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Adventures of Mana
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Adventures of Mana | |
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PlayStation Vita digital cover | |
Developer | Square Enix, MCF |
Publisher | Square Enix |
Platforms | iOS, Android, PlayStation Vita |
Release date | Android, iOS: Worldwide: February 4, 2016 PlayStation Vita: February 4, 2016 June 28, 2016 June 28, 2016 |
Genre | Action-adventure, role-playing game |
Mode(s) | Single player |
Media | Digital download |
Input | Touch screen Gamepad (PS Vita) |
Adventures of Mana is a 3D remake of Final Fantasy Adventure that was developed by both Square Enix and MCF and published by Square Enix. It was released in 2016 for iOS and Android and later for the PlayStation Vita the same year. It is considered to be a more faithful remake than Sword of Mana, as it retains the Final Fantasy elements but does not retain the changes that were added into Sword of Mana aside from the Ring Command system.
Story
- Title screen
Enshrined atop Mt. Illusia, high atop the clouds, stands the Tree of Mana. Drawing its energy from the boundless aether, the sentinel grows in silence. Legend says that he who lays his hands upon its trunk will be granted power eternal–A power the Dark Lord of Glaive now seeks to further fuel his bloody quest for domination.
The story follows a young hero named Sumo and a young heroine named Fuji as they go on a journey to thwart the Dark Lord of Glaive and his sorcerer assistant, Julius, from destroying the Tree of Mana and dooming their world.
Sumo has been enslaved within Glaive Castle walls along with several other prisoners to battle exotic beasts to the amusement of the Dark Lord. Having enough of seeing his comrades fall one after another, the young hero decides to escape while the gates are open, only to meet with his Lordship himself accompanied with his mysterious adviser Julius. The sinister duo were discussing a nearby waterfall being the entrance to the holy Mana Shrine. According to Julius, a young maiden should be able to open the path to the hallowed place. As his trusted adviser vanishes in search of the aformentioned lady, the Dark Lord immediately spots the escapee. The young knight tries to flee but is quickly cornered in a dead end, with the ebony clad warlord swifting disposing of him by sending Sumo falling down a cliff in one sword strike.
The lad miraculously survives his fall and finds himself in the middle of a steppe. He quickly finds a distressed maiden surrounded by mushbooms, which are easily defeated. Alas, the man the young lady traveled with named Hasim, was mortally wounded by the onslaught. He pleads Sumo to escort the maiden named Fuji to a secluded woodcutter named Bogard. The young knight accepts and brings the girl to a remote cabin near a waterfall, where they find an ill-mannered old man. He first dismisses the visitors, but opens up once glancing at the mysterious necklace the maiden is wearing. He rekognizes it as the Mana Pendant, revealing that he was one of the original Gemma Knights who waged war against the Vandole empire. When all hope seemed lost, a peculiar maiden appeared before the knights wearing the very same pendant and led the resistance to victory. He then asks Sumo to bring Fuji to sir Cibba in Wendel, a fellow Gemma Knight, as he might remember more of the fateful battle and the pendant's significance. The old man entrusts his Mattock to the young lad for him to break the rocks inside the eastern cave to make a path to the Holy City.
The hero and heroine exits the cave to find themselves in a bog, which prove itself to be quite tiresome to traverse. The duo decides to rest at the nearby mansion for the night, where Fuji shares her curative magic to Sumo. A sinister voice echoes during the night, claiming to smell the blood of a virgin. Upon waking up, Sumo discovers that the maiden is nowhere to be found. He finds no clue after inquiring at the local butler, but hears from the fellow guests that Count Lee, the owner of Kett Mansion, hides a peculiar item deep within his locked cellar able to reveal one's true identity. He discovers the key to the cellar in a Lizardmen's Nest, and heads to the cave. There he meets a Mysterious Traveler who reveals a rumor stating kidnapped maiden being held in caskets deep within the manor. He accompanies the hero in his search for the prized item, helping him defeat foes with his magic. At the end of the cellar, the adventurers confronts the fearsome Hydra guarding the area. Sumo retrieves the Moon Mirror after defeating the serpentine foe, with the scarlet-clad traveler deciding to part ways. Alone again, the young knight returns to Kett Manor this time exposing the butler to his own reflection, revealing him to be a werewolf. The hero quickly slays the beast, pressing onward. Deep within the trap-filled basement, the young knight reunites with Fuji in a room filled with coffins. The duo is about to reach the manor's exit when Count Lee retaliates by transforming into a hideous vampire. The heroes fortunately win the ensuing battle and decide to resume their journey.
Proceeding southwest, the duo at last is able to reach the cathedral city of Wendel, where they meet with Cibba the sage. He immediately recognizes Fuji's pendant as the same one that was worn by a woman who helped the Gemma Knights in times past, and so he directs Fuji to step into the sigil in the center of the room. An ethereal, yet gentle presence manifests before them. She identifies herself as Fuji's mother. The figure then acknowledges that she and Fuji are members of the Mana Clan, and explains that Glaive is once again after the Mana Tree as Vandole was in her time; Fuji is then told she must protect it at any cost, and will go with Sumo to fulfill her mission.
Unbeknownst to all, the traveler cloaked in red has been watching events unfold from the shadows and Glaive's forces attack, prompting the man in crimson to escort Fuji to safety. Waves of monsters descend on Wendel, creating enough of a distraction for the traveler to escape with Fuji in tow, after which he reveals himself to be Julius. Stunned and enraged by this apparent betrayal, Sumo scrambles to retake Fuji, but is blasted backwards and knocked out by Julius' dark magic.
After regaining consciousness inside the cathedral, Cibba informs Sumo that Julius brought the maiden to his airship. The sage then gifts the spell of healing before the young knight heads westward. While trying to find a path to Westlake, Sumo finds a strange cave with a face engraved on its entrance. Upon entering, a deep voice emerges from its mouth, immediately spitting the young lad out. Usure what to do, the hero ventures in a neaby cave inhabited by dwarves. There he learns that on of their adventurous brethren made his was into the Forbidden Mines in search of valuable Mythril Silver, the only metal the sentient cavern care to ingest. A rusty trolley is said to block the path, however. The young knight finds an Oil Peddler nearby and purchases a tub of Rust-B-Gone.
Gameplay
Note: all controls are taken from the Gameplay Manual.
Basic Controls
Progression and Leveling
Using the Ring Menu
System Menu
Saving to the Cloud
Action | Function | PlayStation Vita | Smartphone |
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Saving & Loading | Cloud Save allows you to move all your Save and Quicksave fils to the cloud. Files save to the cloud can be accessed and loaded from other devices. For example, you can start your adventure outside on your phone, then return home to continue it on your tablet. All data is back up when loaded. If you mistakenly load the wrong data, you can restore previous data from the Cloud Save screen. |
N/A | N/A |
Items
- See also: Adventures of Mana items
In Adventures of Mana, items can be accessed by the main menu by selecting the Item Ring. The item sub-menu has a maximum of 16 available slots. Items can also be assigned to up to three hotkeys (shared with spells) for quicker access.
There are six types of items: Recovery, Power-up, Navigation, Cash-in, Magic/Attack, & Key items.
- Recovery items are used to restore Sumo's HP and/or MP or remove a status aliment. Most of them can be either bougth in stores for a relatively small fee or be found in treasure chests left by regular monsters.
- Power-up items can temporarily increase one of Sumo's stats, such as STR or DEF. They can only be found in specific monster drops and should as such be only used during tough battles.
- Navigation items can help Sumo traverse a dungeon by opening locked doors or breaking rocks or cracked walls. They are inexpensive and can be found in most stores, so the player should always stock up on them.
- Cash-in items are only used to sell to merchant for a fixed price. They are only dropped by a few enemies and thus can be hard to come by.
- Magic or Attack items are replicas of spells learned in books with a finite use, just like other items. They are relatively rare since only few enemies can drop them upon death and only specialized magic shops sell them.
- Key items are story-related and cannot be sold to a merchant. Most disappear after their use during the story, but a few stays in the inventory.
Weapons
- See also: Adventures of Mana weapons
In Adventures of Mana, weapons can be accessed by the main menu by selecting the Weapon Ring. The weapons sub-menu has a maximum of 16 available slots.
There are six types of weapons: Swords, Axes, Sickles, Chain-Flails, Spears, & Maces. Each of them have a different overworld use & MAX attack.
- The Sword can be used to slash enemies and has no overworld use. Sumo starts with this weapon at the beginning of the game.
- The Axe slays enemies and can be used to chop down trees and thorns. This weapon can be bought for 150 GP at the Swamp Shack.
- The Sickle has a circular range unlike most weapons and can cut off ferns. It can be found in a chest in the Marsh Cellar.
- The Chain has a very long reach and can attach to poles, allowing Sumo to be pulled over. This weapon can be found in a chest in Kett's.
- The Spear has a long straight reach but has no overworld use. This weapon can be bought for 1,150 GP in Menos.
- The Morningstar has a circular range and a straight throw combo, and can crush rocks and pots. This weapon can be found in chest after defeating the Cyclops.
- The Mattock is the only weapon that has a limited number of uses after which it breaks. It behaves the same way as a sword slash, but can be used to break rocks and pots, just like the Morningstar. Its usefulness drops once the layer obtains the Mornigstar.
Armor
- See also: Adventures of Mana armor
In Adventures of Mana, armor can be accessed by the main menu by selecting the Armor Ring. The armor sub-menu has a maximum of 16 available slots.
There are three types of armor Sumo can wear: Helms, Armor, & Shields.
- Helms boost Sumo's defense albeit at a lower rate than their matching suit of armor. The also don't have any side effects compared to other gear types.
- Armor raise Sumo's defense typically more than helms. Some even have additional effects such as reducing elemental attacks.
- Shields function differently than other gear types, as they do not raise Sumo's defense, rather blocking incoming attacks, such as throwing knives, spears, etc.
Enemies
- See also: Adventures of Mana enemies
Like most Mana entries, regular enemies roam the overworld and dungeons. Some can inflict status aliments upon contact, such as poison, or by casting spells. Slain enemies will generally respawn once a screen is exited.
A sizeable amount of enemies can drop treasure chests upon death containing an item.
Of the 72 kinds of enemies in Adventures of Mana:
- 28 drop recovery items
- 23 do NOT drop items
- 9 drop attack items
- 7 drop power-up items
- 6 has a chance of dropping either of two items (one commone and rare drop)
- 5 drop cash-in items
- 4 drop navigation items
- 2 drop end-game equipment, the Samurai Helm & the Samurai Armor respectively
- 1 drops a key item, the Saurus Fangs
Bosses
- See also: Adventures of Mana bosses
List of named / notable characters
- See also: Adventures of Mana characters
Heroes Other party members Villains |
Other NPCs |
Locations
Achievements
Reception
Reviews | |||
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Release | Reviewer, Publication | Score | Comment |
PS Vita | Robert Ramsey, PushSquare | 6/10 | "The role-playing genre has come a long way since 1991, but that doesn't mean Adventures of Mana should be cast aside. The simplicity of its gameplay makes it a nice portable snack, and as a faithful remake of a Game Boy title, it's hard to fault – just don't expect to get too excited over this dusty old quest." |
PS Vita | Kyle MacGregor Burleson, Destructoid | 5/10 | "It’s a serviceable retro-style action RPG that I enjoyed at times and barely tolerated at others. Unfortunately, I do not possess a great deal of nostalgia for the original game, and without rose-tinted memories, or much in the way of innovative upgrades, Adventures of Mana can feel incredibly backwards and decrepit." |
PS Vita | GR Staff, GameRant | 4/5 | "Square Enix's 3D remastering of an old favorite hits the PS Vita, and Adventures of Mana shows that remaining faithful to the original is sometimes the best approach." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 66 |
Gallery
- For this subject's image gallery, see Gallery:Adventures of Mana.
External links
- Adventures of Mana on the Final Fantasy Wiki
Randi --"Whoa! What's a Rabite doing in a place like this?" | |
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[Edit] Games in the Mana series
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Main series | Final Fantasy Adventure • Secret of Mana • Trials of Mana • Dawn of Mana • Visions of Mana |
Spinoffs | Legend of Mana • Children of Mana • Heroes of Mana • Friends of Mana • Circle of Mana • Rise of Mana • Echoes of Mana |
Re-releases and compilations | Sword of Mana • Adventures of Mana • Secret of Mana • Collection of Mana • Trials of Mana |
Related titles | Secret of Evermore |