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Difference between revisions of "Final Fantasy Adventure"

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Revision as of 17:03, May 6, 2022

Final Fantasy Adventure
Final Fantasy Adventure box art.jpg
Developer Square
Publisher Square
Sunsoft (Game Boy re-release)
Platforms Game Boy, Softbank 3G, i-Mode, EZweb
Release date Game Boy:
Japan June 28, 1991
USA November 1991[1]
Europe 1993
USA April 1998[2]
Softbank 3G:
Japan August 16, 2006[3]
i-Mode:
Japan November 6, 2006[4]
EZweb:
Japan February 5, 2007[5]
Genre Action role-playing
Rating(s) N/A
Mode(s) Single player
Media Cartridge (Game Boy)
Digital (subsequent releases)

Final Fantasy Adventure, also known by its Japanese title Seiken Densetsu: Final Fantasy Gaiden (or Seiken Densetsu), is the first installment of the Mana series. It was originally released for the Game Boy in 1991 in Japan and North America and then in 1993 in Europe with the title Mystic Quest, which was one of the first Final Fantasy games to release there, the other being Final Fantasy Mystic Quest. In 1998, Final Fantasy Adventure was re-released in North America by Sunsoft.

Final Fantasy Adventure features gameplay roughly similar to that of the original The Legend of Zelda, but with the inclusion of basic role-playing statistical elements. The game was a spinoff of the Final Fantasy franchise and featured some of its recurring elements, such as a Chocobo. Ever since the release of the second Mana title, Secret of Mana, the Mana series disconnected itself from the overall Final Fantasy franchise.

Final Fantasy Adventure's North American box art and logo were both designed after that of Final Fantasy Legend II's and Final Fantasy Legend III's. Both the North American and European box covers have a green background.

In 2003, a remake, Sword of Mana, was released for the Game Boy Advance. Its plot is a retelling of Final Fantasy Adventure's, and a lot of its gameplay was changed, including the removal of Final Fantasy-related elements. In 2006, Final Fantasy Adventure was remade for the Softbank 3G and i-Mode services for Japanese mobile phones and then for the EZweb service in February 2007. The Final Fantasy-related features were reinstated in all three versions, which have graphics on par with Sword of Mana. In 2016, a 3D remake of Final Fantasy Adventure, titled Adventures of Mana, was released for iOS, Android, and PlayStation Vita. Like the mobile releases, Adventures of Mana also has the Final Fantasy-related elements intact.

In 2017, a port of Final Fantasy Adventure was released as a part of the Collection of Mana compilation for the Nintendo Switch in Japan. In 2019, the compilation was released in other countries, and is the first time that the original Final Fantasy Adventure was reissued on to another platform outside of Japan.

Story

The story follows the hero and the young heroine as go on a journey to thwart the Dark Lord of Glaive and his sorcerer assistant, Julius, from destroying the Tree of Mana and dooming their world.

“Tree of Mana grows with the energy of will from each and every thing of this world. It grows high above the clouds in the air on top of Mount Illusia. Legend tells that it gives eternal power to the one who touched it. Dark Lord was trying to find the way to the Tree of Mana to get the mighty power to conquer the world.”
Prologue

The story starts with Sumo, a slave from Empire Glaive, fighting a Jackal to the amusement of the Dark Lord. Our hero, along with his fellow prisoners, were forced to partake in daily combats inside Glaive's arena. This wicked pastime led to many of Sumo's former enslaved friends dying from their wounds. Our hero is then revealed to assist a dying Willy, one of the latest victims of Dark Lord's cruel competitions. Willy then tells Sumo that Mana is in danger and to let the Gemma Knights know about this ominous situation. Will entrusts our hero to visit a fellow Gemma Knight named Bogard that lives near the falls. Distraught and puzzled by his dying friend's words, Sumo tries to inquire more information from him but to no avail. The body of his former brethren lying coldly on the jail floor, our hero decides to follow his departed friend's advice and embark on his journey. In the adjacent room Sumo converse with other prisoners who take the opportunity to escape the fortress together. Amanda, the only female of the group, is eager to see his Lester again. After vanquishing a second furry beast in the battle arena, the young knight climbs down the stronghold's walls and heads to the nearby waterfall where he overhears Dark Lord and his assistant Julius discussing about the Mana Tree's whereabouts. According to the lord's advisor, the holy tree is located in a shrine far above the falls. To reach it, one must use the key belonging to a certain girl. The Dark Lord entrusts Julius to find the young maiden to which Julius acquiesces by teleporting away. Sumo is immediately spotted by the evil overlord who chases after him, eventually cornering the hero near a cliff. The Dark Lord strikes Sumo with his sword, causing him to fall down all the way to an unknown part of the lands. After wandering around, Sumo arrives at the quaint village of Topple where the inhabitants speak about the Dark Lord looking for a girl. Seeking Bogard's assistance, our young hero departs from the settlement, only to find a distressed maiden amidst enemies. A wounded soldier named Hasim by her side instructs Sumo to lead the girl to Wendel and taking her to Bogard before passing away. Our young hero accepts his plea and introduces himself to the lady who is revealed to be Fuji. The duo finally reaches Bogard's Cabin near a waterfall where they find an initially grumpy old man who has a change of heart after seeing the Pendant of Mana around the maiden's neck. Fuji explains that it was her mother's and ask the gentleman if he is a Gemma Knight. The old man nods then explains that he was fighting a man named Vandole from taking over the world by using the power of Mana. The Gemma Knights were about to lose when a lady assured their victory, the same one who was Fuji's mother. Bogard then entrusts Sumo with the Mattock and to go to the cave on the mountain's eastern side. By breaking the rocks blocking the path to Wendel, Sumo could seek the assistance of Cibba an eminent priest of the capital.

After acquiring the tool and bidding farewell to the old man, Sumo and Fuji traverse the high cliffs and eastern cave to ultimately find themselves in a marshy area. Here they find Kett's Mansion, a large building in the middle of the bog where they are greeted by a mysterious butler guarding a door. The servant tells the duo that the rooms ahead are occupied by Mr. Lee and invite them to use the western ones. The couple agrees and spend the night at Kett's, during which Fuji teaches Sumo how to use Cure Magic by giving him the Magic Book of Cure. The morning after, our hero finds himself alone in the guest room. The Butler doesn't seem to know her whereabouts either, so Sumo heads outside to investigate. After wandering in the marsh, the young knight discovers a Bronze Key after defeating a bunch of Lizardmen. He uses the key to unlock a neighboring door leading to the Cave of Marsh. Here he stumbles on a Mysterious Man who tells Sumo that man girls have disappeared in Kett's Mansion and must be held captive in caskets in the basement. He adds that a mirror is kept deep within that cave and might help get pass the butler. The mysterious man offers his help to which Sumo accepts. Both men venture inside the damp cavern in search of the mirror. During their scouting, they find a Sickle which proves useful in cutting the overgrown weed scattered inside the cave. The party finally reaches the boss' lair where they encounter the Hydra, a giant water-dwelling two-headed dragon that spits fire balls to its opponent. The formidable foe is eventually defeated by Sumo's brute strength and the mysterious man's magic, leaving only the Magic Book of Fire and the infamous Moon Mirror in its place. The mysterious man advises the young hero to use the artefact in front of the Butler at Kett's, for it will reveal its true form. The long-haired companion leaves Sumo after uttering those words, leaving our valiant knight this valuable clue for his next destination.

Going back inside the Manor, our hero whips out the mirror to the Butler's dismay, who transform into its werewolf form and attacks Sumo. The foe is easily defeated which leaves the east wing free to explore. Sumo ventures deeper into the manor crawling with undeads and ghostly monsters. A while later, our hero discovers a treasure chest containing its third weapon, the Chain, which can latch over wooden poles and help Sumo cross gaps. After searching far and wide Kett's Manor, the young knight finally reaches a room filled with caskets and find Fuji inside one of them. The couple decide to leave the premises and escape through the manor's main door, only to be interrupted by Mr. Lee himself. The lord immediately transforms into its Vampire form and attack the Sumo and Fuji but is eventually outmatched. The beast leaves the Magic Book of Sleep behind for our hero to learn Sleep. After checking if Fuji is unscathed, the duo crosses the marshy region one again en route to the sacred town of Wendel.

Sumo and Fuji eventually reaches the city's gate and briefly cross path with the mysterious man again wandering through town. The couple head to the town's main building to seek an audience with Cibba. The priest welcomes the two of them and is pleased to see the pendant of mana that Fuji is wearing. The holy man then prompts the maiden to step onto the magic circle in the center of the room to which Fuji immediately executes. The party is suddenly greeted by a vision of Fuji's mother, the same who helped the Gemma Knights defeat Vandole decades ago. The motherly figure tells her daughter that she and her are members of the Mana family and that they are the seeds of the Mana tree, protecting its legacy. During the war that waged Vandole for ultimate power, Fuji's mother sealed a nearby waterfall, the only entrance to the Mana Sanctuary with the very pendant Fuji is wearing, to prevent evil form abusing Mana power again. Alas, Glaive Empire is coveting Mana, and the motherly apparition begs Fuji to guard the Mana tree with the help of the Gemma Knights. She then vanishes into thin air, with Fuji lamenting her loss. Her grief is rudely disrupted by an earthquake. The mysterious man barge into the temple informing the party that the Glaive empire is raiding the city. The long-haired lad takes the maiden to a safe place, but Cibba is suspicious of his intentions and ask Sumo to look for him. Our hero finds the town infested with monsters with defenseless guards lying on the ground. Hurrying through the main gate, Sumo finds the mysterious man right outside with Fuji. The man is quickly revealed to be Julius in disguise all along which puzzle the young knight since he helped him back in the marsh cave. Julius replies that he wasn't sure the girl was the right one until he saw what happened inside Wendel temple. He was waiting for this chance to capture her and now Glaive can use her to gain access to the Mana tree. Sumo lunges toward the evildoer but the latter scoffs that his pitiful attempt by knocking our hero against the wall with magic. Unable to stop the Dark Lord's adviser, the younf knight is then taken back to Wendel temple by Cibba who heals his wounds with the magic circle. Regaining consciousness, the priest informs Sumo that Fuji is taken hostage in Julius' Airship to the west. The gives the hero the Magic Book of Heal before departure.

To reach the westerly side of the continent, our hero must traverse Gaia Pass. Unfortunately, the sentient opening named Gaia spits him out telling him he shouldn't walk into its mouth. A while later, Sumo reaches the Dwarf Cave where he learns that Gaia likes tasting Silver and that Watts went in the Old Mine to look for some. Using the Oil purchased by a local vendor on a rusty trolley inside the old mine, Sumo jumps on the minecart's tracks, eventually falling down a large pit while going at full speed. He is found lying on the ground by a dwarf named Watts who happily joins him in his search of silver. After wandering deep inside the mine, they find a giant caterpillar monster named Megapede who guards a deposit of silver. The duo defeats the beast and Watts takes the opportunity to forge the silver ore into equipment back to Dwarf Cave. Sumo can now purchase the coveted armor set and enters Gaia Pass. After reaching its west exit, the young hero is stopped by Bogard who explains that Cibba told him about the dire situation. He adds that together they can save Fuji by sneaking into Glaive's airship who is currently refueling at a lake up north. The hero, now aided by the Gemma Knight venture into the docked airship, eventually reaching Fuji's cell. While Sumo tries to unlock the jail cell to no avail, Bogard informs him that the airship is moving and probably gaining altitude. Sumo decides to reach the adjacent window and break it while the old Gemma Knight stay behind and guard the premises. After backtracking all the way to the airship's docks and accessing Fuji's window cell, the maiden promptly gives our hero her precious pendant all the while Julius steps forward Sumo, demanding to give him the artefact. The evil wizard sends a powerful fire spell at the young knight causing him to lose its balance and falling from an incredible height, only to crash into a house in a village below.

Turns out the house belongs to Amanda, one of the inmates back in Glaive Castle. She is glad to see Sumo safe and sound but unexpectedly leaves shortly after. The young hero awakes in Menos village, unable to find the pendant Fuji gave him and learns that Amanda left earlier this morning. A young boy also claims to Sumo that he saw a Chocobo egg in a forest up north. Intrigued, Sumo ventures outside the settlement into the woods, eventually finding a lone egg lying on the ground. The shell immediately breaks revealing a young chocobo inside. The chick can be used as a ride for faster transportation. Our hero then reaches the Town of Jadd after traversing Jadd Desert. In there, he discovers that the tow is ruled by Davias and that the Northern Valley is plagued with poison gas since Lester stopped playing his harp. Upon meeting Davias and his pet bird, Sumo is informed that Amanda went to the Cave of Medusa but that nobody ever returned alive from there. After exiting Davias Mansion and giving a local a Fang in exchange for information about the Cave of Medusa's location. Our young hero draws the shape of an eight with his feet around the two palm trees in the desert to discover the entrance to the cave. Amanda is found near the cave's mouth and Sumo learns that she took the pendant from him while unconscious in exchange for Davias to bring his brother back. This was a ruse as the evil ruler transformed Lester into a parrot which can only be cured by the tears of Medusa. The duo joint forces to find Medusa and venture into the cave. Further into the labyrinth, Sumo discovers a lone chest housing the Magic Book of Ice which can turn enemies into snowmen and further used as weights for floor switches. After finally reaching Medua's lair, the party is forced to attack the monster, ultimately defeating her. Upon dying, Medusa taunts the heroes for trying to obtain her tears and vanishes. While unable to find any on site, Sumo decides to return to Jadd for a change of plan all the while Amanda finds out that she was bitten by the serpentine fiend during their fight, dooming her to become Medusa. The young woman plead her comrade to slay her and use her tears to uncurse her brother and telling him that she loved him. Sumo begrudgingly accepts and kills her friend, acquiring a single tear from Amanda's face. Heading back to the town of Jadd, Sumo rushes to Davias Mansion to sprinkle the tear on the lone parrot which automatically turns back into Lester's human form. Sumo then brings the bad news to the grieving bard, in turn asking for the young knight to avenge him by defeating Davias. Sumo agrees and Lester plays a mystic tune opening a staircase leading downwards. After traversing multiple rooms, the duo finally reaches the mansion's roof were Davias mocks them before turning into the Mind Flayer. Upon being slain, Davias tells the party that the pendant is no longer in his possession since he gave it to Garuda who is currently flying over Mt. Rocks in direction to Glaive. Hearing the disconcerting news, Lester and Sumo head back to town where the bard says to the knight that he will clear the poison gas with his harp. Our hero thanks him and head to Mt. Rocks after receiving the Magic Book of Mute from Lester all the while the latter plays a requiem for his late sister.

Sumo takes a cave deep within Mt. Rocks and battles a Metal Crab guarding the area. This opens a path to the second part of the area where our hero heads inside another cavern. He then must defeat a giant Cyclops whom upon defeat gives out a Morning Star, a powerful weapon capable of breaking through tough walls and rocks. Heading back into the cave, he finally meets his final great opponent, a Golem whose hard shell can only be harmed by the morning star. The robotic entity leaves to Sumo his Magic Book of Lightning after being felled. Back outside, the young knight crosses a long bridge that immediately collapses after being crosses, rendering the previous area inaccessible. Sumo is then back were his adventure started but wastes no time storming the castle to rescue Fuji. During his peregrinations inside the fortress, he encounters a giant mythological monster, the Chimera guarding the maiden's room. The young woman joins once again in the attempt of retrieving the pendant and stopping Dark Lord. The evil dictator is waiting atop the fortress and confront Sumo in a duel. After a grueling fight, the Dark Lord is eventually slain but the pendant he was keeping appears to be fake. Furthermore, Fuji is nowhere to be seen. Fearing that Julius captured her again, Sumo rushes through Glaive's exit too see that the young maiden is mindlessly reaching for the falls. Julius reveals himself and orders Fuji to cast the spell that would open the portal to the Mana Tree. He then explains that he is the last one left of the Empire Vandole and that he shall receive the power of Mana once more. A brainwashed Fuji chants a mystical spell to reverse the flow of the waterfall while both Julius and her ascend the enchanted waterway. Unable to stop them, Sumo is hit by the evil sorcerer's magic which sends him flying down the river. The young knight is found lying unconscious by is trusted chocobo steed and carried back to a bed next to Bogard. The old Gemma knight explains that he was thrown off the airship a short while after Sumo fell but was rescued by a woman named Sarah from the town of Ish. In a moment of despair, our hero cannot bear the responsibilities of being a Gemma Knight and ask Bogard to do his deeds instead. The old man tries to reason the lad in vain as the youngster storms off the room. Outside, Sumo meets Sarah who informs him that Borgard's back in injured and is bedridden for the time being. He was distressed to hear that so many towns were attacked by Glaive but held hope that a boy would save the world. She didn't believe him at first, but when she heard that the boy rescued in the wild was named Sumo, she gained hope again. Sarah adds that even a chocobo knew the fate of the boy and that now all the town is rooting for him. The chocobo is now being treated at Doctor Bowow's house. After talking to Sarah, Sumo explores the town and runs into Bowow's house, hearing a rucking from inside, the young hero decides to enter and is surprised to see that his chocobo now sports mechanical legs. The doctor explains that the bird can now run on water and that he renamed him Chocobot. He then asks Sumo to visit Bogard before leaving town. The young knight listens and go back to see his old friend who tells him that from now on things will be perilous, as Julius now harness the power of Mana. The only thing that can thwart him is a knight wielding the Legendary Sword as this is how the Gemma Knights defeated the evil power of Vandole back then. Bogard then tells Sumo to ask Cibba about Excalibur's whereabouts and that Dr. Bowow can help you reach Wendel faster. After bidding farewell to the old Gemma Knight, our hero visits the doctor once again to inquiry about a way to reach the holy city. Bowow tells Sumo to head east on the sea from the pier at north and then to keep north until they reach the desired destination.

After crossing the sea and going back to Wendel, Sumo in unable to find Cibba. He then asks through town and learns that the faraway kingdom of Lorim fell prey to monsters and that Cibba went there to investigate. The kingdom lies south of the Snowfields over the southern sea. Sumo now sails on his Chocobot all the way to the frigid plains only to discover that the Lorim inhabitants are all frozen in place, unable to speak. Fortunately, the King of Lorimar is sentient and tells the young knight that Julius has summoned monster all throughout the land. One of them is called Kary and has cursed this land by freezing every townsfolk in place. Cibba was hexed also and is found in an adjacent room to the throne. Heading now for Cara Mountain Range, Sumo must momentarily part ways with his Chocobot because of the blistering cold. After traversing an ice cavern, our hero finds himself face to face with the serpentine monster known as Kary. Defeating the fiend undo the curse on Lorim. Hurring back to see how Cibba is doing, the old priest greets Sumo by entrusting him with the Bone Key and tells him to use it when visiting the wide river by the Ammonite Coast then crossing it to reach the Field of Floatrocks. The guardian monster that lies deep within the Undersea Volcano has the legendary sword. Cibba ends by telling Sumo that he will give out the rest of its instructions when he comes back with Excalibur.

On his trusted Chocobot, Sumo crosses yet again the vast sea ultimately reaching Ammonite Coast. By using the bone key to unseal the Cave in Floatrocks our hero stumbles on a giant squid-like monster named Kraken that he must battle atop a bridge. Felling the monster reveals a door that leads to the Undersea Volcano. When the young knight arrives at the lowest level, he must vanquish the mighty Iflyte who upon being defeated reveals a chest that contains a Rusty Sword, puzzled by its aspect, Sumo decides to return to Lorim. His trip is sidetracked by the discovery of the Sealed Cave within the confines of the Palmy Desert. Here he battles an undead monster known as Lich. The fight rewards Sumo with the Magic Book of Nuke. Upon returning to Cibba in Lorim, the old priest tells the young knight that the only remaining step is to reveal the Dime Tower in the Desert of Crystal. To do such feat, Cibba adds that Sumo must visit the Cave of Ruins and use the rusty sword here. Should Excalibur accept him as a worthy wielder, the sword's power should reveal to him, as he is a real Gemma Knight. Before the young hero leaves, Cibba gives directions to the Cave of Ruins, located in a desert near the town of Ish. Dr. Bowow knows the place well and should aid the hero if needed.

Arriving in the Desert of Crystal, Sumo blows the hidden entrance to the Cave of Ruins with his newly acquired Nuke spell and starts exploring the desolated place. Filled with traps, spikes and damaging floor, our hero ultimately reaches the end of the maze by encountering Mantis Ant a giant insectoid guardian. After defeating it, Sumo enters a small shrine where the rusty sword is imbued with the power to raise the Tower of Dime somewhere in the desert. After searching for it for a while, the ominous structure emerges from the ground, allowing exploration. Upon entering, the young knight is greed by Marcie, relic-searching robot made by Dr. Bowow. The robot explains that it waited for 50 years inside Dime Tower and that it has been forgotten by the doctor. The robot then joins Sumo in its trek towards the summit. Inside the tower lie numerous stone tablets describing the lore of the Mana Tree and how its power can be shaped according to people's heart. According to legend, the true Gemma Knight would be given the legendary sword and Vandole should meet its demise soon. Upon reaching the top, the party is met with the fearsome Garuda who immediately attack them. After defeating the giant bird, Marcie warns Sumo that the tower has lost its balance and that they must hurry to safe grounds. Unfortunately, a large gap prevents Sumo from exiting the tower. The Robot decides to throw the hero on the nearby land but is unable to make the jump for itself. In its last words to our hero, Marcie tells him that he must save the world and that it must remain inside the tower since he was built to stay here. Sumo is unable to answer in time as the building sinks down beneath the earth again. In the distance, he can hear a faint voice telling him that they may meet again.

Stranded near Glaive castle again, the young knight has no other choice but to ascent the magical waterfall and gain access to the Mana Shrine. Inside this massive labyrinth, he battles in succession with a Dragon, a Red Dragon, then finally a Dragon Zombie. After defeating those fearsome foes, he is teleported to the innermost area of the Mana Shrine, the Mana Temple. Here he meets with Fuji's mother again, as she praises his bravery and considers him a true Gemma Knight. She then proceeds to give Sumo the Excalibur and command the young knight to defeat Julius before vanishing. Further down the road, Sumo finally meets with the evil sorcerer and a distressed Fuji in front of the Mana Tree. Julius taunts the hero for being late as he already possesses the greatest power of Mana. He then adds that the time has come for the Neo-Vandole empire to be born and that he doesn't need Sumo anymore. Both engage in a perilous battle where Julius uses its magic to duplicate himself which confuses the young Gemma Knight at first. He is first defeated easily but declares that he will use the true power of Mana. The sorcerer reappears as a giant reptilian humanoid that sends lightning bolts at Sumo. This form proves to be difficult, but the young knight eventually slays him for good. Sumo is respawned near the Mana Tree along with Fuji to whom the young hero tries to cheer her up by telling her Julius is defeated. A sinister howl echoes from behind them as the sorcerers' spirit reappears claiming that they will never leave here alive. The final battle is arduous but eventually, with the help of Fuji's curative spell, Julius finally meets his ultimate doom. Sadly, this is no time to rejoice, as the couple realize that the Mana Tree has disappeared. Unable to know what to do, Fuji hears a familiar voice behind her. Her mother's spirit lies were the enormous tree once stood. She explains that now that the holy tree is gone, that we need a new Gemma of the Mana Tree. Seeing her daughter's perplexed look, she adds that they are the seeds of the Mana Tree, and they will become a bud called gemma and become a new tree while the Gemma Knights as tasked to guard the tree. The motherly figure became the Mana Tree during the Vandole war and now, since Fuji is the last member of the Mana Family, she should take her place and become a new holy sapling. Of course, the spirits adds that nobody can force her to become the Mana Tree but her. With brief hesitation, Fuji acquiesces to take the place of her mother as the new Tree of Mana but asks the spirit what will happen if she is destroyed since she is the last individual of the Mana Family. The motherly figure sadly acknowledges that it would be the end of the peace. After reaffirming her decision to become the next gemma, Fuji turns herself to Sumo and bids him farewell, telling him that she will always remain here as long as he is here to protect her. Before departing, the motherly figure tells Sumo to please guard the new Mana Tree as he is the sole Gemma Knight now and to give her thanks to the previous ones. The young maiden then rejoins her mother for the last time and transforms into her new form.

The newly acknowledged Gemma Knight visits his friends around the world by stopping by Ish first. He is greeted by Bogard, Sarah and Dr. Bowow and exchanges news. Sumo then ventures back in Wendel where he confides in Cibba. Later, he passes by Jadd and chat with Lester who continues to entertain people with his songs. Finally, he is seen stopping by a clearing where he is greeted by his Chocobo friend who is implied to be in a relationship with another Chocobo.

Items

Recovery Items Artwork Effect Description # of Uses Buy Sell
Candy FFA sprite.png
Candy
Candy FFA artwork.jpg Restores 8 HP. Pop this sweet candy in your mouth to recover a little amount of HP. 1 N/A 5
Recovery item FFA sprite.png
Cure
Cure FFA artwork.jpg Restores 16 HP. Dried herbs brewed in sacred water, effective for recovering HP. 2 40 20
Recovery item FFA sprite.png
X-Cure
X-Cure FFA artwork.jpg Restores 100 HP. Made from dried herb roots. Has stronger effect than the Cure Potion. 2 160 80
Recovery item FFA sprite.png
Ether
Ether FFA artwork.jpg Restores 10 MP. A sorcerer's potion for recovering MP. 1 320 160
Recovery item FFA sprite.png
X-Ether
X-Ether FFA artwork.jpg Restores 15 MP. Contains the magic powers of a great sorcerer. Has stronger effect than the Ether Potion for recovering MP. 1 N/A 320
Recovery item FFA sprite.png
Elixir
Elixir FFA artwork.jpg Fully recovers HP/MP. A mysterious potion developed by alchemists over the ages. Recovers HP and MP to the maximum. 1 640 320
Recovery item FFA sprite.png
Pure
Pure FFA artwork.jpg Removes Pois. An effective antidote for any kind of deadly poison. 3 30 15
Recovery item FFA sprite.png
Eyedrp
Eyedrp FFA artwork.jpg Removes Dark. Medicine once used by a fairy to cure a blind girl. Contains dew collected from white lilies. 3 60 30
Recovery item FFA sprite.png
Soft
Soft FFA artwork.jpg Removes Ston. A mixture of cockscomb, lizard tails, and gold dust. Remedies petrification. 3 30 15
Recovery item FFA sprite.png
Moogle
Moogle FFA artwork.jpg Removes Moog. A quick remedy for moogle. Due to an oversight, this item cannot be used while Sumo is in Moog statuss. 4 120 60
Recovery item FFA sprite.png
Unicorn
Unicorn FFA artwork.jpg Removes all abnormal conditions. An all-purpose remedy for poison, blindness, petrification, or moogle. 1 N/A 150
Recovery Items Artwork Effect Description # of Uses Buy Sell
Power-up item FFA sprite.png
Crystal
Crystal FFA artwork.jpg Max Attack gauge. Hold it up to the sky at a crucial moment. It will immediately boost the Attack Gauge to max. 1 N/A 500
Recovery item FFA sprite.png
Stamina
Stamina FFA artwork.jpg Temporarily boost Stamina. A magical stone containing mysterious ingredients. Use it to temporarily boost your Stamina rating. 1 N/A ?
Recovery item FFA sprite.png
Wisdom
Wisdom FFA artwork.jpg Temporarily boost Wisdom. A magical rock created by a sorcerer who worshiped the goddess of Wisdom. Temporarily boosts your Wisdom rating. 2 160 80
Recovery item FFA sprite.png
Nectar
Nectar FFA artwork.jpg Temporarily boost Power. A magical stone containing the powers of the gods. Temporarily boosts your Power rating. 1 N/A ?
Recovery item FFA sprite.png
Will
Will FFA artwork.jpg Temporarily boost Will. A magical stone created by a sorcerer who worshiped the goddess of will. Temporarily boosts your Will rating. 1 N/A ?
Recovery Items Artwork Effect Description # of Uses Buy Sell
Mattok FFA sprite.png
Mattok
Mattok FFA artwork.jpg Break objects and walls. Can also be use as a weapon. A special pickaxe for breaking rocks, pots, and weakly constructed walls. Becomes broken after several uses. 7 60 ?
Key FFA sprite.png
Key
Key FFA artwork.jpg Opens locked doors. Opens simple locks. Becomes broken after several use. 4 15 ?
Recovery Items Artwork Effect Description # of Uses Buy Sell
Cash-in item FFA sprite.png
Gold
Gold item FFA artwork.jpg Sells for 750 GP. A leather pouch full of gold dust. Sell it for cash whenever you find one. N/A N/A 750
Cash-in item FFA sprite.png
Ruby
Ruby FFA artwork.jpg Sells for 100 GP. A leather pouch containing rubies. Sell it at the item shops. N/A N/A 100
Cash-in item FFA sprite.png
Opal
Opal FFA artwork.jpg Sells for 1750 GP. A leather pouch containing opals. Sell it at the item shops. N/A N/A 1750
Recovery Items Artwork Effect Description # of Uses Buy Sell
Magic item FFA sprite.png
Silence
Silence FFA artwork.jpg Disables magic. An orb containing the magic of Mute. Disables enemies to chant magic spells by silencing them. 1 100 50
Magic item FFA sprite.png
Pillow
Pillow FFA artwork.jpg Stop enemies. An orb containing the magic of Slep. Can be used during a battle. 1 100 50
Magic item FFA sprite.png
Flame
Flame item FFA artwork.jpg Fire attack. An orb containing fire, when broken, a ball of fire attacks an enemy. Has the same effect as the magic Fire. 1 60 30
Magic item FFA sprite.png
Blaze
Blaze FFA artwork.jpg Fire attack. A more powerful version of Flame. Used in the same way, but more destructive. 2 240 120
Magic item FFA sprite.png
Blzrd
Blizrd FFA artwork.jpg Ice attack. An orb containing snow crystals. Has the same effect as the magic of Ice. 2 80 40
Magic item FFA sprite.png
Frost
Frost item FFA artwork.jpg Ice attack. A more powerful version of Blizrd. Used in the same way, but more destructive. 2 320 160
Magic item FFA sprite.png
LitBlt
LitBlt FFA artwork.jpg Lightning attack. An orb containing the energy of a lightning bolt. Has the same effect as the magic of Lit. 2 100 50
Magic item FFA sprite.png
Thundr
Thundr FFA artwork.jpg Lightning attack. A more powerful version of Litblt. Used in the same way, but its destructive power is far greater. 2 400 200
Recovery Items Artwork Effect Description # of Uses Buy Sell
Key FFA sprite.png
Bronze
Bronze item FFA artwork.jpg Opens door. Unlocks the entrance to the Cave of Marsh. Lizardmen hold this key. Unlimited N/A N/A
Key FFA sprite.png
Bone
Bone item FFA artwork.jpg Opens door. A key decorated with a dreadful skull, it unlocks the door to the underground cave. Unlimited N/A N/A
Pendant Pendant FFA artwork.jpg Reverses waterfalls. A beautiful pendant with the mystical power to reverse the Waterfall. N/A N/A N/A
Mirror Mirror FFA artwork.jpg Reveals identity. Holds a magical power to reveal the identity of an evil being. 1 N/A N/A
Silver Silver FFA artwork.jpg Used to make special armor/weapons. A strong, easy to process metal. Once the dwarves have mined for it. N/A N/A N/A
Amanda Amanda item FFA artwork.jpg Cure Lester of his curse. Transforms humans into horrible monsters when they are contaminated with this. 1 N/A N/A
Oil Oil FFA artwork.jpg Loosen up minecart wheels. Use to lubricate. Can be bought at an item shop somewhere. 1 500 250
Cash-in item FFA sprite.png
Fang
Fang FFA artwork.jpg Exchange for info in Jadd. The fang of a desert monster, sought for by many people as the symbol of courage. 1 N/A N/A

Weapons

The sword doesn't interact with any obstacles found on the field.
Swords Artwork Attack Power Location Effect Buy Sell
Sword FFA icon.png
Broad
Broadsword FFA artwork.jpg 4 Initial weapon None 60 30
Sword FFA icon.png
Silver
Silver FFA artwork.jpg 14 Buy: Watts(Dwarf Cave) Deals double damage to undead monsters. 562 281
Sword FFA icon.png
Rusty
Rusty FFA artwork.jpg 20 Find: Undersea Volcano None N/A N/A
Sword FFA icon.png
Blood
Blood FFA artwork.jpg 26 Find: Glaive Castle This weapon heals Sumo for every 25% of damage he gives. N/A 937
Sword FFA icon.png
Ice
Ice weapon FFA artwork.jpg 40 Prize: Defeat Kary (Cara Mountain Range) This weapon deals double damage to fire monsters, although ice enemies are immune to it. N/A 3,750
Sword FFA icon.png
Dragon
Dragon weapon FFA artwork.jpg 56 Find: Cave of Ruins None N/A 4,000
Sword FFA icon.png
XCalibr
N/A 56 Gift: Fuji's Mother None N/A N/A
The axe can be used to chop down trees and thorns in the fields and dungeons.
Axes Artwork Attack Power Location Effect Buy Sell
Axe FFA icon.png
Battle
Axe FFA artwork.jpg 8 Buy: Item shop (west of the marshes) None 150 75
Axe FFA icon.png
Were
Were FFA artwork.jpg 20 Find: Davias' Mansion Slay werewolves in one hit. N/A 750
Axe FFA icon.png
Zeus
N/A 48 Find: Undersea Volcano None N/A 4,900
The sickle can be used to cut away obstructing ferns in the dungeons and fields.
Sickles Artwork Attack Power Location Effect Buy Sell
Sickle FFA icon.png
Sickle
Sickle FFA artwork.jpg 8 Find: Cave of Marsh None N/A N/A
Axe FFA icon.png
Mantis' Sickle
*Mobile phone version only.
N/A 58 Prize: Defeat Mantis Ant (Cave of Ruins) None N/A N/A
The chain-flail aimed at cylindrical posts, the weight of the flail wraps the chain around the post to pull Sumo over in an instant.
Chain-Flails Artwork Attack Power Location Effect Buy Sell
Chain FFA icon.png
Chain
Chain FFA artwork.jpg 10 Find: Kett None N/A N/A
Chain FFA icon.png
Flame
Flame weapon FFA artwork.jpg 38 Buy: Ish Deals double damage to ice enemies, although fire monsters are immune to it. 6,300 3,150
The spear doesn't interact with any obstacles found on the field.
Spears Artwork Attack Power Location Effect Buy Sell
Spear FFA icon.png
Wind
Wind FFA artwork.jpg 16 Buy: Menos None 1,150 575
Spear FFA icon.png
Thunder
Thunder weapon FFA artwork.jpg 46 Buy: Weapon shop (plain of Floatrocks) This weapon has a chance of paralyzing enemies and deals double damage to water enemies. 11,250 5,625
The mace can break rocks, pots, and walls which make clinking sounds when struck with other weapons.
Chain-Flails Artwork Attack Power Location Effect Buy Sell
Flail FFA icon.png
Star
Morning Star FFA artwork.jpg 30 Prize: Defeat Cyclops (Mt. Rocks) None N/A N/A
Mattok FFA sprite.png
Mattok
Mattok FFA artwork.jpg Varies* Buy: Various Item shops *Attack Power depends on the weapon Sumo has equipped. Only has 7 uses, which are depleted each time the weapon is swung even if nothing is hit. Doesn't have a special attack when attacking with a full Attack Gauge. 60 30

Armor

Helmets Artwork Defense Power Location Effect Buy Sell
Helmet FFA sprite.png
Bronze
Bronze helm FFA artwork.jpg 2 Initial equipment. None N/A 55
Helmet FFA sprite.png
Iron
Iron helm FFA artwork.jpg 3 Bought in Topple. None 140 70
Helmet FFA sprite.png
Silver
Silver helm FFA artwork.jpg 4 Bought from Watts in Dwarf Cave. None 240 120
Helmet FFA sprite.png
Gold
Gold helm FFA artwork.jpg 14 Bought in Jadd. None 680 340
Helmet FFA sprite.png
Opal
Opal helm FFA artwork.jpg 19 Bought in the Weapon shop to the west of Mt. Rocks. None 3,500 1,750
Helmet FFA sprite.png
Samurai
Samurai helm FFA artwork.jpg 25 Item Drop from Demon inside the Temple of Mana. None N/A 2,100
Armor Artwork Defense Power Location Effect Buy Sell
Armor FFA sprite.png
Bronze
Bronze armor FFA artwork.jpg 2 Initial equipment. None N/A 55
Armor FFA sprite.png
Iron
Iron armor FFA artwork.jpg 7 Bought in Wendel. None 315 157
Armor FFA sprite.png
Silver
Silver armor FFA artwork.jpg 10 Bought from Watts in Dwarf Cave. Reduces damage taken by magic by 25%. 700 350
Armor FFA sprite.png
Gold
Gold armor FFA artwork.jpg 15 Bought in Jadd. None 1,300 650
Armor FFA sprite.png
Opal
Opal armor FFA artwork.jpg 18 Bought in the Weapon shop to the west of Mt. Rocks. None 3,000 1,500
Armor FFA sprite.png
Flame
Flame armor FFA artwork.jpg 20 Bought in Ish. Reduces damage from fire attacks by 25% but increases damage from ice attacks by 25%. 5,625 2,812
Armor FFA sprite.png
Ice
Ice armor FFA artwork.jpg 28 Bought in the Weapon shop to the north of the Snowfields. Reduces damage from ice attacks by 25% but increases damage from fire attacks by 25%. 7,350 3,675
Armor FFA sprite.png
Dragon
Dragon armor FFA artwork.jpg 34 Found inside Dime Tower. None N/A 4,900
Armor FFA sprite.png
Samurai
Samurai armor FFA artwork.jpg 44 Item Drop from Ninja inside the Temple of Mana. None N/A 7,500
Shields Artwork Defense Power Location Effect Buy Sell
Shield FFA sprite.png
Bronze
Bronze shield FFA artwork.jpg N/A Initial equipment. Blocks: Dagger, Harpoon, Spear, Mimic Box. N/A 20
Shield FFA sprite.png
Iron
Iron shield FFA artwork.jpg N/A Found at the Cave of Marsh. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, and Rapier. 185 92
Shield FFA sprite.png
Silver
Silver shield FFA artwork.jpg N/A Bought from Watts in Dwarf Cave. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Voice, Needle, Poison String, and Talon. 505 252
Shield FFA sprite.png
Gold
Gold shield FFA artwork.jpg N/A Bought in Jadd. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Voice, Needle, Poison String, Talon, Axe, Ribinguumu, Thunderbolt, and Scorpion Tail. 920 460
Shield FFA sprite.png
Opal
Opal shield FFA artwork.jpg N/A Bought in the Weapon shop to the west of Mt. Rocks. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Voice, Needle, Poison String, Talon, Axe, Ribinguumu, Thunderbolt, and Scorpion Tail. 3,900 1,950
Shield FFA sprite.png
Flame
Flame shield FFA artwork.jpg N/A Bought in Ish. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Voice, Needle, Poison String, Talon, Boulder, and Fire. 4,400 2,200
Shield FFA sprite.png
Ice
Ice shield FFA artwork.jpg N/A Bought in the Weapon shop to the west of Floatrocks. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Voice, Needle, Poison String, Talon, Axe, Ribinguumu, Thunderbolt, and Scorpion Tail. 6,200 3,100
Shield FFA sprite.png
Dragon
Dragon armor FFA artwork.jpg N/A Found inside the Cave of Ruins. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Boulder, Fire, Hero Mimic, Beam, Shuriken, Thunder, and Nuke. N/A 4,100
Shield FFA sprite.png
Aegis
Aegis shield FFA artwork.jpg N/A Item Drop from Mammoth inside the Temple of Mana. Blocks: Dagger, Harpoon, Spear, Mimic Box, Pincer, Blizzard, Sword, Rapier, Voice, Needle, Poison String, Talon, Axe, Ribinguumu, Thunderbolt, Scorpion Tail, Boulder, Fire, Hero Mimic, Beam, Shuriken, Thunder, and Nuke. N/A 5,265

Enemies

Enemies Artwork Status Attack Immune Weakness Exp GP Item Drop Locations
Air Element FFA sprite.png
Air Element
Air Element FFA artwork.jpg Dark N/A None 177 154 None Cara Mountains, Dime Tower, Temple of Mana, Subterranean River.
Ape FFA sprite.png
Ape
Ape FFA artwork.jpg N/A N/A None 93 71 None Area near Crooked Boulder.
Barnaclejack FFA sprite.png
Barnaclejack
Barnaclejack FFA artwork.jpg Moogle N/A None 70 33 Ruby Area near Crooked Boulder.
Basilisk FFA sprite.png
Basilisk
Basilisk FFA artwork.jpg Stone N/A None 42 50 Ruby Palmy Desert.
Beholder FFA sprite.png
Beholder
Beholder FFA artwork.jpg Stone N/A Morningstar 215 10 None Cara Mountains, Dime Tower, Temple of Mana, Subterranean River.
Blood Owl FFA sprite.png
Blood Owl
Blood Owl FFA artwork.jpg Dark N/A None 9 12 Crystal Airship, Glaive Castle, Kett Manor.
Bulette FFA sprite.png
Bulette
Bulette FFA artwork.jpg N/A N/A Morningstar 66 63 Stamina Crystal Desert.
Chibidevil FFA sprite.png
Chibidevil
Chibidevil FFA artwork.jpg N/A N/A None 2 2 Candy Glaive Castle, Topple Mountains, Wendel.
FFA Snake Sprite.png
Cobra
Cobra FFA artwork.jpg Poison N/A None 60 43 None Glaive Castle, Old Mansion, Shifting Sands, Undersea Volcano.
Dark Stalker FFA sprite.png
Dark Stalker
Dark Stalker FFA artwork.jpg Dark N/A None 140 70 X-Potion Cara Mountains, Dime Tower, Glaive Castle, Undersea Volcano.
Death Crab FFA sprite.png
Death Crab
Death Crab FFA artwork.jpg None N/A None 21 21 Nectar Subterranean River, Wendel Beach.
Death Flower FFA sprite.png
Death Flower
Death Flower FFA artwork.jpg Poison N/A Axe 3 4 Pure Marshes.
Death Gauntlet FFA sprite.png
Death Gauntlet
Death Gauntlet FFA artwork.jpg Stone N/A None 190 105 X-Ether Dime Tower, Temple of Mana.
Death Scorpion FFA sprite.png
Death Scorpion
Death Scorpion FFA artwork.jpg Poison N/A None 54 10 None Palmy Desert.
Demon FFA sprite.png
Demon Head
Demon FFA artwork.jpg Dark N/A Magic 175 215 X-Ether, Samurai Temple of Mana.
Denden FFA sprite.png
Denden
Denden FFA artwork.jpg Dark N/A None 200 190 X-Cure Buried Ruins, Dime Tower.
Doppel Mirror FFA sprite.png
Doppel Mirror
Doppel Mirror FFA artwork.jpg Dark N/A None 237 210 Unicorn Buried Ruins, Dime Tower.
Dragonfly FFA sprite.png
Dragonfly
Dragonfly FFA artwork.jpg None N/A None 127 100 Flame Crystal Desert.
Duck Soldier FFA sprite.png
Duck Soldier
Duck Soldier FFA artwork.jpg Poison N/A None 128 128 None Buried Ruins, Cara Mountains, Sealed Cave, Undersea Volcano.
Earth Element FFA sprite.png
Earth Element
Earth Element FFA artwork.jpg Dark N/A Magic 240 185 X-Ether Buried Ruins, Sealed Cave, Temple of Mana, Undersea Volcano.
Evil Sword FFA sprite.png
Evil Sword
Evil Sword FFA artwork.jpg None N/A None 205 200 None Dime Tower, Temple of Mana.
Eye Spy FFA sprite.png
Eye Spy
Eye Spy FFA artwork.jpg Stone, Moogle N/A None 32 26 Ether Airship, Buried Ruins, Crooked Boulder, Dime Tower, Old Mansion, Temple of Mana, Undersea Volcano.
Fire Moth FFA sprite.png
Fire Moth
Fire Moth FFA artwork.jpg None N/A None 52 55 None Buried Ruins, Sealed Cave, Temple of Mana, Undersea Volcano.
Gall Fish FFA sprite.png
Gall Fish
Gall Fish FFA artwork.jpg None N/A None 52 55 None Subterranean River.
Garasha FFA sprite.png
Garasha
Garasha FFA artwork.jpg None N/A None 168 215 X-Cure Dime Tower, Temple of Mana.
Gargoyle FFA sprite.png
Gargoyle
Gargoyle FFA artwork.jpg None N/A Magic 124 40 Crystal Crooked Boulder, Glaive Castle, Old Mansion, Undersea Volcano.
Gas Cloud FFA sprite.png
Gas Cloud
Gas Cloud FFA artwork.jpg Dark N/A Magic 30 18 Ether Airship, Crooked Boulder, Glaive Castle, Undersea Volcano, Westlake.
Ghost FFA sprite.png
Ghost
Ghost FFA artwork.jpg Dark N/A Magic 48 46 Ether, Ea's Tear. Airship, Crooked Boulder, Glaive Castle.
Goblin FFA sprite.png
Goblin
Goblin FFA artwork.jpg None N/A None 1 3 Candy Area near Topple.
Grell FFA sprite.png
Grell
Grell FFA artwork.jpg Poison N/A None 3 4 None Crooked Boulder, Marshes.
Green Slime FFA sprite.png
Green Slime
Green Slime FFA artwork.jpg None N/A Magic 5 4 Mattok Airship, Crooked Boulder, Dime Tower, Glaive Castle, Kett Manor, Old Mansion, Marsh Cellar, Temple of Mana, Undersea Volcano.
Griffin Hand FFA sprite.png
Griffin Hand
Griffin Hand FFA artwork.jpg Moogle N/A None 140 151 Opal Ammonite Coast, Crooked Boulder, Floatrocks, Palmy Desert.
Guardian FFA sprite.png
Guardian
Guardian FFA artwork.jpg None N/A Thunder 205 185 Thundr Buried Ruins, Dime Tower, Temple of Mana.
Killer Bee FFA sprite.png
Killer Bee
Killer Bee FFA artwork.jpg Poison N/A None 20 15 None Area near Wendel.
Land Leech FFA sprite.png
Land Leech
Land Leech FFA artwork.jpg Poison N/A None 10 10 Mattok Kett Manor, Marsh Cellar.
Lizardman FFA sprite.png
Lizardman
Lizardman FFA artwork.jpg Poison N/A None 10 10 Cure Lizardmen's Nest.
Magician FFA sprite.png
Magician
Magician FFA artwork.jpg None N/A None 68 58 Blzrd Crooked Boulder, Old Mansion.
Mammoth FFA sprite.png
Mammoth
Mammoth FFA artwork.jpg None N/A None 254 125 Aegis Mana Shrine.
Mandrake FFA sprite.png
Mandrake
Mandrake FFA artwork.jpg None N/A None 37 36 None Area near Gaia Pass, Westlake.
Manta Ray FFA sprite.png
Manta Ray
Manta Ray FFA artwork.jpg Poison N/A None 146 145 Thundr Ammonite Coast, Floatrocks, Palmy Desert.
Mega Xorn FFA sprite.png
Mega Xorn
Mega Xorn FFA artwork.jpg Poison N/A None 94 93 Silence Crystal Desert.
Mimic FFA sprite.png
Mimic
Mimic FFA artwork.jpg Dark N/A None 2 35 Silence Crooked Boulder, Gaia Pass, Forbidden Mines, Glaive Castle, Shifting Sands.
Minotaur FFA sprite.png
Minotaur
Minotaur FFA artwork.jpg Poison N/A None 98 48 Cure Crooked Boulder, Glaive Castle, Temple of Mana.
Molebear FFA sprite.png
Molebear
Molebear FFA artwork.jpg Poison, Dark N/A None 76 32 None Subterranean River, Undersea Volcano.
Mudman FFA sprite.png
Mudman
Mudman FFA artwork.jpg None N/A Magic 10 5 Candy Marshes.
Mummy FFA sprite.png
Mummy
Mummy FFA artwork.jpg Stone N/A Magic 32 20 Flame Buried Cave, Cara Mountains, Crooked Boulder, Old Mansion, Shifting Sands.
Mushboom FFA sprite.png
Mushboom
Myconid FFA artwork.jpg Dark N/A None 1 1 None Area near Topple.
Ninja FFA sprite.png
Ninja
Ninja FFA artwork.jpg None N/A None 240 10 Elixir, Samurai Temple of Mana.
Ogre FFA sprite.png
Ogre
Ogre FFA artwork.jpg None N/A None 90 81 Cure Area near Crooked Boulder.
Orc FFA sprite.png
Orc
Orc FFA artwork.jpg None N/A None 30 25 Candy, Gold Airship, area near Wendel.
Pakkun Lizard FFA sprite.png
Pakkun Lizard
Pakkun Lizard FFA artwork.jpg None N/A None 44 51 None Buried Ruins, Cara Mountains, Crooked Boulder, Old Mansion, Shifting Sands.
Phantasm FFA sprite.png
Phantasm
Phantasm FFA artwork.jpg Stone, Moogle N/A Magic 105 82 X-Ether, Elixir Cara Mountains, Crooked Boulder, Dime Tower, Glaive Castle, Old Mansion, Temple of Mana, Undersea Volcano.
Porcupine FFA sprite.png
Porcupine
Porcupine FFA artwork.jpg Dark N/A None 41 35 Candy, Gold Area near Gaia Pass, Westlake.
Pumpkin Bomb FFA sprite.png
Pumpkin Bomb
Pumpkin Bomb FFA artwork.jpg None N/A None 9 15 Pillow Airship, Cara Mountains, Crooked Boulder, Glaive Castle, Kett Manor, Old Mansion, Shifting Sands, Subterranean River, Undersea Volcano.
Rabite FFA sprite.png
Rabite
Rabite FFA artwork.jpg None N/A None 1 2 None Topple Mountains, Wendel.
Red Wisp FFA sprite.png
Red Wisp
Red Wisp FFA artwork.jpg Dark N/A Magic 82 60 X-Cure Crooked Boulder, Glaive Castle, Old Mansion, Undersea Volcano.
Roper FFA sprite.png
Roper
Roper FFA artwork.jpg Poison N/A None 5 4 None Airship, Marsh Cellar, Kett Mansion, Shifting Sands.
Ruster FFA sprite.png
Ruster
Ruster FFA artwork.jpg None N/A None 3 21 None Cara Mountains, Forbidden Mines, Gaia Pass, Glaive Castle, Shifting Sands.
Saber Cat FFA sprite.png
Saber Cat
Saber Cat FFA artwork.jpg Poison N/A None 107 125 None Frozen Wastes.
Sahagin FFA sprite.png
Sahagin
Sahagin FFA artwork.jpg None N/A None 2 11 Key Ocean, Suberranean River, Westlake.
Saurus FFA sprite.png
Saurus
Saurus FFA artwork.jpg None N/A None 50 43 Fang Palmy Desert, Undersea Volcano.
Sea Dragon FFA sprite.png
Sea Dragon
Sea Dragon FFA artwork.jpg None N/A None 12 79 None Ammonite Coast, Ocean, Palmy Desert, Suberranean River.
Shadow Zero FFA sprite.png
Shadow Zero
Shadow Zero FFA artwork.jpg Dark N/A None 84 84 Ether Glaive Castle, Old Mansion, Shifting Sands, Undersea Volcano.
Skeleton FFA sprite.png
Skeleton
Skeleton FFA artwork.jpg Dark N/A None 6 7 Key Airship, Cara Mountains, Dime Tower, Glaive Castle, Kett Mansion, Marsh Cellar, Temple of Mana, Undersea Volcano.
Snowman FFA sprite.png
Snowman
Snowman FFA artwork.jpg None N/A None 100 105 None Frozen Wastes.
Tarantula FFA sprite.png
Tarantula
Tarantula FFA artwork.jpg Poison N/A None 18 27 None Gaia Pass, Forbidden Mines.
Tortoise Knight FFA sprite.png
Tortoise Knight
Tortoise Knight FFA artwork.jpg None N/A Morningstar 126 163 X-Cure Floatrocks, Temple of Mana.
Walrus FFA sprite.png
Walrus
Walrus FFA artwork.jpg None N/A None 110 107 Blzrd Frozen Wastes.
Wererat FFA sprite.png
Wererat
Wererat FFA artwork.jpg Poison N/A None 8 11 Cure Glaive Castle, Kett Manor, Subterranean River.
Werewolf FFA sprite.png
Werewolf
Werewolf FFA artwork.jpg None N/A None 19 (Kett Manor), 50 (Airship) 37 (Kett Manor), 40 (Airship) Cure Airship, Kett Manor.
Wizard FFA sprite.png
Wizard
Wizard FFA artwork.jpg Stone, Moogle N/A None 115 75 X-Ether Cara Mountains, Dime Tower, Glaive Castle, Undersea Volcano.
Wonder FFA sprite.png
Wonder
Wonder FFA artwork.jpg Moogle N/A Magic 245 245 None Dime Tower, Temple of Mana.
Zombie FFA sprite.png
Zombie
Zombie FFA artwork.jpg Moogle N/A Magic 15 6 Ether, Ea's Tear Dime Tower, Temple of Mana.

Bosses

Enemies Artwork Immune Exp GP Item Drop Locations
Jackal FFA sprite.png
Jackal
Jackal FFA artwork.jpg N/A 0 0 None Glaive Castle.
Hydra FFA sprite.png
Hydra
Hydra FFA artwork.jpg N/A 10 94 Mirror Marsh Cellar.
Vampire FFA sprite.png
Vampire
Vampire FFA artwork.jpg N/A 20 10 Slep Kett Manor.
Megapede FFA sprite.png
Megapede
Megapede FFA artwork.jpg N/A 48 160 Silver Forbidden Mines.
Medusa FFA sprite.png
Medusa
Medusa FFA artwork.jpg N/A 90 80 None Shifting Sands.
Amanda enemy FFA sprite.png
Amanda
Amanda FFA artwork.jpg N/A 2 2 Amanda Shifting Sands.
Mind Flayer FFA sprite.png
Mind Flayer
Mind Flayer FFA Artwork.jpg N/A 92 100 None Old Mansion.
Metal Crab FFA sprite.png
Metal Crab
Metal Crab FFA artwork.jpg N/A 107 105 None Crooked Boulder.
Cyclops FFA sprite.png
Cyclops
Cyclops FFA artwork.jpg N/A 73 64 Star Crooked Boulder.
Golem FFA sprite.png
Golem
Golem FFA artwork.jpg N/A 100 160 Lit Crooked Boulder.
Chimera FFA sprite.png
Chimera
Chimera FFA artwork.jpg N/A 20 90 None Glaive Castle.
Dark Lord FFA sprite.png
Dark Lord
Dark Lord FFA artwork.jpg N/A 160 10 Pendant Glaive Castle.
Kary FFA sprite.png
Kary
Kary FFA artwork.jpg N/A 175 130 Ice Cara Mountains.
Kraken FFA sprite.png
Kraken
Kraken FFA artwork.jpg N/A 190 124 None Subterranean River.
Iflyte FFA sprite.png
Iflyte
Iflyte FFA artwork.jpg N/A 215 272 Rusty Undersea Volcano.
Lich FFA sprite.png
Lich
Lich FFA artwork.jpg N/A 195 221 Nuke Sealed Cave.
Mantis Ant FFA sprite.png
Mantis Ant
Mantis Ant FFA artwork.jpg N/A 218 225 Mantis Sickle (Mobile version only) Buried Ruins.
Garuda FFA sprite.png
Garuda
Garuda FFA artwork.jpg N/A 225 268 None Dime Tower.
Dragon FFA sprite.png
Dragon
Dragon FFA artwork.jpg N/A 0 260 None Temple of Mana.
Red Dragon FFA sprite.png
Red Dragon
Red Dragon FFA artwork.jpg N/A 0 260 None Temple of Mana.
Dragon Zombie FFA sprite.png
Dragon Zombie
Dragon Zombie FFA artwork.jpg N/A Fire, Ice, Thunder 260 None Temple of Mana
Julius FFA sprite.png
Julius
Julius FFA artwork.jpg Fire, Ice, Thunder 0 160 None Mana Shrine
Julius 2nd Form FFA sprite.png
Julius 2nd form
Julius 2nd Form FFA artwork.jpg Fire 0 160 None Mana Shrine
Julius 3rd Form FFA sprite.png
Julius 3rd form
N/A N/A 0 170 None Mana Shrine

Development

In 1987, Square trademarked Seiken Densetsu for an ambitious RPG that they were making for the Famicom Disk System, titled The Emergence of Excalibur. The game would have consisted of five Famicom Disk System floppies, which would have made it one of largest games developed for the Famicom at the time. The same year, Square even made advertisements for customers to pre-order The Emergence of Excalibur even though, according to Kaoru Moriyama, the game never made it past the early planning stages. In October 1987, Square sent a letter to people who pre-ordered The Emergence of Excalibur and told them that the game was canceled, but as a consolation, they allowed them to pre-order the first Final Fantasy game for 5,900 yen.[6]

In 1990, after the release of Final Fantasy III, Koichi Ishii accepted Square's offer to direct a spinoff of the Final Fantasy franchise. The game started development as Gemma Knights, but Square decided to revive the Seiken Densetsu trademark, titling the game Seiken Densetsu: Final Fantasy Gaiden in Japan.

Gallery

For this subject's image gallery, see Gallery:Final Fantasy Adventure.

Names in other languages

Language Name Meaning
Japanese 聖剣伝説 〜ファイナルファンタジー外伝〜
Seiken Densetsu: Final Fantasy Gaiden
The Legend of the Sacred Sword: A Final Fantasy Side Story
Spanish Mystic Quest Same as PAL English
French Mystic Quest Same as PAL English
German Mystic Quest Same as PAL English
Italian Mystic Quest Same as PAL English

External links

References

Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
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