Priestess
|
Trials of Mana HD 3D render
Trials of Mana menu sprite
|
First appearance
|
Trials of Mana (1995)
|
Latest appearance
|
Trials of Mana HD (2020)
|
Japanese name
|
プリーステスToM PurīsutesuToM PriestessToM
|
The Priestess is a Character class in Trials of Mana.
History[edit]
Trials of Mana[edit]
The Priestess is Charlotte's class-2 on her light path. She can either be promoted at level 38 to the High Cleric with a Holy Bottle or the Sage with a Salt Bottle. Regardless of the player's Class 3 evolution, becoming a Priestess will select the High Priestess as Charlotte's Class 4 evolution.
Game Description[edit]
2D Version[edit]
As her faith grows, so does the Priestess' power and resolve. Her focus on the healing arts grows in leaps and bounds, able to heal her allies in the blink of an eye during the heat of combat, but now she comes to take a more proactive role in ridding the world of foulness, calling down holy wrath on the heads of those who halt her sacred course, or, when direct smiting isn't feasible, bolstering her allies with magical elements, making their blows all the more fearsome.
3D Version[edit]
A supportive healing class. Priestesses have a high spirit stat that increases their healing powers. They can use fire, water, earth, and wind saber magic to help their allies with more than just recovery magic.
Locked Abilities[edit]
Note : locked abilities are only available in the 3D remake.
Icon |
Name |
Description
|
|
Mercy |
Add 10% of CS gauge when casting healing magic
|
Class Strike[edit]
Icon |
Name |
Description |
CS Gauge
|
|
Jump |
Staggers enemy with a damaging flail attack |
2
|
Inherited Class strike(s):
New Combo[edit]
Note: combos are only available in the 3D remake.
Abilities[edit]
Charlotte as a Priestess can equip a maximum of 4 abilities at the same time.
For previously inherited abilities, see Cleric (Trials of Mana).
Note : abilities are only available in the 3D remake.
New Abilities
Icon |
Name |
Description |
Required TP
|
|
Attack Recoil |
Easier to knock back enemy when power attack is succesful |
9 STR Points |
---|
|
|
Sturdy II |
Attack increases by 10% when HP at 80% of above |
12 STR Points |
---|
|
|
Strength + 5 |
Base Strength increase by 5 |
15 STR Points |
---|
|
|
HP + 5 |
Base HP increase by 5 |
9 STA Points |
---|
|
|
Defender II |
Base defense increased by 20 points, base attack decreased by 20 points |
12 STA Points |
---|
|
|
Stamina + 5 |
Base Stamina increase by 5 |
15 STA Points |
---|
|
|
Close Call II |
Recovers 30% more HP when healing an ally with 30% Hp or below in battle |
9 INT Points |
---|
|
|
Auto-HP Heal |
Recover 1% of HP for every 5 sec. in battle |
12 INT Points |
---|
|
|
Intellect + 5 |
Base intelligence increase by 5 |
15 INT Points |
---|
|
|
MP + 5 |
Base MP increase by 5 |
9 SPRT Points |
---|
|
|
Spirit + 5 |
Base Spirit increase by 5 |
15 SPRT Points |
---|
|
|
Safeguard |
Cancel out stat decrease when using healing magic in battle |
9 LUCK Points |
---|
|
|
Bless |
20% chance of changing MP needed for a move to 0 in battle |
12 LUCK Points |
---|
|
|
Luck + 5 |
Base luck increase by 5 |
15 LUCK Points |
---|
|
New Moves
Icon |
Name |
Description |
Required TP
|
|
Holy Bolt |
Deals light magic damage to a very small area |
9 SPRT Points |
---|
|
|
Stone Saber |
Imbues ally's weapon with earth elemental damage |
9 SPRT Points |
---|
|
|
Lightning Saber |
Imbues ally's weapon with air elemental damage |
12 SPRT Points |
---|
|
|
Ice Saber |
Imbues ally's weapon with water elemental damage |
15 SPRT Points |
---|
|
|
Fire Saber |
Imbues ally's weapon with fire elemental damage |
15 SPRT Points |
---|
|
Upgrated Moves
Icon |
Name |
Description |
Required TP
|
|
Healing Light + |
Recover all allies' HP |
9 SPRT Points |
---|
|
New Moves
Icon |
Name |
Description |
Target |
Required TP
|
|
Holy Bolt |
Deals light magic damage |
One |
6 SPRT Points
|
|
Stone Saber |
Imbues ally's weapon with earth elemental damage |
One |
7 SPRT Points
|
|
Lightning Saber |
Imbues ally's weapon with air elemental damage |
One |
8 SPRT Points
|
|
Ice Saber |
Imbues ally's weapon with water elemental damage |
One |
10 SPRT Points
|
|
Flame Saber |
Imbues ally's weapon with fire elemental damage |
One |
10 SPRT Points
|
Upgrated Moves
Icon |
Name |
Description |
Target |
Required TP
|
|
Healing Light |
Recover all allies' HP |
One/All |
6 SPRT Points
|
For previously inherited abilities, see Cleric (Trials of Mana).
Statistics[edit]
Note : this section is for the 2D version only.
STR
|
|
DEX
|
|
STA
|
|
INT
|
|
SPRT
|
|
LUCK
|
|
|
Randi --"Whoa! What's a Rabite doing in a place like this?"
|
This article is a stub. You can help the Wiki of Mana by expanding it.
|