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Knight (Trials of Mana)
Knight | |
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First appearance | Trials of Mana (1995) |
Latest appearance | Trials of Mana HD (2020) |
Japanese name | ナイトToM NaitoToM KnightToM |
The Knight is a Character class in Trials of Mana.
History[edit]
Trials of Mana[edit]
The Knight is Duran's class-2 on his light path. He can either be promoted at level 38 to the Paladin with a Knight Tag or the Liege with a Prince Tag. Regardless of the player's Class 3 evolution, becoming a Knight will select the Divine Hero as Duran's Class 4 evolution.
Game Description[edit]
2D Version[edit]
Having come to the conclusion that the way of the sword is a means by which to protect others, the Knight builds on this resolve in body and mind. His skill and prowess with a sword increase as he fights, and he learns the value of shields to blunt blows, but he comes to find a light within himself, born of compassion and duty, that can sustain himself and others in times of need.
3D Version[edit]
A protector class. Knights are proficient at both attack and defense. They can use shields, weapons, and healing magic to defend their allies.
Locked Abilities[edit]
Note : locked abilities are only available in the 3D remake.
Icon | Name | Description |
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Bear It | Defense increased by 10% for 10 sec. at start of battle |
Class Strike[edit]
Icon | Name | Description | CS Gauge |
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Triple Slash | Two slashes in a row followed by a forward thrust damages enemy | 2 |
Inherited Class strike(s):
New Combo[edit]
Note: combos are only available in the 3D remake.
Abilities[edit]
Duran as a Knight can equip a maximum of 4 abilities at the same time.
For previously inherited abilities, see Fighter (Trials of Mana).
Note : abilities are only available in the 3D remake.
Icon | Name | Description | Required TP | |
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Counter II | Attack increases by 15% for 30 sec. when receiving damage (effect cannot overlap) |
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Charger | Charge attack damage increased by 30% |
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Strength + 5 | Base Strength increase by 5 |
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HP + 5 | Base HP increase by 5 |
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Defensive II | Defense and magic defense increased by 15% while using charge attack |
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Stamina + 5 | Base Stamina increase by 5 |
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Recovery II | Using a healing move on ally recovers 20% more HP in battle |
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Fortitude II | Attack increases by 20% when affected by status effect |
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Intellect + 5 | Base intelligence increase by 5 |
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Spirit + 5 | Base Spirit increase by 5 |
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Healing MP Saver | Decreases MP used for healing magic by 30% in battle |
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Spirit + 5 | Base Spirit increase by 5 |
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Critical Smash | 30% chance of attack decrease with critical hit |
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Survive | 20% chance of retaining 1 HP instead of fainting |
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Luck + 5 | Base luck increase by 5 |
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Moves[edit]
Icon | Name | Description | Required TP | |
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Healing Light | Recover ally's HP |
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Icon | Name | Description | Target | Required TP |
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Healing Light | Recover ally's HP | One | 8 SPRT Points |
Statistics[edit]
Note : this section is for the 2D version only.
STR |
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DEX |
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STA |
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INT |
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SPRT |
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LUCK |
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Trials of Mana Class Change Navigation | ||||
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Alignment Level |
Light | Dark | ||
Class 4 (remake only) |
Divine Hero | Berserker | ||
Class 3 | Paladin | Liege | Edelfrei | Duelist |
Class 2 | Knight | Gladiator | ||
Class 1 | Fighter |
Randi --"Whoa! What's a Rabite doing in a place like this?" | |
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