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Difference between revisions of "Trials of Mana (remake)"

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{{about|the 2020 remake version|the game's original version|[[Trials of Mana]]}}
{{about|the 2020 remake version|the game's original version|[[Trials of Mana]]}}
{{Game infobox
{{Game infobox
|title=Trials of Mana
|image=[[File:Trials of Mana remake PS4 box art.jpg|250px]]
|image=[[File:Trials of Mana remake PS4 box art.jpg|250px]]
|developer='''Home consoles & Steam:''' [[Xeen]]<br>'''iOS & Android:''' TBA
|developer='''Home consoles & Steam:''' [[Xeen]]<br>'''iOS & Android:''' TBA

Revision as of 04:11, January 22, 2022

This article is about the 2020 remake version. For the game's original version, see Trials of Mana.
Trials of Mana
Trials of Mana remake PS4 box art.jpg
Developer Home consoles & Steam: Xeen
iOS & Android: TBA
Publisher Square Enix
Platforms PlayStation 4, Nintendo Switch, Microsoft Windows via Steam, iOS, Android
Release date Home consoles & Steam
Worldwide: April 24, 2020
iOS & Android
Worldwide: July 16, 2021
Genre Action role-playing
Rating(s)
ESRB:ESRB E10+.svg - Everyone 10+
Mode(s) Single player
Media Blu-ray Disc, Cartridge, Digital download
Input Controller

Trials of Mana, fully titled Seiken Densetsu 3: Trials of Mana and alternatively titled Trials of Mana 3D or Trials of Mana HD, is a 2020 remake of the 1995 game of the same name and the third game in the Mana series produced by Masaru Oyamada for Square Enix. Following on the surprise release and localization of the original title in 2017 and 2019, the 2020 edit is an enhanced remake that preserves and expands upon the story and lore of the original. Several gameplay mechanics have been completely overhauled or otherwise reworked for the transition to a 3D world, built from the ground up using Epic Games' Unreal Engine v4, adding full voice acting and detailed cutscenes to an already robust game. Developed by Square Enix with assistance from xeen, Inc., the game was first released for both PlayStation 4 and Nintendo Switch in late April 2020, and then for iOS/iPadOS and Android in mid-July 2021.

List of changes from the original game

Game mechanics

Major changes

  • Players can now set the difficulty level when starting a new game. This can be switched dynamically in the Settings menu after the player gains control of the Chosen.
  • Li'l Cactus quest can grant various permanent bonuses upon finding it enough times throughout the world.
    • Rewards include showing the location of treasure chests in the mini-map, shop discounts, additional items at Beiser's Night Market (e.g. elemental icons, claws and fangs) and many others.
  • Abilities are another major new game mechanic that can grant multiple buffs to a single character or the whole party.
  • Chain Abilities can be obtained through interacting with certain NPCs throughout the adventure, defeating certain bosses, completing certain plot points.
  • A fourth class tier has been made for each of the six characters and can be obtained via defeating an extra boss for each of them in the post-game.
  • New Game Plus allows the player to carry over levels, lucre, seeds, equipment, items, abilities and Li'l Cactus sightings from a previous playthrough.
    • As of patch 1.10, the player can choose to start from level 1, in addition to selecting the Expert and No Future difficulty modes.

Minor Changes

  • 2-Player co-op is no longer available in this version.
  • Characters Max HP and MP no longer hit a cap of 999 and 99 respectively.
  • The currency is now called Lucre instead of GP in the 2019 version.
  • The player has now the option to play out the introduction segment of their other two party member upon meeting them. Any XP and items gained will not carry over once the segment is over, however.
  • Kevin's werewolf transformation is now instant.
  • Kevin's class strikes had two variants in the classic version; a normal one and a single-target throw/grapple. The second variant is absent in the remake.
  • The Nomad class for Hawkeye has been made a little more defensive in order to balance out the multiple nerfs added to his skills and spells.
  • Most spells and class strikes now hit several times instead of just once.
  • Restorative items like Candies and Chocolates now restore more HP since characters have more of them.
  • Leveling up is now made easier in general thanks to increased experience from boss fights and regular monsters and New Game Plus.
    • Since leveling up has been made easier, enemy levels have been scaled up to reflect this reality.
  • Class changing is typically made earlier in the game for both the second and third tiers. The first ??? seeds the player encounter in the game will always give them the six class change items that they need.
  • In the classic version, the player had to put training points into Angela's intelligence attribute for her to learn new spells; this is no longer the case as the spell learning has been distributed between the five stats (Spirit for Light magic, Intelligence for Water and Dark, Strength for Fire, Luck for Wind, Stamina for Earth).
  • Some class strikes work differently; for example, Angela's Boomerand Spiral (Grand Diviner) can do AOE damage and Duran's Spin Slash (Gladiator) no longer makes him spin around and instead creates a tornado in front of him.
  • Status aliments now have a chance of success instead of being garanteed to be inflicted, given that the target must be susceptible to it. This makes skills like Needle Shower much less reliable.
  • The new burn status condition has be added and limit your peripheral vision and doubles the damage you take while the status is in effect.
  • If a player character is inflicted with blind, poison or silence, the status effect will still linger outside the battle.
  • Treasure chests are no longer dropped by enemies and items are instead automatically picked up upon defeating enemies.
  • Treasure chests and glowing yellow orbs are now abundant throughout the world.
  • Weapon, armor and accessory upgrades can be found in treasure chests in various dungeons instead of being bought like in the classic version.
  • Enemies won't usually counter class strikes like in the classic version.
  • The mimic enemy can no longer be spawned by the treasure roulette as this mechanic was dropped in the remake; instead they can be found in dungeons disguised as regular chests.
  • Some enemies will now sport magical spheres with honeycomb pattern surrounding them that act as additional armor and are meant to be broken with power attacks, charge attacks or class strikes.
  • Any level of class strikes can be performed regardless of the actual amount of filled CS gauge bars. In the classic version, a character would always use its strongest class strike possible depending on the filled CS gauge bars.
  • The CS gauge will now always be depleted upon triggering a class strike, regardless of hitting monsters or not. This wasn't the case in the classic version.
  • The CS gauge doesn't deplete itself after combat if isn't used completely.
  • Characters can now be interrupted by monsters during casting time.
  • Cups of wishes no longer restore MP like in the classic version.
  • Leveling up now fully restores HP and MP of the corresponding character.
  • Training points can now be used in the training menu instead of immediately upon leveling up.
  • Training points can be stacked on an attribute more than once regardless of any previous pick.
  • There are now five attributes (Strength, Stamina, Intelligence, Spirit and Luck) instead of six.
  • Character classes can now be reset to a lower class. This can be done in front of a Mana stone by using a specific new item, the Goddess Scales.
  • TheMagic Pot can now be leveled up to ensure better yields upon planting seeds and you can now plant up to ten seeds in a row. Its max level is 5.
  • Weapon/Armor seeds no longer exist but they have been replaced by a 3-tier of rare item-yeilding seeds (Silver , Gold and Rainbow item seeds).
  • Item use is no longer instant and the user is now briefly vulnerable before and after using the item.
  • The maximum number of different items that can be assigned to the ring menu is now twelve.
  • The Minor Mallet can no longer be put on the ring menu.
  • Springsteppers are now more common and can be used for traversing obstacles or reaching high places instead of showing an area of the world map.
  • There are no longer areas in dungeons that trap the party until they defeat all the enemies. This mechanic was replaced by a feature that turns the field perimeter red when escape is not possible.
  • Sleeping enemies will now spot and attack the party if you approach near them, making sneaking through them more difficult.
  • Player characters can now jump. This mechanic is widely used in many parts of the game, notably in the Woods of Wandara.
    • In addition, characters can now perform aerial attacks to hit flying enemies.
  • Various healing pots for replenishing HP, MP and CS and also containing items can now be found profusely everywhere. They can be identified by the corresponding colors: HP pots are green, MP pots are purple, CS pots are blue, and item pots are brown.
  • Large bosses with multiple targets now take increased damage from AOE spells that hit multiple parts.
  • Multiple targeting with spells like Fireball or Ice Smash are now tiered within the training system and are no longer considered the same spell.
  • Benevodons and end-game bosses don't instantly use their strongest attacks anymore. Instead, they create additional targets on the field that must be destroyed before the spell finishes charging. If the party succeeds in doing so, the boss gets temporarily knocked out so that they can be further damaged. If the party fail to destroy all targets, they get hit by severe damage that most likely eat up all their HP or leave them in critical state.
  • Trophies (bronze, silver, gold and platinum) can be obtained in the PlayStation 4 and PC versions of the 3D remake.
  • Numerous spells and skills have been rebalanced or removed in the 3D remake.
    • Instant death spells, like Annihilate and Undead Away now simply do normal damage instead of dealing 999 damage points to bosses and higher leveled enemies. Additionally, those spells have a chance to instantly kill the target if a lower level than the party instead of being a garanteed kill.
    • The Wall spell now only relfects the next spell that hits the protected target instead of during a limited time.
    • Crystalline now only wards off a single attack instead of lasting for a while.
    • The Nature Aura spell now merely speeds up the rate at which the CS gauge fills rather than instantly maxing it out.
    • Multiple targeting with spells like Fireball or Ice Smash are now tiered within the training system and are no longer considered the same spell.
    • Angela can no longer multi-target her level 1 spells with her default class.
    • Max HP down spells like Lunatique and Moon Saber no longer work on bosses anymore.
    • Impediment and Accelerate were removed in the game since the Dexterity attribute they affected no longer exist in the 3D version.
    • Stats buffs and debuffs no longer hangs around until dealt with or by winning a battle. There is a time limit to all six spells.

Story

  • Story progression is now streamlined to specific star markers that the player must interact with before move forward.
  • The player can be shown objectives during playtime, although this can be turned off.
  • NPCs in Dior no longer run away from the party before talking with the Elfin Elder; they now respond in ellipses.
  • All player characters can now fight the black rabite in their respective final story arc after defeating the Benevodon of Darkness.
  • It is no longer necessary to activate specific Mana Spirits to advance the story; this is instead woven into cutscenes.
  • They are now two segments of the game that make your party teleport to their destination instead of having to travel there manually; the first is when the bridge in Stonesplit Gap falls down, the party automatically get transported back to Maia. The second instance is after escaping Beuca Island, as Vuscav first deposits you on the beach near Maia, the party is teleported straight to Valsena.

Cosmetic Changes

  • Characters no longer jump on Flammie upon summoning her. The only instance they do jump on her back is during the wind Benevodon fight.
  • There is no longer a secret music test menu accessible upon starting the game.
  • The remake has full voiceworks instead of sound effects for some enemies.
  • The opening is narrated.
  • Dungeons and general maps layouts are more vast and expansive.
  • Paths in dugeons are now more straightfoward and less convoluted for the player to get lost.
  • There is now environmental hazard in some dungeons, like poison pools and clouds, fire jets, lava and icy floors.
  • Breast jiggle physics has been implemented with Angela and Riesz's models.
  • Cannon travel scenes do not show the world map anymore and only show player characters flying off the cannon.
  • Dungeons and field maps are now contiguous, so each part of a location is now show in its entirety instead of segmented into tiny maps like in the classic version.
  • Chirry's hair color (a minor child character that saves Angela in her introduction) sports purple hair like Angela instead of blond hair. This was likely made to imply their mother and child relationship more contrasting than Angela and the True Queen's.
  • Various censorships and toned down scenses have been implemented.
    • Angela's Love Typhoon class strike (Sorceress) has now been censored to blowing a kiss to enemies instead of showing her buttock.
    • Additionally, every instance of Angela's teasing animation has been edited to a simple Akanbe (あかんべえ) (eyelid and tongue pulling gesture).
    • Angela no longer sleeps in the nude.
    • Main characters no longer pull out their weapons when annoyed by NPCs like Von Boyage or Donperi and now tighten their fist toward the NPC in frustration.

Miscellaneous

  • There are now twelve available save slots and also Cloud save support.
  • The player can now play in five languages (English, German, Spanish, French and Japanese) and can also switch the voice acting between English and Japanese. In the PC version of the 3D remake, the player can also play in three additional languages (Simplified Chinese, Traditional Chinese, and Korean).
  • The player can switch between "Original" and "Remake" for the in-game music.

List of named / notable characters

Main cast

Duran's story

Angela's story

Kevin's story

Charlotte's story

Hawkeye's story

Riesz's story

Other NPCs

Elemental Spirits

Villains

Locations












Achievements

Icon Name How to obtain Story-driven Trophy
Trials of mana achievement TOM artwork.png Trials of Mana Obtain all trophies. No PS Platinum Trophy.png
Heroes of mana achievement TOM artwork.png Heroes of Mana Stop the end of the world. No PS Gold Trophy.png
Mana Sword's Chosen achievement TOM artwork.png Mana Sword's Chosen Play through with all six characters. No PS Gold Trophy.png
Valsenan Swordsman achievement TOM artwork.png Valsenan Swordsman Complete Duran's story. Yes, if Duran is in the party. PS Silver Trophy.png
Altenish Magician achievement TOM artwork.png Altenish Magician Complete Angela's story. Yes, if Angela is in the party. PS Silver Trophy.png
Ferolian Fighter achievement TOM artwork.png Ferolian Fighter Complete Kevin's story. Yes, if Kevin is in the party. PS Silver Trophy.png
Wendellan Cleric achievement TOM artwork.png Wendellan Cleric Complete Charlotte's story. Yes, if Charlotte is in the party. PS Silver Trophy.png
Nevarlan Thief achievement TOM artwork.png Nevarlan Thief Complete Hawkeye's story. Yes, if Hawkeye is in the party. PS Silver Trophy.png
Laurentian Guard achievement TOM artwork.png Laurentian Guard Complete Riesz's story. Yes, if Riesz is in the party. PS Silver Trophy.png
Fateful Stirrings achievement TOM artwork.png Fateful Stirrings Complete Chapter 1. Yes PS Bronze Trophy.png
Adventurous Exploration achievement TOM artwork.png Adventurous Exploration Complete Chapter 2. Yes PS Bronze Trophy.png
Elemental Wrangler achievement TOM artwork.png Elemental Wrangler Complete Chapter 3. Yes PS Bronze Trophy.png
Wicked Schemes achievement TOM artwork.png Wicked Schemes Complete Chapter 4. Yes PS Bronze Trophy.png
Benevodons Return achievement TOM artwork.png Benevodons' Return Complete Chapter 5. Yes PS Bronze Trophy.png
Adventures End achievement TOM artwork.png Adventure's End Complete Chapter 6. Yes PS Silver Trophy.png
Throw Money at It achievement TOM artwork.png Throw Money at It Purchase nitromyte for the listed price. No PS Bronze Trophy.png
Inventive Invention achievement TOM artwork.png Inventive Invention First cannon ride. Yes PS Bronze Trophy.png
Ruler of the Seas achievement TOM artwork.png Ruler of the Seas First ride on Vuscav. Yes PS Bronze Trophy.png
Winged Defender achievement TOM artwork.png Winged Defender First ride on Flammie. Yes PS Bronze Trophy.png
Treasure Seeker achievement TOM artwork.png Treasure Seeker Open 100 treasure boxes. No PS Bronze Trophy.png
Treasure Hunter achievement TOM artwork.png Treasure Hunter Open 200 treasure boxes. No PS Silver Trophy.png
Saver achievement TOM artwork.png Saver Accumulate at least 100,000 lucre. No PS Bronze Trophy.png
Wealthy achievement TOM artwork.png Wealthy Accumulate at least 500,000 lucre. No PS Silver Trophy.png
Power Awakened achievement TOM artwork.png Power Awakened First time learning an ability. No PS Bronze Trophy.png
Robust Power achievement TOM artwork.png Robust Power Learn 20 abilities as any character. No PS Bronze Trophy.png
Extreme Power achievement TOM artwork.png Extreme Power Learn all abilities as any character. No PS Silver Trophy.png
Power of Bonds achievement TOM artwork.png Power of Bonds First time learning a chain ability from an unexpected acquaintance. Yes PS Bronze Trophy.png
Bonds of Allies achievement TOM artwork.png Bonds of Allies First time learning a companion's chain ability. No PS Bronze Trophy.png
Chosen One achievement TOM artwork.png Chosen One Defeat Anise on hard. No PS Gold Trophy.png
Glorious One achievement TOM artwork.png Glorious One Defeat Mondoragon. Yes, if Duran or Angela is the lead. PS Bronze Trophy.png
Immortal One achievement TOM artwork.png Immortal One Defeat Dark Lich. Yes, if Kevin or Charlotte is the lead. PS Bronze Trophy.png
Overcoming Reality achievement TOM artwork.png Overcoming Reality Defeat Archdemon. Yes, if Hawkeye or Riesz is the lead. PS Bronze Trophy.png
Rabite Trapper achievement TOM artwork.png Rabite Trapper Defeat Black Rabite. No PS Bronze Trophy.png
Ultimate Swordsman achievement TOM artwork.png Ultimate Swordsman Become a master swordsman. No PS Bronze Trophy.png
Ultimate Magician achievement TOM artwork.png Ultimate Magician Become a master magician. No PS Bronze Trophy.png
Ultimate Fighter achievement TOM artwork.png Ultimate Fighter Become a master fighter. No PS Bronze Trophy.png
Ultimate Cleric achievement TOM artwork.png Ultimate Cleric Become a master cleric. No PS Bronze Trophy.png
Ultimate Thief achievement TOM artwork.png Ultimate Thief Become a master thief. No PS Bronze Trophy.png
Ultimate Guard achievement TOM artwork.png Ultimate Guard Become a master guard. No PS Bronze Trophy.png
Power Hungry achievement TOM artwork.png Power Hungry First class switch. No PS Bronze Trophy.png
Cactus Colleague achievement TOM artwork.png Cactus Colleague First encounter with Li'l Cactus. Yes PS Bronze Trophy.png
Cactus Companion achievement TOM artwork.png Cactus Companion Find Li'l Cactus in all possible areas. No PS Silver Trophy.png
Gardener achievement TOM artwork.png Gardener First time planting a seed. Yes PS Bronze Trophy.png
Horticulturist achievement TOM artwork.png Horticulturist Max out magic pot level. No PS Silver Trophy.png

Development and release

The Trials of Mana remake began to take shape almost as soon as it was announced in the same 2019 news conference that featured the Collection of Mana. The early spring presser set the release of the new anthology for June 11 of the same year. While it remains unclear exactly when the development process was started, an early demo had been circulating on the Internet for some time. A more refined demo version was released by Square Enix for various trade shows over the later spring and summer months; by that time, the company was projecting a release date of February 2020. But, instead of confirming the projected date, Square Enix released a statement in September 2019 that the remake would be pushed back to a final date of April 24, 2020 so that the team working on it could deliver a quality game. A full demo version—the same as was offered in the prior trade shows—was published to Steam, Sony and Nintendo digital stores in March of 2020, ironically as the COVID-19 pandemic began taking hold across the globe. However, events of the time did little to impact what was already being planned as a digital-first title. Players who pre-ordered the game would receive exclusive access to any of several system customizations as well as a DLC accessory designed to assist new players: the Rabite Adornment. The offer continued through May for other early adopters.

Unfortunately, the published demo also had a dangerous loophole for Steam users that also involved hacked copies of the full game, which in turn forced Square Enix to pull back the demo for several more weeks in order to correct said loophole. The issue has since been resolved.

Released as expected, the remake received glowing reviews despite some initial bugs and missing features that were patched in the months that followed. Later reviews, however, complained that the game was almost too easy even on its highest difficulty setting; and so, in early Fall 2020, Square Enix published details of an expansion patch that ultimately released in October as version 1.10. The update added two "nightmare" difficulty levels along with several enhancements to the class system and the costumes derived from it.

Further news about the remake surfaced in June 2021 during the series' 30th Anniversary event, when it was announced that Trials of Mana would be ported to smart devices. It was released for both iOS (including iPadOS) and Android just three weeks later, on July 16, 2021.

Reception

Reviews
Release Reviewer, Publication Score Comment
Switch Seth G. Macy, ING 8/10 "Trials of Mana is absolutely charming and does an excellent job keeping what works from the original while upgrading its aesthetics to the modern era. The combat system works well in its new 3D trappings, with a tough but satisfying learning curve. The transition to modern tech has introduced some camera problems, though, and I wish Square Enix had taken this opportunity to flesh out the world with interesting sidequests and to trim out some of the more tedious dialogue. Even so, exploring, battling, and waging war with bosses all remain really fun, and its JRPG tropes come off as charming throwbacks rather than eye-rolling cliches."
Switch Mitch Vogel, NintendoLife 8/10 "Trials of Mana proves itself to be a successful revival of a lost classic, smartly infusing new design and content where necessary while still maintaining the spirit of the original. Multi-threaded storylines, an enjoyable combat system and flexible character progression combine to make this one a fantastic experience from start to finish, even if occasional performance problems hinder the experience somewhat. We’d give Trials of Mana a high recommendation to RPG fans and newcomers alike; there’s plenty here to love for both camps, and we hope that this release could act as a blueprint for future entries in the Mana series."
PS4 Josh Tolentino, Destructoid 7.5/10 "Ultimately, remaking old games can be tough, but at a base level, the goal is pretty simple: To bring the best bits of an old game to life in a way that a new audience can appreciate. Trials of Mana accomplishes this goal handily. In a sense, it’s an ideal remake, holding tight to the core of what made the original game (and the Mana series as a whole) so compelling to so many people at the time, while bringing a novelty and freshness to attract neophytes like yours truly."
Aggregators
Compiler Platform / Score
Metacritic 74

External links

Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
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