves" move, so get away from it with each hit. Hiding on its side or back will reduce the likelihood of being hurt.”
Shinyaku Seiken Densetsu Kaitaishinsho
Fierce Face
058 Demon Rocky Wilds
Prickly Desert
“A demon that looks like a cross between a hog and a bat. Attack if from a distance with the Mace, Bow or with Magic. If you get too close, be careful not to run to the other side, otherwise you won't be able to avoid its attacks.”
Shinyaku Seiken Densetsu Kaitaishinsho
Punkster
059 TBA Demon Ruined Passage
“A ghost of a knight who died after having his head cut off. It only appears at night. You won't be targeted by its "Slash" attack by running to its sides. You can also avoid being hit by its "Shadow Stitch" attak by keeping a distance. That way, you can focus on fighting.”
Shinyaku Seiken Densetsu Kaitaishinsho
Dullahan
060 Demon Mana Temple
“A high-level demon that desecrates temples. It may appear at night inside the Mana Temple. Attack from a distance to avoid being hit by its "Dark Breath" technique. Using the Flail can also deal damage without getting noticed by the enemy.”
Shinyaku Seiken Densetsu Kaitaishinsho
Wormwood
061 Dragon Glass Desert
“A small dragon living in the Glass Desert. You will be set ablaze if you get hit with its "Fire Breath" or "Mini Breath" attacks. You'll have to dask around it or use the terrain to your advantage to hold the enemy back otherwise it may prove to be a tough battle.”
Shinyaku Seiken Densetsu Kaitaishinsho
Kid Dragon
062 Dragon Kahla Peaks
“A rare dragon roaming the Kahla Peaks during the daytime. Its "Frost Breath" and "Cold Breath" projectiles travel slowly, so you can dodge them as long as you keep your distance. Try to fight with the hit-and-run tactic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Sky Dragon
063 Dragon Subsea Volcano
“A dragon that sometimes appear in the Undersea Volcano at daytime. You may be hit with its "Spread Breath" or "Petrifying Breath" if you attacking from the front, so it's better to use the hit-and-run tactic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Land Dragon
064 Oddball Gaia Cave
Airship
“An eyeball monster that repells intruders with its beam attack. If you're not careful while standing it front of it, you will be hit by its "Ring Beam" or "Confuse Ring" moves. If you want to defeat it with weapons, quickly strike it then run away before it can retaliate.”
Shinyaku Seiken Densetsu Kaitaishinsho
Eye Spy
065 Oddball Cascade Cave
“A mysterious creature resembling an acorn. It becomes invulnerable when airborne. Move below the enemy and wait for it to come down or ignore it and move on.”
Shinyaku Seiken Densetsu Kaitaishinsho
Spiny Cone
066 Oddball Kahla Peaks
“A female monster with cute eyes appearing in Kahla Peaks during the morning. It uses its "Tongue Lick" and "Wink" when it spots its prey. You can avoid its attacks should you keep a distance.”
Shinyaku Seiken Densetsu Kaitaishinsho
Poto
067 Oddball Rocky Wilds
“A gryphon's talon that moves of its own volition. They move quickly and can continuously scratch party members should you get too close. It is easier to land a hit if you stand a little further away.”
Shinyaku Seiken Densetsu Kaitaishinsho
Griffin Hand
068 Oddball Ruined Passage
“A large floating eyeball. It attacks with magic so it's better to avoid it if your MND stat is low. You can easily get behind if you circle around it.”
Shinyaku Seiken Densetsu Kaitaishinsho
Beholder
069 Oddball Ruined Passage
“A creature that resembles a spring-loaded toy. It has a low chance of appearing in the Ruined Passage during daytime. You can dodge its "Press" attack by repeatedly closing the distance. You can strike after that by aiming for the enemy's landing point.”
Shinyaku Seiken Densetsu Kaitaishinsho
Springball
070 Demihuman Path To Gaia
“The basic strategy for fighting a Cyclops it to hit-and-run. It will be less able to fight back should you get around the side or back of the enemy.”
Shinyaku Seiken Densetsu Kaitaishinsho
Light Cyclops
071 Demihuman Glass Desert
“Use a cliff to create some distance and use Magic from an angle. Be careful not to stand in front of it, as you will hit by its "Beam" attack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Dark Cyclops
072 Demihuman Jadd Desert
“If you lure it into an open area of the map, you can fight the creature without trees of grass getting in the way. Then, just attack from behind on from it side.”
Shinyaku Seiken Densetsu Kaitaishinsho
Moon Cyclops
073 Demihuman Subsea Volcano
“If you get hit by a splash of lava, you will be set in fire. Move away from it and use the hit-and-run method.”
Shinyaku Seiken Densetsu Kaitaishinsho
Fire Cyclops
074 Demihuman Snowfields
“Because the battle is on ice, you may slip and may touch an enemy, causing damage. It is safer to use ranged attacks using the Bow or Magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Water Cyclops
075 Demihuman Miasma Glen
“If you are cornered in the top right of the bottom left of the map, you will have nowhere to escape. You'll want to skilfully lure your enemy to the center of the screen.”
Shinyaku Seiken Densetsu Kaitaishinsho
Wood Cyclops
076 Demihuman Rocky Wilds
“Avoid hitting the floating rocks and deal damage from a distance with a Bow or with Magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Wind Cyclops
077 Demihuman Gaia Cave
“The battle with take place in a narrow passage, but it will be an easy victory if you use a flail or Magic from the steps at the top left of the map to attack the enemy below.”
Shinyaku Seiken Densetsu Kaitaishinsho
Earth Cyclops
078 Undead Dime Tower
“A spirit of clown taking shape in the world of the living. If your MND is low, you will take considerable damage from its "Mega Drain" attack. Weapon attacks are also nullified, so it is best to avoid fighting if the damage you can inflict with Magic is low.”
Shinyaku Seiken Densetsu Kaitaishinsho
Ghostum
079 Flora Mana Sanctuary
“A nocturnal mushroom with a poisonous hue. When fighting with a weapon, try to approach it when it stops moving with its "Boomerang Head". Alternatively, you can use Magic to deal damage from outside its attack range.”
Shinyaku Seiken Densetsu Kaitaishinsho
Bonny Matango
080 Oddball Mana Sanctuary
Mana Temple
“A acorn-like monster that appears when the sun goes down. If you try to fight it in close combat, you may be affected by it "Foul Odor", so you should deal with it from a distance using dark or wood-elemenal magic. However be aware that no attack will connect when the enemy is airborne.”
Shinyaku Seiken Densetsu Kaitaishinsho
Ache Cone
081 Reptile Mana Sanctuary
Mana Temple
“A lizard laying waste wherever it goes. It is active during the day and appears asleep at night. If you are surrounded by two or more, run around the map to avoid being hit by their "Petriying Ray" and kill the remaining ones in order.”
Shinyaku Seiken Densetsu Kaitaishinsho
Earth Basilisk
082 Fauna Menos Outskirts
Prickly Desert
“A subspecies of Rabite that lives in various parts of the world. Aside from its higher stats, it has the same abilities as its cousin, with a low chance of using "Super Rabite". As long as you avoid being surrounded, you shouldn't have a hard time.”
Shinyaku Seiken Densetsu Kaitaishinsho
Rabillion
083 Arthropod Miasma Glen
“A poionous wasp that flies at high speed and attack with a stinger on its abdomen. When moving away from the enemy, try to trap them on a step or something to immobilize it. You will frequently be poisoned during battle, so if you can to remove the venom with an item, it's better to do so after the battle.”
Shinyaku Seiken Densetsu Kaitaishinsho
Assassinant
084 Arthropod Cascade Cave
“A plant with blood-red petals. It usually stays still, so attack with the closest range your weapon can reach and defeat it without moving. It fi gets close, step away and then attack it when it stops moving.”
Shinyaku Seiken Densetsu Kaitaishinsho
Killer Pansy
085 Demihuman Granz Castle
“Ducks who patrol Granz Castle. They can only attack from the front, so you can strike with Magic from a diagonal position. If you fight with a weapon, use quick attacks relentlessly to avoid giving them a chance to counterattack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Duck General
086 Demihuman Mana Temple
“A turtle that smashes its prey to pieces with its large iron ball. If you dash up close to it, it will stop using attacks like "Morningstar". You can easily defeat it during that state.”
Shinyaku Seiken Densetsu Kaitaishinsho
Turtle Shelly
087 Demon Mana Temple
“A servant of evil who appears when it gets dark. It's difficult to avoid its "Ultrasonic Waves" when you attack it head on, since its got a fan-shaped area of effect. You can whittle down the enemy's HP by repeatedly using the hit-and-run method from behind or by using Magic from afar.”
Shinyaku Seiken Densetsu Kaitaishinsho
Mean Mask
088 Demon Dime Tower
“A humanoid doll brought to life by the power of impurity. It occasionally uses "Confuse" attacks causing disorientation. To avoid this, you can quickly run away when a "?" appears on top of the enemy.”
Shinyaku Seiken Densetsu Kaitaishinsho
Voo Doll
089 Demihuman Mana Temple
“A sorcerer who attacks with a wand and magic. Its "Salamander" is a guided missile that can fly over obstacles so it is dangerous if fired by multiple enemies at the same time. Scrolling the map remediates the problem by reducing the number on the screen.”
Shinyaku Seiken Densetsu Kaitaishinsho
Shamanion
090 Aquan Subland River
“A fish with the ability to move as if it were swimming through air. You will be hit with its "Water Gun" if you walk carelessly in front of it. Dash around to the enemy's back after each hit to avoid its attacks if you choose to brawl with weapons.”
Shinyaku Seiken Densetsu Kaitaishinsho
Killafish
091 Demihuman Dime Tower
“A swordsman resurrected from hell clad in crimson armor. Standing in front of it will result in a hit with its "Smash Blade", so be careful. When fighting with Magic, it is best to equip a Rod or a Bow and attack from an angle.”
Shinyaku Seiken Densetsu Kaitaishinsho
Copper Knight
092 Amorph Mt. Illusia
“A bright red amorphous creature that is a variant of the Lime Slime. All weapon attacks except for pierce are nullified, so if your Bow or Flail skill level is low you can either choose to hit it with Magic or avoid it altogether.”
Shinyaku Seiken Densetsu Kaitaishinsho
Cherry Slime
093 Anthrosect Granz Castle
“A giant insect roaming Granz Castle. They may form a swarm and ambush you will "Chain Snare" from all sides, causing continuous damage. Rather than throwing yourself into the melee, try to lure them out one by one to an open area to defeat them.”
Shinyaku Seiken Densetsu Kaitaishinsho
Anthrosect
094 Demi-Human Granz Castle
“A bow user who is proud of its accurate archery skills. It shoots arrows from a distance while the party is busy with other monsters. In that case, it would be wise to defeat the Chobin Hoodlum first and tackle the rest of the mob afterward.”
Shinyaku Seiken Densetsu Kaitaishinsho
Chobin Hoodlum
095 Demi-Human Mana Sanctuary
Mana Temple
“A half-fish, half-man monster who slays its opponents with a trident. Your range attacks can easily be blocked by its "Mighty Javelin" attack. Hitting it with close-range weapons like the Swords or Knuckles won't let it have an opening for a counterattack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Petit Poseidon
096 Demi-Human Granz Castle
“An axe user who guards the Granz Castle at night. You won't be able to avoid its "Gnome" attack it you get too close or avoid its "Rolling Sweep" if you stand in front of it. It is a good idea to pay attention to each other's positions and attack with Magic from a distance.”
Shinyaku Seiken Densetsu Kaitaishinsho
Goblin Guard
097 Undead Granz Castle
“A monster made of animal bones. If you attack with a weapon when it is in "Counter" mode, you will take damage, so be careful. You can bypass this strategy by shooting Magic instead.”
Shinyaku Seiken Densetsu Kaitaishinsho
Skull Drake
098 Undead Sealed Cave
“Treasure chests preying on adventurers blinded by riches. However, their blue coloring makes them easy to distinguish them from regular chests. If you time your hits with the Mace, you'll be able to defeat it in no time.”
Shinyaku Seiken Densetsu Kaitaishinsho
Kaiser Mimic
099 Fauna Snowfield
“A subspecies of Rabite fond of cold climates. It has the same characteristics of the Rabite except for its increased stats and its Bash, Fire and Water affinities has changed to "〇", "〇", and "△". It also has the habit of sleeping at night.”
Shinyaku Seiken Densetsu Kaitaishinsho
Snowy Rabite
100 Aquan Kahla Peaks
“A green slug that lives in cold regions. If you get close to it, you will occasionally get hit by a series of "Bite" moves. You won't have to worry about its attacks if you use the Flail as ranged weapon and keep a distance at all time.”
Shinyaku Seiken Densetsu Kaitaishinsho
Ice Leech
101 Fowl Kahla Peaks
“Bats roaming the Kahla Peaks at night. You risk getting hit by a "Body Slam" or "Ultrasonic Waves" so attack from a distance. You can deal damage without being detected should you use a Bow or Magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Dark Batmo
102 Reptile Kahla Peaks
“A type of Tadpole that has adapted to frigid temperatures. It moves quickly, so you want to corner it on steps or obstacles to stall it. By using this method, you can create a one-on-one battle even when they are multiple enemies on screen.”
Shinyaku Seiken Densetsu Kaitaishinsho
Tanpole
103 Reptile Kahla Peaks
“A frilled-fin dragon that only appears in the morning. It's best to use a Bow or Magic to deal damage from outside the range of its frequenly used "Tail" attacks. If you use the terrain to hold back the enemy, it will be easier to defeat it.”
Shinyaku Seiken Densetsu Kaitaishinsho
Dragodon
104 Fowl Rocky Wilds
“A bird that uses its sharp beak and feathers to strike down enemies. Attacks won't hit it when airborne, so wait for it to come down. If you wait for it to get to your level and attack with your weapons, it will be harder for the foe to get the first move and you will able to deal damage continuously.”
Shinyaku Seiken Densetsu Kaitaishinsho
Pricklebeak
105 Fowl Rocky Wilds
“Owls that hunt their prey in the dead of the night. You will be less likely to get hit when attacking with a range weapon. You also won't be able to deal damage when the monster is airborne, so wait for them to come down before striking.”
Shinyaku Seiken Densetsu Kaitaishinsho
Night Sniper
106 Demon Rocky Wilds
“A demon that appears a night and plays various pranks. It can easily be defeated when trapping them on steps or obstacles and attacking from a distance. If you want to fight it up close, use a weapon dealing quick strikes like Knuckles to prevent it from retaliating.”
Shinyaku Seiken Densetsu Kaitaishinsho
Gremlin
107 Aquan Subland River
“A giant crab wearing an iron shell lurking in the Subland River. Its rapid "Scissors" attack is used in succession, making it hard to defeat in close combat. When using a short range weapon such as the Sword, always remember the hit-and-run technique.”
Shinyaku Seiken Densetsu Kaitaishinsho
Clincher Crab
108 Fowl Subland River
“A type of Cockatrice that lives near water. It won't use its "Beak" and "Venom" moves until you get too close, so attack it from a short distance with a Flail or a Bow. You should be able to defeating without too much hassle should you damage it over time.”
Shinyaku Seiken Densetsu Kaitaishinsho
Taxibird
109 Fauna Subsea Volcano
“A mole with countless needles growing on its back. It usually buries itself underground and occasionally appears on surface. It can only use its "Gnome" attack when the characters are far away, so dash and attack when you see it moving underground.”
Shinyaku Seiken Densetsu Kaitaishinsho
Knollbear
110 Fauna Subsea Volcano
“A bluish pumpkin-shaped monster. It shares the same characteristics as the Pumpkin Bomb, except for its stats and the fact it sleeps at night. It is best to run pass them to avoid major damage from its "Self-Destruct" ability.”
Shinyaku Seiken Densetsu Kaitaishinsho
Grumpkin
111 Arthopod Subsea Volcano
“A giant dragon living in volcanic areas. If you stand slightly diagonally from it you won't be caught in its "Mini Eye Beam" attack. Should yo ube affected by its "Phosphorous Powder" and become confused, it is safest to quickly use and item to remove the status.”
Shinyaku Seiken Densetsu Kaitaishinsho
Flame Moth
112 Undead Sealed Cave
“An undead being that shuns life and wanders the dark night. You will get hurt by its "Rib Attack" and "Bite" moves. However, because it has low movement speed, it is easy to take it down with ranged weapons, by using dash or even with Magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Ghoul
113 Undead Sealed Cave
“A swordsman who has acquired immortality and appears at night. TO avoid getting caught in a thrust, try to attack with Magic from greter distance. You cannot inflict damage with weapons, so run away if your Magic skills are low.”
Shinyaku Seiken Densetsu Kaitaishinsho
Bloody Bjorn
114 Amorph Sealed Cave
“An improved version of the Shadow Zero. Only piercing weapons are effective, so fight from a distance using a Flail, Bow or Magic. If you are surrounded, it if best not to your way through the fight, but to jump out and start over.”
Shinyaku Seiken Densetsu Kaitaishinsho
Shadow Zed
115 Amorph Sealed Cave
“A flea that absorbs Mana from the body of its prey. You won't have to worry about getting hit by "Body Ram" or "Luantic" if you approach it from the top of the screen. However, if you hit it with a weapon attack in this state, the distance with increase slightly, so you should get close again after each hit.”
Shinyaku Seiken Densetsu Kaitaishinsho
Hoppin' Tick
116 Amorph Ruined Passage
“A guard who attacks intruders with a beam of light emitted from its eyes. If you want to use magic to defeat it, attack from a diagonal direction so you won't receive damage. Also, since the creature does not have the ability to move, you can easily avoid battles by jumping over their heads.”
Shinyaku Seiken Densetsu Kaitaishinsho
Wizard Eye
117 Reptile Ruined Passage
“A snake that uses its sharp fangs to inject deadly poison into its prey. If you close the distance, you will be more likely to taken first, so wait for the enemy to get close and then attack. After striking, you can dash away to get out of range and wait for the enemy to approach again.”
Shinyaku Seiken Densetsu Kaitaishinsho
Viper
118 Fauna Ruined Passage
“A messenger from hell that appears when the sun goes down. You won't get hit by its "Bite" attack should you attack from its sides. In that state, you will be hit directly by "Nail Cyclone", but it is only used occasionally, so defeat it in one go.”
Shinyaku Seiken Densetsu Kaitaishinsho
Hell Hound
119 DemiHuman Ruined Passage
“A werewolf with great power. If you fight close to the enemy, your weapon attacks with be blocked by its "Punch" moves. It is safe to wait for the beast to approach from a distance, and attack the moment your weapon comes within range.”
Shinyaku Seiken Densetsu Kaitaishinsho
Wolfiend
120 TBA DemiHuman Path to Lake
Lake Vicinity
Airship
Granz Castle
“A spear-wielding soldier from the Principaly of Granz. If you use steps or obstacles to hold it back, it may use its "Mighty Javelin" repeatedly. Don't try to stop him from moving; just wait for him to get close and counter with a weapon such as a flail.”
Shinyaku Seiken Densetsu Kaitaishinsho
Granz Soldier
121 TBA DemiHuman Granz Castle
“A soldier from Granz Castle who has strengthen itself through rigorous training. Aside from its increased stats, he is identical to the regular Granz Soldier. Your attack will be blocked by its "Spear Attack" if you get too close, so you want to keep a little distance.”
Shinyaku Seiken Densetsu Kaitaishinsho
High Granz Soldier
122 TBA DemiHuman Path to Lake
Airship
“Granz Castle soldiers that shoot intruders with heir bow. Their "Bow Attack" can reach long distances, making them tricky to deal with. However, they won't use it unless you're in front of them, dealing damage with weapon or Magic.”
Shinyaku Seiken Densetsu Kaitaishinsho
Granz Archer
123 TBA DemiHuman Granz Castle
“A magician who serves as a guard at Granz Castle. Approaching it from the front is extremely dangerous, as you may fall victim to three types of powerful magic. Sneak instead around the enemy and get some range to strike with a Flail or a Bow.”
Shinyaku Seiken Densetsu Kaitaishinsho
Granz Wizard
124 TBA DemiHuman Path to Topple
“A monster sent by Julius to eliminate the Heroine, who is a Mana Villager survivor. Although it moves quickly, its ability is somwhat lower than a normal Chobin Hood, so you can defeat them by attacking normally. On the Heroine's path, the Hero will join your team as soon as the battle starts, so it's a good idea to switch between characters you control and attack.”
Shinyaku Seiken Densetsu Kaitaishinsho
Chobin Hood (event)
125 TBA DemiHuman Vinquette Hall
“A giant insect that can only be found on the Heroine's path. Its move called "Body Slam" looks like a physical attack, but is actually a non-elemental attack, so be careful. Because of Tribbie's resistance to Bash, Pierce, and Light-elemental damage, the only effective method of defeating it is the Salamander magic. Level Up or Sit to recover MP while fighting.”
Shinyaku Seiken Densetsu Kaitaishinsho
Tribbie
126 TBA DemiHuman Path to Lake
Airship
“A beastman in the shape of a wolf. It favors hand-to-hand combat, but can also use magic. Although its stats are lower than that of a regular Werewolf, it is not an easy opponent to defeat. It becomes invulnerable while casting "Kikouha" or "Luna" attacks so concentrate on avoiding them. Another way to dodge is to take advantage of your party member's invincible state when using an item.”
Shinyaku Seiken Densetsu Kaitaishinsho
Werewolf (event)
127 TBA DemiHuman Vinquette Hall
Sealed Cave
Devius Manor
Subsea Volcano
Subland River
Cascade Cave
Granz Castle
Mt. Illusia
“A demonic badger that appears in the quest called "Spirit Rescue". Despite its appearance, it has strong magical powers and can nullifiy attacks that correspond to the spirit they captured. Although their stats are high, moves like "Earth Jump" have a short reach, so it's possible to deal damage from its sides. However, since attacks cannot hit the Black Dudbear while underground, it is necessary to deliberately get close to it to force it coming out if the creature is hiding for a while.”
Shinyaku Seiken Densetsu Kaitaishinsho
Black Dudbear

References[edit]

Sword Of Mana (Nintendo Power Official Guide)