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| '''Difficulty levels''' are a recurring element in newer installments of the [[Mana (series)|''Mana'' series]]. Also a feature of other games including remakes and remastered versions from [[Square Enix]], the ability to adjust the difficulty level of the game allows the player a degree of control over their experience by adding challenge to or removing challenge from the game itself. Typically, this is done by adjusting the various [[attributes]] of both player characters and enemies, or by modifying enemies' attack patterns and attack frequency. | | '''Difficulty levels''' are a recurring element in newer installments of the [[Mana (series)|''Mana'' series]]. Also a feature of other games including remakes and remastered versions from [[Square Enix]], the ability to adjust the difficulty level of the game allows the player a degree of control over their experience by adding challenge to or removing challenge from the game itself. Typically, this is done by adjusting the various [[attributes]] of both player characters and enemies, or by modifying enemies' attack patterns and attack frequency. |
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| | ==History== |
| | ===''Trials of Mana HD''=== |
| | The player may select any difficulty level from the Options menu. If the game has been fully cleared and there is at least one starred save file, the two highest difficulties, Expert and [[No Future]] time-attack mode, appear as choices. |
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| | ===''Echoes of Mana''=== |
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| {{Dawn of Mana}} | | {{Dawn of Mana}} |
| {{Heroes of Mana}} | | {{Heroes of Mana}} |
| | {{Echoes of Mana}} |
| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |
| [[Category:Terms]] | | [[Category:Terms]] |